Dragon Quest X: Difference between revisions
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Several expansion packs were released for the game: ''The Sleeping Hero and the Guiding Ally'' in 2013; ''Legend of the Ancient Dragon'' in 2015; ''The 5,000-year Journey to a Faraway Home'' in 2017; ''The Maiden of Thorns and the God of Destruction'' in 2019; and ''Heroes of the Heavenly Stars'' in 2021. Also, there was a manga series, ''Dragon Quest: Souten no Soura''. A [[Nintendo Switch]] version was also announced during the January 12th, 2017 Nintendo Switch Presentation. | Several expansion packs were released for the game: ''The Sleeping Hero and the Guiding Ally'' in 2013; ''Legend of the Ancient Dragon'' in 2015; ''The 5,000-year Journey to a Faraway Home'' in 2017; ''The Maiden of Thorns and the God of Destruction'' in 2019; and ''Heroes of the Heavenly Stars'' in 2021. Also, there was a manga series, ''Dragon Quest: Souten no Soura''. A [[Nintendo Switch]] version was also announced during the January 12th, 2017 Nintendo Switch Presentation. | ||
The Wii version was discontinued on November 15th, 2017. The Wii U and 3DS version will be discontinued on March 20th, 2024. | |||
''Dragon Quest X'' remains the only mainline ''Dragon Quest'' game to not be officially released in English-speaking territories. A Chinese localization was released in 2016, and eventually discontinued in May 2019. | ''Dragon Quest X'' remains the only mainline ''Dragon Quest'' game to not be officially released in English-speaking territories. A Chinese localization was released in 2016, and eventually discontinued in May 2019. | ||
==Gameplay== | ==Gameplay== | ||
''Dragon Quest X'' is the first game inside the numbered titles that breaks the {{Main Series}} tradition of turn-based combat; the combat becomes more action-based by breaking the order of the attacks. | ''Dragon Quest X'' is in many ways an evolution of the systems seen in [[Dragon Quest IX: Sentinels of the Starry Skies|Dragon Quest IX]]. | ||
DQX is the first game inside the numbered titles that breaks the {{Main Series}} tradition of turn-based combat; the combat becomes more action-based by breaking the order of the attacks. The combat is still comand-based like in the rest of the main series, but an invisible ATB-like system controls the actions, and player placement and character weight influence the combat. In battle, the actions are similar to in other titles: Attack, Spells, Skills, Items, Misc (Change weapon, Tactics), and Defend; with [[Coup de Grâce|coups de grâce]] being selectable when triggered. To flee, players must exit the semitransparent circle that borders the combat area. Outside of combat, players can rearrange their skills and spells for easier access to the actions they use the most. | |||
Dragon Quest X also breaks two other series traditions: the Zoom spell is replaced by the Zoomstone system, and the church's main function is to link zoomstones the their location. In the inhabitants of Astoltia use Zoomstones to quickly fly to other locations. The number of Zoomstones is quite limited at the start of the adventure, so players need to wisely pick which places to link their Zoomstones to. Certain cities like Lendor or Megistris have usefull npcs who know the [[Bazoom]] spell and are able to send others flying to their desired destination. As Dragon Quest X's saving system allows players to save practically everywhere, priests and nuns now have a new primary function: link player's zoomstones to locations. They can only link a Zoomstone to where they are, so players need to visit each location. Aside from their brand new function, the clergy continues to offer their usual revival and antidotal services. | |||
The game includes a quest system like in ''{{Dragon Quest IX}}'', but with some changes. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Like the previous {{Main Series}} installment, ''Dragon Quest X'' contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list. | |||
There is a vocation system that gives independent levels to each vocation the character can learn, similat to Dragon Quest IX's. Like in IX, there are quests to unlock more specialized vocations like Paladin, Sage or Armamentalist. Each vocation can equip different armor, and usually three or four different weapon types. All of them have unique skill trees. One of the most notable differences with IX's vocation system is that each weapon skilltree must be learned by each vocation, there is not a shared weapon skilltree. For example, if a player learns the skill Dragon Slash by slotting points to the Warrior's Sword skilltree, when the same player unlocks Armamentalist -another vocation that can use swords-, it will need to slot point to it's own Sword skilltree to unlock the skill. In contrast, in DQIX, a warrior in the same situation would already know Dragon Slash when they became Armamentalist. | |||
Aside from vocations, players can choose a job for their character. Each job specializes in a different thing: armor smithing, tailoring, cooking, achemy... There are also brand new "Job quests" that can only be received when you have the job that is requested. | |||
This game also includes two new features as a reference to other RPG games: the ''[[Fire Colosseum]]'' and the ''[[Magic Labyrinth]]''. The Fire Colosseum allows the player challenge again some storyline bosses that are modified to be stronger and the Magic Labyrinth acts like the {{Grotto}} of {{Dragon Quest IX}}. Although the first one is located at the top of a snowy mountain, several labyrinths can be encountered during the gameplay, and in the most strange possible places, like a mirror in the Royal Palace of [[Gran Zedoura]] in [[Rendaashia]]. | This game also includes two new features as a reference to other RPG games: the ''[[Fire Colosseum]]'' and the ''[[Magic Labyrinth]]''. The Fire Colosseum allows the player challenge again some storyline bosses that are modified to be stronger and the Magic Labyrinth acts like the {{Grotto}} of {{Dragon Quest IX}}. Although the first one is located at the top of a snowy mountain, several labyrinths can be encountered during the gameplay, and in the most strange possible places, like a mirror in the Royal Palace of [[Gran Zedoura]] in [[Rendaashia]]. Unlike grottos, magic labyrinths can be altered by player actions using certain items. This allows players to summon specific bosses to fight. In a way, the Magic Labyrinth coins and cards work like the Fiend keys from [[Dragon Quest of the Stars]]. | ||
There is mailing system which allows the developers to communicate important things to players, as well as players to talk with and gift each other. | |||
Another feature unique to DQX is the housing feature. Players can purchase a lot and put a house in it. There are plenty of cosmetic and functional decorations for the house system. | |||
===Game features=== | ===Game features=== | ||
*Highly customizable characters, with many different faces, skin colors, weapons and armours. This game also included different races such as {{Ogre}}s, [[Wetling]]s, [[Poppet]]s, {{Elves}} and {{Dwarves}}. | *Highly customizable characters, with many different faces, skin colors, weapons and armours. This game also included different races such as {{Ogre}}s, [[Wetling]]s, [[Poppet]]s, {{Elves}} and {{Dwarves}}. |
Revision as of 08:47, 14 August 2023
Main series games | |
---|---|
Awakening of the Five Tribes (Version 1) The Sleeping Hero and the Guiding Ally (Version 2) Legend of the Ancient Dragon (Version 3) The 5,000-year Journey to a Faraway Home (Version 4) The Maiden of Thorns and the God of Destruction (Version 5) Heroes of the Heavenly Stars (Version 6) | |
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Developer(s) | Square Enix |
Publisher(s) | Square Enix |
Designer(s) | Yuji Horii |
Artist(s) | Akira Toriyama |
Composer(s) | Kōichi Sugiyama |
Series | Dragon Quest |
Platform(s) | Wii, Wii U, Nintendo 3DS, Microsoft Windows, Android, Playstation 4, Nintendo Switch |
Release date(s) | Wii JP August 2, 2012
Wii U JP March 2013 Microsoft Windows JP September 26, 2013 CHN May 20, 2016 Android JP December 16, 2013 |
Genre(s) | Console role-playing game |
Rating(s) | CERO: A |
Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online (ドラゴンクエストX オンライン Doragon Kuesuto Ten: Onrain) is the tenth game in the Dragon Quest series. It was announced at a press conference in January 2009. On September 5 2011, it was announced to be an online multiplayer game for the Nintendo Wii and released in Japan on August 2, 2012. Dragon Quest X is also playable without the online feature.
Several expansion packs were released for the game: The Sleeping Hero and the Guiding Ally in 2013; Legend of the Ancient Dragon in 2015; The 5,000-year Journey to a Faraway Home in 2017; The Maiden of Thorns and the God of Destruction in 2019; and Heroes of the Heavenly Stars in 2021. Also, there was a manga series, Dragon Quest: Souten no Soura. A Nintendo Switch version was also announced during the January 12th, 2017 Nintendo Switch Presentation.
The Wii version was discontinued on November 15th, 2017. The Wii U and 3DS version will be discontinued on March 20th, 2024.
Dragon Quest X remains the only mainline Dragon Quest game to not be officially released in English-speaking territories. A Chinese localization was released in 2016, and eventually discontinued in May 2019.
Gameplay
Dragon Quest X is in many ways an evolution of the systems seen in Dragon Quest IX.
DQX is the first game inside the numbered titles that breaks the Dragon Quest tradition of turn-based combat; the combat becomes more action-based by breaking the order of the attacks. The combat is still comand-based like in the rest of the main series, but an invisible ATB-like system controls the actions, and player placement and character weight influence the combat. In battle, the actions are similar to in other titles: Attack, Spells, Skills, Items, Misc (Change weapon, Tactics), and Defend; with coups de grâce being selectable when triggered. To flee, players must exit the semitransparent circle that borders the combat area. Outside of combat, players can rearrange their skills and spells for easier access to the actions they use the most.
Dragon Quest X also breaks two other series traditions: the Zoom spell is replaced by the Zoomstone system, and the church's main function is to link zoomstones the their location. In the inhabitants of Astoltia use Zoomstones to quickly fly to other locations. The number of Zoomstones is quite limited at the start of the adventure, so players need to wisely pick which places to link their Zoomstones to. Certain cities like Lendor or Megistris have usefull npcs who know the Bazoom spell and are able to send others flying to their desired destination. As Dragon Quest X's saving system allows players to save practically everywhere, priests and nuns now have a new primary function: link player's zoomstones to locations. They can only link a Zoomstone to where they are, so players need to visit each location. Aside from their brand new function, the clergy continues to offer their usual revival and antidotal services.
The game includes a quest system like in 'Dragon Quest IX', but with some changes. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Like the previous Dragon Quest installment, Dragon Quest X contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list.
There is a vocation system that gives independent levels to each vocation the character can learn, similat to Dragon Quest IX's. Like in IX, there are quests to unlock more specialized vocations like Paladin, Sage or Armamentalist. Each vocation can equip different armor, and usually three or four different weapon types. All of them have unique skill trees. One of the most notable differences with IX's vocation system is that each weapon skilltree must be learned by each vocation, there is not a shared weapon skilltree. For example, if a player learns the skill Dragon Slash by slotting points to the Warrior's Sword skilltree, when the same player unlocks Armamentalist -another vocation that can use swords-, it will need to slot point to it's own Sword skilltree to unlock the skill. In contrast, in DQIX, a warrior in the same situation would already know Dragon Slash when they became Armamentalist.
Aside from vocations, players can choose a job for their character. Each job specializes in a different thing: armor smithing, tailoring, cooking, achemy... There are also brand new "Job quests" that can only be received when you have the job that is requested.
This game also includes two new features as a reference to other RPG games: the Fire Colosseum and the Magic Labyrinth. The Fire Colosseum allows the player challenge again some storyline bosses that are modified to be stronger and the Magic Labyrinth acts like the Grotto of Dragon Quest IX. Although the first one is located at the top of a snowy mountain, several labyrinths can be encountered during the gameplay, and in the most strange possible places, like a mirror in the Royal Palace of Gran Zedoura in Rendaashia. Unlike grottos, magic labyrinths can be altered by player actions using certain items. This allows players to summon specific bosses to fight. In a way, the Magic Labyrinth coins and cards work like the Fiend keys from Dragon Quest of the Stars.
There is mailing system which allows the developers to communicate important things to players, as well as players to talk with and gift each other.
Another feature unique to DQX is the housing feature. Players can purchase a lot and put a house in it. There are plenty of cosmetic and functional decorations for the house system.
Game features
- Highly customizable characters, with many different faces, skin colors, weapons and armours. This game also included different races such as Ogres, Wetlings, Poppets, Elves and Dwarves.
- Rental partners that can be recruited for a limited time up to 72 hours.
- Co-operative play with up to four players online.
- 3D graphics and a real time overworld similar to those found in Dragon Quest VIII: Journey of the Cursed King.
- Time-limited events where you can receive very powerful armor pieces, weapons, etc
- A fully customizable house for the player's character.
- A beach resort were players can relax with friends, similar to The Sims'".
- Blacksmith and dressmaker minigames where players can improve weapons, armor pieces and clothes without alchemy.
- A parallel storyline where you control a pair of treasure hunter humans.
- A japanese high school simulation mode.
- A brand new fishing minigame, similar to Animal Crossing's fishing mode for example.
- A minigame that makes players investigate a series of crimes commuted in an old mansion, similar to Clue.
Offline Storyline
Offline tutorial and Prologue
The story begins in the village of Tenton, the home of the Hero and their sibling, when the Hero is looking at the sky at the center of the village. Their sibling calls them, and is shown to be riding the Galapogod along with Tenda, the village's priestess and elder. When the Galapogod reaches the Hero’s location, their sibling offers them a ride, but is immediately interrupted by Tenda, denying the Hero the opportunity.
A strange noise awakens the Hero from the apparent dream, only to learn that their sibling accidentally destroyed the village's supply of Perky Beans, Tenda's favorite food, in an attempt to multiply them via alchemy. At Tenton's church the Hero meets Tenda's grandson, Singh, who instructs the Hero to gather various items from the local villagers, in order to fashion a pillow to serve as compensation for the loss of the Perky Beans. Upon receiving the pillow, Tenda asks the Hero to look for their sibling, and despite being upset at Singh for disturbing her, she still uses the pillow they made, falling into a deep sleep. After locating their sibling successfully synthesizing a hat, the Hero returns to the village, where Tenda announces that she has received an omen from the Galapogod: the village will soon be destroyed, with no survivors. However, hope remains in the form of a plant known as the Tensu Flower, which blooms in a cave to the north. The Hero, their sibling and Singh are chosen to retrieve it. Arriving at the cave, Singh mentions that Tenda had earlier mentioned that even if the Tensu Flower was successfully retrieved, only one person would survive the destruction of Tenton. The Hero’s sibling is shocked at this revelation, but Singh quickly points out the possibility that Tenda was only referring to a worst-case scenario, and the party continues further into the cave.
The party reaches a large chamber at the back of the cave, where several Tensu Flowers are in full bloom. Unfortunately, they are not alone, as the flowers are immediately attacked by a demonic mage named Bedorā. Singh tells him to stop, but Bedorā has no intention of giving even a single flower to anyone capable of crossing through time. Singh is confused by Bedorā’s words, causing him to cackle at how the people of Tenton allowed themselves to forget something so important. He attacks the trio, but loses. Despite his body at its limit, Bedorā swears to fulfill his master’s orders and unleashes one final attack on the Tensu Flowers, decimating them moments before dying. Singh inspects the ruined flowers, and as he does so, recalls an old text he had read, of how the people of Tenton had a spell to travel freely through time in an age long past. Unfortunately, the number of people able to use the spell dwindled, and the spell was lost entirely in the span of several hundred years. As Singh prepares to give up and return to the village, the Hero’s sibling notices a glowing light, obscured by smoke. In a stroke of immeasurable luck, one of the Tensu Flowers had survived.
However, by the time the party returns to the village, they find a horde of monsters burning everything to the ground. A stray fireball flies towards the Hero’s sibling, causing both the Hero and Singh to panic. The Hero reaches out to their sibling, who is then immediately surrounded by a bright light, with their surroundings frozen, as if time itself had stopped; the Hero had unknowingly cast the ancient spell to cross time. The Hero’s sibling immediately disappears, leaving no indication as to where or when they were sent. A monster witnessing the event quickly notifies his master, Nelgel the Netherlord, who was supervising the attack. Nelgel is far from surprised that there was still someone who could travel through time, as he suspected as such to begin with. He immediately kills the Hero and every remaining villager in Tenton, although the Galapogod remains unharmed, due to its innate ability.
With his goal accomplished, Nelgel retreats to the skies above. Using his scythe, he opens a dark portal where an ominous cloud spills out, completely covering the central continent, Rendāshia. Five lights appear from the Galapogod’s body, flying over the deceased bodies of Tenton’s villagers, until one of them stops over the Hero’s body. With the Hero’s soul in tow, the light immediately departs for the Room of Revival off in the distance.
The Hero's soul awakens, and they are greeted by a voice, which explains that five gods, representing the five races of Astoltia, are willing to reincarnate them into a new body. Upon choosing a race and appearance, the Hero is given an Adventure Log to record their travels and is sent to the world of Astoltia to seek out their destiny.
Extended campaign
Version 1: Awakening of the Five Tribes
Plot
Version 2: The Sleeping Hero and the Guiding Ally
Plot
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This article is a stub. You can help by expanding it. |
Version 3: Legend of the Ancient Dragon
Plot
![]() |
This article is a stub. You can help by expanding it. |
Dragon Quest X: Awakening of the Five Tribes Offline
An offline version of Dragon Quest X was announced on May 26, 2021, as part of the Dragon Quest 35th Anniversary livestream. This version is a separate release from the original, with different gameplay and aesthetics.
Developed by Bandai Namco Entertainment studio B.B. Studio, Dragon Quest X Offline features gameplay similar to Dragon Quest XI, including a turn-based battle system with a Finishing Move gauge to unleash special moves; a Character Builder system with skill trees; and the series's traditional Vocation system. After clearing the game, players will receive a special Spell of Restoration to be used in Dragon Quest X Online, which allows them to start the story with all levels at 70.[1]
Dragon Quest X Offline was originally announced to be released in Japan on February 26, 2022, with a downloadable expansion based on The Sleeping Hero and the Guided Allies set for a Spring 2022 launch.[2] However, it was delayed to Summer 2022 for quality improvements, with the expansion postponed to Fall 2022.[3]
Gallery
The original Dragon Quest's 30th anniversary.
References
- ↑ "Dragon Quest X Offline details guest characters, original episode, and Spell of Restoration". Gematsu. December 29, 2021.
- ↑ "Dragon Quest X Offline launches February 26, 2022 in Japan for PS5, PS4, Switch, and PC". Gematsu. October 3, 2021.
- ↑ "Dragon Quest X Offline delayed to summer 2022 in Japan". Gematsu. December 26, 2021.