Grave of Galen: Difference between revisions

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(The Lyre of Ire is a lyre, that's the noun. You wouldn't call the "spoon of france" a "france".)
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{{LocationInfobox
{{LocationInfobox
|game = {{DQ}}
|game = {{DQ}}<br>{{DQ1HD}}<br>{{DQ2HD}}
|title = Grave of Galen
|title = Grave of Galen
|type= Dungeon
|type= Dungeon
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|old=Grave of Garinham
|old=Grave of Garinham
}}
}}
The '''Grave of Galen''' (ガライの墓, ''Garai no Haka'', '''Grave of Garinham''') is a dungeon in {{Dragon Quest}} where in it lies beneath the town of [[Galenholm]].
The '''Grave of Galen''' (ガライの墓, ''Garai no Haka'', '''Grave of Garinham''') is a dungeon in {{Dragon Quest}} where in it lies beneath the town of [[Galenholm]]. As its name implies, it is the resting place of the storied [[Troubadour]] known as [[Galen]] and houses the harp that made him a legend in his time, the [[lyre of ire]].
==Appearances==
==={{DQ}}===
A [[magic key]] is required to enter the building blocking the path to the entrance. Before entering for the first time, you'll be met by a strange old man who ominously tells you that no one entering the tomb is seen from again, before fading away...


A [[Magic Key]] is required to enter the building blocking the path to the entrance. Before entering for the first time, you'll be met by a strange old man who ominously tells you that no one entering the tomb is seen from again, before fading away...
===Treasures===
The main treasure within the dungeon is the [[Lyre of Ire]], which is an essential item for completing the trial that the [[Sage of Rain]] placed on the {{Hero 1}}.


=={{Monster}}s==
In order to get into the room containing the lyre, players must find reach the bottom floor before taking the stairs back up into it's chamber.
Other items found in the dungeon are as follows:
*Floor B1 = NE corner - [[Magic Key]]
*Floor B1 = NE corner - 537 {{Gold}}
*Floor B1 = NE corner - [[Seed of life]]
*Floor B3 = NW corner - 343 {{Gold}}
 
===={{Monster}}s====
*[[Bewarewolf]]
*[[Bewarewolf]]
*[[Drohl diabolist]]
*[[Drohl diabolist]]
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*[[Iron scorpion]]
*[[Iron scorpion]]


==Treasures==
==={{DQ1HD}}===
===Lyre of Ire===
The door to the tomb can be opened with the [[thief's key]], allowing early access to the first floor of the dungeon and giving players a chance to acquire useful treasure while dealing with weakling monsters. The deeper floors, however, require the [[ultimate key]] to access; the Hero will be sent to retrieve the lyre of ire at the behest of the [[Dream-Whisperer]] as it is necessary to summon the Goddess [[Rubiss]] back to [[Alefgard]], making this one of the final destinations before setting out for the [[Dragonlord's Castle]].
The main treasure within the dungeon is the [[Lyre of Ire]], which is an essential item for completing one of the challenges placed upon the player.
 
====Galen's poem====
A poem is etched on to Galen's tombstone, the last verses the bard ever wrote, celebrating the might and tragedy of [[Erdrick]]:
 
{{quote|style=1|quote='''''A sound so soft as to entrance,<br>And set the human heart to dance, <br>Throughout the years,<br>And though one strum its silver strings,<br>As west wind bends the boughs of spring,<br>No fiend appears.<br><br>My lyre once summoned wicked things,<br>The curse now gone, instead it sings,<br>Of Erdrick's might.<br>So let its song ring out, and praise,<br>The hero, who throughout the days,<br>Did for us fight.<br><br>But know this also, Erdrick bold,<br>Though mighty as in tales of old,<br>Was human yet.<br>And suffered as would I or you,<br>When forced to venture forth and to,<br>Sweet home forget.<br><br>'Neath helm of legend thus was hid,<br>Great woe, but blade our hero did,<br>Imbue with hope.<br>And onward went, and demon slew,<br>Though homeland lost and all they knew,<br>Full few could cope.<br><br>O Erdrick, hero, bold and brave,<br>Who did our world from darkness save,<br>Thy pain I feel.<br>And so, I take up harp in turn,<br>And pen these words, that all might learn,<br>Of thine ordeal.'''''|source=|console=]|align=center|bgcolor=ffffff}}


In order to get into the room containing the Lyre, you must find your way to the bottom floor, before taking the stairs back up into it's chamber.
====Treasures====
{| class="wikitable"
|-
| [[File:ICON-Lyre of ire III HD.png|link=Lyre of ire]] || [[File:ICON-Mini medal III HD.png|link=List of mini medals in Dragon Quest I HD-2D Remake]] || [[File:ICON-Medicinal herb III HD.png|link=Medicinal herb]] || [[File:ICON-Magic water III HD.png|link=Magic water]] ||  [[File:ICON-Tangleweb III HD.png|link=Tangleweb]] || [[File:ICON-Seed of agility III HD.png|link=Seed of agility]] || [[File:ICON-Seed of life III HD.png|link=Seed of life]] || [[File:ICON-Seed of stamina III HD.png|link=Seed of stamina]] ||  [[File:ICON-Cower ring III HD icon.png|link=Cower ring]] || [[File:ICON-Dark robe III HD.png|link=Dark robe]] || [[File:ICON-Plain clothes III HD.png|link=Plain clothes]]
|-
| x1 || x2 || x1 || x3 || x2 || x1 || x2 || x1 || x1 || x1 || x1
|}


===Other Treasures===
====Monsters====
Other items found in the dungeon are as follows:
{| class="wikitable"
*Floor B1 = NE corner - [[Magic Key]]
|-
*Floor B1 = NE corner - 537 {{Gold}}
| [[File:Drohl drone I & II HD sprite.png|64px|link=Drohl drone]]  || [[File:Fightgeist I & II HD sprite.png|64px|link=Fightgeist]]  ||  [[File:Ghoul DQ III HD sprite.png|link=Ghoul]] || [[File:Legerdeman I & II HD sprite.png|64px|link=Legerdeman (Dragon Quest)]] [[File:Morphean mushroom DQ III HD sprite.png|link=Morphean mushroom]]  || [[File:Shade DQ III HD sprite.png|link=Shade]] || [[File:Silhouette DQ III HD sprite.png|link=Silhouette]] || [[File:Skeleton I & II HD sprite.png|64px|link=Skeleton]] || [[File:Skeleton swordsman DQ III HD sprite.png|link=Skeleton swordsman (recurring)]] || [[File:Skelegon DQ III HD sprite.png|link=Skelegon]] ||  [[File:Spitegeist I & II HD sprite.png|64px|link=Spitegeist]]  || [[File:Vladdy DQ III HD sprite.png|link=Vladdy]]
*Floor B1 = NE corner - [[Seed of life]]
|}
*Floor B3 = NW corner - 343 {{Gold}}
 
==={{DQ2HD}}===
The Grave of Galen is an optional dungeon in ''Dragon Quest II'', with the only plot point being the conclusion of the [[Firstborn Protector]]'s sidequest. Beyond this it houses some useful treasures and ability scrolls, but still has the harsh restriction of requiring the ultimate key to fully explore.
 
====Treasures====
{| class="wikitable"
|-
| [[File:ICON-Mini medal III HD.png|link=List of mini medals in Dragon Quest II HD-2D Remake]] || [[File:ICON-Medicinal herb III HD.png|link=Medicinal herb]] || [[File:ICON-Magic water III HD.png|link=Magic water]] || [[File:ICON-Holy water III HD.png|link=Holy water]] || [[File:ICON-Seed of agility III HD.png|link=Seed of agility]] || [[File:ICON-Seed of strength III HD.png|link=Seed of strength]] || [[File:ICON-Seed of wisdom III HD.png|link=Seed of wisdom]] || [[File:ICON-Chimaera wing III HD.png|link=Chimaera wing]] || [[File:ICON-Dancer's costume I & II HD.png|link=Dancer's costume]] ||  [[File:ICON-Plain clothes III HD.png|link=Plain clothes]]  || [[File:ICON-Shimmering dress III HD.png|link=Shimmering dress]] || [[File:ICON-Hocus hat III HD.png|link=Hocus hat]] ||  [[File:ICON-Leather hat III HD.png|link=Leather hat]]
|-
| x1 || x1 || x1 || x1 || x1 || x1 || x1 || x2 || x1 || x1 || x1 || x1 || x1
|}
 
====Monsters====
{| class="wikitable"
|-
| [[File:Bloody hand I & II HD sprite.png|64px|link=bloody hand]]  || [[File:Chasmonaut I & II HD sprite.png|64px|link=chasmonaut]]  || [[File:Dancing flame I & II HD sprite.png|64px|link=Dancing flame]]  || [[File:Ghoul DQ III HD sprite.png|link=Ghoul]] ||  [[File:One-man army DQ III HD sprite.png|link=One-man army]] ||  [[File:Skelegon DQ III HD sprite.png|link=Skelegon]] || [[File:Voodoogooder DQ III HD sprite.png|link=Voodoogooder]]
|}


==Other Appearances==
==={{DQTact}}===
==={{DQTact}}===
Chapter 1, Episode 5 of the limited {{Dragon Quest}} event takes place in the Grave of Galen. After [[Mindini]] is separated from both the [[Hero (Dragon Quest Tact)|Master]] and [[Majellan]], she finds herself in the dungeon and finds the lyre and starts to play it. The cacophony caused by her bad playing draws the ire of nearby {{MFamilies}}s, causing her companions to have to come to her rescue. However, after the battle a [[Drohl drone]] kidnaps [[Mindini]] when it realizes she was the one behind the discordant music.
Chapter 1, Episode 5 of the limited {{Dragon Quest}} event takes place in the Grave of Galen. After [[Mindini]] is separated from both the [[Hero (Dragon Quest Tact)|Master]] and [[Majellan]], she finds herself in the dungeon and finds the lyre and starts to play it. The cacophony caused by her bad playing draws the ire of nearby {{MFamilies}}s, causing her companions to have to come to her rescue. However, after the battle a [[Drohl drone]] kidnaps [[Mindini]] when it realizes she was the one behind the discordant music.
Line 55: Line 91:


{{DQI}}
{{DQI}}
 
{{DQI&IIHD}}
[[Category:Dragon Quest I locations]]
[[Category:Dragon Quest I locations]]
[[Category:Dragon Quest I HD-2D Remake locations]]
[[Category:Dragon Quest II HD-2D Remake locations]]
[[Category:Dragon Quest Tact locations]]
[[Category:Dragon Quest Tact locations]]

Revision as of 03:10, 26 March 2026

The Grave of Galen (ガライの墓, Garai no Haka, Grave of Garinham) is a dungeon in Dragon Quest where in it lies beneath the town of Galenholm. As its name implies, it is the resting place of the storied Troubadour known as Galen and houses the harp that made him a legend in his time, the lyre of ire.

Appearances

Dragon Quest

A magic key is required to enter the building blocking the path to the entrance. Before entering for the first time, you'll be met by a strange old man who ominously tells you that no one entering the tomb is seen from again, before fading away...

Treasures

The main treasure within the dungeon is the Lyre of Ire, which is an essential item for completing the trial that the Sage of Rain placed on the Hero.

In order to get into the room containing the lyre, players must find reach the bottom floor before taking the stairs back up into it's chamber. Other items found in the dungeon are as follows:

Monsters

Dragon Quest I HD-2D Remake

The door to the tomb can be opened with the thief's key, allowing early access to the first floor of the dungeon and giving players a chance to acquire useful treasure while dealing with weakling monsters. The deeper floors, however, require the ultimate key to access; the Hero will be sent to retrieve the lyre of ire at the behest of the Dream-Whisperer as it is necessary to summon the Goddess Rubiss back to Alefgard, making this one of the final destinations before setting out for the Dragonlord's Castle.

Galen's poem

A poem is etched on to Galen's tombstone, the last verses the bard ever wrote, celebrating the might and tragedy of Erdrick:


"A sound so soft as to entrance,
And set the human heart to dance,
Throughout the years,
And though one strum its silver strings,
As west wind bends the boughs of spring,
No fiend appears.

My lyre once summoned wicked things,
The curse now gone, instead it sings,
Of Erdrick's might.
So let its song ring out, and praise,
The hero, who throughout the days,
Did for us fight.

But know this also, Erdrick bold,
Though mighty as in tales of old,
Was human yet.
And suffered as would I or you,
When forced to venture forth and to,
Sweet home forget.

'Neath helm of legend thus was hid,
Great woe, but blade our hero did,
Imbue with hope.
And onward went, and demon slew,
Though homeland lost and all they knew,
Full few could cope.

O Erdrick, hero, bold and brave,
Who did our world from darkness save,
Thy pain I feel.
And so, I take up harp in turn,
And pen these words, that all might learn,
Of thine ordeal.
"

Treasures

ICON-Lyre of ire III HD.png ICON-Mini medal III HD.png ICON-Medicinal herb III HD.png ICON-Magic water III HD.png ICON-Tangleweb III HD.png ICON-Seed of agility III HD.png ICON-Seed of life III HD.png ICON-Seed of stamina III HD.png ICON-Cower ring III HD icon.png ICON-Dark robe III HD.png ICON-Plain clothes III HD.png
x1 x2 x1 x3 x2 x1 x2 x1 x1 x1 x1

Monsters

Drohl drone I & II HD sprite.png Fightgeist I & II HD sprite.png Ghoul DQ III HD sprite.png Legerdeman I & II HD sprite.png Morphean mushroom DQ III HD sprite.png Shade DQ III HD sprite.png Silhouette DQ III HD sprite.png Skeleton I & II HD sprite.png Skeleton swordsman DQ III HD sprite.png Skelegon DQ III HD sprite.png Spitegeist I & II HD sprite.png Vladdy DQ III HD sprite.png

Dragon Quest II HD-2D Remake

The Grave of Galen is an optional dungeon in Dragon Quest II, with the only plot point being the conclusion of the Firstborn Protector's sidequest. Beyond this it houses some useful treasures and ability scrolls, but still has the harsh restriction of requiring the ultimate key to fully explore.

Treasures

ICON-Mini medal III HD.png ICON-Medicinal herb III HD.png ICON-Magic water III HD.png ICON-Holy water III HD.png ICON-Seed of agility III HD.png ICON-Seed of strength III HD.png ICON-Seed of wisdom III HD.png ICON-Chimaera wing III HD.png ICON-Dancer's costume I & II HD.png ICON-Plain clothes III HD.png ICON-Shimmering dress III HD.png ICON-Hocus hat III HD.png ICON-Leather hat III HD.png
x1 x1 x1 x1 x1 x1 x1 x2 x1 x1 x1 x1 x1

Monsters

Bloody hand I & II HD sprite.png Chasmonaut I & II HD sprite.png Dancing flame I & II HD sprite.png Ghoul DQ III HD sprite.png One-man army DQ III HD sprite.png Skelegon DQ III HD sprite.png Voodoogooder DQ III HD sprite.png

Dragon Quest Tact

Chapter 1, Episode 5 of the limited Dragon Quest event takes place in the Grave of Galen. After Mindini is separated from both the Master and Majellan, she finds herself in the dungeon and finds the lyre and starts to play it. The cacophony caused by her bad playing draws the ire of nearby monsters, causing her companions to have to come to her rescue. However, after the battle a Drohl drone kidnaps Mindini when it realizes she was the one behind the discordant music.

Maps & Gallery