Druid
The Druid (天地雷鳴士, Heaven and Earth Raimeishi) is a high ranking magical vocation that first appeared in Dragon Quest VII. Beginning with the 3DS remake of VII in 2013, the Druid's design is based on the traditional vestments of the Japanese Shinto priests.
Description
The Druid's magical power is unparalleled by any human, the very forces of nature bowing to their every whim. The tides, the storms, even the cracking fury of the earth itself is under their control. Simply put, the druid has access to every worthwhile spell in the game and has more than enough MP to put them to use.
The Druid also casts spells for less MP, much like the Sage. In order to become a Druid, one must master both the Sage and Luminary vocations. The druid has managed to negate most of the physical stat reductions that afflicted the aforementioned classes, having to endure only a slight cut to HP and strength and even enjoying a faint increase to resilience.
Dragon Quest VII
Rank | MP Cost |
---|---|
1 | 225/256 (~87.9%) |
2 | 225/256 (~87.9%) |
3 | 220/256 (~85.9%) |
4 | 215/256 (~84.0%) |
5 | 80% |
6 | 80% |
7 | 60% |
8 | 50% |
Stat Changes
Statistics | Change |
Battles to Master | 250 |
Strength | -10% |
Agility | +15% |
Resilience | +5% |
Wisdom | +20% |
Style | Null |
Max HP | -10% |
Max MP | +20% |
Mastery Bonus | +30 Bonus to MP |
Psx Abilities
- Called Summoner in the previous localization
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Theurgist | Meditate | 1 | Self | Heals ~500 to the caster | 0 |
2 | Conjuror | Kathwack | 30 | All Enemies | Has a chance of instantly killing all enemies | 15 |
3 | Geomancer | Magma Blast | 60 | All Enemies | Causes ~80HP in flame damage | 0 |
4 | Elemental | King Fissure | 90 | All Enemies | Has a chance of instantly killing all enemies | 15 |
5 | Maelstrom | Hellfire | 120 | All Enemies | Causes ~210 HP in fire damage | 20 |
6 | Tempest | Disruptive Wave | 150 | All Enemies | Removes all positive statuses from all enemies | 0 |
7 | Fury | Lightning Storm | 200 | All Enemies | Causes ~270 HP in electric damage | 25 |
8 | Ragnarok | That Special Summon | 250 | Self | Summons one of the four great deities to fight for your side | 20 |
3DS Abilities
Level | Title | Learns | Battles Needed |
1 | Dabbler | Drain Magic Focus Pocus Gritty Ditty Harvest Moon Kaclang Insulatle Magic Barrier Meditation Oomph |
1 |
2 | Seeker | Kaboom Kacrackle Kafrizzle Kasizzle Kasnooze Kathwack Kaswoosh Maelstrom |
30 |
3 | Door-to-Door Druid | Disruptive Wave Hustle Dance Kazing |
60 |
4 | Wandering Druid | King Fissure Magma Blast Pyre o' Fire Summon |
90 |
5 | Deep Meditator | Lightning Storm | 120 |
6 | Elemental Master | Hellfire | 150 |
7 | Force of Nature | Big Banga | 200 |
8 | Archdruid | That Special Summon | 250 |
Dragon Quest X
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The druid appeared as an advanced vocation starting with Version 4.0 of the game and actually start at level 50 unlike the other vocations. Druids specialize in summoning phantom spirits to aid them in battle, as well as the usage of nature-manipulating powers. They can equip fans, wands, and heavy wands.
Etymology
Druids were the learned class of people in ancient Celtic tradition, serving as the priests and teachers of society. First recorded approximately in the third century BC, the title translates from the Celtic language as "Knowing the Oak trees". Training for becoming a Druid was strenuous, as written language was not present in Celtic society and all knowledge expected of one bearing the title must be memorized perfectly.
Though the use of the title for a vocation that is very clearly inspired by the Japanese Shinto religion seems obtuse at first glance, Druid beliefs and Shinto practices share several points of similarity:
- The presence of souls or life forces inhabiting natural phenomena
- The immortality of the soul
- Reverence for the natural world
Trivia
- Theurgy is the practice of rituals used to call upon the aid of one or more gods. One who practices theurgy is called a therugist.
- Ragnarok comes from Norse mythology. It is the time of a great battle between gods and monsters which will herald the end of the gods themselves and the end of the world itself.