Skills (Dragon Quest IX)
Skills in Dragon Quest IX are awarded using a points-based system that is tied to character level. As a character gains levels, they are awarded points that they may apply toward class-specific skills. For each character class, a total of 200 skill points can be earned by growing from level 1 to 99. These points are distributed in a normal distribution over the span of levels.
For full lists of each different skill type, see Lists of abilities in Dragon Quest IX.
Skill point distribution[edit]
Vocation Level | 5 | 6 | 8 | 9 | 11 | 12 | 14 | 15 | 17 | 18 | 20 | 21 | 23 | 24 | 26 | 27 | 29 | 30 | 32 | 33 | 35 | 36 | 38 | 39 | 41 | 42 | 44 | 45 | 47 | 48 | 50 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Points Gained | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Cumulative Skill Points | 3 | 6 | 9 | 12 | 15 | 18 | 22 | 26 | 30 | 34 | 38 | 42 | 47 | 52 | 57 | 62 | 67 | 72 | 78 | 84 | 90 | 96 | 102 | 108 | 113 | 118 | 122 | 126 | 129 | 132 | 134 |
Vocation Level | 51 | 53 | 54 | 56 | 57 | 59 | 60 | 62 | 63 | 65 | 66 | 68 | 69 | 71 | 72 | 74 | 75 | 77 | 78 | 80 | 81 | 83 | 84 | 86 | 87 | 89 | 90 | 92 | 93 | 95 | 96 | 99 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Points Gained | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Cumulative Skill Points | 136 | 138 | 140 | 142 | 144 | 146 | 148 | 150 | 152 | 154 | 156 | 158 | 160 | 162 | 164 | 166 | 168 | 170 | 172 | 174 | 176 | 178 | 180 | 182 | 184 | 186 | 188 | 190 | 192 | 196 | 198 | 200 |
Applying skill points[edit]
For each class, only a subset of skills are increased using skill points. This means that strategy must be applied in order to maximize the capabilities of a character as they gain levels and change classes.
Class/Skill matrix[edit]
This table does not include skills which are available to only a single class or the Hero skills.
Class | Sword
|
Spear
|
Staff
|
Knife
|
Shield
|
Claw
|
Whip
|
Fan
|
Axe
|
Hammer
|
Fisticuffs
|
Wand
|
Bow
|
Boomerang
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Minstrel | yes | yes | yes | yes | ||||||||||
Warrior | yes | yes | yes | yes | ||||||||||
Martial Artist | yes | yes | yes | yes | ||||||||||
Priest | yes | yes | yes | yes | ||||||||||
Mage | yes | yes | yes | yes | ||||||||||
Thief | yes | yes | yes | yes | ||||||||||
Gladiator | yes | yes | yes | yes | ||||||||||
Armamentalist | yes | yes | yes | yes | ||||||||||
Paladin | yes | yes | yes | yes | ||||||||||
Ranger | yes | yes | yes | yes | ||||||||||
Sage | yes | yes | yes | yes | ||||||||||
Luminary | yes | yes | yes | yes |
Maximizing Character Skills[edit]
There are 12 class-specific skill types and 14 multi-class skills types. Since each vocation receives a maximum 200 skill points, it is impossible to fully maximize a single character's skills without using Seeds of skill or revocating. No matter what strategy is applied in distributing skill points, a character will be 200 points short of the required amount of skill points. However, after revocating, a character can easily achieve the final 200 points needed.
References[edit]
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