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[[File:DQVI monster companions.jpg|right|thumb|350px|The cast of ''[[Dragon Quest VI]]'' along with several monstrous mates.]]
[[File:DQVI monster companions.jpg|right|thumb|350px|The cast of {{DQ6}} along with several monstrous mates and [[Lizzie]].]]
Introduced in ''[[Dragon Quest V]]'', the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992.
Introduced in {{DQ5}}, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992. Specifically, the system was present in every even-numbered title beginning with {{DQ6}} until the release of the HD-2D remake of the third game in 2024.


==''[[Dragon Quest V]]''==
Monster recruitment has been a core aspect of the ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters spin-off series]]'' since its inception in 1996 , as the player takes the role of a [[Monster Wrangler]] who is unable to fight his or her own battles.
Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recrutiable monsters appear in the same encounter, only the final felled foe will have a chance to join the Hero.
In the DS and [[cell phone]] versions, monster allies will only alternate between two lines of dialogue during party chat, as opposed to the fuller conversations of human characters.


Additionally, the cell phone ports saw the addition of the [[Monster magnet|Monster Magnet]] accessory for the [[Hero (Dragon Quest V)|The Hero]], which when equipped can increase the odds of a monster joining up by one rank.
=={{DQ3HD}}==
Monster recruitment is featured Dragon Quest III HD-2D Remake for the new [[Monster Arena (Dragon Quest III HD-2D Remake)|Monster Arena]], which replaces the tradtional gambling dens in previous versions of the game. There players compose a team of monsters they have recruited, and have them challenge opposing contestents to earn prizes.
 
Throughout the world, players will find friendly monsters living in various parts of town or dungeons, and are tasked by [[Monty|Monty the Monster Monitor]] to rescue them. While they do not attack humans, these monsters are very timid and will run away due to their strong sense of smell or hearing altering them of the party’s precense. In order to approach them: the use of [[Musk]] will allow the party to cover their scent, while the skill [[Padfoot]] prevents the monster from hearing the party’s footsteps. Additionally, the presense of a [[Monster Wrangler|Monster Wrangler]] will allow the party to approach monsters without the need of either effect.
 
Some monsters found in towns or Secret Spots will also take on the form of humans to better hide. These monsters cannot be recruited until the player has obtained [[Ra%27s_Mirror|Ra’s Mirror]] in order to remove their disguise.
 
=={{DQ5}}==
Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recruitable {{MFamilies}}s appear in the same encounter, only the final felled foe will have a chance to join the {{Hero 5}}. In the [[Nintendo DS]] and [[cell phone]] versions, {{MFamilies}} allies will only alternate between two lines of dialogue during [[Party Chat]], as opposed to the fuller conversations of human characters.
 
As of 2019, the [[Cell phone]] ports saw the addition of the [[Monster magnet]] accessory for the the {{Hero 5}}, which when equipped can increase the odds of a {{MFamilies}} joining up by one rank. This is likely due to the release of {{DQYS}}, which would have attracted a new audience to the title and such players would have desired an easier time collecting {{MFamilies}}s.




{| class="wikitable"
{| class="wikitable"
|-
|-
! Sprite !! Monster Name !!SNES !! PS2 !! DS & Phone !! Tame Rate !! Level required
! Sprite !! Monster Name !!{{SFC}} !! {{PS2}} !! {{DS}} & Phone !! Tame Rate !! Level required !! Recruitment locations
|-
|-
| [[File:ArchdemonMUG DQV DS.png]] || [[Archdemon (Recruit)|Archdemon]] || No || No || Yes || {{fraction|1|64}} ||30
| [[File:ArchdemonMUG DQV DS.png]] || {{Archdemon R}} || No || No || Yes || {{fraction|1|64}} ||30 || Mantleplace
|-
|-
| [[File:BadappleMUG DQV DS.png]] ||  [[Bad apple (Recruit)|Bad apple]] || No || Yes || Yes || {{fraction|1|4}}||7
| [[File:BadappleMUG DQV DS.png]] ||  {{Bad apple R}} || No || Yes || Yes || {{fraction|1|4}}||7 || Faerie Lea, Dwarf's Den
|-
|-
|  || [[Barbatos (Recruit)|Barbatos]] || Yes || Yes || Yes || {{fraction|1|256}} ||41
| [[File:Barbatos_DS_mugshot.png]] || {{Barbatos R}} || Yes || Yes || Yes || {{fraction|1|256}} ||41 || Estark's Labyrinth
|-
|-
| [[File:BattlepipMUG DQV DS.png]] || [[Battle pip (Recruit)|Battle pip]] || No || Yes || Yes ||{{fraction|1|16}} ||7
| [[File:BattlepipMUG DQV DS.png]] || {{Battle pip R}} || No || Yes || Yes ||{{fraction|1|16}} ||7 || Faerie Lea
|-
|-
| [[File:BeastmasterMUG DQV DS.png]] || [[Beastmaster (Recruit)|Beastmaster]] || No || Yes || Yes ||{{fraction|1|4}} ||30
| [[File:BeastmasterMUG DQV DS.png]] || {{Beastmaster R}} || No || Yes || Yes ||{{fraction|1|4}} ||30 || Mantleplace
|-
|-
| [[File:BlizzybodyMUG DQV DS.png]] || [[Blizzybody (Recruit)|Blizzybody]] || No || Yes || Yes ||{{fraction|1|64}} || 26
| [[File:BlizzybodyMUG DQV DS.png]] || {{Blizzybody R}} || No || Yes || Yes ||{{fraction|1|64}} || 26 || Estuary Sanctuary
|-
|-
|  || [[Bomboulder (Recruit)|Bomboulder]] || Yes || Yes || Yes ||{{fraction|1|256}} || 30
| [[File:Bomboulder_DS_mugshot.png]] || {{Bomboulder R}} || Yes || Yes || Yes ||{{fraction|1|256}} || 30 || Neverglade, Talon Tower, Estark's Labyrinth
|-
|-
| [[File:BrownieMUG DQV DS.png]] || [[Brownie (Recruit)|Brownie]] || Yes || Yes || Yes || {{fraction|1|4}} ||7
| [[File:BrownieMUG DQV DS.png]] || {{Brownie R}} || Yes || Yes || Yes || {{fraction|1|4}} ||7 || Whealbrook Adit, Fortuna area, Talon Tower area
|-
|-
| [[File:ChimaeraMUG DQV DS.png]] ||  [[Chimaera (Recruit)|Chimaera]] || Yes || Yes || Yes || {{fraction|1|16}} ||15
| [[File:ChimaeraMUG DQV DS.png]] ||  {{Chimaera R}} || Yes || Yes || Yes || {{fraction|1|16}} ||15 || Mount Magmageddon
|-
|-
| [[File:ConkererMUG DQV DS.png]] ||  [[Conkerer (Recruit)|Conkerer]] || No || No || Yes || {{fraction|1|32}} ||27
| [[File:ConkererMUG DQV DS.png]] ||  {{Conkerer R}} || No || Yes || Yes || {{fraction|1|32}} ||27 || Neverglade area, Stairway to Zenithia area
|-
|-
| [[File:ConkjurerMUG DQV DS.png]] ||  [[Conkjurer (Recruit)|Conkjurer]] || No || No || Yes || {{fraction|1|32}} ||27
| [[File:ConkjurerMUG DQV DS.png]] ||  {{Conkjurer R}} || No || Yes || Yes || {{fraction|1|32}} ||27 || Neverglade area, Stairway to Zenithia area
|-
|-
| [[File:ConkuisitorMUG DQV DS.png]] || [[Conkuisitor (Recruit)|Conkuisitor]] || No  || Yes || Yes ||{{fraction|1|32}} ||27
| [[File:ConkuisitorMUG DQV DS.png]] || {{Conkuisitor R}} || No  || Yes || Yes ||{{fraction|1|32}} ||27 || Neverglade area, Stairway to Zenithia area
|-
|-
| [[File:ConkuistadorMUG DQV DS.png]] || [[Conkuistador (Recruit)|Conkuistador]] || No || Yes || Yes ||{{fraction|1|32}} ||27
| [[File:ConkuistadorMUG DQV DS.png]] || {{Conkuistador R}} || No || Yes || Yes ||{{fraction|1|32}} ||27 || Neverglade area, Stairway to Zenithia area
|-
|-
|  || [[Cross eye (Recruit)|Cross eye]] || Yes || Yes || Yes ||{{fraction|1|32}} ||9
| [[File:Cross_eye_DS_mugshot.png]] || {{Cross eye R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||9 || Abovitall Tower, Scary Lair, Zoomingale Tunnel
|-
|-
| [[File:CureslimeMUG DQV DS.png]] ||  [[Cureslime (Recruit)|Cureslime]] || Yes || Yes || Yes ||{{fraction|1|64}} ||16
| [[File:CureslimeMUG DQV DS.png]] ||  {{Cureslime R}} || Yes || Yes || Yes ||{{fraction|1|64}} ||16 || Dominicus' Dominion area, Cataract Caves, Helmunaptra area
|-
|-
| ||  [[Dracky (Recruit)|Dracky]] || Yes || Yes || Yes ||{{fraction|1|4}} ||7
| [[File:Dracky_DS_mugshot.png]] ||  {{Dracky R}} || Yes || Yes || Yes ||{{fraction|1|4}} ||7 || Coburg area, Fortuna area,
|-
|-
|  || [[Drag-goof (Recruit)|Drag-goof]] || Yes || Yes || Yes ||{{fraction|1|16}} ||18
|[[File:Drag goof DS mugshot.png]] || {{Drag-goof R}} || Yes || Yes || Yes ||{{fraction|1|16}} ||18 || Gotha Path, Gotha area
|-
|-
| || [[Dwight]]  || No || Yes || Yes || N/A || N/A
| [[File:Dwight_DS_mugshot.png]] || [[Dwight]]  || No || Yes || Yes || N/A || N/A || Dwarf's Den (3rd generation)
|-
|-
|  || [[Epipany (Recruit)|Epipany]] || No || Yes || Yes ||{{fraction|1|16}} ||7
| [[File:Epipany DS mugshot.png]] || {{Epipany R}} || No || Yes || Yes ||{{fraction|1|16}} ||7 || Faerie Lea
|-
|-
|  || [[Fandangow (Recruit)|Fandangow]] || Yes || Yes || Yes ||{{fraction|1|32 ||9
| [[File:Fandangow_DS_mugshot.png]] || {{Fandangow R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||9 || Coburg area
|-
|-
|  || [[Fat rat (Recruit)|Fat rat]] || No || Yes || Yes ||{{fraction|1|2}} || 7
| [[File:Fat rat DS mugshot.png]] || {{Fat rat R}} || No || Yes || Yes ||{{fraction|1|2}} || 7 || Talon Tower area
|-
|-
| ||  [[Flamethrower (Recruit)|Flamethrower]] || No || Yes || Yes ||{{fraction|1|64}} ||16
| [[File:Flamethrower DS mugshot.png]] || {{Flamethrower R}} || No || Yes || Yes ||{{fraction|1|64}} ||16 || Helmunaptra area, Mount Magmageddon
|-
|-
|  || [[Funghoul (Recruit)|Funghoul]] || No || Yes || Yes || {{fraction|1|16}} ||7
| [[File:Funghoul DS mugshot.png]] || {{Funghoul R}} || No || Yes || Yes || {{fraction|1|16}} ||7 || Coburg area, Zoomingale area, Whealbrook area, Fortuna area
|-
|-
|  || [[Ghost (Recruit)|Ghost]] || No || Yes || Yes ||{{fraction|1|2}}||7
| [[File:Ghost DS mugshot.png]] || {{Ghost R}} || No || Yes || Yes ||{{fraction|1|2}}||7 || Porgie Estate
|-
|-
| ||  [[Gigantes (Recruit)|Gigantes]] || Yes || Yes || Yes ||{{fraction|1|32}}||34
| [[File:Gigantes DS mugshot.png]] || {{Gigantes R}} || Yes || Yes || Yes ||{{fraction|1|32}}||34 || Nadiria, Estark's Labyrinth
|-
|-
| ||  [[Golem (Recruit)|Golem]] || Yes || Yes || Yes ||{{fraction|1|4}}||25
| [[File:Golem DS mugshot.png]] || {{Golem R}} || Yes || Yes || Yes ||{{fraction|1|4}}||25 || Lofty Peak area, summoned by Metal dragons and Muddy hands.
|-
|-
|  || [[Goodybag (Recruit)|Goodybag]] || Yes || Yes || Yes ||{{fraction|1|16}}||16
| [[File:Goodybag DS mugshot.png]] || {{Goodybag R}} || Yes || Yes || Yes ||{{fraction|1|16}}||16 || Mount Magmageddon, Cataract Caves
|-
|-
|  || [[Great dragon (Recruit)|Great dragon]] || Yes || Yes || Yes ||{{fraction|1|64}}||35
| [[File:Great dragon DS mugshot.png]] || {{Great dragon R}} || Yes || Yes || Yes ||{{fraction|1|64}}||35 || Nadiria, Estark's Labyrinth
|-
|-
|  || [[Grudgerigar (Recruit)|Grudgerigar]] || Yes || Yes || Yes ||{{fraction|1|32}}||9
| [[File:Grudgerigar DS mugshot.png]] || {{Grudgerigar R}} || Yes || Yes || Yes ||{{fraction|1|32}}||9 || Coburg castle dungeon, Fortuna area
|-
|-
|  || [[Hades helm (Recruit)|Hades helm]] || No || Yes || Yes ||{{fraction|1|64}}||29
| [[File:Hades helm DS mugshot.png]] || {{Hades' helm R}} || No || Yes || Yes ||{{fraction|1|64}}||29 || Diggery Pokery, Mantleplace
|-
|-
| ||  [[Hawk man (Recruit)|Hawk man]] || No || Yes || Yes ||{{fraction|1|32}}||23
| [[File:Hawk man DS mugshot.png]] || {{Hawk man R}} || No || Yes || Yes ||{{fraction|1|32}}||23 || Knightmare Towers
|-
|-
|  || [[Healslime (Recruit)|Healslime]] || Yes || Yes || Yes ||{{fraction|1|32}}||7
| [[File:Healslime DS mugshot.png]] || {{Healslime R}} || Yes || Yes || Yes ||{{fraction|1|32}}||7 || Abovitall Tower, Faerie Lea
|-
|-
| ||  [[Hellion (Recruit)|Hellion]] || Yes || Yes || Yes ||{{fraction|1|32}}||23
| [[File:Hellion DS mugshot.png]] || {{Hellion R}} || Yes || Yes || Yes ||{{fraction|1|32}}||23 || Knightmare Towers
|-
|-
|  || [[Hoodlum (Recruit)|Hoodlum]]  || Yes || Yes || Yes ||{{fraction|1|16}}||25
| [[File:Hoodlum DS mugshot.png]] || {{Hoodlum R}} || Yes || Yes || Yes ||{{fraction|1|16}}||25 || Stairway to Zenithia, Lofty Peak area, Central Continent
|-
|-
| ||  [[Hulagan (Recruit)|Hulagan]] || No || Yes || Yes ||{{fraction|1|16}}||9
| [[File:Hulagan DS mugshot.png]] || {{Hulagan R}} || No || Yes || Yes ||{{fraction|1|16}}||9 || Abovitall Tower, Hay area
|-
|-
|  || [[Hyperanemon (Recruit)|Hyperanemon]] || Yes ||  Yes|| Yes ||{{fraction|1|64}}||41
| [[File:Hyperanemon DS mugshot.png]] || {{Hyperanemon R}} || Yes ||  Yes|| Yes ||{{fraction|1|64}}||41 || Estark's Labyrinth
|-
|-
| ||  [[Jailcat (Recruit)|Jailcat]] || No || No || Yes || {{fraction|1|16}} || 7
| [[File:Jailcat DS mugshot.png]] || {{Jailcat R}} || No || No || Yes || {{fraction|1|16}} || 7 || Fortuna area
|-
|-
|  || [[Killing machine (Recruit)|Killing machine]] || Yes || Yes || Yes ||{{fraction|1|256}}||34
| [[File:Killing machine DS mugshot.png]] || {{Killing machine R}} || Yes || Yes || Yes ||{{fraction|1|256}}||34 || Nadiria, Estark's Labyrinth
|-
|-
| ||  [[King cureslime (Recruit)|King cureslime]] || Yes || Yes || Yes ||{{fraction|1|64}}||28
| [[File:King cureslime DS mugshot.png]] || {{King cureslime R}} || Yes || Yes || Yes ||{{fraction|1|64}}||28 || Stairway to Zenithia
|-
|-
|  || [[King slime (Recruit)|King slime]] || Yes || Yes || Yes ||{{fraction|1|64}}||10
| [[File:King slime DS mugshot.png]] || {{King slime R}} || Yes || Yes || Yes ||{{fraction|1|64}}||10 || Helmunaptra area, Dominicus' Dominion area
|-
|-
|  || [[Liquid metal slime (Recruit)|Liquid metal slime]] || Yes || Yes || Yes ||{{fraction|1|256}}||20
| [[File:Liquid metal slime2.png]] || {{Liquid metal slime R}} || Yes || Yes || Yes ||{{fraction|1|256}}||20 || Central Continent, Gotha Path, Riteof Passage, Knightmare Towers, Ancient Ruins area (G3), Mantleplace, Nadiria, Estark's Labyrinth,
|-
|-
|  || [[Magic marionette (Recruit)|Magic marionette]] || Yes || Yes || Yes ||{{fraction|1|32}}||12
| [[File:Magic marionette DS mugshot.png]] || {{Magic marionette R}} || Yes || Yes || Yes ||{{fraction|1|32}}||12 || Mostroferrato area, Scuttlebutt area
|-
|-
|  || [[Man o' war (Recruit)|Man o' war]] || Yes || Yes || Yes ||{{fraction|1|2}}||18
| [[File:Man o war DS mugshot.png]] || {{Man o' war R}} || Yes || Yes || Yes ||{{fraction|1|2}}||18 || Ocean
|-
|-
|  || [[Mandrake marshal (Recruit)|Mandrake marshal]] || Yes || Yes || Yes ||{{fraction|1|32}}||32
| [[File:Mandrake marshal DS mugshot.png]] || {{Mandrake marshal R}} || Yes || Yes || Yes ||{{fraction|1|32}}||32 || Talon Tower, Crocodilopolis, Estark's Labyrinth
|-
|-
|  || [[Metal slime (Recruit)|Metal slime]] || No || Yes || Yes ||{{fraction|1|256}}||7
| [[File:Metal slime3.png]] || {{Metal slime R}} || No || Yes || Yes ||{{fraction|1|256}}||7 ||Whealbrook Adit (G2), Abovitall Tower, Scary Lair, Cataract Caves, Dominicus' Dominion, Neverglade, Nadiria, Estark's Labyrinth
|-
|-
| ||  [[Minidemon (Recruit)|Minidemon]] || Yes || Yes || Yes ||{{fraction|1|32}}||20
| [[File:Minidemon DS mugshot.png]] || {{Minidemon R}} || Yes || Yes || Yes ||{{fraction|1|32}}||20 || Gotha Path, Knightmare Towers
|-
|-
| ||  [[Moosifer (Recruit)|Moosifer]] || Yes || Yes || Yes ||{{fraction|1|32}}||30
| [[File:Moosifer DS mugshot.png]] || {{Moosifer R}} || Yes || Yes || Yes ||{{fraction|1|4}}||30 || Neverglade, Talon Tower
|-
|-
|  || [[Mudraker (Recruit)|Mudraker]] || No || Yes || Yes ||{{fraction|1|4}}||11
| [[File:Mudraker DS mugshot.png]] || {{Mudraker R}} || No || Yes || Yes ||{{fraction|1|4}}||11 || Scary Lair
|-
|-
|  || [[Old man of the sea (Recruit)|Old man of the sea]] || Yes || Yes || Yes ||{{fraction|1|32}}||25
| [[File:Old man of the sea DS mugshot.png]] || {{Old man of the sea R}} || Yes || Yes || Yes ||{{fraction|1|32}}||25 || Ocean
|-
|-
|  || [[Orc king (Recruit)|Orc king]] || Yes || Yes || Yes ||{{fraction|1|4}}||21
| [[File:Orc king DS mugshot.png]] || {{Orc king R}} || Yes || Yes || Yes ||{{fraction|1|4}}||21 || Gotha area, Riteof Passage
|-
|-
|  || [[Pip fighter (Recruit)|Pip fighter]] || No || Yes || Yes ||{{fraction|1|16}}||7
| [[File:Pip fighter DS mugshot.png]] || {{Pip fighter R}} || No || Yes || Yes ||{{fraction|1|16}}||7 || Faerie Lea
|-
|-
|  || [[Pocus poppet (Recruit)|Pocus poppet]] || No || Yes ||  Yes||{{fraction|1|16}}||10
| [[File:Pocus poppet DS mugshot.png]] || {{Pocus poppet R}} || No || Yes ||  Yes||{{fraction|1|16}}||10 || Scary Lair, Zoomingale outskirts, Lodestar Harbor outskirts
|-
|-
|  || [[Powie yowie (Recruit)|Powie yowie]] || Yes || Yes || Yes ||{{fraction|1|32}}||7
| [[File:Powie yowie DS mugshot.png]] || {{Powie yowie R}} || Yes || Yes || Yes ||{{fraction|1|32}}||7 || Coburg area
|-
|-
|  || [[Prestidigitator (Recruit)|Prestidigitator]] || Yes || Yes || Yes ||{{fraction|1|4}}||10
| [[File:Prestidigitator DS mugshot.png]] || {{Prestidigitator R}} || Yes || Yes || Yes ||{{fraction|1|4}}||10 || Scary Lair area, Fairy Lea, Lodestar Harbor area, Zoomingale area
|-
|-
|  || [[Rebjørn]]  || No || Yes || Yes ||N/A||N/A
|  || [[Rebjørn]]  || No || Yes || Yes ||N/A||N/A || The Pothold
|-
|-
|  || [[Restless armour (Recruit)|Restless armour]] || No || Yes || Yes ||{{fraction|1|64}}||10
| [[File:Restless armour DS mugshot.png]] || {{Restless armour R}} || No || Yes || Yes ||{{fraction|1|64}}||10 || Scary Lair area, Abovitall Tower, Zoomingale area
|-
|-
|  || [[Revaulting horse (Recruit)|Revaulting horse]] || Yes || Yes || Yes ||{{fraction|1|16}}||27
| [[File:Revaulting horse DS mugshot.png]] || {{Revaulting horse R}} || Yes || Yes || Yes ||{{fraction|1|16}}||27 || Central Continent
|-
|-
|  || [[Rockbomb (Recruit)|Rockbomb]] || Yes || Yes || Yes ||{{fraction|1|64}} ||15
| [[File:Rockbomb DS mugshot.png]] || {{Rockbomb R}} || Yes || Yes || Yes ||{{fraction|1|64}} ||15 || Mount Magmageddon, Knightmare Towers
|-
|-
|  || [[Rotten apple (Recruit)|Rotten apple]] || No || Yes || Yes ||{{fraction|1|2}}||7
| [[File:Rotten apple.png]] || {{Rotten apple R}} || No || Yes || Yes ||{{fraction|1|2}}||7 || Coburg area
|-
|-
| ||  [[Saber]] || Yes || Yes || Yes ||N/A ||N/A
| [[File:Saber DS mugshot.png]] ||  [[Saber]] || Yes || Yes || Yes ||N/A ||N/A || Roundbeck
|-
|-
|  || [[Samigina (Recruit)|Samigina]] || Yes ||  Yes|| Yes ||{{fraction|1|32}} ||20
| [[File:Samigina DS mugshot.png]] || {{Samigina R}} || Yes ||  Yes|| Yes ||{{fraction|1|32}} ||20 || Gotha area, Riteof Passage, Knightmare Towers
|-
|-
| [[File:DQ5-NDS-SLIME-MUGSHOT.png]] || [[Slime (Recruit)|Slime]] || Yes || Yes || Yes ||{{fraction|1|2}} ||7
| [[File:DQ5-NDS-SLIME-MUGSHOT.png]] || {{Slime R}} || Yes || Yes || Yes ||{{fraction|1|2}} ||7 || Whealbrook Adit, Fortuna outskirts, Dominicus Dominion, Desert near Talon Tower
|-
|-
|  || [[Slime knight (Recruit)|Slime knight]] || Yes || Yes || Yes ||{{fraction|1|4}} ||7
| [[File:Slime knight DS mugshot.png]] || {{Slime knight R}} || Yes || Yes || Yes ||{{fraction|1|4}} ||7 || Fortuna area, Coburg area
|-
|-
| [[File:SmallfryMUG DQV DS.png]] || [[Small fry (Recruit)|Small fry]] || Yes || Yes || Yes ||{{fraction|1|16}} ||7
| [[File:SmallfryMUG DQV DS.png]] || {{Small fry R}} || Yes || Yes || Yes ||{{fraction|1|16}} ||7 || Fortuna area, Coburg area
|-
|-
| [[File:SnowbirdMUG DQV DS.png]] || [[Snowbird (Recruit)|Snowbird]] || Yes || Yes || Yes ||{{fraction|1|32}} ||34
| [[File:SnowbirdMUG DQV DS.png]] || {{Snowbird R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||34 || Nadiria
|-
|-
|  ||  [[Starkers]] || No || Yes || Yes ||N/A || N/A
|  ||  [[Starkers]] || No || Yes || Yes ||N/A || N/A || Estark's Labyrinth -Stark Raving T'N'T board
|-
|-
| [[File:TickingtimeburrmMUG DQV DS.png]] || [[Ticking timeburrm (Recruit)|Ticking timeburrm]] || Yes || Yes || Yes ||{{fraction|1|32}} ||7
| [[File:TickingtimeburrmMUG DQV DS.png]] || {{Ticking timeburrm R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||7 || Whealbrook area, Fortuna area
|-
|-
|  || [[Walking corpse (Recruit)|Walking corpse]] || Yes || Yes || Yes ||{{fraction|1|32}} ||7
| [[File:Walking corpse1.png]] || {{Walking corpse R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||7 || Coburg castle dungeon, Whealbrook Adit
|-
|-
|  || [[Warhog (Recruit)|Warhog]] || Yes || Yes || Yes ||{{fraction|1|32}} ||28
| [[File:Warhog.png]] || {{Warhog R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||28 || Diggery Pokery, Talon Tower, Mantleplace
|-
|-
|  || [[Wax murderer (Recruit)|Wax murderer]] || No || Yes || Yes || {{fraction|1|16}} ||7
| [[File:Wax murderer.png]] || {{Wax murderer R}} || No || Yes || Yes || {{fraction|1|16}} ||7 || Porgie Estate
|-
|-
|  || [[Wiz pip (Recruit)|Wiz pip]] || No || Yes || Yes || {{fraction|1|16}} ||7
| [[File:Wiz pip.png]] || {{Wiz pip R}} || No || Yes || Yes || {{fraction|1|16}} ||7 || Faerie Lea
|-
|-
|}
|}


=={{DQ6}}==
In the original {{SFC}} version of {{VI}} monster recruitment worked identically to {{V}}, though someone in the {{Party 6}} must be a [[Monster Master]] for the chance to activate. When the {{DS}} version (and subsequent [[Cell phone]] ports) were produced, this mechanic was retired in favor of "Slime Buddies": {{Slime}}s players could interact with in towns and dungeons like {{NPC}}s who would join the {{Party 6}} once certain conditions were met as was the case with [[Lizzie]]. These {{Slime}}s are not treated as full characters, however, and thus lack the detailed [[Party Chat]] of humans and [[Lizzie]].


==''[[Dragon Quest VI]]''==
In both versions of the game, any recruited {{Slime}} may enter into the gladiatorial contests at [[Slimopolis]].
In the original SNES version of ''VI'' monster recruitment worked identically to ''V'', though someone in the party must be a [[Monster Master]]. When the DS version (and subsequent mobile ports) were produced, this mechanic was retired in favor of "Slime Buddies": slimes players could interact with in towns and dungeons like NPCs who would join the party once certain conditions were met. These slimes are not treated as full characters, however, and thus lack the detailed party chat of humans and Lizzie.


In both versions of the game, any recruited slime may enter into the gladiatorial contests at [[Slimopolis]].
===Available in the SFC version===
 
===Available in the SNES version===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Sprite !! Monster Name !! Tame Rate
! Sprite !! Monster Name !! Tame Rate !! Rank required
|-
|-
| [[File:Dq6batteringramsnes.png|48px|center]] || [[Battering ram (Recruit)|Battering ram]] || {{fraction|1|16}}
| [[File:Dq6batteringramsnes.png|48px|center]] || {{Damned ram R}} || {{fraction|1|16}} || 4
|-
|-
| [[File:Bosstroll DQVI SNES.gif|68px|center]] || [[Boss troll (Recruit)|Boss troll]] || {{fraction|1|16}}
| [[File:Bosstroll DQVI SNES.gif|68px|center]] || {{Boss troll R}} || {{fraction|1|16}} || 5
|-
|-
| [[File:Dg6chimaerasnes.png|48px|center]] || [[Dreamaera (Recruit)|Dreamaera]] || {{fraction|1|32}}
| [[File:Dg6chimaerasnes.png|48px|center]] || {{Dreamaera R}} || {{fraction|1|32}} || 4
|-
|-
| [[File:Furrat.gif|48px|center]] || [[Feralball (Recruit)|Feralball]]|| {{fraction|1|8}}
| [[File:Furrat.gif|48px|center]] || {{Feralball R}} || {{fraction|1|4}} || 1
|-
|-
| [[File:Windmage.gif|58px|center]] || [[Gustbluster (Recruit)|Gustbluster]] || {{fraction|1|64}}
| [[File:Windmage.gif|58px|center]] || {{Gustbluster R}} || {{fraction|1|64}} || 3
|-
|-
| [[File:Dq6healslimesnes.png|32px|center]] || [[Healie|Healslime]] || {{fraction|1|16}}
| [[File:Dq6healslimesnes.png|32px|center]] || [[Healie|Healslime]] || {{fraction|1|16}} || 2
|-
|-
| [[File:Dq6highdjinkssnes.png|58px|center]] || [[High djinks (Recruit)|High djinks]] || {{fraction|1|256}}
| [[File:Dq6highdjinkssnes.png|58px|center]] || {{High djinks R}} || {{fraction|1|256}} || 8
|-
|-
| [[File:Dq6lesserdemonsnes.png|68px|center]] || [[Lesser Demon (Recruit)|Lesser demon]] || {{fraction|1|4}}
| [[File:Dq6 king slime.png|48px|center|]] || [[Kingsley|King slime]] || {{fraction|1|64}} || 5
|-
|-
| [[File:Dq6LMSsnes.png|48px|center]] || [[Mercury|Liquid metal slime]] || {{fraction|1|256}}
| [[File:Dq6lesserdemonsnes.png|68px|center]] || {{Lesser demon R}} || {{fraction|1|4}} || 3
|-
|-
| [[File:Dq6lipssnes.png|48px|center]] || [[Lips (Recruit)|Lips]] || {{fraction|1|64}}
| [[File:Dq6LMSsnes.png|48px|center]] || [[Mercury|Liquid metal slime]] || {{fraction|1|256}} || 6
|-
|-
| [[File:Dq6mudmannequainsnes.png|48px|center]] || [[Mud mannequin (Recruit)|Mud mannequin]] || {{fraction|1|64}}
| [[File:Dq6lipssnes.png|48px|center]] || {{Lips R}} || {{fraction|1|64}} || 1
|-
|-
| [[File:Dq6overkillingmachinesnes.png|58px|center]] || [[Overkilling machine (Recruit)|Overkilling machine]] || {{fraction|1|64}}
| [[File:Dq6mudmannequainsnes.png|48px|center]] || {{Mud mannequin R}} || {{fraction|1|64}} || 2
|-
|-
| [[File:Dq6rockbombsnes.png|48px|center]] || [[Rockbomb (Recruit)|Rockbomb]] || {{fraction|1|32}}
| [[File:Dq6overkillingmachinesnes.png|58px|center]] || {{Overkilling machine R}} || {{fraction|1|64}} || 7
|-
|-
| [[File:DQ6-SFC-SLIME.png|center]] || [[Goober|Slime]] || {{fraction|1|2}}
| [[File:Dq6rockbombsnes.png|48px|center]] || {{Rockbomb R}} || {{fraction|1|32}} || 4
|-
|-
| [[File:Dq6slimeknightsnes.png|48px|center]] || [[Goowain|Slime knight]] || {{fraction|1|4}}
| [[File:DQ6-SFC-SLIME.png|center]] || [[Goober|Slime]] || {{fraction|1|2}} || 1
|-
|-
| [[File:Supertensk.gif|48px|center]] || [[Sluggernaut (Recruit)|Sluggernaut]] || {{fraction|1|4}}
| [[File:Dq6slimeknightsnes.png|42px|center]] || [[Goowain|Slime knight]] || {{fraction|1|4}} || 2
|-
|-
| [[File:Dq6walkingcorpsesnes.png|48px|center]] || [[Walking corpse (Recruit)|Walking corpse]] || {{fraction|1|32}}
| [[File:Supertensk.gif|48px|center]] || {{Sluggernaut R}} || {{fraction|1|4}} || 3
|-
| [[File:Dq6walkingcorpsesnes.png|48px|center]] || {{Walking corpse R}} || {{fraction|1|32}} || 2
|}
|}


Line 208: Line 217:
! Sprite !! Monster Name !! Location
! Sprite !! Monster Name !! Location
|-
|-
| [[File:Dq6slimeknightsnes.png|32px|center]]  || [[Goowain]] || [[Howcastle]]
| [[File:Goowain mugshot.png]]  || [[Goowain]] || [[Howcastle]]
|-
|-
| [[File:Dq6healslimesnes.png|22px|center]] || [[Healie]] || [[Clearvale]]
| [[File:Healie mugshot.png]] || [[Healie]] || [[Clearvale]]
|-
|-
| [[File:Dq6 mottle slime.png|28px|center]] || [[Spot (DQ6)|Spot]] || [[Castle Graceskull]]
| [[File:Spot mugshot.png]] || [[Spot (DQ6)|Spot]] || [[Castle Graceskull]]
|-
|-
| [[File:Dq6 king slime.png|28px|center]] || [[Kingsley]] || [[Château de Sass]]
| [[File:Kinglsey mugshot.png]] || [[Kingsley]] || [[Château de Sass]]
|-
|-
| [[File:DQ6-SFC-SLIME.png|center]] || [[Goober]] || [[Slimopolis]]
| [[File:Goober mugshot.png]] || [[Goober]] || [[Slimopolis]]
|-
|-
| [[File:Dq6 cure slime.png|18px|center]] || [[Curie]] || [[Suite dreams]]
| [[File:Lizzie mugshot.png]] || [[Lizzie]] || [[Arkbolt]]
|-
|-
| [[File:Marineslime3snes.png|32px|center]] || [[Shelley]] || [[Underwater Inn]]
| [[File:Curie mugshot.png]] || [[Curie]] || [[Suite Dreams]]
|-
|-
| [[File:Dq6LMSsnes.png|32px|center]] || [[Mercury]] || [[Suite dreams]]
| [[File:Shelley mugshot.png]] || [[Shelley]] || [[Underwater Inn]]
|-
| [[File:Mercury mugshot.png]] || [[Mercury]] || [[Suite Dreams]]
|-
|-
|}
|}


==''[[Dragon Quest VII]]''==
=={{DQ7}}==
''VII'' is an interesting case; while several monsters can join the heroes, they will never participate in battle. Instead, they will sojourn off to a sort of "wild life reserve" called the [[Monster Meadows]] that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were NPCs, though only one line of dialogue will be spoken. The [[Animal Magnetism]] skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability.  
Monster recruitment is not present in the seventh game; instead, {{MFamilies}}s will sojourn off to a sort of wild life reserve called the [[Monster Meadows]] that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were {{NPC}}s, though only three lines of dialogue will be spoken. The [[Animal Magnetism]] skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability in a numbered title.  


Additionally, defeated monsters will occasionally drop Hearts. These function similarly to the Draconic Diligence and Liquid Metal Mind scrolls from ''VI'' and allow the character holding them to take on monster-based vocations at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. The main difference is that a character's sprite/model will change into the corresponding monster once the vocation is mastered.
Additionally, defeated {{MFamilies}}s will occasionally drop [[Monster Heart]]s. These function similarly to the [[Dragonic Diligence]] and [[Liquid Metal Mind]] scrolls from {{VI}}, and allow the character holding them to take on monster-based vocations at {{Alltrades Abbey 6}}. The main difference is that a character's sprite will change into the corresponding monster once the vocation is mastered.
*In the 3DS remake, the character will immediately become a monster after using a heart.
*In the {{3DS}} remake, the character will immediately become a monster after using a heart.


==''[[Dragon Quest VIII]]''==
=={{DQ8}}==
In the PS2 version of the game, players will notice several monsters wandering the overworld. These infamous beasties prove '''much''' more capable than their randomly encountered counterparts, but once the player pays a visit to [[Morrie|Morrie's]] place they can join the party. This allows the monsters to enter the competition in [[Monster Arena|Morrie's Monstrous Pit]], and through the use of the [[Call team]] skill they may be summoned into battle for 3 or more turns. All recruited monsters grow more powerful as the Hero's level rises, and do not need to gain battle experience themselves.
In the {{PS2}} version of the game, players will notice several {{MFamilies}}s wandering the overworld. These infamous beasties prove '''much''' more capable than their randomly encountered counterparts, but once the player pays a visit to [[Morrie]]'s place they can join the party. This allows the monsters to enter the competition in [[Morrie's Place|Morrie's Monstrous Pit]], and through the use of the [[Call Team]] skill they may be summoned into battle for 3 or more turns. All recruited {{MFamilies}}s grow more powerful as the {{Hero 8}}'s Level rises, and do not need to gain battle {{exp}}erience themselves.
*In the 3DS port, all monsters are visible in the overworld, with the infamous monsters being given distinctive icons.
*In the [[Nintendo 3DS]] port, all {{MFamilies}}s are visible in the overworld, with the [[infamous monster]]s being given distinctive icons.


===Available in all versions===
===Available in all versions===
[[Archer]], [[Archfiend (Recruit)|Archfiend]], [[Arges]], [[Big Al]], [[Bishop (Recruit)|Bishop]], [[Bladewolf]], [[Blizag Jr]], [[Bones (Recruit)|Bones]], [[Brickman]], [[Brontes]], [[Bush-W]], [[Capers]], [[Clio]], [[Cowboy]], [[Curer (Recruit)|Curer]], [[Cybot]], [[Deadnoble (Recruit)|Deadnoble]], [[Dolldrums]], [[Doug]], [[Dumbking]], [[Fat cat]], [[Faunus]], [[Flameman]], [[Fletch]], [[Foul fowl]], [[Frillsaur]], [[Goldman (Recruit)|Goldman]], [[Gryphus]], [[Hackzilla]], [[Hazel (Recruit)|Hazel]], [[Healer (Recruit)|Healer]], [[Hev]], [[Hoodwink]], [[Hori (Recruit)|Hori]], [[Hork (Recruit)|Hork]], [[Jack Frost]], [[Jewelbag (Recruit)|Jewelbag]], [[Jockey]], [[Klub kong]], [[Lonely Joe]], [[McHammer]], [[Mechabubo]], [[Metabble (Recruit)|Metabble]], [[Metaly (Recruit)|Metaly]], [[Moppet]], [[Mornstar]], [[Nightwing]], [[Nohi]], [[Octurion]], [[Orcus]], [[Orrid]], [[Pa Troll]], [[Potbelly]], [[Roborg]], [[Robster]], [[Sagittari]], [[Salsa]], [[Scorpius]], [[Seasaw]], [[Sippy]], [[Skeledoid]], [[Slurpy]], [[Smiles]], [[Snap Case]], [[Spike]], [[Spot (DQ8)|Spot]], [[Squiggles]], [[Steropes]], [[Stoneman (Recruit)|Stoneman]], [[Sugi]], [[Talos]], [[Torchman]], [[Tori]], [[Trick Bag (Recruit)|Trick Bag]], [[Twiggy]]
<div style="max-width: 60ch; columns: 13ch; column-gap: 2ch;">
*[[Archer]]
*[[Archfiend (Recruit)|Archfiend]]
*[[Arges]]
*[[Big Al]]
*[[Bishop (Recruit)|Bishop]]
*[[Bladewolf]]
*[[Blizag Jr]]
*[[Bones (Recruit)|Bones]]
*[[Brickman]]
*[[Brontes]]
*[[Bush-W]]
*[[Capers]]
*[[Clio]]
*[[Cowboy]]
*[[Curer (Recruit)|Curer]]
*[[Cybot]]
*[[Deadnoble (Recruit)|Deadnoble]]
*[[Dolldrums]]
*[[Doug]]
*[[Dumbking]]
*[[Fat cat]]
*[[Faunus]]
*[[Flameman]]
*[[Fletch]]
*[[Foul fowl]]
*[[Frillsaur]]
*[[Goldman (Recruit)|Goldman]]
*[[Gryphus]]
*[[Hackzilla]]
*[[Hazel (Recruit)|Hazel]]
*[[Healer (Recruit)|Healer]]
*[[Hev]]
*[[Hoodwink]]
*[[Hori (Recruit)|Hori]]
*[[Hork (Recruit)|Hork]]
*[[Jack Frost]]
*[[Jewelbag (Recruit)|Jewelbag]]
*[[Jockey]]
*[[Klub kong]]
*[[Lonely Joe]]
*[[McHammer]]
*[[Mechabubo]]
*[[Metabble (Recruit)|Metabble]]
*[[Metaly (Recruit)|Metaly]]
*[[Moppet]]
*[[Mornstar]]
*[[Nightwing]]
*[[Nohi]]
*[[Octurion]]
*[[Orcus]]
*[[Orrid]]
*[[Pa Troll]]
*[[Potbelly]]
*[[Roborg]]
*[[Robster]]
*[[Sagittari]]
*[[Salsa]]
*[[Scorpius]]
*[[Seasaw]]
*[[Sippy]]
*[[Skeledoid]]
*[[Slurpy]]
*[[Smiles]]
*[[Snap Case]]
*[[Spike]]
*[[Spot (DQ8)|Spot]]
*[[Squiggles]]
*[[Steropes]]
*[[Stoneman (Recruit)|Stoneman]]
*[[Sugi]]
*[[Talos]]
*[[Torchman]]
*[[Tori]]
*[[Trick Bag (Recruit)|Trick Bag]]
*[[Twiggy]]
</div>
 
=={{DQ10}}==
Certain {{MFamilies}}s can be recruited by players beginning in version 2.0, which saw the return of the [[Monster Wrangler]] vocation to the series after nearly 14 years of absence. Version 2.1 added the [[Item Master]] vocation and it's selection of monsters. The former tames organic {{MFamilies}}s, while the latter handles [[Material family|living objects]] and [[Machine family|robots]], with each having 15 species to choose from.
 
Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on {{MFamilies}}s or user manuals for machines, and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the {{MFamilies}} once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Once tamed, the {{MFamilies}} can join the player immediately or be sent off to the monster bar where most scouting books are obtained, and one character can store up to 24 {{MFamilies}}s at the pub.
 
Monsters that have joined players are controlled through {{A.I.}} dependent on their [[personality]] and essentially serve as [[party]] members for times when the player's friends and comrades are offline. Monsters have a Level cap of 50, but can undergo a process similar to a [[Revocation]] to further raise their stats. The equipment pool of a given {{MFamilies}} is fixed and cannot be changed, but gear can be shared between the {{MFamilies}} and master: for example a [[Monster Master]] and Hacksaurus can simultaneously wield the same [[Kaiser axe]] in a battle for the sake of player convenience. New to the series is the concept of bonding, a stat that denotes the level of attachment a {{MFamilies}} has to its master and is raised by fighting together. Raising this stat will confer benefits such as additional skill points, and once this stat reaches a certain threshold, a {{MFamilies}} will follow a character regardless of their {{vocation}}.
 
{| class="wikitable"
|-
!  Monster Name !! Version available !! Weapon !! Armour !!  Book
|-
|[[Brownie]] || 2.4 || Hammers || Heavy armour || Monster battle road prize
|-
|[[Chimaera]] || 2.0 || Wands || Robes || Casino prize
|-
|[[Dracky]] || 2.3 || Heavy wands || Robes || Monster battle road prize
|-
|[[Great sabrecat]] || 4.1 || Claws || Clothing || Monster drop
|-
|[[Hacksaurus]] || 2.0 || Axes || Heavy armour || Casino prize
|-
|[[Healslime]] ||2.0 || Wands ||Robes || Sold at tavern
|-
|[[Imp]] || 2.2 ||Spears || Robes ||Sold at tavern
|-
|[[Jailcat]] || 2.0 || Claws || Robes || Monster drop
|-
|[[Mandrake major]] || 2.0 || Swords || Heavy armour || Sold at tavern
|-
|[[Meowgician]] || 2.0 || Heavy wands || Robes || Sold at tavern
|-
|[[Mischievous mole]] || 2.0 || Staves || Clothing || Monster drop
|-
|[[Slime]] ||2.0 ||Boomerangs || Clothing || Sold at tavern
|-
|[[Slime knight]] || 2.0 ||Swords || Heavy armour || Sold at tavern
|-
|[[Small fry]] || 2.2 || Claws || Clothing || Sold at tavern
|-
|[[Teeny sanguini]] || 2.0 || Wands || Robes || Sold at tavern
|-
|}
 
 
{| class="wikitable"
|-
!  Monster Name !! Version available !! Weapon !! Armor !! Book
|-
|[[Bambooligan]] || 2.1 || Spears || Heavy armour || Sold at tavern
|-
|[[Fromage fray]] || 2.1 || Heavy wands || Robes || Sold at tavern
|-
|[[Golem]] || 2.1 || Greatswords || Heavy armour || Sold at tavern
|-
|[[Goodybag]] || 2.1 || Fans || Robes || Casino prize
|-
|[[Harmour]] || 2.1 || Swords || Heavy armour || Casino prize
|-
|[[Hat hamwitch]] || 2.1 || Heavy wands || Robes || Monster drop
|-
|[[Hellbound horror]] || 2.3 || Axes || Clothing || Sold at tavern
|-
|[[Killing machine]] || 2.2 || Greatswords|| Heavy armour || Sold at tavern
|-
|[[Magic marionette]] || 2.2 || Knives || Clothing || Sold at tavern
|-
|[[Mecha-mynah]] || 2.1 || Claws || Clothing || Sold at tavern
|-
|Needle man || 2.1 || Knives || Clothing || Sold at tavern
|-
|[[Pocus poppet]] || 4.2 || Boomerangs || Clothing || Monster drop
|-
|[[Prancing pillar]] || 2.1 || Fans || Clothing || Sold at tavern
|-
|[[Restless armour]] || 2.1 || Swords || Heavy armour || Sold at tavern
|-
|Wardrobe mimic || 2.4 || Bows || Robes || Sold at tavern
|-
|}


==''[[Dragon Quest X]]''==
=={{DQB2}}==
Certain monsters can be recruited by players beginning in version 2.4 Taming is done through a skill attack that creates a fixed 10% chance to capture the monster once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Monsters that have joined players are controlled through A.I. and essentially serve as party members for times when the player's fiends and comrades are offline.
On explorer's shores after [[Skelkatrez]], one can recruit {{MFamilies}}s with [[Monster munchies]]. When a {{MFamilies}} that can be tamed is defeated, there is a chance that it will stand up instead of fading away and a thirty second timer will begin to count down--the munchies must be used in this period or the {{MFamilies}} will become annoyed and go away.
 
Tamed monsters join the residents of the Island of Awakening as {{NPC}}s, who go about their daily routines as the other islanders do, and some have special effects: the [[Chimaera]]s can be ridden to fly, the [[Powie yowie]] can be given an ice lolly to spread snow, the [[Liquid metal slime]] will play tag once a day for 100 hearts, etc.
 
{| class="wikitable"
|-
! Sprite !! Monster Name !! Location !! Gimmick
|-
|[[File:DQB2 MON 24.png|center|40px]] ||[[Bloody hand|Bloody Hand]] || Unholy Holm || Plays with islanders<br>Crafts items at workstations
|-
|[[File:DQB2 MON 60.png|center|60px]]||[[Brownie]] || Iridescent Island ||Demolishes blocks marked with a smashing sign
|-
|[[File:DQB2 MON 11.png|center|60px]]||[[Chimaera]] || Blossom Bay || Flying mount<br>Cooks food at bonfires
|-
|[[File:DQB2 MON 29.png|center|50px]]||[[Corpse corporal|Corpse Corporal]] || Laguna Perfuma ||Bartender
|-
|[[File:DQB2 MON 13.png|center|60px]]||[[Cosmic Chimaera]] || Rimey Reef ||Flying mount<br>Cooks food at bonfires
|-
|[[File:DQB2 MON 30.png|center|50px]]||[[Ghoul]] || Rimey Reef ||Bartender
|-
|[[File:DQB2 MON 131.png|center|70px]]||[[Gold Golem]] || Coral Cay ||Can use terraforma tiles<br>Melee mount
|-
|[[File:DQB2 MON 129.png|center|70px]]||[[Golem]] || Sunny Sands (one per visit) ||Can use terraforma tiles<br>Mount
|-
|[[File:DQB2 MON 134.png|center|45px]]||[[Great Sabrecub]] || Blossom Bay ||Double-jump mount
|-
|[[File:DQB2 MON 135.png|center|70px]]||[[Great Sabrecat]] || Soggy Skerry ||Double-jump mount
|-
|[[File:DQB2 MON 59.png|center|60px]]||[[Hammerhood]] || Sunny Sands ||Demolishes blocks marked with a smashing sign
|-
|[[File:DQB2 MON 33.png|center|35px]]||[[Healslime]] || nearly all Explorer's Shores ||Casts Heal in battle<br>Bartender
|-
|[[File:DQB2 MON 12.png|center|60px]]||[[Hocus chimaera|Hocus Chimaera]] || Iridescent Island ||Flying mount<br>Cooks food at bonfires
|-
|[[File:DQB2 MON 108.png|center|75px]]||[[Hunter mech|Hunter Mech]] || Rimey Reef ||Farmer
|-
|[[File:DQB2 MON 107.png|center|75px]]||[[Killing machine|Killing Machine]] || Laguna Perfuma ||Farmer
|-
|[[File:DQB2 MON 82.png|center|65px]]||[[Living Statue]] || Rimey Reef (one per visit) ||Produces dyes at stain extractors
|-
|[[File:DQB2 MON 115.png|center|65px]]||[[Liquid Metal Slime]] || Laguna Perfuma ||Plays tag
|-
|[[File:DQB2 MON 23.png|center|40px]]||[[Muddy hand|Muddy Hand]] || Soggy Skerry ||Plays with islanders<br>Crafts items at workstations
|-
|[[File:DQB2 MON 106.png|center|70px]]||[[Powie Yowie]] || Rimey Reef ||Feed ice lollies to freeze ground
|-
|[[File:DQB2 MON 2.png|center|37px]]||[[She-Slime]] || Sunny Sands ||Double-jump mount<br>Produces [[Orange oil]] at bonfires
|-
|[[File:DQB2 MON 1.png|center|37px]]||[[Slime]] || Blossom Bay ||Double-jump mount<br>Produces [[Blue goo]] at bonfires
|-
|[[File:DQB2 MON 130.png|center|70px]]||[[Stone Golem]] || Iridescent Island (one per visit) ||Can use terraforma tiles<br>Melee mount
|-
|[[File:DQB2 MON 83.png|center|65px]]||[[Stone guardian|Stone Guardian]] || Unholy Holm || Produces dyes at stain extractors
|-
|[[File:DQB2 MON 28.png|center|50px]]||[[Walking Corpse]] || Soggy Skerry ||Bartender
|}


==''[[Dragon Quest Monsters|Dragon Quest Monsters 1]]'' & ''[[Dragon Quest Monsters 2|2]]''==
==''[[Dragon Quest Monsters|Dragon Quest Monsters 1]]'' & ''[[Dragon Quest Monsters 2|2]]''==
While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using [[Monster munchies]] in battle.  
While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using [[monster munchies]] in battle.
 
=={{DQMJ}} series==
Recruitment is implemented via the ''Scout'' option in the battle menu. When selected, the player's team of {{MFamilies}}s will perform a group assault on the target to impress the {{MFamilies}} into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply [[Oomph]] and [[Sap]] to raise the chances even higher.
*In {{Joker 2}}, tossing a bundle of [[beastie bites]] at the foe will raise the chance by a flat 10%.
 
=={{DQM3}}==
Monster recruitment builds upon the foundation laid by the ''Joker'' sub-series, but now the wisdom stat will be used for scouting calculation if it is higher than a monster's attack stat. Additionally the [[Big Bully]] and [[Little Menace]] will increase the scouting chance when used against larger or smaller monsters.
 
In most areas, the chance to scout wild monsters is significantly reduced until the local "heavy hitter" has been defeated.
 
=={{DQM4}}==
In addition to the traditional method, which remains similar to {{DQM3}}, the player can also use [[quick scouting]] to recruit monsters in the field without having to begin a battle. A meat item must be used in order to initiate a quick scout and the player forfeits the ability to weaken the target monster or strengthen the party for better odds, but the technique is very useful for scouting weak monsters in bulk to use in [[monster synthesis]].


==''[[Dragon Quest Monsters: Joker]] series''==
Recruitment is implemented via the ''Scout'' option in the battle menu. When selected, the player's team of monsters will perform a group assault on the target to impress the monster into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply [[Oomph]] and [[Sap]] to raise the chances even higher.
*In Joker 2, tossing a bundle of [[Beastie bites]] at the foe will raise the chance by a flat 10%.
==Gallery==
==Gallery==
<gallery>
<center><gallery>
File:DQV Recruitment refference guide.png|Level requirements and percentages in ''V''
DQV Recruitment refference guide.png|Level requirements and percentages in {{V}}.
</gallery>
Cobi_Tara_and_monster_husbandry.png|[[Tara]] & [[Cobi]] demonstrating the day-to-day obligations of raising monsters; it isn't all just battles
</gallery></center>
 
{{Series_mechanics}}
{{Series_mechanics}}
{{DQV}}
{{DQV}}
{{DQVI}}
{{DQVI}}
Line 258: Line 492:
{{DQVIII}}
{{DQVIII}}
{{DQX}}
{{DQX}}
{{DQM}}
{{DQMI}}
{{DQM2}}
{{DQBII}}
{{DQMII}}
 
[[Category: Game mechanics]]
[[Category: Game mechanics]]
[[category:Recurring elements]]
[[category:Recurring elements]]

Latest revision as of 06:43, 3 October 2026

The cast of Dragon Quest VI: Realms of Revelation along with several monstrous mates and Lizzie.

Introduced in Dragon Quest V: Hand of the Heavenly Bride, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992. Specifically, the system was present in every even-numbered title beginning with Dragon Quest VI: Realms of Revelation until the release of the HD-2D remake of the third game in 2024.

Monster recruitment has been a core aspect of the Dragon Quest Monsters spin-off series since its inception in 1996 , as the player takes the role of a Monster Wrangler who is unable to fight his or her own battles.

Dragon Quest III HD-2D Remake[edit]

Monster recruitment is featured Dragon Quest III HD-2D Remake for the new Monster Arena, which replaces the tradtional gambling dens in previous versions of the game. There players compose a team of monsters they have recruited, and have them challenge opposing contestents to earn prizes.

Throughout the world, players will find friendly monsters living in various parts of town or dungeons, and are tasked by Monty the Monster Monitor to rescue them. While they do not attack humans, these monsters are very timid and will run away due to their strong sense of smell or hearing altering them of the party’s precense. In order to approach them: the use of Musk will allow the party to cover their scent, while the skill Padfoot prevents the monster from hearing the party’s footsteps. Additionally, the presense of a Monster Wrangler will allow the party to approach monsters without the need of either effect.

Some monsters found in towns or Secret Spots will also take on the form of humans to better hide. These monsters cannot be recruited until the player has obtained Ra’s Mirror in order to remove their disguise.

Dragon Quest V: Hand of the Heavenly Bride[edit]

Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recruitable monsters appear in the same encounter, only the final felled foe will have a chance to join the Hero. In the Nintendo DS and cell phone versions, monster allies will only alternate between two lines of dialogue during Party Chat, as opposed to the fuller conversations of human characters.

As of 2019, the Cell phone ports saw the addition of the Monster magnet accessory for the the Hero, which when equipped can increase the odds of a monster joining up by one rank. This is likely due to the release of Dragon Quest: Your Story, which would have attracted a new audience to the title and such players would have desired an easier time collecting monsters.


Sprite Monster Name SFC PS2 DS & Phone Tame Rate Level required Recruitment locations
ArchdemonMUG DQV DS.png Archdemon No No Yes 1⁄64 30 Mantleplace
BadappleMUG DQV DS.png Bad apple No Yes Yes 1⁄4 7 Faerie Lea, Dwarf's Den
Barbatos DS mugshot.png Barbatos Yes Yes Yes 1⁄256 41 Estark's Labyrinth
BattlepipMUG DQV DS.png Battle pip No Yes Yes 1⁄16 7 Faerie Lea
BeastmasterMUG DQV DS.png Beastmaster No Yes Yes 1⁄4 30 Mantleplace
BlizzybodyMUG DQV DS.png Blizzybody No Yes Yes 1⁄64 26 Estuary Sanctuary
Bomboulder DS mugshot.png Bomboulder Yes Yes Yes 1⁄256 30 Neverglade, Talon Tower, Estark's Labyrinth
BrownieMUG DQV DS.png Brownie Yes Yes Yes 1⁄4 7 Whealbrook Adit, Fortuna area, Talon Tower area
ChimaeraMUG DQV DS.png Chimaera Yes Yes Yes 1⁄16 15 Mount Magmageddon
ConkererMUG DQV DS.png Conkerer No Yes Yes 1⁄32 27 Neverglade area, Stairway to Zenithia area
ConkjurerMUG DQV DS.png Conkjurer No Yes Yes 1⁄32 27 Neverglade area, Stairway to Zenithia area
ConkuisitorMUG DQV DS.png Conkuisitor No Yes Yes 1⁄32 27 Neverglade area, Stairway to Zenithia area
ConkuistadorMUG DQV DS.png Conkuistador No Yes Yes 1⁄32 27 Neverglade area, Stairway to Zenithia area
Cross eye DS mugshot.png Cross eye Yes Yes Yes 1⁄32 9 Abovitall Tower, Scary Lair, Zoomingale Tunnel
CureslimeMUG DQV DS.png Cureslime Yes Yes Yes 1⁄64 16 Dominicus' Dominion area, Cataract Caves, Helmunaptra area
Dracky DS mugshot.png Dracky Yes Yes Yes 1⁄4 7 Coburg area, Fortuna area,
Drag goof DS mugshot.png Drag-goof Yes Yes Yes 1⁄16 18 Gotha Path, Gotha area
Dwight DS mugshot.png Dwight No Yes Yes N/A N/A Dwarf's Den (3rd generation)
Epipany DS mugshot.png Epipany No Yes Yes 1⁄16 7 Faerie Lea
Fandangow DS mugshot.png Fandangow Yes Yes Yes 1⁄32 9 Coburg area
Fat rat DS mugshot.png Fat rat No Yes Yes 1⁄2 7 Talon Tower area
Flamethrower DS mugshot.png Flamethrower No Yes Yes 1⁄64 16 Helmunaptra area, Mount Magmageddon
Funghoul DS mugshot.png Funghoul No Yes Yes 1⁄16 7 Coburg area, Zoomingale area, Whealbrook area, Fortuna area
Ghost DS mugshot.png Ghost No Yes Yes 1⁄2 7 Porgie Estate
Gigantes DS mugshot.png Gigantes Yes Yes Yes 1⁄32 34 Nadiria, Estark's Labyrinth
Golem DS mugshot.png Golem Yes Yes Yes 1⁄4 25 Lofty Peak area, summoned by Metal dragons and Muddy hands.
Goodybag DS mugshot.png Goodybag Yes Yes Yes 1⁄16 16 Mount Magmageddon, Cataract Caves
Great dragon DS mugshot.png Great dragon Yes Yes Yes 1⁄64 35 Nadiria, Estark's Labyrinth
Grudgerigar DS mugshot.png Grudgerigar Yes Yes Yes 1⁄32 9 Coburg castle dungeon, Fortuna area
Hades helm DS mugshot.png Hades' helm No Yes Yes 1⁄64 29 Diggery Pokery, Mantleplace
Hawk man DS mugshot.png Hawk man No Yes Yes 1⁄32 23 Knightmare Towers
Healslime DS mugshot.png Healslime Yes Yes Yes 1⁄32 7 Abovitall Tower, Faerie Lea
Hellion DS mugshot.png Hellion Yes Yes Yes 1⁄32 23 Knightmare Towers
Hoodlum DS mugshot.png Hoodlum Yes Yes Yes 1⁄16 25 Stairway to Zenithia, Lofty Peak area, Central Continent
Hulagan DS mugshot.png Hulagan No Yes Yes 1⁄16 9 Abovitall Tower, Hay area
Hyperanemon DS mugshot.png Hyperanemon Yes Yes Yes 1⁄64 41 Estark's Labyrinth
Jailcat DS mugshot.png Jailcat No No Yes 1⁄16 7 Fortuna area
Killing machine DS mugshot.png Killing machine Yes Yes Yes 1⁄256 34 Nadiria, Estark's Labyrinth
King cureslime DS mugshot.png King cureslime Yes Yes Yes 1⁄64 28 Stairway to Zenithia
King slime DS mugshot.png King slime Yes Yes Yes 1⁄64 10 Helmunaptra area, Dominicus' Dominion area
Liquid metal slime2.png Liquid metal slime Yes Yes Yes 1⁄256 20 Central Continent, Gotha Path, Riteof Passage, Knightmare Towers, Ancient Ruins area (G3), Mantleplace, Nadiria, Estark's Labyrinth,
Magic marionette DS mugshot.png Magic marionette Yes Yes Yes 1⁄32 12 Mostroferrato area, Scuttlebutt area
Man o war DS mugshot.png Man o' war Yes Yes Yes 1⁄2 18 Ocean
Mandrake marshal DS mugshot.png Mandrake marshal Yes Yes Yes 1⁄32 32 Talon Tower, Crocodilopolis, Estark's Labyrinth
Metal slime3.png Metal slime No Yes Yes 1⁄256 7 Whealbrook Adit (G2), Abovitall Tower, Scary Lair, Cataract Caves, Dominicus' Dominion, Neverglade, Nadiria, Estark's Labyrinth
Minidemon DS mugshot.png Minidemon Yes Yes Yes 1⁄32 20 Gotha Path, Knightmare Towers
Moosifer DS mugshot.png Moosifer Yes Yes Yes 1⁄4 30 Neverglade, Talon Tower
Mudraker DS mugshot.png Mudraker No Yes Yes 1⁄4 11 Scary Lair
Old man of the sea DS mugshot.png Old man of the sea Yes Yes Yes 1⁄32 25 Ocean
Orc king DS mugshot.png Orc king Yes Yes Yes 1⁄4 21 Gotha area, Riteof Passage
Pip fighter DS mugshot.png Pip fighter No Yes Yes 1⁄16 7 Faerie Lea
Pocus poppet DS mugshot.png Pocus poppet No Yes Yes 1⁄16 10 Scary Lair, Zoomingale outskirts, Lodestar Harbor outskirts
Powie yowie DS mugshot.png Powie yowie Yes Yes Yes 1⁄32 7 Coburg area
Prestidigitator DS mugshot.png Prestidigitator Yes Yes Yes 1⁄4 10 Scary Lair area, Fairy Lea, Lodestar Harbor area, Zoomingale area
Rebjørn No Yes Yes N/A N/A The Pothold
Restless armour DS mugshot.png Restless armour No Yes Yes 1⁄64 10 Scary Lair area, Abovitall Tower, Zoomingale area
Revaulting horse DS mugshot.png Revaulting horse Yes Yes Yes 1⁄16 27 Central Continent
Rockbomb DS mugshot.png Rockbomb Yes Yes Yes 1⁄64 15 Mount Magmageddon, Knightmare Towers
Rotten apple.png Rotten apple No Yes Yes 1⁄2 7 Coburg area
Saber DS mugshot.png Saber Yes Yes Yes N/A N/A Roundbeck
Samigina DS mugshot.png Samigina Yes Yes Yes 1⁄32 20 Gotha area, Riteof Passage, Knightmare Towers
DQ5-NDS-SLIME-MUGSHOT.png Slime Yes Yes Yes 1⁄2 7 Whealbrook Adit, Fortuna outskirts, Dominicus Dominion, Desert near Talon Tower
Slime knight DS mugshot.png Slime knight Yes Yes Yes 1⁄4 7 Fortuna area, Coburg area
SmallfryMUG DQV DS.png Small fry Yes Yes Yes 1⁄16 7 Fortuna area, Coburg area
SnowbirdMUG DQV DS.png Snowbird Yes Yes Yes 1⁄32 34 Nadiria
Starkers No Yes Yes N/A N/A Estark's Labyrinth -Stark Raving T'N'T board
TickingtimeburrmMUG DQV DS.png Ticking timeburrm Yes Yes Yes 1⁄32 7 Whealbrook area, Fortuna area
Walking corpse1.png Walking corpse Yes Yes Yes 1⁄32 7 Coburg castle dungeon, Whealbrook Adit
Warhog.png Warhog Yes Yes Yes 1⁄32 28 Diggery Pokery, Talon Tower, Mantleplace
Wax murderer.png Wax murderer No Yes Yes 1⁄16 7 Porgie Estate
Wiz pip.png Wiz pip No Yes Yes 1⁄16 7 Faerie Lea

Dragon Quest VI: Realms of Revelation[edit]

In the original SFC version of VI monster recruitment worked identically to V, though someone in the party must be a Monster Master for the chance to activate. When the DS version (and subsequent Cell phone ports) were produced, this mechanic was retired in favor of "Slime Buddies": Slimes players could interact with in towns and dungeons like NPCs who would join the party once certain conditions were met as was the case with Lizzie. These Slimes are not treated as full characters, however, and thus lack the detailed Party Chat of humans and Lizzie.

In both versions of the game, any recruited Slime may enter into the gladiatorial contests at Slimopolis.

Available in the SFC version[edit]

Sprite Monster Name Tame Rate Rank required
Dq6batteringramsnes.png
Damned ram 1⁄16 4
Bosstroll DQVI SNES.gif
Boss troll 1⁄16 5
Dg6chimaerasnes.png
Dreamaera 1⁄32 4
Furrat.gif
Feralball 1⁄4 1
Windmage.gif
Gustbluster 1⁄64 3
Dq6healslimesnes.png
Healslime 1⁄16 2
Dq6highdjinkssnes.png
High djinks 1⁄256 8
Dq6 king slime.png
King slime 1⁄64 5
Dq6lesserdemonsnes.png
Lesser demon 1⁄4 3
Dq6LMSsnes.png
Liquid metal slime 1⁄256 6
Dq6lipssnes.png
Lips 1⁄64 1
Dq6mudmannequainsnes.png
Mud mannequin 1⁄64 2
Dq6overkillingmachinesnes.png
Overkilling machine 1⁄64 7
Dq6rockbombsnes.png
Rockbomb 1⁄32 4
DQ6-SFC-SLIME.png
Slime 1⁄2 1
Dq6slimeknightsnes.png
Slime knight 1⁄4 2
Supertensk.gif
Sluggernaut 1⁄4 3
Dq6walkingcorpsesnes.png
Walking corpse 1⁄32 2

Available in the DS & phone versions[edit]

Sprite Monster Name Location
Goowain mugshot.png Goowain Howcastle
Healie mugshot.png Healie Clearvale
Spot mugshot.png Spot Castle Graceskull
Kinglsey mugshot.png Kingsley Château de Sass
Goober mugshot.png Goober Slimopolis
Lizzie mugshot.png Lizzie Arkbolt
Curie mugshot.png Curie Suite Dreams
Shelley mugshot.png Shelley Underwater Inn
Mercury mugshot.png Mercury Suite Dreams

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Monster recruitment is not present in the seventh game; instead, monsters will sojourn off to a sort of wild life reserve called the Monster Meadows that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were NPCs, though only three lines of dialogue will be spoken. The Animal Magnetism skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability in a numbered title.

Additionally, defeated monsters will occasionally drop Monster Hearts. These function similarly to the Dragonic Diligence and Liquid Metal Mind scrolls from VI, and allow the character holding them to take on monster-based vocations at Alltrades Abbey. The main difference is that a character's sprite will change into the corresponding monster once the vocation is mastered.

  • In the 3DS remake, the character will immediately become a monster after using a heart.

Dragon Quest VIII: Journey of the Cursed King[edit]

In the PS2 version of the game, players will notice several monsters wandering the overworld. These infamous beasties prove much more capable than their randomly encountered counterparts, but once the player pays a visit to Morrie's place they can join the party. This allows the monsters to enter the competition in Morrie's Monstrous Pit, and through the use of the Call Team skill they may be summoned into battle for 3 or more turns. All recruited monsters grow more powerful as the Hero's Level rises, and do not need to gain battle Experience themselves.

Available in all versions[edit]

Dragon Quest X[edit]

Certain monsters can be recruited by players beginning in version 2.0, which saw the return of the Monster Wrangler vocation to the series after nearly 14 years of absence. Version 2.1 added the Item Master vocation and it's selection of monsters. The former tames organic monsters, while the latter handles living objects and robots, with each having 15 species to choose from.

Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on monsters or user manuals for machines, and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the monster once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Once tamed, the monster can join the player immediately or be sent off to the monster bar where most scouting books are obtained, and one character can store up to 24 monsters at the pub.

Monsters that have joined players are controlled through A.I. dependent on their personality and essentially serve as party members for times when the player's friends and comrades are offline. Monsters have a Level cap of 50, but can undergo a process similar to a Revocation to further raise their stats. The equipment pool of a given monster is fixed and cannot be changed, but gear can be shared between the monster and master: for example a Monster Master and Hacksaurus can simultaneously wield the same Kaiser axe in a battle for the sake of player convenience. New to the series is the concept of bonding, a stat that denotes the level of attachment a monster has to its master and is raised by fighting together. Raising this stat will confer benefits such as additional skill points, and once this stat reaches a certain threshold, a monster will follow a character regardless of their Vocation.

Monster Name Version available Weapon Armour Book
Brownie 2.4 Hammers Heavy armour Monster battle road prize
Chimaera 2.0 Wands Robes Casino prize
Dracky 2.3 Heavy wands Robes Monster battle road prize
Great sabrecat 4.1 Claws Clothing Monster drop
Hacksaurus 2.0 Axes Heavy armour Casino prize
Healslime 2.0 Wands Robes Sold at tavern
Imp 2.2 Spears Robes Sold at tavern
Jailcat 2.0 Claws Robes Monster drop
Mandrake major 2.0 Swords Heavy armour Sold at tavern
Meowgician 2.0 Heavy wands Robes Sold at tavern
Mischievous mole 2.0 Staves Clothing Monster drop
Slime 2.0 Boomerangs Clothing Sold at tavern
Slime knight 2.0 Swords Heavy armour Sold at tavern
Small fry 2.2 Claws Clothing Sold at tavern
Teeny sanguini 2.0 Wands Robes Sold at tavern


Monster Name Version available Weapon Armor Book
Bambooligan 2.1 Spears Heavy armour Sold at tavern
Fromage fray 2.1 Heavy wands Robes Sold at tavern
Golem 2.1 Greatswords Heavy armour Sold at tavern
Goodybag 2.1 Fans Robes Casino prize
Harmour 2.1 Swords Heavy armour Casino prize
Hat hamwitch 2.1 Heavy wands Robes Monster drop
Hellbound horror 2.3 Axes Clothing Sold at tavern
Killing machine 2.2 Greatswords Heavy armour Sold at tavern
Magic marionette 2.2 Knives Clothing Sold at tavern
Mecha-mynah 2.1 Claws Clothing Sold at tavern
Needle man 2.1 Knives Clothing Sold at tavern
Pocus poppet 4.2 Boomerangs Clothing Monster drop
Prancing pillar 2.1 Fans Clothing Sold at tavern
Restless armour 2.1 Swords Heavy armour Sold at tavern
Wardrobe mimic 2.4 Bows Robes Sold at tavern

Dragon Quest Builders 2[edit]

On explorer's shores after Skelkatrez, one can recruit monsters with Monster munchies. When a monster that can be tamed is defeated, there is a chance that it will stand up instead of fading away and a thirty second timer will begin to count down--the munchies must be used in this period or the monster will become annoyed and go away.

Tamed monsters join the residents of the Island of Awakening as NPCs, who go about their daily routines as the other islanders do, and some have special effects: the Chimaeras can be ridden to fly, the Powie yowie can be given an ice lolly to spread snow, the Liquid metal slime will play tag once a day for 100 hearts, etc.

Sprite Monster Name Location Gimmick
DQB2 MON 24.png
Bloody Hand Unholy Holm Plays with islanders
Crafts items at workstations
DQB2 MON 60.png
Brownie Iridescent Island Demolishes blocks marked with a smashing sign
DQB2 MON 11.png
Chimaera Blossom Bay Flying mount
Cooks food at bonfires
DQB2 MON 29.png
Corpse Corporal Laguna Perfuma Bartender
DQB2 MON 13.png
Cosmic Chimaera Rimey Reef Flying mount
Cooks food at bonfires
DQB2 MON 30.png
Ghoul Rimey Reef Bartender
DQB2 MON 131.png
Gold Golem Coral Cay Can use terraforma tiles
Melee mount
DQB2 MON 129.png
Golem Sunny Sands (one per visit) Can use terraforma tiles
Mount
DQB2 MON 134.png
Great Sabrecub Blossom Bay Double-jump mount
DQB2 MON 135.png
Great Sabrecat Soggy Skerry Double-jump mount
DQB2 MON 59.png
Hammerhood Sunny Sands Demolishes blocks marked with a smashing sign
DQB2 MON 33.png
Healslime nearly all Explorer's Shores Casts Heal in battle
Bartender
DQB2 MON 12.png
Hocus Chimaera Iridescent Island Flying mount
Cooks food at bonfires
DQB2 MON 108.png
Hunter Mech Rimey Reef Farmer
DQB2 MON 107.png
Killing Machine Laguna Perfuma Farmer
DQB2 MON 82.png
Living Statue Rimey Reef (one per visit) Produces dyes at stain extractors
DQB2 MON 115.png
Liquid Metal Slime Laguna Perfuma Plays tag
DQB2 MON 23.png
Muddy Hand Soggy Skerry Plays with islanders
Crafts items at workstations
DQB2 MON 106.png
Powie Yowie Rimey Reef Feed ice lollies to freeze ground
DQB2 MON 2.png
She-Slime Sunny Sands Double-jump mount
Produces Orange oil at bonfires
DQB2 MON 1.png
Slime Blossom Bay Double-jump mount
Produces Blue goo at bonfires
DQB2 MON 130.png
Stone Golem Iridescent Island (one per visit) Can use terraforma tiles
Melee mount
DQB2 MON 83.png
Stone Guardian Unholy Holm Produces dyes at stain extractors
DQB2 MON 28.png
Walking Corpse Soggy Skerry Bartender

Dragon Quest Monsters 1 & 2[edit]

While monsters retain a base chance to join the player upon defeat as in previous games, the chance can be greatly enhanced by using monster munchies in battle.

Dragon Quest Monsters: Joker series[edit]

Recruitment is implemented via the Scout option in the battle menu. When selected, the player's team of monsters will perform a group assault on the target to impress the monster into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply Oomph and Sap to raise the chances even higher.

Dragon Quest Monsters: The Dark Prince[edit]

Monster recruitment builds upon the foundation laid by the Joker sub-series, but now the wisdom stat will be used for scouting calculation if it is higher than a monster's attack stat. Additionally the Big Bully and Little Menace will increase the scouting chance when used against larger or smaller monsters.

In most areas, the chance to scout wild monsters is significantly reduced until the local "heavy hitter" has been defeated.

Dragon Quest Monsters: The Withered World[edit]

In addition to the traditional method, which remains similar to Dragon Quest Monsters: The Dark Prince, the player can also use quick scouting to recruit monsters in the field without having to begin a battle. A meat item must be used in order to initiate a quick scout and the player forfeits the ability to weaken the target monster or strengthen the party for better odds, but the technique is very useful for scouting weak monsters in bulk to use in monster synthesis.

Gallery[edit]