Hero (vocation)
The Hero (勇者, Yuusha) is a character class in the Dragon Quest series.
Characteristics
The Hero is the most powerful class, bar none. A savior in times of strife, the Hero is able to turn the tide of battle and snatch victory from the jaws of defeat through their legendary durability and awe-inspiring skills. In addition to a +10% HP boost, the Hero naturally recovers HP at the end of each turn and can restore a colossal 500 HP at will through the Meditation skill at no MP cost.
Due to requiring the completion of intermediary vocations to unlock, the Hero is already equipped with a wide variety of skills to fulfill any role required of them. The Hero has near exclusive access to the incredibly powerful lightning abilities that scant few monsters can resist, though these spells and skills are offset by hefty MP costs. In III and the 3DS remake of VII the Hero will also be able to cast Omniheal, effectively giving the entire party a second wind and preventing a disastrous wipeout. Kaclang is also associated with the vocation, rendering the party immune to all forms of damage for a handful of turns and allowing players to observe a foe's capabilities while watching them waste MP.
Appearances
Dragon Quest III: The Seeds of Salvation
The Hero vocation is available only to the Player themselves. It has access to incredibly powerful spells and equipment forbidden to other vocations, the former of which would serve as the foundation for appearances in later titles. The Hero enjoys superb strength and resilience, decent agility and luck, and substandard wisdom and MP.
Dragon Quest VI
The Hero class requires Gladiator, Ranger, Sage and Luminary classes to unlock, with one exception; The Hero only needs one of the four vocations to access this class.
Rank | Regeneration |
---|---|
1 | 0 |
2 | 0 |
3 | 0 |
4 | 30 |
5 | 40 |
6 | 50 |
7 | 60 |
8 | 80 |
Stat Changes
Statistics | Change |
Battles to Master | 150 |
Strength | +10% |
Agility | Null |
Resilience | Null |
Wisdom | +15% |
Style | +15% |
Max HP | +10% |
Max MP | +10% |
Trait | HP regeneration per round, up to 80 depending on rank. |
Mastery Bonus | +40 Max MP |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Village Hero | Kaclang | 1 | Party | Turns the party to steel, impervious to outside influence. | 2 |
2 | Town Hero | Disruptive Wave | 8 | All enemies | A brilliant wave that eliminates magical effects from all enemies. | 0 |
3 | City Hero | Zap | 20 | All enemies | Calls down lightning on all enemies. | 8 |
4 | National Hero | Kazap | 40 | Enemy group | Calls down powerful thunderbolts on a group of enemies. | 15 |
5 | Continental Hero | Meditation | 60 | Self | Become at one with the self to regain stamina. | 0 |
6 | World Hero | Gigaslash | 90 | Enemy group | A legendary sword technique for cutting down a group of enemies. | 20 |
7 | Super Hero | Lightning Storm | 120 | All enemies | Strikes down enemies with mighty thunderbolts. | 25 |
8 | Legendary Hero | Kazapple | 150 | One enemy | Draws on the party's combined power to zap a single enemy. | 10 |
Dragon Quest VII: Fragments of the Forgotten Past
The Hero class draws on the power of heroes past in order to save the world. The Hero regains HP every round. The higher the tier level, the more HP regained. In order to become a Hero, one must master three intermediate classes or two intermediate classes and an advanced class.
The player can also obtain a Hero Heart from defeating The Almighty in 19 turns or less, though unlike Monster Hearts (or other Monster Vocations), the skills learned from mastering the Hero Heart do not transfer to other vocations.
Rank | Regeneration |
---|---|
1 | 0 |
2 | 0 |
3 | 0 |
4 | 10 |
5 | 20 |
6 | 30 |
7 | 40 |
8 | 50 |
Stat Changes
Statistics | Change |
Battles to Master | 200/210 |
Strength | +10% |
Agility | Null |
Resilience | Null |
Wisdom | +15% |
Style | +10% |
Max HP | +10% |
Max MP | +10% |
Mastery Bonus | +31 Bonus to HP |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Archetype | Nothing | 0 | |||
2 | Defender | Kaclang | 8 | All Allies | Turns all allies to iron, preventing them from being attacked but also prevents them from attacking | 2 |
3 | Paragon | Kazing | 20 | One Ally | Revives one fallen ally with full HP | 15 |
4 | Savior | Zap | 50 | All Enemies | Causes ~80HP damage in electric damage | 6 |
5 | Guardian | Disruptive Wave | 80 | All Enemies | Removes all positive statuses from all enemies | 0 |
6 | Avatar | Kazap | 110 | One Group | Causes ~200 HP in electric damage to one group of enemies | 15 |
7 | Legend | Gigaslash | 150 | One Group | Does ~400 HP damage to one group of enemies | 15 |
8 | Chosen One | Kazapple | 200 | One Enemy | Takes 10 MP from other party members, causes ~600 HP in electric damage | All |
3DS Abilities
Level | Title | Learns | Battles Needed |
1 | Village hero | Bounce Safe Passage Insulatle Kabuff Kaclang Kasap Magic Barrier Oomph |
0 |
2 | Town hero | Flame Slash Kacrackle Slash Lightning Slash Metal Slash Miracle Slash |
8 |
3 | City hero | Backdraft Disruptive Wave Scorch Sword Dance Thin Air |
20 |
4 | National hero | Bazoom Kasnooze Kazing Kamikazee Multiheal Puff! Zap |
50 |
5 | Continental hero | Kafrizzle Kasizzle Kaswoosh Kazap Maelstrom |
80 |
6 | World hero | Big Banga | 110 |
7 | Super hero | Gigaslash Omniheal |
150 |
8 | Legendary hero | Kazapple | 210 |