Skills (Dragon Quest IX): Difference between revisions
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'''Skills''' in [[Dragon Quest IX]] are awarded using a points based system that is tied to character level. As a character gains levels, they may apply | '''Skills''' in [[Dragon Quest IX]] are awarded using a points-based system that is tied to character level. As a character gains levels, they are awarded points that they may apply toward class-specific skills. For each character class, a total of 200 skill points can be earned by growing from level 1 to 99. These points are distributed in a [[Wikipedia:Normal distribution|normal distribution]] over the span of levels. | ||
For full lists of each different skill type, see [[Lists of abilities in Dragon Quest IX]]. | |||
For each | |||
== | ==Skill point distribution== | ||
<div style="overflow:auto;"> | |||
{| class="listTable" style="white-space:nowrap;" | |||
! scope="row" | Vocation Level | |||
| 5 || 6 || 8 || 9 || 11 || 12 || 14 || 15 || 17 || 18 || 20 || 21 || 23 || 24 || 26 || 27 || 29 || 30 || 32 || 33 || 35 || 36 || 38 || 39 || 41 || 42 || 44 || 45 || 47 || 48 || 50 | |||
|- | |||
! scope="row" | Skill Points Gained | |||
| 3 || 3 || 3 || 3 || 3 || 3 || 4 || 4 || 4 || 4 || 4 || 4 || 5 || 5 || 5 || 5 || 5 || 5 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 5 || 4 || 4 || 3 || 3 || 2 | |||
|- | |||
! scope="row" | Cumulative Skill Points | |||
| 3 || 6 || 9 || 12 || 15 || 18 || 22 || 26 || 30 || 34 || 38 || 42 || 47 || 52 || 57 || 62 || 67 || 72 || 78 || 84 || 90 || 96 || 102 || 108 || 113 || 118 || 122 || 126 || 129 || 132 || 134 | |||
|} | |||
</div> | |||
<div style="overflow:auto;"> | |||
{| class="listTable" style="white-space:nowrap;" | |||
! scope="row" | Vocation Level | |||
| 51 || 53 || 54 || 56 || 57 || 59 || 60 || 62 || 63 || 65 || 66 || 68 || 69 || 71 || 72 || 74 || 75 || 77 || 78 || 80 || 81 || 83 || 84 || 86 || 87 || 89 || 90 || 92 || 93 || 95 || 96 || 99 | |||
|- | |||
! scope="row" | Skill Points Gained | |||
| 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 | |||
|- | |||
! scope="row" | Cumulative Skill Points | |||
| 136 || 138 || 140 || 142 || 144 || 146 || 148 || 150 || 152 || 154 || 156 || 158 || 160 || 162 || 164 || 166 || 168 || 170 || 172 || 174 || 176 || 178 || 180 || 182 || 184 || 186 || 188 || 190 || 192 || 196 || 198 || 200 | |||
|} | |||
</div> | |||
=== | ==Applying skill points== | ||
This table does not include skills which are available to only a single class or the Hero skills. | For each class, only a subset of skills are increased using skill points. This means that strategy must be applied in order to maximize the capabilities of a character as they gain levels and change classes. | ||
{| | |||
! | ===Class/Skill matrix=== | ||
This table does not include skills which are available to only a single class or the [[List of hero skills in Dragon Quest IX|Hero]] skills. | |||
<div style="padding-top:3em; overflow:auto;"> | |||
{| class="sortable listTable" style="margin:0 auto; border:0 none; overflow:visible;" | |||
|- style="border:0 none; white-space:nowrap;" | |||
! scope="col" class="unsortable" | Class | |||
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Sword</div> | |||
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Spear</div> | |||
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Staff</div> | |||
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Knife</div> | |||
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Shield</div> | |||
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Claw</div> | |||
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Whip</div> | |||
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Fan</div> | |||
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Axe</div> | |||
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Hammer</div> | |||
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Fisticuffs</div> | |||
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Wand</div> | |||
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Bow</div> | |||
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Boomerang</div> | |||
|- | |- | ||
| | | Minstrel | ||
| class="highlight" style="color:#36C;" | yes || || || | |||
| class="highlight" style="color:#36C;" | yes || | |||
| class="highlight" style="color:#36C;" | yes | |||
| class="highlight" style="color:#36C;" | yes || || || || || || | |||
|- | |- | ||
| | | Warrior | ||
| class="highlight" style="color:#36C;" | yes | |||
| class="highlight" style="color:#36C;" | yes || | |||
| class="highlight" style="color:#36C;" | yes | |||
| class="highlight" style="color:#36C;" | yes || || || || || || || || || | |||
|- | |- | ||
| | | Martial Artist || || | ||
| class="highlight" style="color:#36C;" | yes || || | |||
| class="highlight" style="color:#36C;" | yes || | |||
| class="highlight" style="color:#36C;" | yes || || | |||
| class="highlight" style="color:#36C;" | yes || || || | |||
|- | |- | ||
| Priest || || | | Priest || | ||
| class="highlight" style="color:#36C;" | yes | |||
| class="highlight" style="color:#36C;" | yes || | |||
| class="highlight" style="color:#36C;" | yes || || || || || || | |||
| class="highlight" style="color:#36C;" | yes || || | |||
|- | |- | ||
| | | Mage || || || | ||
| class="highlight" style="color:#36C;" | yes | |||
| class="highlight" style="color:#36C;" | yes || | |||
| class="highlight" style="color:#36C;" | yes || || || || | |||
| class="highlight" style="color:#36C;" | yes || || | |||
|- | |- | ||
| | | Thief | ||
| class="highlight" style="color:#36C;" | yes || || | |||
| class="highlight" style="color:#36C;" | yes || | |||
| class="highlight" style="color:#36C;" | yes || || || || | |||
| class="highlight" style="color:#36C;" | yes || || || | |||
|- | |- | ||
| Gladiator || | | Gladiator | ||
| class="highlight" style="color:#36C;" | yes || || || || || || || | |||
| class="highlight" style="color:#36C;" | yes | |||
| class="highlight" style="color:#36C;" | yes | |||
| class="highlight" style="color:#36C;" | yes || || || | |||
|- | |- | ||
| Armamentalist || | | Armamentalist | ||
| class="highlight" style="color:#36C;" | yes || || || | |||
| class="highlight" style="color:#36C;" | yes || || || || || || | |||
| class="highlight" style="color:#36C;" | yes | |||
| class="highlight" style="color:#36C;" | yes || | |||
|- | |- | ||
| Paladin || || | | Paladin || | ||
| class="highlight" style="color:#36C;" | yes || || | |||
| class="highlight" style="color:#36C;" | yes || || || || | |||
| class="highlight" style="color:#36C;" | yes || | |||
| class="highlight" style="color:#36C;" | yes || || | |||
|- | |- | ||
| Ranger || || || || || || || || || | | Ranger || || || || || || || || | ||
| class="highlight" style="color:#36C;" | yes || | |||
| class="highlight" style="color:#36C;" | yes || | |||
| class="highlight" style="color:#36C;" | yes | |||
| class="highlight" style="color:#36C;" | yes | |||
|- | |- | ||
| Sage || || || || || | | Sage || || || || | ||
| class="highlight" style="color:#36C;" | yes || || || || || || | |||
| class="highlight" style="color:#36C;" | yes | |||
| class="highlight" style="color:#36C;" | yes | |||
| class="highlight" style="color:#36C;" | yes | |||
|- | |- | ||
| Luminary || || || || || | | Luminary || || || || | ||
| class="highlight" style="color:#36C;" | yes || | |||
| class="highlight" style="color:#36C;" | yes | |||
| class="highlight" style="color:#36C;" | yes || || || || || | |||
| class="highlight" style="color:#36C;" | yes | |||
|} | |} | ||
</div> | |||
===Maximizing Character Skills=== | ===Maximizing Character Skills=== | ||
There are 12 class-specific skill types and 14 multi-class skills types. Since each vocation receives a maximum 200 skill points, it is impossible to fully maximize a single character's skills without using [[Seed of skill|Seeds of skill]] or [[Revocation|revocating]]. No matter what strategy is applied in distributing skill points, a character will be 200 points short of the required amount of skill points. However, after revocating, a character can easily achieve the final 200 points needed. | |||
[[Category:Dragon Quest IX | |||
==References== | |||
{{Wikia}} | |||
{{DQIX}} | |||
[[Category:Dragon Quest IX skills|*]] |
Latest revision as of 19:26, 1 March 2024
Skills in Dragon Quest IX are awarded using a points-based system that is tied to character level. As a character gains levels, they are awarded points that they may apply toward class-specific skills. For each character class, a total of 200 skill points can be earned by growing from level 1 to 99. These points are distributed in a normal distribution over the span of levels.
For full lists of each different skill type, see Lists of abilities in Dragon Quest IX.
Skill point distribution[edit]
Vocation Level | 5 | 6 | 8 | 9 | 11 | 12 | 14 | 15 | 17 | 18 | 20 | 21 | 23 | 24 | 26 | 27 | 29 | 30 | 32 | 33 | 35 | 36 | 38 | 39 | 41 | 42 | 44 | 45 | 47 | 48 | 50 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Points Gained | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Cumulative Skill Points | 3 | 6 | 9 | 12 | 15 | 18 | 22 | 26 | 30 | 34 | 38 | 42 | 47 | 52 | 57 | 62 | 67 | 72 | 78 | 84 | 90 | 96 | 102 | 108 | 113 | 118 | 122 | 126 | 129 | 132 | 134 |
Vocation Level | 51 | 53 | 54 | 56 | 57 | 59 | 60 | 62 | 63 | 65 | 66 | 68 | 69 | 71 | 72 | 74 | 75 | 77 | 78 | 80 | 81 | 83 | 84 | 86 | 87 | 89 | 90 | 92 | 93 | 95 | 96 | 99 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Points Gained | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Cumulative Skill Points | 136 | 138 | 140 | 142 | 144 | 146 | 148 | 150 | 152 | 154 | 156 | 158 | 160 | 162 | 164 | 166 | 168 | 170 | 172 | 174 | 176 | 178 | 180 | 182 | 184 | 186 | 188 | 190 | 192 | 196 | 198 | 200 |
Applying skill points[edit]
For each class, only a subset of skills are increased using skill points. This means that strategy must be applied in order to maximize the capabilities of a character as they gain levels and change classes.
Class/Skill matrix[edit]
This table does not include skills which are available to only a single class or the Hero skills.
Class | Sword
|
Spear
|
Staff
|
Knife
|
Shield
|
Claw
|
Whip
|
Fan
|
Axe
|
Hammer
|
Fisticuffs
|
Wand
|
Bow
|
Boomerang
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Minstrel | yes | yes | yes | yes | ||||||||||
Warrior | yes | yes | yes | yes | ||||||||||
Martial Artist | yes | yes | yes | yes | ||||||||||
Priest | yes | yes | yes | yes | ||||||||||
Mage | yes | yes | yes | yes | ||||||||||
Thief | yes | yes | yes | yes | ||||||||||
Gladiator | yes | yes | yes | yes | ||||||||||
Armamentalist | yes | yes | yes | yes | ||||||||||
Paladin | yes | yes | yes | yes | ||||||||||
Ranger | yes | yes | yes | yes | ||||||||||
Sage | yes | yes | yes | yes | ||||||||||
Luminary | yes | yes | yes | yes |
Maximizing Character Skills[edit]
There are 12 class-specific skill types and 14 multi-class skills types. Since each vocation receives a maximum 200 skill points, it is impossible to fully maximize a single character's skills without using Seeds of skill or revocating. No matter what strategy is applied in distributing skill points, a character will be 200 points short of the required amount of skill points. However, after revocating, a character can easily achieve the final 200 points needed.
References[edit]
This page uses CC BY-SA-licensed content from FANDOM. |