Skills (Dragon Quest IX): Difference between revisions

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'''Skills''' in [[Dragon Quest IX]] are awarded using a points based system that is tied to character level.  As a character gains levels, they may apply a certain number of skill points toward class-specific skills.  For full lists of each different skill type, see [[Lists of skills in Dragon Quest IX]].
'''Skills''' in [[Dragon Quest IX]] are awarded using a points-based system that is tied to character level.  As a character gains levels, they are awarded points that they may apply toward class-specific skills.  For each character class, a total of 200 skill points can be earned by growing from level 1 to 99. These points are distributed in a [[Wikipedia:Normal distribution|normal distribution]] over the span of levels.  


==Earning Skill Points==
For full lists of each different skill type, see [[Lists of abilities in Dragon Quest IX]].
For each character class, a total of 200 skill points can be earned by growing from level 1 to 99. These points are distributed in a bell curve over the span of levels.
 
{| cellpadding="3" cellspacing="0" border="1"
==Skill point distribution==
! Level !! Skill Points !! !! Level !! Skill Points !! !! Level !! Skill Points !! !! Level !! Skill Points
<div style="overflow:auto;">
{| class="listTable" style="white-space:nowrap;"
! scope="row" | Vocation Level
| 5 || 6 || 8 || 9 || 11 || 12 || 14 || 15 || 17 || 18 || 20 || 21 || 23 || 24 || 26 || 27 || 29 || 30 || 32 || 33 || 35 || 36 || 38 || 39 || 41 || 42 || 44  || 45 || 47 || 48 || 50
|-
|-
| 5 || 3 || || 29 || 5 || || 53 || 2 || || 77 || 2
! scope="row" | Skill Points Gained
| 3 || 3 || 3 || 3 || 3 || 3 || 4 || 4 || 4 || 4 || 4 || 4 || 5 || 5 || 5 || 5 || 5 || 5 || 6 || 6 || 6 || 6 || 6 || 6 || 5 || 5 || 4 || 4 || 3 || 3 || 2
|-
|-
| 6 || 3 || || 30 || 5 || || 54 || 2 || || 78 || 2
! scope="row" | Cumulative Skill Points
|-
| 3 || 6 || 9 || 12 || 15 || 18 || 22 || 26 || 30 || 34 || 38 || 42 || 47 || 52 || 57 || 62 || 67 || 72 || 78 || 84 || 90 || 96 || 102 || 108 || 113 || 118 || 122 || 126 || 129 || 132 || 134
| 8 || 3 || || 32 || 5 || || 56 || 2 || || 80 || 2
|}
|-
</div>
| 9 || 3 || || 33 || 5 || || 57 || 2 || || 81 || 2
 
|-
<div style="overflow:auto;">
| 11 || 3 || || 35 || 5 || || 59 || 2 || || 83 || 2
{| class="listTable" style="white-space:nowrap;"
|-
! scope="row" | Vocation Level
| 12 || 3 || || 36 || 5 || || 60 || 2 || || 84 || 2
| 51 || 53 || 54 || 56 || 57 || 59 || 60 || 62 || 63 || 65 || 66 || 68 || 69 || 71 || 72 || 74 || 75 || 77 || 78 || 80 || 81 || 83 || 84 || 86 || 87 || 89 || 90 || 92 || 93 || 95 || 96 || 99
|-
| 14 || 4 || || 38 || 5 || || 62 || 2 || || 86 || 2
|-
| 15 || 4 || || 39 || 6 || || 63 || 2 || || 87 || 2
|-
| 17 || 4 || || 41 || 6 || || 65 || 2 || || 89 || 2
|-
| 18 || 4 || || 42 || 6 || || 66 || 2 || || 90 || 2
|-
| 20 || 4 || || 44 || 6 || || 68 || 2 || || 92 || 2
|-
| 21 || 4 || || 45 || 2 || || 69 || 2 || || 93 || 2
|-
| 23 || 5 || || 47 || 2 || || 71 || 2 || || 95 || 2
|-
| 24 || 5 || || 48 || 2 || || 72 || 2 || || 96 || 2
|-
|-
| 26 || 5 || || 50 || 2 || || 74 || 2 || || 98 || 2
! scope="row" | Skill Points Gained
| 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2 || 2
|-
|-
| 27 || 5 || || 51 || 2 || || 75 || 2 || || 99 || 2
! scope="row" | Cumulative Skill Points
| 136 || 138 || 140 || 142 || 144 || 146 || 148 || 150 || 152 || 154 || 156 || 158 || 160 || 162 || 164 || 166 || 168 || 170 || 172 || 174 || 176 || 178 || 180 || 182 || 184 || 186 || 188 || 190 || 192 || 196 || 198 || 200
|}
|}
</div>


==Applying Skill Points==
==Applying skill points==
For each class, only a subset of skills are available to be improved using skill points.  This means that strategy must be applied in order to maximize the capabilities of a character as they gain levels and change classes.  Skill points must be applied wisely due to the fact that certain skills are only available to a small number of classes.   
For each class, only a subset of skills are increased using skill points.  This means that strategy must be applied in order to maximize the capabilities of a character as they gain levels and change classes.   


===Classes/Skills Matrix===
===Class/Skill matrix===
This table does not include skills which are available to only a single class or the Hero skills.
This table does not include skills which are available to only a single class or the [[List of hero skills in Dragon Quest IX|Hero]] skills.
{| cellpadding="0" cellspacing="0" class="sortable listTable"
<div style="padding-top:3em; overflow:auto;">
! class="unsortable" | Class !! Sword !! Spear !! Staff !! Knife !! Shield !! Claw !! Whip !! Fan !! Axe !! Hammer !! Fisticuffs !! Wand !! Bow !! Boomerang
{| class="sortable listTable" style="margin:0 auto; border:0 none; overflow:visible;"
|- style="border:0 none; white-space:nowrap;"
! scope="col" class="unsortable" | Class
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Sword</div>
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Spear</div>
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Staff</div>
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Knife</div>
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Shield</div>
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Claw</div>
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Whip</div>
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Fan</div>
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Axe</div>
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Hammer</div>
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Fisticuffs</div>
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Wand</div>
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Bow</div>
! scope="col" style="-webkit-transform:rotate(-45deg) translate(5.35em,.35em); -ms-transform:rotate(-45deg) translate(5.35em,.35em); transform:rotate(-45deg) translate(5.35em,.35em); border:0 none; max-width:0; background-color:transparent;" | <div style="-webkit-transform:translateX(-5em); -ms-transform:translateX(-5em); transform:translateX(-5em);">Boomerang</div>
|-
|-
| Minstrel  
| Minstrel  
| class="highlight" | {{hidden|1}} || || ||  
| class="highlight" style="color:#36C;" | yes || || ||  
| class="highlight" | {{hidden|1}} ||  
| class="highlight" style="color:#36C;" | yes ||  
| class="highlight" | {{hidden|1}}
| class="highlight" style="color:#36C;" | yes
| class="highlight" | {{hidden|1}} || || || || || ||
| class="highlight" style="color:#36C;" | yes || || || || || ||
|-
|-
| Warrior  
| Warrior  
| class="highlight" | {{hidden|1}}
| class="highlight" style="color:#36C;" | yes
| class="highlight" | {{hidden|1}} ||  
| class="highlight" style="color:#36C;" | yes ||  
| class="highlight" | {{hidden|1}}
| class="highlight" style="color:#36C;" | yes
| class="highlight" | {{hidden|1}} || || || || || || || || ||
| class="highlight" style="color:#36C;" | yes || || || || || || || || ||
|-
|-
| Martial Artist || ||  
| Martial Artist || ||  
| class="highlight" | {{hidden|1}} || ||  
| class="highlight" style="color:#36C;" | yes || ||  
| class="highlight" | {{hidden|1}} ||  
| class="highlight" style="color:#36C;" | yes ||  
| class="highlight" | {{hidden|1}} || ||  
| class="highlight" style="color:#36C;" | yes || ||  
| class="highlight" | {{hidden|1}} || || ||
| class="highlight" style="color:#36C;" | yes || || ||
|-
|-
| Priest ||  
| Priest ||  
| class="highlight" | {{hidden|1}}
| class="highlight" style="color:#36C;" | yes
| class="highlight" | {{hidden|1}} ||  
| class="highlight" style="color:#36C;" | yes ||  
| class="highlight" | {{hidden|1}} || || || || || ||  
| class="highlight" style="color:#36C;" | yes || || || || || ||  
| class="highlight" | {{hidden|1}} || ||
| class="highlight" style="color:#36C;" | yes || ||
|-
|-
| Mage || || ||  
| Mage || || ||  
| class="highlight" | {{hidden|1}}
| class="highlight" style="color:#36C;" | yes
| class="highlight" | {{hidden|1}} ||  
| class="highlight" style="color:#36C;" | yes ||  
| class="highlight" | {{hidden|1}} || || || ||  
| class="highlight" style="color:#36C;" | yes || || || ||  
| class="highlight" | {{hidden|1}} || ||
| class="highlight" style="color:#36C;" | yes || ||
|-
|-
| Thief  
| Thief  
| class="highlight" | {{hidden|1}} || ||   
| class="highlight" style="color:#36C;" | yes || ||   
| class="highlight" | {{hidden|1}} ||  
| class="highlight" style="color:#36C;" | yes ||  
| class="highlight" | {{hidden|1}} || || || ||  
| class="highlight" style="color:#36C;" | yes || || || ||  
| class="highlight" | {{hidden|1}} || || ||
| class="highlight" style="color:#36C;" | yes || || ||
|-
|-
| Gladiator  
| Gladiator  
| class="highlight" | {{hidden|1}} || || || || || || ||  
| class="highlight" style="color:#36C;" | yes || || || || || || ||  
| class="highlight" | {{hidden|1}}
| class="highlight" style="color:#36C;" | yes
| class="highlight" | {{hidden|1}}
| class="highlight" style="color:#36C;" | yes
| class="highlight" | {{hidden|1}} || || ||
| class="highlight" style="color:#36C;" | yes || || ||
|-
|-
| Armamentalist  
| Armamentalist  
| class="highlight" | {{hidden|1}} || || ||  
| class="highlight" style="color:#36C;" | yes || || ||  
| class="highlight" | {{hidden|1}} || || || || || ||  
| class="highlight" style="color:#36C;" | yes || || || || || ||  
| class="highlight" | {{hidden|1}}
| class="highlight" style="color:#36C;" | yes
| class="highlight" | {{hidden|1}} ||
| class="highlight" style="color:#36C;" | yes ||
|-
|-
| Paladin ||  
| Paladin ||  
| class="highlight" | {{hidden|1}} || ||  
| class="highlight" style="color:#36C;" | yes || ||  
| class="highlight" | {{hidden|1}} || || || ||  
| class="highlight" style="color:#36C;" | yes || || || ||  
| class="highlight" | {{hidden|1}} ||  
| class="highlight" style="color:#36C;" | yes ||  
| class="highlight" | {{hidden|1}} || ||
| class="highlight" style="color:#36C;" | yes || ||
|-
|-
| Ranger || || || || || || || ||  
| Ranger || || || || || || || ||  
| class="highlight" | {{hidden|1}} ||  
| class="highlight" style="color:#36C;" | yes ||  
| class="highlight" | {{hidden|1}} ||  
| class="highlight" style="color:#36C;" | yes ||  
| class="highlight" | {{hidden|1}}
| class="highlight" style="color:#36C;" | yes
| class="highlight" | {{hidden|1}}
| class="highlight" style="color:#36C;" | yes
|-
|-
| Sage || || || ||  
| Sage || || || ||  
| class="highlight" | {{hidden|1}} || || || || || ||  
| class="highlight" style="color:#36C;" | yes || || || || || ||  
| class="highlight" | {{hidden|1}}
| class="highlight" style="color:#36C;" | yes
| class="highlight" | {{hidden|1}}
| class="highlight" style="color:#36C;" | yes
| class="highlight" | {{hidden|1}}
| class="highlight" style="color:#36C;" | yes
|-
|-
| Luminary || || || ||  
| Luminary || || || ||  
| class="highlight" | {{hidden|1}} ||  
| class="highlight" style="color:#36C;" | yes ||  
| class="highlight" | {{hidden|1}}
| class="highlight" style="color:#36C;" | yes
| class="highlight" | {{hidden|1}} || || || || ||  
| class="highlight" style="color:#36C;" | yes || || || || ||  
| class="highlight" | {{hidden|1}}
| class="highlight" style="color:#36C;" | yes
|}
|}
</div>


===Maximizing Character Skills===
===Maximizing Character Skills===
It is impossible to fully maximize a single character's skills without the use of skill seeds before beating story mode. There are 14 multi-class skills and only 12 classes. This means that a minimum of 2 skill types cannot reach the max of 100 points for any single characterSkill seeds can be used to fill the remaining 200 skill points if desired.
There are 12 class-specific skill types and 14 multi-class skills types.  Since each vocation receives a maximum 200 skill points, it is impossible to fully maximize a single character's skills without using [[Seed of skill|Seeds of skill]] or [[Revocation|revocating]]. No matter what strategy is applied in distributing skill points, a character will be 200 points short of the required amount of skill points.  However, after revocating, a character can easily achieve the final 200 points needed.


Once the story is completed for the first time, a character at level 99 in a vocation can revocate back to level 1 and regain skill points again without losing the ones used. This allows that character to fill in the remaining 200 missing points. <!-- I actually haven't tried this out, yet, but it seems like it ought to be the case, yo -->
==References==
{{Wikia}}


{{DQIX}}
{{DQIX}}
[[Category:Dragon Quest IX skills|*]]
[[Category:Dragon Quest IX skills|*]]

Latest revision as of 19:26, 1 March 2024

Skills in Dragon Quest IX are awarded using a points-based system that is tied to character level. As a character gains levels, they are awarded points that they may apply toward class-specific skills. For each character class, a total of 200 skill points can be earned by growing from level 1 to 99. These points are distributed in a normal distribution over the span of levels.

For full lists of each different skill type, see Lists of abilities in Dragon Quest IX.

Skill point distribution[edit]

Vocation Level 5 6 8 9 11 12 14 15 17 18 20 21 23 24 26 27 29 30 32 33 35 36 38 39 41 42 44 45 47 48 50
Skill Points Gained 3 3 3 3 3 3 4 4 4 4 4 4 5 5 5 5 5 5 6 6 6 6 6 6 5 5 4 4 3 3 2
Cumulative Skill Points 3 6 9 12 15 18 22 26 30 34 38 42 47 52 57 62 67 72 78 84 90 96 102 108 113 118 122 126 129 132 134
Vocation Level 51 53 54 56 57 59 60 62 63 65 66 68 69 71 72 74 75 77 78 80 81 83 84 86 87 89 90 92 93 95 96 99
Skill Points Gained 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
Cumulative Skill Points 136 138 140 142 144 146 148 150 152 154 156 158 160 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190 192 196 198 200

Applying skill points[edit]

For each class, only a subset of skills are increased using skill points. This means that strategy must be applied in order to maximize the capabilities of a character as they gain levels and change classes.

Class/Skill matrix[edit]

This table does not include skills which are available to only a single class or the Hero skills.

Class
Sword
Spear
Staff
Knife
Shield
Claw
Whip
Fan
Axe
Hammer
Fisticuffs
Wand
Bow
Boomerang
Minstrel yes yes yes yes
Warrior yes yes yes yes
Martial Artist yes yes yes yes
Priest yes yes yes yes
Mage yes yes yes yes
Thief yes yes yes yes
Gladiator yes yes yes yes
Armamentalist yes yes yes yes
Paladin yes yes yes yes
Ranger yes yes yes yes
Sage yes yes yes yes
Luminary yes yes yes yes

Maximizing Character Skills[edit]

There are 12 class-specific skill types and 14 multi-class skills types. Since each vocation receives a maximum 200 skill points, it is impossible to fully maximize a single character's skills without using Seeds of skill or revocating. No matter what strategy is applied in distributing skill points, a character will be 200 points short of the required amount of skill points. However, after revocating, a character can easily achieve the final 200 points needed.

References[edit]

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