Shadow

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The shadow is a recurring monster in the Dragon Quest series, introduced in Dragon Quest III.

It is a black, insubstantial, phantom-like creature. It was originally colored a dull blue due to the blank backgrounds on the NES games, but as of the sixth game it has become black to better match its name thanks to advancing hardware.

Characteristics[edit]

These phantom-like fiends haunt remote ruins such as the Moonmirror Tower and the darkness of caves and dungeons, hardly taking physical damage thanks to their fading form. Screeching as they slash with ghastly claws, shadows are a spooky sight for unsuspecting adventurers. They have an affinity for the cold, being capable of freezing adventurers solid with ice magic or letting loose a cool breath to bathe the party in a chilly wicked wind.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Shadow (シャドー Shadō)
Dragon Quest III: The Seeds of Salvation
Original (NES)
Sprite
Terrorshadow DQIII NES.gif
Bestiary No.
#082
Level
30
Gold
31
HP
70
MP
18
Attack
63
Defense
65
Agility
50
Evasion
064
Spell(s)
Crackle
Skill(s)
None
Location(s)
Manoza Cave
Item Dropped
Thorn whip1128
Resistances
Fire *
25%
Crack *
25%
Woosh *
25%
Zap *
25%
Whack *
70%
Poof
70%
Dazzle
70%
Fizzle
25%
Fuddle
25%
Snooze
70%
Sap *
25%
Remakes sprites
SFC
Shadow3snes.png
GBC
Shadow III gbc.png


Dragon Quest III HD-2D Remake[edit]

Shadow (シャドー Shadō)
Dragon Quest III HD-2D Remake
Sprite
Shadow DQ III HD sprite.png
Bestiary No.
#089
Family
Floating
Gold
12
HP
118
MP
54
Attack
111
Defence
232
Agility
106
In-game description
Denizens of darkness that dwell where light dare not shine. When summoned to the human plane, they manifest as pure gloom, using their inherent coldness to freeze their fleshy foes
Skill(s)
Soothing Song
Location(s)
Manoza Cave
Item Dropped
Black pyjamas132
Resistances
Fire *
25%
Explosion *
25%
Ice *
75%
Wind *
25%
Strike *
25%
Lightning *
0%
Whack *
100%
Poof *
0%
Dazzle
0%
Fizzle
0%
Fuddle *
0%
Paralysis *
100%
Snooze *
100%
Stumble *
100%
Stun *
100%
Sap *
25%


Dragon Quest VI: Realms of Revelation[edit]

Shadow (シャドー Shadō)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite HP * MP Attack Defense
Shadow.gif 20 0 43 130
Agility Experience * Gold Recruit Rate
18 27 12 ?
Bestiary No. #031
Spell(s) None
Skill(s) Cool Breath
Location(s) Moonmirror Tower
Item(s) Dropped Seed of resilience1256
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
116 25% 25% 25%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
25% 25% 25% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
100% 25% 100% 100%
Poof Resistance * Ban Dance Resistance Dazzle Resistance * Fizzle Resistance
80% 100% 50% 100%
Fuddle Resistance * Paralysis Resistance * Poison Resistance * Snooze Resistance *
50% 80% 100% 50%
Stun Resistance * Sap Resistance * Army Resistance *
15% 0% 0%
Remakes (DS, Mobile)
Sprites Notable Changes
Shadow VI ds.png None


Dragon Quest VIII: Journey of the Cursed King[edit]

Shadow (boss) (シャドー Shadō)
Dragon Quest VIII: Journey of the Cursed King
Original (PS2)
Sprite
DQVIII PS2 Shadow.png
Bestiary no.
#170
Family
Elemental
Gold
21
HP
64
MP
0
Attack
95
Defence
72
Agility
76
Evasion
064
In-game description
Born from the darkness, these creatures jump from shadow to shadow to sneak up on foes. They are completely unaffected by physical attacks.
Spell(s)
None
Skill(s)
Cool Breath
Location(s)
Arcadia (summoned by Evil Jessica)
Item(s) dropped
Bronze knife132
Iron mask1256
Resistances
Attack
0%
Frizz *
0%
Sizz *
0%
Bang *
0%
Crack *
25%
Ice breath *
25%
Woosh *
100%
Zap *
0%
Whack *
100%
Ban Dance
100%
Dazzle
100%
Fizzle
100%
Fuddle *
100%
Paralysis *
100%
Poison *
100%
Snooze *
100%
Stun *
100%
Sap *
0%
Army *
0%
Remake (3DS, Mobile)
Notable Changes


Evil Jessica is able to summon shadows by ripping open the fabric of space with the sceptre, up to a total of six at once. These shadows are weaker than the ones faced later in the World of Darkness, lacking their resistance to damage and only being able to breathe out Cool Breath, but they can still be a nuisance once they outnumber the party.

Shadow (シャドー Shadō)
Dragon Quest VIII: Journey of the Cursed King
Original (PS2)
Sprite
DQVIII PS2 Shadow.png
Bestiary no.
#170
Family
Elemental
Gold
14
HP
154
MP
0
Attack
134
Defence
85
Agility
92
Evasion
116
In-game description
Born from the darkness, these creatures jump from shadow to shadow to sneak up on foes. They are completely unaffected by physical attacks.
Spell(s)
None
Skill(s)
Chilly Breath
Item(s) dropped
Bronze knife132
Iron mask1256
Resistances
Attack
60%
Frizz *
0%
Sizz *
0%
Bang *
0%
Crack *
25%
Ice breath *
25%
Woosh *
100%
Zap *
0%
Whack *
100%
Ban Dance
100%
Dazzle
100%
Fizzle
100%
Fuddle *
100%
Paralysis *
100%
Poison *
100%
Snooze *
100%
Stun *
100%
Sap *
0%
Army *
0%
Remake (3DS, Mobile)
Notable Changes


Like other monsters from the World of Darkness, shadows with strengthened attributes begin appearing throughout the world map after the fall of Black Citadel.

Dragon Quest X[edit]

Shadows began appearing in Version 2.0 of the game. They are able to breathe out Freezing Blizzard and cast Crackle, as well as being able to call for backup from more of their kind.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Shadow (シャドー Shadō)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Shadow XI sprite.png
Bestiary no.
#171
Family
Elemental & Floating
Gold
43
HP
100
MP
16
Attack
91
Defence
101
Agility
89
Evasion
N/a
In-game desription
Umbral entities drawn from the deepest depths of darkness who thrill in using the chill of night to kill, kill, kill!
Spell(s)
Crackle
Skill(s)
Chilly Breath
Call for backup (Shadow)
Location(s)
The Snærfelt (first act, night only)
The Royal Library 1-2F (first and second acts)
Item(s) Dropped
Purple eye132
Thief's turban1128
Resistances
Fire *
25%
Ice *
50%
Wind *
25%
Earth *
25%
Light *
-125%
Dark *
25%
Zap *
25%
Whack *
100%
Poof
100%
Dazzle *
25%
Fizzle *
25%
Fuddle *
100%
Paralysis *
100%
Poison *
25%
Snooze *
25%
Blunt
0%
Sap *
0%
Stumble *
100%
Stun *
100%
Charm *
100%
Beguile *
100%
Elemental *
0%


Malicious version[edit]

Malicious shadow (シャドー・邪 Shadō・ja)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Shadow XI sprite.png
Bestiary no.
#559
Family
Elemental & Floating
Experience
1,611
Gold
303
HP
315
MP
32
Attack
180
Defence
252
Agility
199
Evasion
N/a
In-game desription
Shadows who have morphed into a truly malevolent form under the malign influence of infinite evil.
Spell(s)
Kacrack
Skill(s)
C-c-cold Breath
Call for backup (Malicious shadow)
Location(s)
Sniflheim Region (third act, night only)
The Snærfelt (third act, night only)
Item(s) Dropped
Purple eye132
Thief's turban1128
Resistances
Fire *
25%
Ice *
50%
Wind *
25%
Earth *
25%
Light *
-125%
Dark *
25%
Zap *
25%
Whack *
100%
Poof
100%
Dazzle *
25%
Fizzle *
50%
Fuddle *
100%
Paralysis *
100%
Poison *
25%
Snooze *
25%
Blunt
0%
Sap *
0%
Stumble *
100%
Stun *
100%
Charm *
100%
Beguile *
100%
Elemental *
0%



Dragon Quest Monsters[edit]

Shadow (シャドー Shadō)
Dragon Quest Monsters
Sprite Level cap * HP growth MP growth
Shadow dqm 1.png 50 3/5 2/5
Strength growth Resilience growth Wisdom growth Agility growth
2/5 2/5 5/5 5/5
Family Zombie
In-game description Real identity is unknown due to its shadow-like body
Abilities FrigidAir, K.O.Dance, ThickFog
Habitat Gate of Reflection, Gate of Sleep
Breeding chart Zombie family x Material family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Weak Weak None None
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
None None None None
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Immune Strong Immune
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Immune Strong Strong None
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
None None None None
Decelerate Resistance * Curse Resistance
None Strong


Dragon Quest Monsters 2[edit]

Shadow (シャドー Shadō)
Dragon Quest Monsters 2
Sprite Level cap * HP growth MP growth
Shadow dqm 1.png 50 5/10 3/10
Strength growth Resilience growth Wisdom growth Agility growth
3/10 5/10 7/10 4/10
Family Zombie
In-game description
Abilities FrigidAir, K.O Dance, ThickFog
Habitat Southern Forest (Cobi's Journey)
Breeding chart Zombie family x Material family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None None None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
Weak Weak None None
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Weak None None None
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
None Immune Immune Strong
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Immune Immune Strong Strong
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
None None None None
Sap Resistance * Decelerate Resistance * Curse Resistance
None None Strong


Dragon Quest Monsters: Caravan Heart[edit]

Dragon Quest Monsters: Joker[edit]

Shadow
Family Material
Rank F
Description Who knows what evil lurks in the hearts of men? These monsters do.
Weapons Swords, Spears, Axes, Staves
Traits Zammeister
Resistances Vulnerable to Zap, Healed by Zam, Whackproof
Skill Reaper
Location Infant Isle (Cave)
Breeding chart Bag o' laughs x Dracky


Dragon Quest Monsters: Joker 2[edit]

Shadow
Family Material
Rank D
Size S
Weapons Swords, Axes, Spears, Staves
Traits Hit Squad, Zammeister
Resistances Vulnerable to Zap, Immune to Whack, Healed by Zam
Skill Reaper
Location Iceolation (night), Cragravation
Breeding chart Cannibox x Teeny sanguini
Dancing flame x Dancing devil


Dragon Quest Monsters: The Dark Prince[edit]

Shadow (シャドー Shadō)
Dragon Quest Monsters: The Dark Prince
Icon Family Max HP* Max MP*
Shadow DQM3 portrait.png DQM3 undead family icon.png 1,270 440
Max Attack* Max Defence * Max Agility * Max Wisdom *
480 470 670 610
Bestiary No. #441
Rank F
In-game description These monsters are said to have been born in the depths of an unfathomably deep darkness. Adept at imitation, they can even forget their natural appearance if they spend long enough shadowing someone else
Talents Hexcommunicator (lv. 1)
Death Defier (lv. 20)
Wisdom Booster I (lv. 40)
Guaranteed traits Zammeister (lv. 1)
Insta-Ping (lv. 20)
Deadly Touch (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Ultra Crafty Whacker (lv. 1)
Slick Skin (lv. 60)
Habitat Circle of Temper - Every Echelon (DQM3 spring icon.pngDQM3 summer icon.pngDQM3 autumn icon.pngDQM3 winter icon.png)
Circle of Fortitude - Lower Echelon (DQM3 summer icon.png)
Circle of Caprice - Lower Echelon (DQM3 summer icon.png)
Items Magic water (Common)
Seed of agility (Rare)
Synthesis chart Spitnik DQM3 portrait.png X Hellbound horror DQM3 portrait.png
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
-25% 0% 0% 50%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 50% 0% -25%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
100% 0% -25% 0%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
0% 50% 25% 50%
Sleep Resistance * Stun Resistance *
25% 25%
Instant Death Resistance *
0%


Dragon Quest Swords[edit]

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Shadow (シャドー Shadō)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
Shadow DQH2.png 258 39g Yes
List No. #080
Field Notes Incorporeal creatures born from the deepest darkness, who silently stalk their prey before suddenly striking. They dwell in the darkness and shun the sun, but are oddly attracted to bright and breeze personalities.
Location(s) Battle of Mt. Neverest
Item(s) Dropped Ethereal stone, Evencloth


Dragon Quest Treasures[edit]

Shadow
Dragon Quest Treasures
Portrait Forte Treasure Capacity Safekeeping Score
Shadow DQTR portrait.jpg DQTR Stealth Forte Icon.png 2 100%
Bestiary no. #13
Family Elemental
Trivia They lurk in dark shadows, the dimmest of shade
They sneak up unnoticed-you'd best be afraid
They're made of pure darkness and cannot be weighed
Favorite foods Power punch DQTR icon.pngPunchy power punch DQTR icon.pngDark side rice icon.pngDarker side rice icon.png
Habitats The Paternoggin
The Wingswept Moors
The Snarl
Item(s) dropped Princely powder dqtr icon.pngPurple gem dqtr icon.png
Stats
Starting HP Starting MP Starting Strength
40 32 16
Starting Defence Starting Deftness Starting magic
10 14 22
Max HP Max MP Max Strength
637 460 370
Max Defence Max Deftness Max magic
400 425 427
Potential abilities *
Dragon Attack
Name Target(s) Element
Blackball Area Dark
Traits
Resistances
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
Weak Normal Weak Normal
Explosion Resistance * Ice Resistance * Electricity Resistance * Gravity Resistance *
Weak Strong Weak Strong
Light Resistance * Dark Resistance * Slash Resistance Impact Resistance
Weak Very strong Quite strong Quite strong
Piercing Resistance Sleep Resistance Stun Resistance Poison Resistance
Quite strong Normal Normal Quite strong
Debilitation Resistance *
Quite strong


Dragon Quest Tact[edit]

Shadow appears as a C-rank monster of the Inorganic family that can be scouted normally from any banner. It can participate in the Dancing flame and Illusia's Battle Roads as a party member.

Shadow (シャドー Shadō)
Dragon Quest Tact
Stats


DQT Shadow.png
Family Rank Role
Tact Icon Material.png
Inorganic
DQTact Rank Icon C.png DQTact AttackType.png
Attack
Max Level HP MP Move
105 692 233 2
Attack Defense Agility Wisdom Weight
260 247 218 175 20
Basic Skills
First Second Third
Darkness Breath Black Breath* Talent Blossoming: Dark Flames
Awakening Skills
First Second Third
Zam-type Breath Potency +5% / Stats Up Zap Res +25 / Stats Up Black Breath Potency +5% / Stats Up
Dark Flames Potency +5%
Fourth Fifth
Woosh Res +25 / Stats Up Black Breath Potency +5% / Stats Up
Dark Flames Potency +5%
Leader Perks
First
N/a
Basic Perks
First Second Third
Max MP +3 Black Breath Potency +2% N/a
Perk Details
First
Zam-type Breath Potency +5%: Raises Zam-type breath potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Very Weak Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Super Weak Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Super Weak


Similar species[edit]

Gallery[edit]