Luminary: Difference between revisions
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[[File: | [[File:DQX Luminary class.png|right|thumb|Luminaries in Dragon Quest X]] | ||
The '''Luminary''' (スーパースター, ''Superstar''), previously known as ''TeenIdol | The '''Luminary''' (スーパースター, ''Superstar''), previously known as ''TeenIdol'' in earlier localizations, is recurring, fabulous class in the ''[[Dragon Quest (series)|Dragon Quest]]'' series that focuses more on fashion than fighting. | ||
==''Dragon Quest VI''== | ==''Dragon Quest VI''== | ||
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==''Dragon Quest IX''== | ==''Dragon Quest IX''== | ||
[[File:DQIX Luminary Male.png|right|border|185px]][[File:DQIX Luminary Female.png|right|border|200px]] | |||
'''Luminary''' is an advanced class in ''[[Dragon Quest IX]]''. It is not available at the start of the game and must be unlocked by a post-game quest. The most charming of vocations, it is not uncommon for them to stun even bosses with their bombastic beauty and grace. | '''Luminary''' is an advanced class in ''[[Dragon Quest IX]]''. It is not available at the start of the game and must be unlocked by a post-game quest. The most charming of vocations, it is not uncommon for them to stun even bosses with their bombastic beauty and grace. | ||
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Revision as of 06:08, 18 November 2016
The Luminary (スーパースター, Superstar), previously known as TeenIdol in earlier localizations, is recurring, fabulous class in the Dragon Quest series that focuses more on fashion than fighting.
Dragon Quest VI
Luminaries have a great deal of Style and some unique skills. A character needs to master both the Dancer and Gadabout vocations to become a Luminary. Additionally, a Luminary can randomly charm an enemy for one turn once their rank beings to rise. Contrary to popular belief, Style has no influence on this chance.
Rank | Charm Rate |
---|---|
1 | 1/256 |
2 | 1/256 |
3 | 1/64 |
4 | 1/64 |
5 | 1/48 |
6 | 1/48 |
7 | 1/32 |
8 | 1/16 |
Stat Changes
Statistics | Change |
Battles to Master | 220 |
Strength | -20% |
Agility | -10% |
Defence | -10% |
Style | +15% |
Max HP | -20% |
Max MP | -10% |
Trait | Chance to enthrall an enemy each round |
Mastery Bonus | +20 Style |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Wannabe | Dazzleflash | 1 | Enemy group | Blinds the enemy with a bright flash of light. | 0 |
2 | Drama Student | Kaclang | 10 | Party | Turns the party to steel, impervious to outside influence. | 2 |
3 | Debutante | Lightning | 25 | All enemies | Calls down lightning to strike the enemy. | 0 |
4 | Fresh Face | Kerplunk Dance | 40 | Party | A self-sacrificial step that resurrects all allies. | 0 |
5 | Supporting Role | Spooky Aura | 70 | Enemy group | Emits a mysterious glow that helps spells to find their targets more easily. | 0 |
6 | Headliner | Hustle Dance | 110 | Party | Restores at 70~80 HP to all party members. | 0 |
7 | Award Winner | Harvest Moon | 160 | All enemies | Launch into a whirling attack against all enemies. | 0 |
8 | Stage Legend | Song of Salvation | 220 | Party | A splendiferous song that resurrects fallen allies, though it does have a chance to fail. | 20 |
Dragon Quest VII
This time, Luminaries (known as Teen Idols in the PS1 version) require the Troubadour vocation to be mastered to be unlocked, along with Dancer and Jester, but aside from that there are no significant changes to the vocation. Its chance to stun enemies is the same as VI's. In the 3DS version, Luminaries wear top hats, suits, and ruffled skirts similar to the outfits from Dragon Quest IX. In order to become a Druid, one must master both the Sage and Luminary classes.
Stat Changes
Statistics | Change |
Battles to Master | 180 (PS1) |
152 (3DS) | |
Strength | -20% |
Agility | -10% |
Resilience | -10% |
Wisdom | Null |
Style | +15% |
Max HP | -20% |
Max MP | +10% |
Mastery Bonus | +20 Bonus to Style |
PS1 Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Fan | Nothing | 0 | |||
2 | Groupie | Flash | 10 | All Enemies | Causes enemies to miss physical attacks more often | 0 |
3 | Rebel | Ironize | 25 | All Allies | Turns all allies to iron, preventing them from being attacked but also prevents them from attacking | 2 |
4 | Performer | EerieLite | 40 | One Group | Reduces resistance to magic for one group of enemies | 0 |
5 | Star | Hustle | 65 | All Allies | Heals ~70 HP to all allies | 0 |
6 | Artist | BackFlip | 100 | All Enemies | Attacks all enemies with decreasing damage | 0 |
7 | Sellout | FireTower | 140 | One Enemy | Causes ~180 in fire damage | 0 |
8 | Icon | LifeSong | 180 | All Allies | Takes one turn. Next turn, all allies may return to life with partial HP | 10 |
3DS Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Wannabe | Dazzleflash | 1 | All Enemies | Blinds the enemy with a flash of light. | 0 |
2 | Drama Student | Kaclang | 8 | All Allies | Transforms the party into lumps of solid steel. | 2 |
Tap Dance | One Enemy | A rhythmic wriggle that steals MP from a single enemy. | 0 | |||
3 | Debutante | Spooky Aura | 12 | One Group | Emits a mysterious glow that helps spells to find their targets. | 0 |
Harvest Moon | All Enemies | A leap followed by a fierce flurry of blows that damage all enemies. | 3 | |||
4 | Fresh Face | Focus Pocus | 12 | Self | An arcane incantation to magically conjure MP out of thin air. | 2 |
5 | Supporting Role | Cursed Verse | 20 | One Group | A cruel caterwauling that causes enemies' defence to drop. | 0 |
Gritty Ditty | All Allies | An uplifting anthem that will increase all your allies' defence. | 1 | |||
6 | Headliner | Hustle Dance | 28 | All Allies | Restores at least 50 HP to all party members. | 0 |
7 | Award Winner | Kerplunk Dance | 32 | All Allies | A self-sacrificing step that resurrects all allies. | 0 |
Pyre o' Fire | One Enemy | A tower of flame that blazes into an enemy and burns them good. | 0 | |||
8 | Stage Legend | Song of Salvation | 40 | All Allies | Takes one turn. Next turn, all allies may return to life with partial HP | 10 |
Hybrid Abilities
Hybrid | Learns | Target | Info | MP |
Sage | LifeDance | All Allies | Restores all dead party members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive | 0 |
Dragon Quest IX
Luminary is an advanced class in Dragon Quest IX. It is not available at the start of the game and must be unlocked by a post-game quest. The most charming of vocations, it is not uncommon for them to stun even bosses with their bombastic beauty and grace.
Stats
Attribute | Starting Stats | Maximum Stats |
Level | 1 | 99 |
HP | 31 | 510 |
MP | 13 | 220 |
Strength | 9 | 148 |
Agility | 22 | 361 |
Resilience | 12 | 205 |
Magical Might | 5 | 77 |
Magical Mending | 19 | 318 |
Deftness | 16 | 259 |
Charm | 18 | 300 |
Skills
The Luminary class has access to the following skills:
- Fan Skill - use of fan-class weapons.
- Whip Skill - use of whip-class weapons.
- Boomerang Skill - use of boomerang-class weapons.
- Shield Skill - use of shields in the off hand.
- Je Ne Sais Quoi - the class-exclusive skill set of the Luminary.
- Their Coup-de-Grace is "Electro Light," which causes all enemies to boogie and raises tension by one level.
Je Ne Sais Quoi
Accolades | Required points | Name | Effects |
---|---|---|---|
Wannabe | 4 | Natural Charm +10 | Permanently adds 10 to charm |
Bit Player | 10 | Autograph | Stings an enemy with a signature for 50G |
Young Hopeful | 16 | Natural Agility +20 | Permanently adds 10 to agility |
Rising Star | 22 | Scandal Eyes | Flashes a dazzling look |
Respected Artiste | 32 | Natural Max HP +20 | Permanently adds 20 to max HP |
Cult Hero/Heroine | 42 | Extreme Makeover | Temporarily improves charm |
Mover and Shaker | 55 | Natural Charm +20 | Permanently adds 20 to charm |
Big Shot | 68 | Eyes on Me | Draws all enemy attention |
Major Player | 82 | Natural Charm +30 | Permanently adds 30 to charm |
Phenomenon | 100 | Disco Stew | A dance so dangerous it damages all enemies. |
Spells
Name | Level | MP | Description |
---|---|---|---|
Heal | 4 | 2 | Restores at least 30 HP to a single ally. |
Woosh | 11 | 3 | Slices a group of enemies with a small whirlwind. |
Bounce | 18 | 4 | Forms a protective barrier that reflects all enemy spells. |
Midheal | 23 | 4 | Restores at least 75 HP to a single ally. |
Swoosh | 36 | 8 | Slices a group of enemies with a powerful whirlwind. |
Kaswoosh | 45 | 26 | Slices a group of enemies with a ferocious whirlwind. |
Kaswooshle | 58 | 50 | Flays a group of enemies with a ferocious whirlwind. |