5 Sigils
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The 5 Sigils (5つの紋章 itsutsu no monshō), known as Crests or Seals in earlier translations, are a set of symbols/markings that must be acquired in Dragon Quest II: Luminaries of the Legendary Line. By collecting all five, the heroes can summon Rubiss at the Rubiss Shrine and receive the charm of the goddess. In II, Dream-Whisperer explains that Rubiss had sealed herself away with them.
Locations[edit]
The Echo Flute can be used to find them.
| Name | Japanese name | Location |
|---|---|---|
| Star sigil | 星の紋章 | The component for the sigil in the HD-2D Remake of I is the stardust, which is found in the exterior of the Weeping Isle. In II the Lighthouse, guarded by four gremlins. In the HD-2D Remake, it is also guarded by the Nekomancer. |
| Moon sigil | 月の紋章 | The component for the sigil in the HD-2D Remake of I is the moonbeam dew, which is found in the Quagmire Cave. In II the Sigil is kept by the King of Dirkandor. It can be won by fighting for the King in the arena against a striking sabrecat. In the HD-2D Remake, the King will not allow the Scions to fight unless they have a royal missive first. |
| Sun sigil | 太陽の紋章 | The component for the sigil in the HD-2D Remake of I is the undying flame flower, which is found in the Weirdwood. In II it is found by searching a specific tile on the outskirts of the Shrine of Flames. In the HD-2D Remake of II, the guards guarding the pedestal leading to the sigil will not let the Scions of Erdrick pass unless they have a missive from Burrowell. |
| Water sigil | 水の紋章 | The component for the sigil in the HD-2D Remake of I is the wellspring crystal which is found in the Cave of the Dwarves In II the sigil is located in a prison cell in Moonahan, which is found by searching the cell after defeating 2 grimlins. To get to the sigil, the heroes must have the golden key and the jailor's key. In the HD-2D Remake of II, it is stolen by a Young Thief, who gives it to the Scions after the Sinister Minister is defeated beneath Moonahan. |
| Soul sigil | 命の紋章 | In the HD-2D Remake of I the sigil is automatically obtained upon returning to the Faerie Village after obtaining the magic key. In II a treasure chest on floor B1 inside the Passage to Rendarak in versions of the game from the Nintendo Entertainment System to the Game Boy Color release. The cell phone ports have the King of Tantegel giving it to the player upon visiting him. In the HD-2D Remake of II, Mariella has the sigil on her lapel, and she will relinquish it once the Scions of Erdrick have defeated her in the Den of Iniquity. |
Effects[edit]
In the HD-2D Remakes of I and II, each sigil provides certain effects to the party once it is in their possession. The effect depends on the sigil.
- Sun Sigil: Allows certain skills to deliver critical hits.
- Water Sigil: Increases the efficacy of items. Items such as medicinal herbs and magic water recover more HP and MP and, in II, affect the whole party.
- Moon Sigil: Allows spells to go critical and deal extra damage or heal more health.
- Star Sigil: Allows the party to recover MP simply by defending.
- Soul Sigil: The most powerful of them all. This increases the party's health and also allows them to turn certain spells and abilities into more powerful "Souped-Up Skills" when they are below 50% health. Additionally, the following status conditions can also let the party tap into the Soul Sigil's power:
- Hero: being under the effects of Focus Pocus or Reheal.
- Prince of Midenhall: being under the effects of Buff or Focus Pocus.
- Prince of Cannock: being under the effects of Dodgy Dance or Reheal.
- Princess of Moonbrooke: being under the effects of Wild Side or Snap, Crackle, Poof.
- Princess of Cannock: being under the effects of Dodgy Dance or Absorb Magic.