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A ''ship'' is a common mode of transportation in Dragon Quest games. The concept of giving the Hero's party a ship first appeared in [[Dragon Quest II]] and has appeared in all the subsequent games in the main series.
[[Image:DQII_Ship.png|thumb|300px|The ship from {{DQ2}}.]]
A ''ship'' is a common mode of transportation in {{Main Series}} games. The concept of giving the [[Hero]]'s [[party]] a ship first appeared in {{DQ2}} and has appeared in all the subsequent games in the main series.


== Possession ==
==Usage==
Gaining access to the use of a ship is typically the result of completing some sort of quest or objective. Normally, the point in the game when a ship is acquired is near the mid-point of the game, as having a ship allows access to areas already visited and new areas which are fundamental to the next portion of the game.  In the case of both [[Dragon Quest II]] and [[Dragon Quest III]], acquiring the ship is a segway to quest which requires the Hero to travel all over the world to retrieve specific items.
Traveling in the ship is much like traveling on land. Typically, the ship travels at the same rate of speed as travel by land. The party also will continue to encounter monsters while on the ship, although they will be aquatic rather than land monsters. The ship also follows the Hero whenever the [[Zoom]] (or Return) spell or [[Chimaera wing]] is used. The ship relocates to the nearest body of water to the return point. This keeps the player from having to remember where the ship was last used (or worse, having it stranded on a remote island).


=== Dragon Quest II ==
===Gaining Access===
In Dragon Quest II, the ship is given to the Hero in the city of [[Lianport]] after saving the ship owner's daughter from a group of [[Gremlins]].
Access to a ship is typically the result of completing some sort of quest or objective. Normally, the point in the game when a ship is acquired is near the mid-point of the game, as having a ship allows access to areas already visited and new areas which are fundamental to the next portion of the game. In the case of both {{Dragon Quest II}} and {{Dragon Quest III}}, acquiring the ship is a segue to quests which requires the Hero to travel all over the world to retrieve specific items.


=== Dragon Quest III ===  
==Appearances==
In Dragon Quest III, the ship is given to the Hero after bringing the king of [[Portoga]] some [[pepper]].
==={{DQ2}}===
The ship is given to The {{Hero 2}} in the city of [[Rippleport]] after saving the ship owner's daughter from a group of [[Gremlin]]s.


=== Dragon Quest IV ===
===Enemies encountered while sailing===
In Dragon Quest IV, the Hero can use the ship after helping [[Taloon]] relight the sacred fire in the [[Lighthouse]]
*[[Man o' war]]
*[[Merlusc]]
*[[Hawk man]]
*[[Drackmage]]
*[[Spirit]]
*[[Madusa]]
*[[Smog]]
*[[Terrordactyl]]
*[[Gargoyle]]


== Usage ==
==={{DQ3}}===
Traveling in the ship is much like traveling on land. Typically, the ship travels at the same rate of speed as travel by landThe party also will continue to encounter monsters while on the ship, although they will be aquatic rather than land monsters.  The ship also follows the Hero whenever the [[Return spell]] or [[Wing of Wyvern]] is used.  The ship relocates to the nearest body of water to the return point. This keeps the player from having to remember where the ship was last used.
The ship is given to The {{Hero 3}} after bringing the king of [[Portoga]] some [[Black pepper]].  After obtaining the [[Boatman's Bone]], The {{Hero 3}} & {{Party 3}} encounter a [[Phantom Ship]] which contains the [[Locket of Love]].
 
The {{Hero 3}} and {{Party 3}} are given another ship when entering the [[Alefgard|Underworld]] on a port island.
 
===Enemies encountered while sailing===
Surface world:
 
*[[Man o' war]]
*[[Seaslime]]
*[[Merman]]
*[[Hades' Condor]]
*[[Dread admiral]]
*[[Mermaniac]]
*[[King squid]]
*[[Squidzilla]]
*[[Lump mage]]
*[[Handsome crab]]
*[[Wyrtle]]
 
Alefgard ocean:
*[[Tentacular]]
*[[Freezing fog]]
*[[Merking]]
 
==={{DQ4}}===
At the end of {{DQ4 Chapter 4}}, {{Maya}} and {{Meena}} are encouraged by [[Oojam]] to flee their country after being defeated by [[Marquis de Léon]], and do so by taking the last ship from [[Havre Léon]] to Endor.
 
In {{DQ4 Chapter 5}}, The {{Hero 4}} can later use the ship after helping [[Torneko Taloon]] relight the sacred fire in the [[Pharos Beacon]].  Prior to Torneko's return to [[Porthtrunnel]], a [[Mini medal]] can be found on the ship and is possible to miss entirely if not obtained at that point.
 
==={{DQ5}}===
In the game's Prologue, the young {{Hero 5}}, and his father [[Pankraz]] arrive at the port of[[Littlehaven]] having been allowed a ride on [[Rodrigo Briscoletti]]'s ship due to being acquainted with Captain Blithe.
 
Years later, the {{Hero 5}} borrows a ship from [[Rodrigo Briscoletti]] in order to retrieve the [[Circle of Water]]. After the {{Hero 5}}'s wedding, the ship is effectively given to the {{Hero 5}} as a wedding present.
 
As of the game's remakes, Rodrigo owns and runs the [[Pontoon and Ventuno]].  An island with a ship being both a resort and casino for those who are richIt is also a place where some [[Briscoletti|individuals]] can be [[Heavenly Bride|married]].
 
==={{DQ6}}===
[[File:Isle of Murdaw.png|thumb|right|250px|Traveling to Murdaw's Keep by ship.]]
Early on, the King of {{Somnia L}} and his soldiers attempt an assault of the Dread Fiend, [[Murdaw]] through ship.  Their attempt fails with the ship in ruins on his island, with all but the King dead.
 
After persuassion by a [[Rubiss|Spirit]], the elder of [[Ghent]] allows The {{Hero 6}} and {{Party 6}} to use the Providence, but only with [[Nevan]] accompanying them.  Though until [[Murdaw]]'s defeat, the Providence will only travel to [[Murdaw's Keep]].
 
Upon obtaining [[Lorelei's Harp]] to use for underwater travels, The {{Hero 6}} & {{Party 6}} eventually come across a [[Sunken Ship]] which contains many treasures, including the [[Ultimate Key]].
 
There is also a ferry that goes from [[Port Haven]] to the docks east of [[Somnia (Lower World)|Somnia]] and back.  The tickets cost 50 [[gold]] coins per person.
 
==={{DQ7}}===
 
==={{DQ8}}===
The {{Hero 8}} and his {{Party 8}} discovers a landlocked ship in the desert south of [[Trodain]]. They enlist the aid of [[Ishmari]], a magical poet who can invoke memories (in this case, the ancient sea), but when his harp unexpectedly breaks, the {{Party 8}} must first acquire a replacement harp from the [[Land of the Moles]] that was stolen from [[Ascantha]]'s treasury.
 
There is also a ferry that goes between [[Port Prospect]] and [[Peregrin Quay]] for anyone who pays 80 {{Gold}}, though anyone in company with a [[Jessica Albert|member]] of the Albert Family can travel for free.
 
[[Red]] also has her own ship called The Classy LadyShe sails it to [[Pirate's Cove]] when the {{Hero 8}} and his {{Party 8}} are seeking a treasure there.
 
==={{DQ9}}===
The {{Hero 9}} is given a ship from Marionette after saving her from kidnappers.
 
==={{DQ11}}===
The ship is called the Salty Stallion in this game, and belongs to the party member [[Sylvando]]. (It is never specifically acknowledged how he gained it.) The {{Hero 11}} and his {{Party 11}} gain the ship in [[Gondolia]] after completing a certain plot event there. The ship is also steered by someone called Dave, who must be spoken to in order to board the ship from land, though his plot role is very small.
 
At first only the inland sea is accessible, but the {{Party 11}} gains access to the open seas after they open the sea gates leading to the Valor-Sauvage Channel--this is accomplished with the aid of Servantes in [[Puerto Valor]]. Soon after this, the party also obtains [[Lorelei's harp]] from the [[mermaid]] [[Michelle]], which allows them to access the underwater village of [[Nautica]], as well as to travel quickly between connected pillars of light on the seas.
{{spoiler|start}}
The {{Hero 11}} loses access to the ship at the beginning of Act 2 due to being separated from his companions. The Salty Stallion is accessible again once Sylvando and [[Rab]] have rejoined the party. The {{Hero 11}} regains Lorelei's harp after reuniting with [[Jade]], who somehow acquired it in between acts. Note that the ''effects'' of the harp are still not accessible until [[Alizarin]] has been defeated. The Valor-Sauvage Channel remains accessible during all of Act 2 and the sea gates do not need to be reopened.
 
Additionally, [[Erik]] will reappear as a stowaway on the Salty Stallion once the player has met all of the plot prerequisites for defeating Alizarin.
{{spoiler|end}}
 
==Gallery==
===<small>'{{Dragon Quest II}}'</small>===
<center><gallery>
DQII_Trio_Asea.png|{{II}}.
</gallery></center>
 
===<small>'{{Dragon Quest III}}'</small>===
<center><gallery>
DQ III Android Phantom Ship.jpg|[[Phantom Ship]]. ([[Cell phone]])
DQ III Android Alefgard Port Island.jpg|Port Island of the [[Alefgard|Underworld]]. ([[Cell phone]])
</gallery></center>
 
===<small>'{{Dragon Quest IV}}'</small>===
<center><gallery>
DQ IV Android Hermit's Hovel Outside.jpg|[[Havre Léon]]'s ship traveling by Hermit's Hovel. ([[Cell phone]])
DQ IV Android Royal Crypt Outside.jpg|Ship traveling near the [[Royal Crypt]]. ([[Cell phone]])
DQ IV Android Sisters Arriving To Endor 1.jpg|{{Maya}} and [[Meena Mahabala]] arriving from to [[Endor]]. ([[Cell phone]])
DQ IV Android Sisters Arriving To Endor 2.jpg|
DQ IV Android Sisters Arriving To Endor 3.jpg|
DQ IV Android Porthtrunnel 1.jpg|Cargo ship stuck in [[Porthtrunnel]]. ([[Cell phone]])
DQ IV Android Porthtrunnel 2.jpg|[[Torneko Taloon]]'s ship in [[Porthtrunnel]]'s dock. ([[Cell phone]])
DQ IV Android Porthtrunnel Outside.jpg|{{Torneko}} and the {{Party 4}}'s ship outside [[Porthtrunnel]]. ([[Cell phone]])
</gallery></center>
 
===<small>'{{Dragon Quest V}}'</small>===
<center><gallery>
DQVHeroAsea.png|Artwork. ({{SFC}})
DQ V DS Ship Artwork.jpg|Artwork. ({{DS}})
DQ V Android Littlehaven Outside.jpg|Littlehaven Port. ([[Cell phone]])
</gallery></center>
 
===<small>'{{Dragon Quest VI}}'</small>===
<center><gallery>
DQ VI Android Port Haven Outside.jpg|Port Haven.
DQ VI Android Ferry 1.jpg|Ferry from [[Port Haven]]. ([[Cell phone]])
DQ VI Android Ferry 2.jpg|Ferry traveling between [[Port Haven]] and {{Somnia L}}.
DQ VI Android Ferry 3.jpg|Ferry from Cape Somnia.
DQ VI Android Cape Somnia Outside.jpg|Port of Cape Somnia.
DQ VI Android Somnia Ship 1.jpg|{{Somnia L}} ship.
DQ VI Android Somnia Ship 2.jpg|
DQ VI Android Somnia Ship 3.jpg|{{Somnia L}} ship abandoned.
DQ VI Android Sunken Ship Outside.jpg|[[Sunken Ship]] [[Undersea]].
Providence.png|{{VI}}.
Land Ho.png|{{VI}}.
</gallery></center>
 
===<small>'{{Dragon Quest VII}}'</small>===
<center><gallery>
Aishe and the Nautical Chart.png|{{VII}}.
DQVII Group Asea.png|{{VII}}.
Pilchard Bay.jpg|Ship on [[Pilchard Bay]] from {{VII}}.
</gallery></center>
 
===<small>'{{Dragon Quest VIII}}'</small>===
<center><gallery>
DQVIII Ancient Ship.png|{{VIII}}.
DQVIII Main Characters.png|The main characters onboard the ship.
DQ VIII Android Ship Found.jpg|Ancient ship found in a desert near the [[Kingdom of Trodain|Kingdom]] of [[Trodain]]. ([[Cell phone]])
DQ VIII Android Ship.jpg|Ship docked in {{VIII}}. ([[Cell phone]])
DQ VIII Android Golding's Ship 1.jpg|Golding's ship on [[Northwest Isle]]. ([[Cell phone]])
DQ VIII Android Golding's Ship 2.jpg|
DQ VIII Android The Classy Lady 1.jpg|[[Red]] on her ship, The Classy Lady. ([[Cell phone]])
DQ VIII Android The Classy Lady 2.jpg|
DQ VIII Android The Classy Lady 3.jpg|
DQ VIII Android Party's Ship Scene.jpg|{{Hero 8}} and {{Party 8}} traveling to their [[Savella Cathedral|destination]] during peacetime. ([[Cell phone]])
</gallery></center>
 
===<small>'{{Dragon Quest IX}}'</small>===
<center><gallery>
Ship - Deck.PNG|The Deck.
Ship - Passenger Cabin.PNG|Passenger Cabin.
Ship - Hold.PNG|The Hold.
</gallery></center>
 
==See Also==
*[[Balloon]]
*[[Flying Carpet]]
 
[[Category:Recurring elements]]
[[Category:Dragon Quest II vehicles]]
[[Category:Dragon Quest III vehicles]]
[[Category:Dragon Quest IV vehicles]]
[[Category:Dragon Quest V vehicles]]
[[Category:Dragon Quest VI vehicles]]
[[Category:Dragon Quest VII vehicles]]
[[Category:Dragon Quest VIII vehicles]]
[[Category:Dragon Quest IX vehicles]]

Latest revision as of 10:15, 21 June 2024

A ship is a common mode of transportation in Dragon Quest games. The concept of giving the Hero's party a ship first appeared in Dragon Quest II: Luminaries of the Legendary Line and has appeared in all the subsequent games in the main series.

Usage[edit]

Traveling in the ship is much like traveling on land. Typically, the ship travels at the same rate of speed as travel by land. The party also will continue to encounter monsters while on the ship, although they will be aquatic rather than land monsters. The ship also follows the Hero whenever the Zoom (or Return) spell or Chimaera wing is used. The ship relocates to the nearest body of water to the return point. This keeps the player from having to remember where the ship was last used (or worse, having it stranded on a remote island).

Gaining Access[edit]

Access to a ship is typically the result of completing some sort of quest or objective. Normally, the point in the game when a ship is acquired is near the mid-point of the game, as having a ship allows access to areas already visited and new areas which are fundamental to the next portion of the game. In the case of both Dragon Quest II and Dragon Quest III, acquiring the ship is a segue to quests which requires the Hero to travel all over the world to retrieve specific items.

Appearances[edit]

Dragon Quest II: Luminaries of the Legendary Line[edit]

The ship is given to The Hero in the city of Rippleport after saving the ship owner's daughter from a group of Gremlins.

Enemies encountered while sailing[edit]

Dragon Quest III: The Seeds of Salvation[edit]

The ship is given to The Hero after bringing the king of Portoga some Black pepper. After obtaining the Boatman's Bone, The Hero & party encounter a Phantom Ship which contains the Locket of Love.

The Hero and party are given another ship when entering the Underworld on a port island.

Enemies encountered while sailing[edit]

Surface world:

Alefgard ocean:

Dragon Quest IV: Chapters of the Chosen[edit]

At the end of Chapter 4, Maya and Meena are encouraged by Oojam to flee their country after being defeated by Marquis de Léon, and do so by taking the last ship from Havre Léon to Endor.

In Chapter 5, The Hero can later use the ship after helping Torneko Taloon relight the sacred fire in the Pharos Beacon. Prior to Torneko's return to Porthtrunnel, a Mini medal can be found on the ship and is possible to miss entirely if not obtained at that point.

Dragon Quest V: Hand of the Heavenly Bride[edit]

In the game's Prologue, the young Hero, and his father Pankraz arrive at the port ofLittlehaven having been allowed a ride on Rodrigo Briscoletti's ship due to being acquainted with Captain Blithe.

Years later, the Hero borrows a ship from Rodrigo Briscoletti in order to retrieve the Circle of Water. After the Hero's wedding, the ship is effectively given to the Hero as a wedding present.

As of the game's remakes, Rodrigo owns and runs the Pontoon and Ventuno. An island with a ship being both a resort and casino for those who are rich. It is also a place where some individuals can be married.

Dragon Quest VI: Realms of Revelation[edit]

Traveling to Murdaw's Keep by ship.

Early on, the King of Somnia and his soldiers attempt an assault of the Dread Fiend, Murdaw through ship. Their attempt fails with the ship in ruins on his island, with all but the King dead.

After persuassion by a Spirit, the elder of Ghent allows The Hero and party to use the Providence, but only with Nevan accompanying them. Though until Murdaw's defeat, the Providence will only travel to Murdaw's Keep.

Upon obtaining Lorelei's Harp to use for underwater travels, The Hero & party eventually come across a Sunken Ship which contains many treasures, including the Ultimate Key.

There is also a ferry that goes from Port Haven to the docks east of Somnia and back. The tickets cost 50 gold coins per person.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Dragon Quest VIII: Journey of the Cursed King[edit]

The Hero and his party discovers a landlocked ship in the desert south of Trodain. They enlist the aid of Ishmari, a magical poet who can invoke memories (in this case, the ancient sea), but when his harp unexpectedly breaks, the party must first acquire a replacement harp from the Land of the Moles that was stolen from Ascantha's treasury.

There is also a ferry that goes between Port Prospect and Peregrin Quay for anyone who pays 80 gold coins, though anyone in company with a member of the Albert Family can travel for free.

Red also has her own ship called The Classy Lady. She sails it to Pirate's Cove when the Hero and his party are seeking a treasure there.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

The Hero is given a ship from Marionette after saving her from kidnappers.

Dragon Quest XI: Echoes of an Elusive Age[edit]

The ship is called the Salty Stallion in this game, and belongs to the party member Sylvando. (It is never specifically acknowledged how he gained it.) The Hero and his party gain the ship in Gondolia after completing a certain plot event there. The ship is also steered by someone called Dave, who must be spoken to in order to board the ship from land, though his plot role is very small.

At first only the inland sea is accessible, but the party gains access to the open seas after they open the sea gates leading to the Valor-Sauvage Channel--this is accomplished with the aid of Servantes in Puerto Valor. Soon after this, the party also obtains Lorelei's harp from the mermaid Michelle, which allows them to access the underwater village of Nautica, as well as to travel quickly between connected pillars of light on the seas.

Warning: Spoilers!
Click expand to view content

The Hero loses access to the ship at the beginning of Act 2 due to being separated from his companions. The Salty Stallion is accessible again once Sylvando and Rab have rejoined the party. The Hero regains Lorelei's harp after reuniting with Jade, who somehow acquired it in between acts. Note that the effects of the harp are still not accessible until Alizarin has been defeated. The Valor-Sauvage Channel remains accessible during all of Act 2 and the sea gates do not need to be reopened.

Additionally, Erik will reappear as a stowaway on the Salty Stallion once the player has met all of the plot prerequisites for defeating Alizarin.

Gallery[edit]

Dragon Quest II[edit]

Dragon Quest III[edit]

Dragon Quest IV[edit]

Dragon Quest V[edit]

Dragon Quest VI[edit]

Dragon Quest VII[edit]

Dragon Quest VIII[edit]

Dragon Quest IX[edit]

See Also[edit]