Kol
| Village | |
|---|---|
| Kol | |
| Japanese | マイラ |
| Romaji | Maira |
| Game | Dragon Quest Dragon Quest I HD-2D Remake Dragon Quest II HD-2D Remake Dragon Quest III Dragon Quest III HD-2D Remake Dragon Quest Builders |
| Old localization | Same |
Kol is a village in northeastern Alefgard. It sits in the middle of a large forest with a tall mountain chain to the north, and the buildings are made of timber rather than stone. The village is synonymous with the faerie flute, which is found in Kol in all appearances, as well as being the home of the series' first Puff-Puff scene.
Appearances[edit]
Dragon Quest[edit]
Kol is typically the third town the player visits. It is a quiet forest village with a large hot spring for bathing, and it does not contain any essential items for completing the game. The faerie flute is hidden four steps south of the bath and is useful for defeating the Golem outside Cantlin, especially so in the remade versions of the game.
Puff-Puff[edit]
In all versions of the game, the Hero can receive a Puff-Puff from one of the ladies near the bath for 20 gold coins. All references to the Hero's indulgence and the woman's sultry behavior were removed from the original NES version as they were seen as too risque for a Western audience, but this censorship was revoked for the Cell phone version.
- The Famicom version of the scene is different from how the act would be portrayed in later games, with the screen fading to black instead of the usual onomatopoeia playing. It also costs 50 gold coins instead of just 20.
Shops and Services[edit]
| Item | Price | Attributes |
| 24g | Heals a small amount of HP | |
| 8g | Lights a radius around the Hero | |
| 20g | Provides a small amount of Defense | |
| 70g | Warps the Hero back to Tantegel |
| Item | Price | Attributes |
| 180 | Attack +10 | |
| 560 | Attack +15 | |
| 1000 | Defense +16 | |
| 3000 | Defense +24 | |
| 90 | Defense +4 |
Treasures[edit]
Nearby monsters[edit]
Dragon Quest I HD-2D Remake[edit]
The 3D model of Kol created for Dragon Quest III HD is reused in this remake, and a Priest has been stationed outside the item vendor so players can save their game. The village is becoming increasingly isolated in the wake of the Dragonlord's rising, with one young man lamenting that travel to other settlements is night impossible due to the hordes of monsters roaming the land. A merchant in the smithy explains that this is placing financial strain on the blackmsith as the prices of crucial metals is going through the roof, on top of an on-going familial strife.
The Royal Guard who fled from the Captain and Gwaelin's Guard in the swamp cavern to the south hails from Kol, and is the son of the blacksmith. His father is furious with him for opting to become a Tantegel guard instead of following in his footsteps as a smith, and has now fled from that career only to lock himself in his home out of shame. The Royal Guard remains inconsolable even to his wife and daughter.
Beyond these hardships the village enjoys a good reputation thanks to its soothing atmosphere and hot spring, with travellers willing to risk the journey despite the odds. The skill of Kol's blacksmith is well known even as far as Tantegel, with one woman boasting that the smithy has housed generations of skilled metalworkers―little do the people of Kol realize that the family that works their famous forge is descended from the Jipangese swordsmith of old. The family has kept the legendary forging hammer in tact through the generations and locked away in the village well is the orochi sword, presumably given to the swordsmith by Erdrick as evidence that the she-serpent that terrorized his homeland had been put to death.
Kol's status as a popular tourist destination prior to the events of the game is reflected by the several travelling NPCs taking shelter in the village, most of which are surprisingly knowledgeable. One man has heard of Princess Gwaelin being dragged off to the southern cave while a Tantegel guard is quick to inform the player that the Golem of Cantlin dreads the sonorous tones of the faerie flute, and one young man even alludes to the existence of the ultimate key.
Kol remains an optional destination for much of the game, but the player will be required to visit after the events of Cantlin and the tragedy on the Weeping Isle. This is when the bastard Spiketail attempts to raze the village much as it had done to Damdara, leading a force to slaughter the villagers. When the Hero arrives a cutscene will play showing the Royal Guard's family cornered by a dark skeleton and dragonfly that are about to strike, but are ambushed by the Royal Guard weilding the forging hammer. The tender moment is interrupted by Spiketail itself when it slices the Royal Guard's back in a fly-by, but is in turn confronted by the Hero and drops the stolen ultimate key as it is slain.
Shops & services[edit]
| Item | Price | Attributes |
| 1,700 | Attack +22 | |
| 4,400 | Attack +40 | |
| 3,500 | Defence +37 | |
| 200 | Defence +5 | |
| 270 | Luck +7 | |
| 8 | Heals 35~45 HP Restores 45~53 HP with the water sigil | |
| 48 | Restores 50~60 HP Restores 67~79 HP with the water sigil | |
| 10 | Cures poison | |
| 120 | Cures bedazzlement | |
| 35 | Casts Deceleratle | |
| 20 | Repels weaker monsters for 64 steps Deals 15~32 damage to one foe Deals 30~64 damage with water sigil | |
| 150 | Monsters attack more often for a brief time | |
| 25 | Casts Zoom |
| Item | Price | Attributes |
| 40 | Attack +4 | |
| 180 | Attack +9 | |
| 660 | Attack +17 | |
| 180 | Defence +12 | |
| 1,800 | Defence +30 | |
| 65 | Defence +4 | |
| 350 | Defence +11 | |
| 510 | Defence +14 | |
| 120 | Defence +4 | |
| 350 | Defence +11 |
Treasures[edit]
| Faerie flute | x1 | South of the hot spring | |
| Ultimate key | x1 | Unmissable | |
| Orochi sword | x1 | Well (magic key) | |
| Unsealant | x1 | N/A | |
| Musk | x1 | N/A | |
| Seed of luck | x1 | Thief's key | |
| Boxer shorts | x1 | N/A |
Nearby monsters[edit]
Dragon Quest II HD-2D Remake[edit]
The 3D model of Kol created for Dragon Quest III HD is also reused, unifying the village's design across all three games. As before Kol is optional until the Scions of Erdrick need to make use of the faerie flute, only it has already been taken by the Firstborn Protector of Cantlin. The man is plagued with self-doubt due to harsh circumstances and will hand it over to the group when speaking to them by the item shop.
The Jipangese blacksmith lineage is alive and well in the modern era, and the latest generation will be proud to reforge the faded blade into Erdrick's sword once he is given a sample of orichalcum to work with. The invaluable ingot can be obtained from the Craggy Cave after a lengthy sidequest that involves speaking to the researcher in Cantlin, then the prisoner in the 2nd floor church jail of Tantegel, then finding the hidden area in the Craggy Cave.
Shops & services[edit]
| Item | Price | Attributes |
| 8 | Heals 35~45 HP Restores 45~53 HP with the water sigil | |
| 48 | Restores 50~60 HP Restores 67~79 HP with the water sigil | |
| 10 | Cures poison Cures party with water sigil | |
| 30 | Cures paralysis Cures party with water sigil | |
| 120 | Cures bedazzlement Cures party with water sigil | |
| 35 | Casts Deceleratle | |
| 20 | Repels weaker monsters for 64 steps Deals 15~32 damage to one foe Deals 30~64 damage with water sigil | |
| 150 | Monsters attack more often for a brief time | |
| 25 | Casts Zoom |
| Item | Price | Attributes |
| 8 | Attack +2 | |
| 40 | Attack +4 | |
| 180 | Attack +9 | |
| 660 | Attack +17 | |
| 2,700 | Attack +27 | |
| 410 | Defence +17 | |
| 520 | Defence +18 | |
| 3,900 | Defence +43 -15% breath damage | |
| 350 | Defence +11 | |
| 550 | Defence +15 | |
| 930 | Defence +19 | |
| 350 | Defence +11 | |
| 680 | Defence +15 |
| Item | Price | Attributes |
| 4,100 | Defence +41 Whack resistance +6.25% | |
| 4,900 | Defence +48 | |
| 2,200 | Defence +27 | |
| 1,100 | Defence +20 | |
| 1,800 | Defence +29 | |
| 2,050 | Defence +32 |
Treasures[edit]
| Sword of Kings | x1 | Provide orichalcum | |
| Faerie flute | x1 | South of the hot spring | |
| Orochi sword | x1 | Magic key | |
| Tombola ticket | x10 | Ultimate key | |
| Puff-Puff scroll | x1 | N/A | |
| Medicinal herb | x1 | N/A | |
| Antidotal herb | x1 | N/A | |
| Seed of strength | x1 | N/A | |
| Bamboo pole | x1 | N/A | |
| Steel broadsword | x1 | N/A | |
| Plain clothes | x1 | N/A |
Nearby monsters[edit]
Dragon Quest III: The Seeds of Salvation[edit]
The people of Kol frequently mention the legendary Sword of Kings and how it was so dangerous to the devil that he spent three years doing all he could to destroy it. Furthermore, a merchant sitting in the large common room mentions that the blade was forged of the infallible orichalcum metal. The remarkable smithing skills of the item merchant are also told to the player, which signifies that all three are related and bringing the ore to the merchant will result in the sword.
The item merchant was once a swordsmith living in Jipang, who fled with his wife once she was selected to be the next sacrifice to Orochi. The couple wandered the world until they stumbled upon The Great Pit of Giaga and fell through the crack in the firmament, possibly leading to the construction of the guard post at the site when their fall was mistaken for attempted suicide. The husband has adopted the speaking mannerisms of their new home, but his wife still speaks in haiku as is Jipangese custom.
In order to obtain the Sword of Kings, the player must sell the orichalcum found in Damdara to the Jipangese merchant. The sword can then be purchased for 35,000 gold coins.
The faerie flute is found in the same location as it was in the first game, and is needed to free the Goddess Rubiss from her petrification in the Tower of Rubiss.
Shops and Services[edit]
| Item | Price | Attributes |
| 8g | Heals a small amount of HP | |
| 20g | Keeps away low level monsters | |
| 25g | Same effect as zoom spell | |
| 30g | Cures paralysis |
| Item | Price | Attributes |
| 1500 | Attack +33 | |
| 6500 | Attack +55 | |
| 9800 | Defence +45 | |
| 12500 | Defence +50 | |
| 8800 | Defence +40 | |
| 3500 | Defence +25 |
Treasures[edit]
- Faerie Flute
- Mini medals (3)
- Plain clothes
- Seed of magic
- T'n'T ticket (3) (removed for Cell phone version)
Nearby monsters[edit]
Dragon Quest III HD-2D Remake[edit]
Kol remains mostly unchanged in the shift to HD, such as the Faerie Flute being in the same location, though the village is now set on a hill within the forest instead of flat ground. Due to the removal of Treasures 'n' Trapdoors boards the well is now home to a friendly silhouette.
The Jipangese swordsmith has been fleshed out into a proper character in this version of the game, and the process to obtain the Sword of Kings has been embellished. The swordsmith's wife states that he left behind his family's heirloom smithing hammer when the two fled from Jipang, with the smith himself lamenting that he has been unable to perform his trade ever since and has been forced to scrape by as a merchant. When the player presents him with the forging hammer the swordsmith is beyond elation and swears that he will find a way to return the favor; in the mean time the quality of the items he sells have increased considerably now that he can smith again.
Upon obtaining the Broken Blade from the researcher in Cantlin and speaking to the swordsmith again he will recognize it despite the ruined condition, wondering how such an incredible weapon could be shattered. If the Hero has already obtained the Orichalcum from Damdara then he will begin reforging the sword immediately, stating it would be an honor to work with such fine materials and as to pay the Hero back for freeing Jipang from Orochi. The sword is handed over freely once it is completed, with the smith refusing payment.
Shops & services[edit]
| Item | Price | Attributes |
| 8 | Restores at least 30 HP to a single ally | |
| 48 | Restores at least 50 HP to a single ally | |
| 25 | Can be used to return to previously visited locations | |
| 30 | Cures paralysis | |
| 120 | Lifts illusions | |
| 38,500 | Attack +55 | |
| 13,700 | Attack +76 Casts Dazzle | |
| 31,500 | Defence +87 -25% breath damage | |
| 26,000 | Defence +75 -25% Fire, Ice, & Explosion damage | |
| 11,500 | Defence +88 50% recoil damage | |
| 950 | Defence +5 |
| Item | Price | Attributes |
| 12,800 | Attack +68 +130% damage to zombies | |
| 12,100 | Attack +81 | |
| 22,600 | Attack +84 Casts Midheal | |
| 6,200 | Attack +62 +130% damage to dragons | |
| 13,700 | Defence +63 | |
| 26,000 | Defence +81 20% chance to Bounce spells |
Treasures[edit]
| Sword of Kings | x1 | Provide orichalcum | |
| Faerie flute | x1 | South of the hot spring | |
| Moonwort bulb | x1 | N/A | |
| Seed of life | x1 | N/A | |
| Seed of magic | x2 | N/A | |
| Care rivière | x1 | N/A | |
| Spirit bracer | x1 | N/A | |
| Plain clothes | x1 | N/A |
Nearby monsters[edit]
Dragon Quest I HD-2D Remake[edit]
Kol is attacked at one point, and you have to defend it against a boss right before getting the Ultimate Key.
Dragon Quest II HD-2D Remake[edit]
Kol returns in the HD-2D remake of Dragon Quest II, where a descendent of the smith who forged the Sword of Kings (Erdrick's Sword) offers to restore it if he can get his hands on some orichalcum. Before he restores it, it is called the Faded Blade and is nowhere near endgame quality.
A wild goose chase for the Faerie Flute across several towns ends with it being dropped in its usual location in Kol.
Dragon Quest Builders[edit]
In this game, Kol (along with Galenholm) consists of different areas that can be reached by using teleportals: the Ruins, the Island of Lava, and the Island of Ice. The boss at the end of Chapter 3 is a Magmalice and a Firn fiend. The articles for each area within the region are:
Dragon Quest Tact[edit]
The Master and Majellan pay a visit to the town in Chapter 2, Episode 1 of the game's limited Dragon Quest I event. Majellan wants to relax in the town's hot springs before he remembering they're trying to locate the missing Mindini, much to his dismay. In the town, they encounter a fortune-telling old man who points them in the direction of the Quagmire Cave.
Map & Gallery[edit]
Map for Dragon Quest. (NES)
Map for Dragon Quest III. (NES)
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Kol from DQ. (Cell phone)
Former site of Kol from II. (Cell phone)
Majellan visiting Kol in Tact. (Cell phone)
- DQ Smash Grow Kol 1.jpg
Map of Galenholm in Dragon Quest Smash/Grow. (Cell phone)
- DQ Smash Grow Kol 2.jpg