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<center>''This article space is reserved for the remake of '''Dragon Quest V for the [[Sony PlayStation 2|PlayStation 2]]'''.<br>  For the original game released for the [[Super Famicom]], see [[Dragon Quest V]]; for the remake released for Nintendo DS, see [[Dragon Quest V: Hand of the Heavenly Bride]].''</center>
<center>''This article space is reserved for the remake of '''Dragon Quest V for the [[Sony PlayStation 2|PlayStation 2]]'''.<br>  For the original game released for the [[Super Famicom]], see [[Dragon Quest V]]; for the remake released for Nintendo DS, see [[Dragon Quest V: Hand of the Heavenly Bride]].''</center>


==Changes to ''V'' originating from this version==
Released in 2004, the playstation 2 remake of ''Dragon Quest V'' was a substantial overhaul and improvement of the original 16-bit version, adding new content and balance tweaks that would influence all subsequent versions of the game.
Square Enix released a PlayStation 2 enhanced remake of ''Dragon Quest V'' on March 25, 2004, with first day sales of 722,000. As of April 2004, the game has sold over 1.5 million copies making it the top selling ''Dragon Quest'' remake game of all-time, and is available in Japan as a [[Square Enix Ultimate Hits]] title. The remake was developed by ''Dragon Quest VII'' art directors, [[ArtePiazza]], who would go on to supervise remakes of nearly each title in the series. It features 3D graphics that are similar in style to ''Dragon Quest VII'', but it utilizes the extra PlayStation 2 graphical capabilities. The Hero and his companions have to fight more monsters per battle in the PlayStation 2 remake than they did in the Super Famicom original, but the character limit on the party has been increased from three to four. Also, there were only 40 monsters available to the player's party in the Super Famicom version of ''Dragon Quest V'' due to [[Read-only memory|ROM]] limitations. The PlayStation 2 remake, however, does not suffer from this restriction. The music is performed by the [[NHK Symphony]].  
 
==Overview and development==
The remake was developed by [[ArtePiazza]] and Matrix Software, the former of which would go on to supervise remakes of nearly each title in the series. It features 3D graphics that are similar in style to ''Dragon Quest VII'', but it utilizes the extra PlayStation 2 graphical capabilities for more detailed polygonal models and textures. The remake actually uses an earlier version of the DQVIII engine developed by [[Level-5]], making the only instance of a hardware's remake title launching before the next main entry.  


Another new feature in the remake is the "[[Knick-knackatory]]," where the player has to collect local specialties from all around the world, return the items back to a character named "[[Yuuji]]," and receive rewards for them. The ''Dragon Quest V'' remake is the third ''Dragon Quest'' release in the Square Enix name (after ''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Kenshin Dragon Quest]]'' and ''[[Slime Morimori Dragon Quest]]''). Lastly, a ''[[Dragon Quest VIII]]'' preview video disc is included in the Japanese release of ''Dragon Quest V'' remake.
The ''Dragon Quest V'' remake is the third ''Dragon Quest'' release in the Square Enix name (after ''[[Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken|Kenshin Dragon Quest]]'' and ''[[Slime Morimori Dragon Quest]]''). Lastly, a ''[[Dragon Quest VIII]]'' preview video disc is included in the Japanese release of ''Dragon Quest V'' remake.


A [[fan translation]] of the PS2 version was completed by [[DQ Translations]].
A [[fan translation]] of the PS2 version was completed by [[DQ Translations]].


The engine of the PS2 remake is similar to the one used in ''[[Dragon Quest VII]]''. Like ''[[Dragon Quest VII]]'', there is a pseudo-3D view replacing the original bird's eye view. The graphics are updated accordingly. There is also a preview of ''[[Dragon Quest VIII]]'' bundled with the remake.
==Changes to ''V'' originating from this version==
===Presentation===
*Graphical style mimics that of the seventh game, utilizing SD characters on a three-dimensional plane with a rotating camera. The overworld screen now scrolls in a rolling motion, giving the impression of traversing a giant globe.
*Some town and dungeon maps are redesigned to take advantage of the new hardware, most notably [[Uptaten Towers]] and [[Lofty Peak]]
*The music is performed by the [[NHK Symphony]].
*Save files now display a picture of the party's surroundings as a reminder.


*Rodrigo Briscoletti & Nera appear at the beginning of Generation I as The Hero and Pankraz leave the ship.
===Scenario===
*The “Bag” is available from the start of the game; so the [[Vault]] is replaced with a [[Bank]].
*Rodrigo Briscoletti & Nera appear at the beginning of Generation I as The Hero and Pankraz leave the ship in the game's opening scene.
*There are now 10 possible names for the [[Great sabrecub]], instead of 4.  
*There are now 10 possible names for the [[Great sabrecub]], instead of 4.  
*The Monster Depository can now store 200 monsters instead of 50.
*There are now [[T'n'T]] boards as seen in ''[[Dragon Quest III]]''.
*Monster companions can now have their names changed.  
*Harry helps The Hero to fight the [[Slave-driver]]s.
*One can talk to companions while travelling in the overworld.
*In the Super Famicom version, Nera cannot be controlled by the player directly in Generation II and could only go up to Level 10. The remake removes both limitations.
*Pots, barrels, and similar objects can now be picked up and thrown.  
*[[Ladja]] now plays a more significant role in the plot, appearing three more times than in the original.
*In the snes version, losing to Ladja despite it being unavoidable in Generation I resulted in the player losing their [[Gold]] coins, whereas the remake removes that penalty. The gold is regained after escaping [[Crocodilopolis]].
*Another new feature in the remake is the "[[Knick-knackatory]]," where the player has to collect local specialties from all around the world, return the items back to a museum run by a character named "[[Old Man Nick Knack]]," and receive rewards for them.
 
===Gameplay===
*There can now be 4 active party members in battle, instead of 3. Enemies appear in concomitantly larger groups, even in the early parts of the game when there are 3 or fewer party members anyway.
*The AI modes are updated to match the ones used in ''[[Dragon Quest VII]]''.
*The AI modes are updated to match the ones used in ''[[Dragon Quest VII]]''.
*The "Paralysis" status effect will now wear off after several turns.
*Stat gains on level-up are now randomized.
**Commands can be given to individual characters.
*[[Party chat]] is now implemented, with human characters having full dialogue and monster companions alternating between two sentences.
*The [[Bag]] is available from the start of the game; so the [[Vault]] is replaced with a [[Bank]].
*Items now sell for 50% of their purchase price, instead of 75%.  
*Items now sell for 50% of their purchase price, instead of 75%.  
*Some new spells and speciality attacks have been added.
*Pots, barrels, and similar objects can now be picked up and thrown.
*The casino now offers poker in addition to its other games; the party's slime companion, if any, can be entered in the Slime Race.
*The first-level ice spell, [[Crack]] (''Hyado''), can now be cast by the hero's daughter; in the original game there was no way to obtain it.
*The first-level ice spell, [[Crack]] (''Hyado''), can now be cast by the hero's daughter; in the original game there was no way to obtain it.
*There can now be 4 active party members in battle, instead of 3. Enemies appear in concomitantly larger groups, even in the early parts of the game when there are 3 or fewer party members anyway.
*The effects of stat-buffing spells now expire after a certain number of turns.
*Stat gains on level-up are now randomized.
*The "Paralysis" status effect will now wear off after 6~9 turns.
 
===Monster-specific changes===
*Monster companions can now have their names changed.  
*The Monster Depository can now store 200 monsters instead of 50.
*There are now 70 potential species of monster companion, instead of 40. Including monsters that were present but unrecruitable, including:
*There are now 70 potential species of monster companion, instead of 40. Including monsters that were present but unrecruitable, including:
**[[Bad apple]]
**[[Bad apple]]
Line 50: Line 70:
**[[Pip fighter]]
**[[Pip fighter]]
**[[Wiz pip]]
**[[Wiz pip]]
*Bosses are much more powerful.
 
*Some town and dungeon maps are redesigned.
==Release and reception==
*There are now [[T'n'T]] boards as in ''[[Dragon Quest III]]''.
Square Enix released a PlayStation 2 enhanced remake of ''Dragon Quest V'' on March 25, 2004, with first day sales of 722,000. As of 2018 the game has sold 1.64 million copies, making it the top selling ''Dragon Quest'' remake game of all-time, and is available in Japan as a [[Square Enix Ultimate Hits]] title.
*The casino now offers poker in addition to its other games; the party's slime companion, if any, can be entered in the Slime Race.
*Save games now display a picture of the party's surroundings as a reminder.
*The marriage system is different than in the original.
*[[Ladja]] now plays a more significant role in the plot.
*In the original, losing to Ladja despite it being unavoidable in Generation I resulted in the player losing their [[Gold]] Coins, whereas the remake removes that penalty. The gold is regained after escaping [[Crocodilopolis]].
*Harry helps The Hero to fight the [[Slave-driver]]s.
*In the Super Famicom version, Nera is uncontrollable in Generation II and could only go up to Level 10. The remake removes both limitations.


==Box art and guides==
==Box art and guides==
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*[[Dragon Quest I & II]]
*[[Dragon Quest I & II]]
*[[Dragon Quest Monsters I & II]]
*[[Dragon Quest Monsters I & II]]
 
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{{DQNavbox}}
{{DQNavbox}}
[[Category:Dragon Quest V|*!]]
[[Category:Dragon Quest V|*!]]
[[Category:PlayStation 2 games]]
[[Category:PlayStation 2 games]]
[[Category:Japanese-exclusive games]]
[[Category:Japanese-exclusive games]]

Revision as of 19:11, 12 March 2019

This article space is reserved for the remake of Dragon Quest V for the PlayStation 2.
For the original game released for the Super Famicom, see Dragon Quest V; for the remake released for Nintendo DS, see Dragon Quest V: Hand of the Heavenly Bride.

Released in 2004, the playstation 2 remake of Dragon Quest V was a substantial overhaul and improvement of the original 16-bit version, adding new content and balance tweaks that would influence all subsequent versions of the game.

Overview and development

The remake was developed by ArtePiazza and Matrix Software, the former of which would go on to supervise remakes of nearly each title in the series. It features 3D graphics that are similar in style to Dragon Quest VII, but it utilizes the extra PlayStation 2 graphical capabilities for more detailed polygonal models and textures. The remake actually uses an earlier version of the DQVIII engine developed by Level-5, making the only instance of a hardware's remake title launching before the next main entry.

The Dragon Quest V remake is the third Dragon Quest release in the Square Enix name (after Kenshin Dragon Quest and Slime Morimori Dragon Quest). Lastly, a Dragon Quest VIII preview video disc is included in the Japanese release of Dragon Quest V remake.

A fan translation of the PS2 version was completed by DQ Translations.

Changes to V originating from this version

Presentation

  • Graphical style mimics that of the seventh game, utilizing SD characters on a three-dimensional plane with a rotating camera. The overworld screen now scrolls in a rolling motion, giving the impression of traversing a giant globe.
  • Some town and dungeon maps are redesigned to take advantage of the new hardware, most notably Uptaten Towers and Lofty Peak
  • The music is performed by the NHK Symphony.
  • Save files now display a picture of the party's surroundings as a reminder.

Scenario

  • Rodrigo Briscoletti & Nera appear at the beginning of Generation I as The Hero and Pankraz leave the ship in the game's opening scene.
  • There are now 10 possible names for the Great sabrecub, instead of 4.
  • There are now T'n'T boards as seen in Dragon Quest III.
  • Harry helps The Hero to fight the Slave-drivers.
  • In the Super Famicom version, Nera cannot be controlled by the player directly in Generation II and could only go up to Level 10. The remake removes both limitations.
  • Ladja now plays a more significant role in the plot, appearing three more times than in the original.
  • In the snes version, losing to Ladja despite it being unavoidable in Generation I resulted in the player losing their Gold coins, whereas the remake removes that penalty. The gold is regained after escaping Crocodilopolis.
  • Another new feature in the remake is the "Knick-knackatory," where the player has to collect local specialties from all around the world, return the items back to a museum run by a character named "Old Man Nick Knack," and receive rewards for them.

Gameplay

  • There can now be 4 active party members in battle, instead of 3. Enemies appear in concomitantly larger groups, even in the early parts of the game when there are 3 or fewer party members anyway.
  • The AI modes are updated to match the ones used in Dragon Quest VII.
  • Stat gains on level-up are now randomized.
    • Commands can be given to individual characters.
  • Party chat is now implemented, with human characters having full dialogue and monster companions alternating between two sentences.
  • The Bag is available from the start of the game; so the Vault is replaced with a Bank.
  • Items now sell for 50% of their purchase price, instead of 75%.
  • Pots, barrels, and similar objects can now be picked up and thrown.
  • The casino now offers poker in addition to its other games; the party's slime companion, if any, can be entered in the Slime Race.
  • The first-level ice spell, Crack (Hyado), can now be cast by the hero's daughter; in the original game there was no way to obtain it.
  • The effects of stat-buffing spells now expire after a certain number of turns.
  • The "Paralysis" status effect will now wear off after 6~9 turns.

Monster-specific changes

Release and reception

Square Enix released a PlayStation 2 enhanced remake of Dragon Quest V on March 25, 2004, with first day sales of 722,000. As of 2018 the game has sold 1.64 million copies, making it the top selling Dragon Quest remake game of all-time, and is available in Japan as a Square Enix Ultimate Hits title.

Box art and guides

See also

Template:DQNavbox