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'''Dragon Quest VII Reimagined''' is the second remake of {{Dragon Quest VII}}, announced on September 12th 2025. Unlike the [[Nintendo 3DS]] remake released in 2013 that implemented modest balance adjustments to the original, ''Reimagined'' is a total reworking of the adventure that changes several elements to provide a different experience. Certain aspects that were added in the Nintendo 3DS remake have been retained, such as [[Ruff]] riding on the back of his adoptive mother and the unnamed {{Faerie}} guide dwelling in the [[Shrine of Mysteries]].
'''Dragon Quest VII Reimagined''' is the second remake of {{Dragon Quest VII}}, announced on September 12th 2025. Unlike the [[Nintendo 3DS]] remake released in 2013 that implemented modest balance adjustments to the original, ''Reimagined'' is a total reworking of the adventure that changes several elements to provide a different experience. Certain aspects that were added in the Nintendo 3DS remake have been retained, such as [[Ruff]] riding on the back of his adoptive mother and the unnamed {{Faerie}} guide dwelling in the [[Shrine of Mysteries]], newly dubbed [[The Caretaker]].
==New features==
==New features==
===Presentation changes===
===Presentation changes===
*Characters are displayed in a handcrafted artstyle and the environments are presented as dioramas, not unlike Square-Enix's [https://en.wikipedia.org/wiki/Fantasian Fantasian]
*Characters are displayed in a handcrafted artstyle and the environments are presented as dioramas, not unlike Square-Enix's [https://en.wikipedia.org/wiki/Fantasian Fantasian]
*The proportionate size of characters in relation to the environments has been returned to the original [[PlayStation]] scale, compared to the compressed 3DS version
*A character's weapon and shield are now displayed in battle similar to {{Dragon Quest VIII}} and {{Dragon Quest XI}}
===Character changes===
*[[Barbatos]]es now have their usual appearance compared to both prior versions of the games.
===Scenario changes===
===Scenario changes===
*The game is considerably more non-linear than before, allowing players to tackle scenarios in a different order
*The game is considerably more non-linear than before, allowing players to tackle the problems of the past in nearly any order provided the requisite tablet fragments have been found
*New scenarios have been added while some have been removed
*Fragment locations have been changed
*New scenarios that elaborate on the {{Hero 7}} and [[Maribel]]'s childhood have been added
*New scenario featuring an older [[Kiefer]] has been added
*A battle arena has been added, with one section including the three archfiends from the [[Erdrick Trilogy]]
*A battle arena has been added, with one section including the three archfiends from the [[Erdrick Trilogy]]
*Several new monsters have been added to the game's bestiary in addition to the three archfiends, ranging from common enemies such as [[slimecicle]]s and [[Toady|toadies]] to boss characters such as [[Atlas]], [[Robbin' 'Ood]], and even [[Xenlon]]
===Cut content===
*The [[El Ciclo]], [[Gröndal]], & [[Providence]] scenarios have been removed
*The casinos, the [[Excellence Grading Organisation]], the [[The Haven|Immigrant Town]], and [[Monster Meadows]] sidequests have been removed
*The vocation uniforms seen in the 3DS version have been removed, with characters retaining their default appearance as in the PSX original
===Battle changes===
===Battle changes===
*All five heroes can now travel together, as seen in the battle screen promotional image
*All five heroes can now travel together, with the fifth being a backup character to be swapped in at will during battle
*Just like the 3DS remake, Random encounters have been replaced with on-screen monsters
*Just like the 3DS remake, random encounters have been replaced with on-screen monsters
*Weakling monsters are instantly defeated upon making contact with the player, similar to [https://en.wikipedia.org/wiki/EarthBound Nintendo's EarthBound]
*Weakling monsters are instantly defeated upon making contact with the player, similar to [https://en.wikipedia.org/wiki/EarthBound Nintendo's EarthBound]
*New vocations have been added, such as "wolf child" (オオカミ少年)
*New spells have been added, such as the [[Crag]], [[Deceleratle]], [[Frizz Cracker]], [[Kerfrizz]], & [[Moreheal]] spells, and fourth-tier attack spells such as [[Kaswooshle]]
*Characters can now take up two vocations simultaneously in a featured dubbed "moonlighting"
:*The [[Woosh]]-family of spells now target random foes instead of a single group. The range increases by tier, such as Woosh hitting 2~3 foes & [[Swoosh]] hitting 2~4
*All vocations now feature exclusive perks called Let Loose that trigger when a character is thoroughly worked up in battle, ranging from powerful attacks to life-saving buffs
*New skills have been added, such as [[Clap Trap]], [[Hip Drop]], [[Hymn of Light]], and [[Kiss Me Deadly]]
*Monster vocations and [[monster heart]]s have been removed, while the [[Monster Master]] vocation replaces the [[Monster Masher (vocation)|Monster Masher vocation]]
*Certain abilities have had their MP cost rebalanced, such as [[Maelstrom]] taking 16 MP instead of 12
*New spells and abilities have been added, such as the [[Frizz Cracker]] spell and fourth-tier attack spells
*The {{Charm}}, {{Deftness}}, {{Magical Mending}}, and {{Magical Might}} stats have been added
*The {{Charm}}, {{Deftness}}, {{Magical Mending}}, and {{Magical Might}} stats have been added
:*As a result the {{Style}} and {{Wisdom}} stats have been removed
:*As a result the {{Style}} and {{Wisdom}} stats have been removed
*Shields have a chance to block 100% of a physical attack's damage as in {{Dragon Quest IX}}, {{Dragon Quest X}}, and {{Dragon Quest XI}}
===Vocation changes===
*Vocation advancement is no longer based on the number of battles fought while in a given profession, instead using a secondary experience point system where stronger enemies award more points than weaker ones
*New exclusive starter vocations have been added for every character to increase their ability repertoire in the early portions of the game before accessing {{Alltrades Abbey 7}}
:*For example Ruff starts in the [[Wolf Boy]] (オオカミ少年) vocation and Aishe begins as [[Destiny's Dancer]]
*Characters can now take up two vocations simultaneously in a featured dubbed moonlighting
*All beginner-grade vocations now have passive traits instead of only the [[Dancer]], [[Martial Artist]], [[Sailor]], & [[Thief]]
*All vocations now feature exclusive perk abilities that trigger when a character is thoroughly worked up in battle and selects the [[Let Loose]] command, ranging from powerful attacks to life-saving buffs
*All spells and skills learned through a vocation are now tied to that vocation, meaning for instance that a [[Pirate]] will not be able to perform the [[Flying Knee]] skill unless the character is also moonlighting as a [[Martial Artist]]. This restriction is stricter than that found in the Nintendo 3DS remake, in which all abilities learned through beginner-grade vocations were permanently available to a character, but it also adds another layer of strategy in assigning vocations and reduces the overabundance of techniques that cluttered a character's command menu in past versions of the game
:*The {{Hero 7}}'s exclusive spells, [[The Great Leveller]] and [[The Greater Leveller]], are permanently tied to him regardless of his vocation
*Monster vocations have been removed and [[monster heart]]s have become a new type of accessory that grant monster-themed traits to characters, similar to the Monster Battle Road badges in ''Dragon Quest X'' and [[List of medals in Dragon Quest Treasures|medals in ''Dragon Quest Treasures'']]
*The [[Monster Master]] vocation replaces the [[Monster Masher (vocation)|Monster Masher vocation]]
*Characters can change vocations on the fly after being given the [[career sphere]] by [[High Priestess Jacqueline]], which is automatically assigned to a shortcut button.  Using it will allow Jacqueline to telepathically change a character's vocation, and in the present her descendant [[Jacqui]] will handle the duties
==Development==
In a brief video published on the day of the game's announcement, producer [[Takeshi Ichikawa]] states that the subtitled of "Reimagined" was chosen as the game changed so much of the original's content. The narrative has been reworked extensively, with new scenarios being added while others were removed to improve the original game's infamous pacing. [[Yuji Horii]] notes that searching for [[fragment]]s is much easier than before. Real-life figurines were scanned to create the in-game models for the six main characters, with the developers dubbing this approach the "diorama style". These figurines were created by [https://www.st-nova.jp/ Studio Nova], a celebrated atelier company founded in 1970<ref>https://x.com/stnova1970/status/1971427702130577704</ref>, and the studio's work was then used as the template to base the secondary characters and monsters on. A panel previewing the game was held on September 26th 2025 for the Tokyo Game Show, and [https://www.youtube.com/watch?v=vVWhtrFifPA live-streamed on youtube]. During the panel Horii announced which scenarios and features from past versions of the game would be cut for this remake, in addition to showing footage exploring [[Aeolus Vale]].


==Development==
In a brief video published on the day of the game's announcement, producer [[Takeshi Ichikawa]] states that the subtitled of "Reimagined" was chosen as the game changed so much of the original's content. Real-life figurines were scanned to create the in-game models for the characters and monsters, with the developers dubbing this approach the "diorama style". The narrative has been reworked extensively, with new scenarios being added while others were removed to improve the original game's infamous pacing. [[Yuji Horii]] notes that searching for [[fragment]]s is much easier than before.


==Gallery==
==Gallery==
Line 48: Line 75:
<gallery><center>
<gallery><center>
DQ7R promo image 1.jpg
DQ7R promo image 1.jpg
DQ7R promo image 11.jpg
DQ7R promo image 16.jpg
DQ7R promo image 17.jpg
DQ7R promo image 18.jpg
DQ7R promo image 19.jpg
DQ7R promo image 20.jpg
DQ7R promo image 21.jpg
DQ7R promo image 2.jpg
DQ7R promo image 2.jpg
DQ7R promo image 3.jpg
DQ7R promo image 3.jpg
DQ7R promo image 13.jpg
DQ7R promo image 24.jpg
DQ7R promo image 26.jpg
DQ7R promo image 4.jpg|
DQ7R promo image 4.jpg|
DQ7R promo image 22.jpg
DQ7R promo image 25.jpg
DQ7R promo image 27.jpg
DQ7R promo image 15.jpg
DQ7R promo image 30.jpg
DQ7R promo image 31.jpg
DQ7R promo image 32.jpg
DQ7R promo image 5.jpg
DQ7R promo image 5.jpg
DQ7R promo image 6.jpg
DQ7R promo image 6.jpg
DQ7R promo image 10.jpg
DQ7R promo image 10.jpg
DQ7R promo image 12.jpg
DQ7R promo image 14.jpg
DQ7R promo image 29.jpg
DQ7R promo image 7.jpg
DQ7R promo image 7.jpg
DQ7R promo image 8.jpg
DQ7R promo image 8.jpg
DQ7R promo image 9.jpg
DQ7R promo image 9.jpg
File:DQVIIR Game Informer.png|Game Informer cover art
Tokyo Game Show 2025 VII Reimagined photo stand.jpg|Tokyo Game Show 2025 photo stand, featuring the [[Dragonlord]]
Tokyo Game Show 2025 VII Reimagined dolls.jpg|TGS 2025 display case housing the dolls used to create the main cast
Tokyo Game Show 2025 VII Reimagined dolls wide shot.jpg|A wider shot with the entire cast
Tokyo Game Show 2025 VII Reimagined dolls Maribel close up.jpg|A close up of the Maribel doll
Tokyo Game Show 2025 VII Reimagined dolls Maribel extreme close up.jpg|
Studio Nova twitter post.png|Studio Nova announcing its involvement with the game
Tokyo Game Show 2025 VII Reimagined monster poster ad.jpg|TGS 2025 poster ad revealing several newly added monsters
Square Enix Jump Festa 2026 booth.jpg|Jump Festa 2026 booth
Arus and Cloud Strife by Tetsuya Nomura.jpg|Collaboration art by [[Final Fantasy]] illustrator Tetsuya Nomura
</center></gallery>
</center></gallery>


Line 63: Line 120:
Hero DQVIIR render.png|The {{Hero 7}}
Hero DQVIIR render.png|The {{Hero 7}}
Kiefer DQVIIR render.png|Prince [[Kiefer]]
Kiefer DQVIIR render.png|Prince [[Kiefer]]
Adult Kiefer promo image.png|Adult Kiefer
Maribel Mayde DQVIIR render.png|[[Maribel Mayde]]
Maribel Mayde DQVIIR render.png|[[Maribel Mayde]]
Ruff DQVIIR render.png|[[Ruff]] and his adoptive mother
Ruff DQVIIR render.png|[[Ruff]] and his adoptive mother
Aishe DQVIIR render.png|[[Aishe]]
Aishe DQVIIR render.png|[[Aishe]]
Sir Mervyn DQVIIR render.png|[[Sir Mervyn]]
Sir Mervyn DQVIIR render.png|[[Sir Mervyn]]
File:DQ7R Stone tablet guide.png|[[The Caretaker]]
</center></gallery>
</center></gallery>
==References==
<references/>


==External links==
==External links==
Line 73: Line 135:
*[https://www.square-enix-games.com/en_US/news/dragon-quest-vii-reimagined English press release]
*[https://www.square-enix-games.com/en_US/news/dragon-quest-vii-reimagined English press release]
*[https://www.youtube.com/watch?v=VTTfUC4MUZs Developer interview with English subtitles]
*[https://www.youtube.com/watch?v=VTTfUC4MUZs Developer interview with English subtitles]


{{Dragon Quest series}}
{{Dragon Quest series}}

Latest revision as of 19:34, 21 December 2025


Dragon Quest VII Reimagined is the second remake of Dragon Quest VII, announced on September 12th 2025. Unlike the Nintendo 3DS remake released in 2013 that implemented modest balance adjustments to the original, Reimagined is a total reworking of the adventure that changes several elements to provide a different experience. Certain aspects that were added in the Nintendo 3DS remake have been retained, such as Ruff riding on the back of his adoptive mother and the unnamed Faerie guide dwelling in the Shrine of Mysteries, newly dubbed The Caretaker.

New features[edit]

Presentation changes[edit]

  • Characters are displayed in a handcrafted artstyle and the environments are presented as dioramas, not unlike Square-Enix's Fantasian
  • The proportionate size of characters in relation to the environments has been returned to the original PlayStation scale, compared to the compressed 3DS version
  • A character's weapon and shield are now displayed in battle similar to Dragon Quest VIII and Dragon Quest XI

Character changes[edit]

  • Barbatoses now have their usual appearance compared to both prior versions of the games.

Scenario changes[edit]

  • The game is considerably more non-linear than before, allowing players to tackle the problems of the past in nearly any order provided the requisite tablet fragments have been found
  • Fragment locations have been changed
  • New scenarios that elaborate on the Hero and Maribel's childhood have been added
  • New scenario featuring an older Kiefer has been added
  • A battle arena has been added, with one section including the three archfiends from the Erdrick Trilogy
  • Several new monsters have been added to the game's bestiary in addition to the three archfiends, ranging from common enemies such as slimecicles and toadies to boss characters such as Atlas, Robbin' 'Ood, and even Xenlon

Cut content[edit]

Battle changes[edit]

  • All five heroes can now travel together, with the fifth being a backup character to be swapped in at will during battle
  • Just like the 3DS remake, random encounters have been replaced with on-screen monsters
  • Weakling monsters are instantly defeated upon making contact with the player, similar to Nintendo's EarthBound
  • New spells have been added, such as the Crag, Deceleratle, Frizz Cracker, Kerfrizz, & Moreheal spells, and fourth-tier attack spells such as Kaswooshle
  • The Woosh-family of spells now target random foes instead of a single group. The range increases by tier, such as Woosh hitting 2~3 foes & Swoosh hitting 2~4
  • As a result the Style and Wisdom stats have been removed

Vocation changes[edit]

  • Vocation advancement is no longer based on the number of battles fought while in a given profession, instead using a secondary experience point system where stronger enemies award more points than weaker ones
  • New exclusive starter vocations have been added for every character to increase their ability repertoire in the early portions of the game before accessing Alltrades Abbey
  • Characters can now take up two vocations simultaneously in a featured dubbed moonlighting
  • All beginner-grade vocations now have passive traits instead of only the Dancer, Martial Artist, Sailor, & Thief
  • All vocations now feature exclusive perk abilities that trigger when a character is thoroughly worked up in battle and selects the Let Loose command, ranging from powerful attacks to life-saving buffs
  • All spells and skills learned through a vocation are now tied to that vocation, meaning for instance that a Pirate will not be able to perform the Flying Knee skill unless the character is also moonlighting as a Martial Artist. This restriction is stricter than that found in the Nintendo 3DS remake, in which all abilities learned through beginner-grade vocations were permanently available to a character, but it also adds another layer of strategy in assigning vocations and reduces the overabundance of techniques that cluttered a character's command menu in past versions of the game

Development[edit]

In a brief video published on the day of the game's announcement, producer Takeshi Ichikawa states that the subtitled of "Reimagined" was chosen as the game changed so much of the original's content. The narrative has been reworked extensively, with new scenarios being added while others were removed to improve the original game's infamous pacing. Yuji Horii notes that searching for fragments is much easier than before. Real-life figurines were scanned to create the in-game models for the six main characters, with the developers dubbing this approach the "diorama style". These figurines were created by Studio Nova, a celebrated atelier company founded in 1970[1], and the studio's work was then used as the template to base the secondary characters and monsters on. A panel previewing the game was held on September 26th 2025 for the Tokyo Game Show, and live-streamed on youtube. During the panel Horii announced which scenarios and features from past versions of the game would be cut for this remake, in addition to showing footage exploring Aeolus Vale.


Gallery[edit]

Promotional images[edit]

Characters[edit]

References[edit]

External links[edit]