Ping: Difference between revisions

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{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Support spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Tact spells]]

Revision as of 18:52, 17 May 2023

Ping is a recurring spell in the Dragon Quest series, first introduced in Dragon Quest Monsters: Joker. It doubles the Wisdom of a single party member.

Appearances

Dragon Quest Monsters: Joker

Ping costs 3 MP to cast and can be learned from:

Dragon Quest Monsters: Joker 2

Ping can no longer be learned from Mage Aid. It can now be learned from:

Dragon Quest Tact

Ping appears as an enemy-only spell that can be used by certain monsters and bosses. It has a range of up to two squares away from the caster in any direction, can be self-cast, and greatly increases the WIS of a single target. Silvapithecus and Slimecicle also possess the awakening perk Rare Ping, which has a chance to greatly increase their WIS for 4 turns at the start of each turn.

Ping (インテ Inte)Tactlogo.png
Ability information
Ping
Role * Type * Element MP cost
Support Spell DQTact Non-elemental.png 16
Range Additional effects
DQTact Range1.png
1-2 (+self)
DQTact WISUp.png
WIS Up
Description
Greatly raises 1 ally's WIS for 3 turns
Naturally learnt by
Wrecktor


Related spells