Knightmare Towers: Difference between revisions

From Dragon Quest Wiki
No edit summary
No edit summary
 
(14 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{LocationInfobox
{{LocationInfobox
|game = ''Dragon Quest V''
|game = {{Dragon Quest V}}
|title = Knightmare Towers
|title = Knightmare Towers
|type= Tower
|type= Tower
|image =  
|image = [[File:DQ V Android Knightmare Towers Outside.jpg|250px]]
|caption =  
|caption =  
|japanese=
|japanese=デモンズタワー
|romanji=
|romaji=Demon's Tower
}}
}}
'''Knightmare Towers''' is a tower in ''[[Dragon Quest V]]''. It is the stronghold of [[Kon the Knight]], a member of the [[Order of Zugzwang]].
'''Knightmare Towers''' is a tower in {{DQ5}}.
 
It is the stronghold of [[Kon the Knight]], a member of the [[Order of Zugzwang]], who has kidnapped the {{Hero 5}}'s {{Wife 5}}.
 
==Detail==
To access Knightmare Towers, players must first receive the [[Talaria]] from Chancellor Jeeve's drawer in [[Gotha]]. Once used, it will take players to a neighboring continent, next to a [[church]] called [[Northminster]] which is just south of this dungeon. This [[church]] has both an [[inn]] to heal and a priest who will save your game. Players can use the [[Zoom]] spell to revisit this [[church]] at any time once it has been entered.
 
The dungeon is notable for having two kinds of traps. The first one is a single room filled with spikes hidden underneath the floor that pop out of the ground once players approach them. Fortunately, they don't actually do any harm to the player, they simply block the path and are easily circumvented. This room contains a single {{Chest}} with a [[Kamikazee bracer]].
 
The other kind of trap are a corridor containing flame emitting statues towards the end of the dungeon, which, unlike the spikes, are extremely dangerous and will do large amounts of damage to {{HP}}. To get past them safely, players will need to push rocks in front of them, which can be located on a floor just above this corridor. However, some of these rocks are actually [[Rockbomb]]s, so be wary. Note that if you are killed by these flame throwing statues, then you will be sent back to a man near the beginning of the dungeon who is looking for his brother, and you won't lose half your [[gold]].
 
{{spoiler|start}}
After the defeat of Kon the Knight, both the {{Hero 5}} and his {{Wife 5}} are petrified by [[Ladja]] after he reveals the {{Wife 5}}'s Zenithian heritage (Kon does so before he dies in the original {{Super Famicom}} version).  The two are then taken to a [[Auction Site|place]] to be sold off.
{{spoiler|end}}


==Treasures==
==Treasures==
*880 [[Gold]] Coins
*880 {{Gold}}
*[[Chimaera wing]]
*[[Chimaera wing]]
*[[Kamikazee bracer]]
*[[Kamikazee bracer]]
*[[Legerdemantle]]
*[[Legerdemantle]]
*[[Magic water]]
*[[Magic water]]
*[[Mini medal]] (5, two of which is dropped by a Mimic)
*[[Mini medal]] (5, two of which is dropped by a [[Mimic]])
*[[Seed of strength]]
*[[Seed of strength]]
*[[Yggdrasil leaf]]
*[[Yggdrasil leaf]]
Line 24: Line 37:
{{LocationAttr|text=This area contains a [[Healing Spring]].}}
{{LocationAttr|text=This area contains a [[Healing Spring]].}}


==Monsters==
=={{Monster}}s==
*[[Air duckt]]
*[[Air duckt]]
*[[Hawk man]] [[Hawk man (Recruit)|*]]
*[[Hawk man]] [[Hawk man (Recruit)|*]]
Line 45: Line 58:
*'''[[Kon the Knight]]'''
*'''[[Kon the Knight]]'''


==Map==
==Other languages==
[[File:DQ V SFC Demon's Tower.png|200px]]
{{OtherLanguages
|es=Torres Enrocadas|es-meaning=
|de=Zwillingszinnen|de-meaning=
|fr=Tours du Cauchemar|fr-meaning=
|it=Torri dell'Incubo|it-meaning=
|zh-tw=|zh-tw-meaning=
}}
 
==Map & Gallery==
<center><gallery>
DQ V SFC Demon's Tower.png|Map. ({{SFC}})
DQ V Android Knightmare Towers 1.jpg|
DQ V Android Knightmare Towers 2.jpg|
DQ V Android Knightmare Towers 3.jpg|
DQ V Android Knightmare Towers Healing Spring.jpg|[[Healing Spring]]. ([[Cell phone]])
DQ V Android First Knightmare Towers Ambush 1.jpg|First {{MFamilies}} ambush. ([[Cell phone]])
DQ V Android First Knightmare Towers Ambush 2.jpg|
DQ V Android Second Knightmare Towers Ambush 1.jpg|Second {{MFamilies}} ambush. ([[Cell phone]])
DQ V Android Second Knightmare Towers Ambush 2.jpg|
DQ V Android Third Knightmare Towers Ambush 1.jpg|Third {{MFamilies}} ambush. ([[Cell phone]])
DQ V Android Third Knightmare Towers Ambush 2.jpg|
DQ V Android Knightmare Towers Urnexpected 1.jpg|[[Urnexpected]]. ([[Cell phone]])
DQ V Android Knightmare Towers Urnexpected 2.jpg|
DQ V Android Knightmare Towers Mimic Chest 1.jpg|First [[Mimic]] chest. ([[Cell phone]])
DQ V Android Knightmare Towers Mimic Chest 2.jpg|Second [[Mimic]] chest. ([[Cell phone]])
DQ V Android Mimic Encounter In Knightmare Towers.jpg|
DQ V Android Rockbomb Boulder 1.jpg|First [[Rockbomb]] boulder. ([[Cell phone]])
DQ V Android Rockbomb Boulder 2.jpg|Second [[Rockbomb]] boulder. ([[Cell phone]])
DQ V Android Rockbomb Boulder 3.jpg|Third [[Rockbomb]] boulder. ([[Cell phone]])
DQ V Android Rockbomb In Knightmare Towers.jpg|
DQ V Android Knightmare Towers 4.jpg|
DQ V Android Orc Pawn 1.jpg|[[Orc Pawn]]. ([[Cell phone]])
DQ V Android Orc Pawn 2.jpg|
DQ V Android Orc Pawn 3.jpg|
DQ V Android Chimaera Pawn 1.jpg|[[Chimaera Pawn]]. ([[Cell phone]])
DQ V Android Chimaera Pawn 2.jpg|
DQ V Android Chimaera Pawn 3.jpg|
DQ V Android Knightmare Towers 5B.jpg|
DQ V Android Knightmare Towers 6B.jpg|
DQ V Android Knightmare Towers 7.jpg|
DQ V Android Knightmare Towers 8.jpg|
DQ V Android Knightmare Towers 9B.jpg|
DQ V Android Knightmare Towers 10B.jpg|
DQ V Android Knightmare Towers 11.jpg|
DQ V Android Knightmare Towers 12B.jpg|
</gallery></center>


{{DQV}}
{{DQV}}
[[Category:Dragon Quest V locations]]
[[Category:Dragon Quest V locations]]

Latest revision as of 21:11, 11 January 2024

Knightmare Towers is a tower in Dragon Quest V: Hand of the Heavenly Bride.

It is the stronghold of Kon the Knight, a member of the Order of Zugzwang, who has kidnapped the Hero's wife.

Detail[edit]

To access Knightmare Towers, players must first receive the Talaria from Chancellor Jeeve's drawer in Gotha. Once used, it will take players to a neighboring continent, next to a church called Northminster which is just south of this dungeon. This church has both an inn to heal and a priest who will save your game. Players can use the Zoom spell to revisit this church at any time once it has been entered.

The dungeon is notable for having two kinds of traps. The first one is a single room filled with spikes hidden underneath the floor that pop out of the ground once players approach them. Fortunately, they don't actually do any harm to the player, they simply block the path and are easily circumvented. This room contains a single chest with a Kamikazee bracer.

The other kind of trap are a corridor containing flame emitting statues towards the end of the dungeon, which, unlike the spikes, are extremely dangerous and will do large amounts of damage to HP. To get past them safely, players will need to push rocks in front of them, which can be located on a floor just above this corridor. However, some of these rocks are actually Rockbombs, so be wary. Note that if you are killed by these flame throwing statues, then you will be sent back to a man near the beginning of the dungeon who is looking for his brother, and you won't lose half your gold.


Warning: Spoilers!
Click expand to view content

After the defeat of Kon the Knight, both the Hero and his wife are petrified by Ladja after he reveals the wife's Zenithian heritage (Kon does so before he dies in the original Super Famicom version). The two are then taken to a place to be sold off.

Treasures[edit]

Notable attribute[edit]

   Location Attributes Icon.png    This area contains a Healing Spring.

Monsters[edit]

Other languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolTorres Enrocadas
ICON-FLAG-FR.png FrançaisTours du Cauchemar
ICON-FLAG-DE.png DeutschZwillingszinnen
ICON-FLAG-IT.png ItalianoTorri dell'Incubo

Map & Gallery[edit]