Dancer: Difference between revisions

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(Ban dance has a target of one group; page modified to reflect this.)
 
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<center>''"A gifted groover whose dazzling array of moves can both captivate the enemy and come to the party's aid"''
<center>''"A gifted groover whose dazzling array of moves can both captivate the enemy and come to the party's aid"''
:--''description from [[Dragon Quest VII]]''</center>
:--''description from {{Dragon Quest VII}}</center>
[[Image:DQMCH_Ripple.png|thumb|135px|A Dancer from ''[[Dragon Quest Monsters: Caravan Heart]]''.]]
[[Image:DQMCH_Ripple.png|thumb|135px|A Dancer from {{DQMCH}}.]]
The '''Dancer''' (踊り子, ''Dancer'') is a character class in ''[[Dragon Quest VI]]'', ''[[Dragon Quest VII]]'' and ''[[Dragon Quest X]]''.  
The '''Dancer''' (踊り子, ''Odoriko'') is a character class in {{Dragon Quest VI}}, {{Dragon Quest VII}} and {{Dragon Quest X}}.  


==Description==
==Description==
The dancer has good style and agility, and can learn several different kinds of dances. When a party member becomes a dancer, they are more likely to avoid attacks, with the chance depending on their current rank. The exact rate varies between games.
The dancer has good style and agility, and can learn several different kinds of dances that debilitate or disable foes. When a party member becomes a dancer, they are more likely to avoid attacks, with the chance depending on their current rank. The exact rate varies between games.


==''[[Dragon Quest VI]]''==
With the vocation's addition to the tenth game, the specialization in [[Frizz]] and [[Sizz]] spells became a focus of the career on top of cutting a rug.
 
=={{DQ6}}==
Dancer is one of the basic classes available. It is one of the prerequisites for the [[Luminary]] vocation (along with [[Gadabout]]).  
Dancer is one of the basic classes available. It is one of the prerequisites for the [[Luminary]] vocation (along with [[Gadabout]]).  


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| +30%
| +30%
|-
|-
|Defence
|Resilience
| -40%
| -40%
|-
|-
Line 91: Line 93:
|18
|18
|One Enemy
|One Enemy
|Lowers the enemy's MP.
|Lowers the enemy's {{MP}}.
|0
|0
|-
|-
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|}
|}


==''[[Dragon Quest VII]]''==
=={{DQ7}}==
[[Image:DQVII_Dancer_male.png|right|border|165px]][[Image:DQVII_Dancer_female.png|right|border|220px]]
[[Image:DQVII_Dancer_male.png|right|border|165px]][[Image:DQVII_Dancer_female.png|right|border|220px]]
Dancers are once again necessary to unlock the [[Luminary]] vocation, and subsequently play a part in making a character a [[Druid]].
Dancers are once again necessary to unlock the {{Luminary V}} vocation, and subsequently play a part in making a character a [[Druid]].


{| class="wikitable"
{| class="wikitable"
Line 169: Line 171:
|71
|71
|-
|-
|Strength
|{{Strength}}
| -30%
| -30%
|-
|-
|Agility
|{{Agility}}
| +30%
| +30%
|-
|-
|Resilience
|{{Resilience}}
| -40%
| -40%
|-
|-
|Wisdom
|{{Wisdom}}
| Null
| Null
|-
|-
|Style
|{{Style}}
| +10%
| +10%
|-
|-
|Max HP
|Max {{HP}}
| -30%
| -30%
|-
|-
|Max MP
|Max {{MP}}
| -20%
| -20%
|}
|}


===PS1 Abilities===
==={{PS1}} Abilities===
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
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|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|-
|-
|1
|1
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|2
|2
|Apprentice
|Apprentice
|[[Lure Dance|LureDance]]
|[[Sultry Dance|LureDance]]
|5
|5
|One Enemy
|One Enemy
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|3
|3
|ToeTapper
|ToeTapper
|[[ParryPass]]
|[[Cop Out|ParryPass]]
|18
|18
|Self
|Self
|Prevents any physical attack to another party member
|Prevents any physical attack to another {{Party 7}} member
|0
|0
|-
|-
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|38
|38
|One Enemy
|One Enemy
|Reduces the MP of a single enemy
|Reduces the {{MP}} of a single enemy
|0
|0
|-
|-
|5
|5
|Amateur
|Amateur
|[[Sidestep|SideStep]]
|[[Dodgy Dance|SideStep]]
|53
|53
|Self
|Self
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|97
|97
|One Group
|One Group
|May cause confusion to one group of enemies
|May cause [[confusion]] to one group of enemies
|0
|0
|-
|-
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|}
|}


===3DS Abilities===
==={{3DS}} Abilities===
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
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|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|-
|-
|1
|1
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|10
|10
|One enemy
|One enemy
|Reduces the MP of the target.
|Reduces the {{MP}} of the target.
|0
|0
|-
|-
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|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|-
|-
|[[Martial Artist]]
|[[Martial Artist]]
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|-
|-
|[[Gadabout]]
|[[Gadabout]]
|[[Boxer Dance|BoxerDanc]]
|[[Underpants Dance|BoxerDanc]]
|One Group
|One Group
|Causes one group of enemies to laugh, preventing them from attacking
|Causes one group of enemies to laugh, preventing them from attacking
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|[[Absorb Magic|TakeMagic]]
|[[Absorb Magic|TakeMagic]]
|Self
|Self
|Absorbs the MP from one magic spell
|Absorbs the {{MP}} from one magic spell
|0
|0
|-
|-
|[[Mariner]]
|[[Sailor|Mariner]]
|[[ShipDance]]
|[[Hornpipe|ShipDance]]
|One Enemy
|One Enemy
|If successful, prevents one enemy from acting the next turn
|If successful, prevents one enemy from acting the next turn
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|-
|-
|[[Shepherd]]
|[[Shepherd]]
|[[RamDance]]
|[[Slumber Rumbaa|RamDance]]
|
|
|Does nothing
|Does nothing
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|-
|-
|[[Thief]]
|[[Thief]]
|[[RobDance]]
|[[Tap Dance|RobDance]]
|One Enemy
|One Enemy
|Steals MP from one enemy
|Steals {{MP}} from one enemy
|0
|0
|-
|-
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===Usefulness===
===Usefulness===
Although the Dancer takes 120 battles to master and it has some good skills, when [[Aishe]] joins the party, she has already mastered the dancer class. Aishe should be given the time to learn the Sword Dance skill as it is one of the best battle skills in ''Dragon Quest VII''. It is also the most cost effective skill in terms of overall power.
Although the Dancer takes 120 battles to master and it has some good skills, when [[Aishe]] joins the {{Party 7}}, she has already mastered the dancer class. Aishe should be given the time to learn the [[Sword Dance]] skill as it is one of the best battle skills in {{Dragon Quest VII}}. It is also the most cost effective skill in terms of overall power.
 
The {{Hero 7}} and [[Ruff]] should also learn the [[Sword Dance]] skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn [[Sword Dance]].
 
=={{DQ10}}==
Dancers were introduced as a vocation starting with Version 3.0, alongside the [[Fortune Teller]]. They are modeled after the abilities of Maya Mahabala. Dancers can support their allies by using songs and dances, can cast the [[Frizz]] and [[Sizz]] series of spells, and are capable of dual wielding one-handed weapons. Their weapons of choice are [[Knives]], [[Fans]], and [[Wand]]s. Although they have low HP and defence, they have a high evasion rate. As of yet, they are currently the only vocation that has access to two vocation-specific commands, taking over singing duties since [[Troubadour]]s do not exist in the game.
 
'''<big>NOTE:</big>The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms'''
 
====うた (Song)====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color:white;"|Japanese name
!style="background:#4682B4; color:white;"|English name
!style="background:#4682B4; color: white;"|Description
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Required<br>points
|-
|全職業できようさ+10
|Natural deftness +10
|Permanently increases deftness by 10 in all vocations
|N/A
|8
|-
|もうどくブルース<br>(Venom blues)
|N/A
|Allies within range are now toxic for 30 seconds, physical attacks will poison targets<BR>Posining success rate is 33.5% per strike<br>Being poisoned deals 50 damage every 5 seconds
|8
|16
|-
|全職業で最大MP+10
|Natural MP +10
|Permanently increases max MP by 10 in all vocations
|N/A
|28
|-
|会心まいしんラップ<br>(Critical rap)
|N/A
|Increases self and allies' critical & spell critical rate by 15% for 45 seconds
|8
|40
|-
|全職業こうげき魔力+5
|Natural magical might +5
|Permanently increases magical might by 5 in all vocations
|N/A
|48
|-
|祈りのゴスペル<br>(Gospel prayer)
|N/A
|Increases self & allies' magical mending by 100% for 120 seconds
|8
|56
|-
|全職業でちから+5
|Natural strength +5
|Permanently increases strength by 5 in all vocations
|N/A
|70
|-
|覚醒のアリア<br>(Aria of awakening)
|N/A
|Increases self & allies' magical might by 100% for 120 seconds
|8
|80
|-
|全職業でみりょく+10
|Natural charm +10
|Permanently increases magical might by 10 in all vocations
|N/A
|90
|-
|よみがえり節<br>(Resurrection melody)
|N/A
|Heals/revives nearby allies by 20%~40% max HP
|10
|100
|-
|会心率と暴走率アップ<br>(Critical rate up)
|N/A
|Increases the critical rate of character's attacks & spells by 2% when character is a dancer
|N/A
|110
|-
|身かわし率+2%<br>(Evasion +2%)
|N/A
|Increases evasion by 2% when character is a dancer
|N/A
|120
|-
|魔力のバラード<br>(Ballad of magic)
|N/A
|Nearby allies recover their MP whenever they deal damage for 60 seconds<br>Recovery is 1/16th of damage dealt, max is 10 MP per hit
|10
|130
|-
|ターン消費しない+1% (Turn usage voided by 1%)
|N/A
|Character has a 1% chance to act twice in a single turn when they are a dancer
|N/A
|150
|-
|回復のララバイ<br>(Recovery lullaby)
|N/A
|Nearby allies are healed by 25% of damage dealt to enemies  for 1 minute
|4
|150
|-
|神速シャンソン<br>(Godspeed chanson)
|N/A
|Reduces dancer's action interval by 50%, and increases skill execution/spellcasting speed by 50% for 120 seconds.
|10
|180
|}
 
====おどり (Dance)====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color:white;"|Japanese name
!style="background:#4682B4; color:white;"|English name
!style="background:#4682B4; color: white;"|Description
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Required<br>points
|-
|ふういんのダンス<br>(Dance of sealing)
|N/A
|Seals the spells, skills, & breath of enemies in close proximity to dancer for 20 seconds
|8
|16
|-
|全職業こうげき魔力+5
|Natural magical might +5
|Permanently increases magical might by 5 in all vocations
|N/A
|28
|-
|こんらんのダンス<br>(Dance of confusion)
|N/A
|Attempts to confuse nearby enemies for 40 seconds
|8
|40
|-
|全職業でちから+5
|Natural strength +5
|Permanently increases strength by 5 in all vocations
|N/A
|48
|-
|ねむりのダンス<br>(Dance of drowsiness)
|N/A
|Attempts to snooze nearby enemies for 40 seconds
|N/A
|56
|-
|全職業で最大MP+10
|Natural MP+10
|Permanently increases max MP by 10 in all vocations
|N/A
|70
|-
|ドラゴンステップ<br>(Dragon step)
|N/A
|Reduces target's Light & Fire resistance by 50% for 30 seconds
|8
|80
|-
|ビーナスステップ<br>(Venus step)
|N/A
|Reduces target's Wind & Lightning resistance by 50% for 30 seconds
|8
|90
|-
|ロイヤルステップ<br>(Royal step)
|N/A
|Reduces target's Ice, Darkness, & Earth resistance by 50% for 30 seconds
|8
|100
|-
|会心率と暴走率アップ<br>(Critical rate up)
|N/A
|Increases the critical rate of character's attacks & spells by 2% when character is a dancer
|N/A
|110
|-
|身かわし率+2%<br>(Evasion +2%)
|N/A
|Increases evasion by 2% when character is a dancer
|N/A
|120
|-
|つるぎの舞
|[[Sword Dance]]
|Strikes one enemy 4 times for 120% damage
|4
|130
|-
|ターン消費しない+1% (Turn usage voided by 1%)
|N/A
|Character has a 1% chance to act twice in a single turn when they are a dancer
|N/A
|140
|-
|戦鬼の乱れ舞<br>(Warrior's march)
|N/A
|Increases attack of self & allies by 30 points for 60 seconds<br>Can be used twice for +60 attack
|4
|150
|-
|ギラグレイド
|[[Kasizzle]]
|Deals fire damage to all enemies in a 12 meter line, max damage is 1027~1067
|24
|180
|}


[[Hero (Dragon Quest VII)|The Hero]] and [[Ruff]] should also learn the [[Sword Dance]] skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn Sword Dance.
====Spells====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Name
!style="background:#4682B4; color: white;"|MP
!style="background:#4682B4; color: white;"|Level
!style="background:#4682B4; color: white;"|Target
!style="background:#4682B4; color: white;"|Description
|-
|[[Frizz]]
|3
|3
|One enemy
|Lobs one fireball at an enemy, range is 15 meters and max damage is 74~78
|-
|[[Evac]]
|
|8
|Party
|Teleports out of dungeons
|-
|[[Sizz]]
|3
|14
|6 meter line
|Deals fire damage to all enemies that enter the line, max damage is 86~90
|-
|[[Sizzle]]
|8
|27
|8 meter line
|Deals fire damage to all enemies that enter the line, max damage is 162~170
|-
|[[Frizzle]]
|6
|32
|One enemy
|Deals fire damage to one enemy at a range of 15 meters, max damage is 180~188
|-
|[[Kasizz]]
|21
|45
|10 meter line
|Deals fire damage to all enemies that enter the line, max damage is 420~432
|-
|[[Drain magic]]
|N/A
|32
|One enemy
|Drains up to 100 MP from target, based on caster's magical might
|-
|[[Kafrizz]]
|12
|56
|One enemy
|Deals fire damage to one enemy at 15 meters, max damage is 599~611
|}
 
 
==''[[Dragon Quest Walk]]''==
[[Image:Walk Jesters Dancers.png|right|thumb|Dancers and Gadabouts as they appear in ''Walk''.|200px]]
Dancers, along with [[Gadabout]]s, were added to the game in a September 2020 update. It is available as a basic vocation to players and their weapons of choice are [[Sword]]s, [[Knives]], and [[Whips]]. In order to unlock the [[Luminary (vocation)|Luminary]] vocation, a character must have reached level 50 in the dancer and gadabout vocations.
{{clear}}


==''[[Dragon Quest X]]''==
==Notable Dancers==
==Notable Dancers==
*[[Maya]] (though her abilities are based on the [[Mage]])
*{{Maya}} (though her abilities are based on the [[Mage]])
*[[Milly]] resembles a dancer, and is immune to [[Ban Dance]] in the original version of ''VI''
*[[Milly]] resembles a dancer, and is immune to [[Ban Dance]] in the original version of ''VI''
*[[Lala]]
*[[Lala]] is a ceremonial dancer of the [[Roamers]].
*[[Aishe]]
*[[Aishe]] is the newest ceremonial dancer of the Roamer tribe and joins the party with the vocation already mastered.


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:Maya.png|Maya
Maya.png|Maya in the middle of a performance.
File:DQVIII Dancer.png|A dancer NPC from ''[[Dragon Quest VIII]]''.
Dancer_DQVI_official_guide_book_profile.jpg|Vocation details from the official guidebook for ''VI''
DQVIII Dancer.png|A dancer {{NPC}} from {{Dragon Quest VIII}}.
File:X human dancer default.png|The default human man wearing the Dancer's uniform in ''X''
</gallery></center>
</gallery></center>


{{DQVIClasses}}
{{DQVIClasses}}
{{DQVIIClasses}}
{{DQVIIClasses}}
[[Category:Classes]]
{{DQXClasses}}
[[Category:Dragon Quest VI classes]]
 
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest VI vocations]]
[[Category:Dragon Quest X classes]]
[[Category:Dragon Quest VII vocations]]
[[Category:Dragon Quest X vocations]]
[[Category:Dragon Quest Walk vocations]]

Latest revision as of 18:25, 19 June 2024

"A gifted groover whose dazzling array of moves can both captivate the enemy and come to the party's aid"
--description from Dragon Quest VII

The Dancer (踊り子, Odoriko) is a character class in Dragon Quest VI, Dragon Quest VII and Dragon Quest X.

Description[edit]

The dancer has good style and agility, and can learn several different kinds of dances that debilitate or disable foes. When a party member becomes a dancer, they are more likely to avoid attacks, with the chance depending on their current rank. The exact rate varies between games.

With the vocation's addition to the tenth game, the specialization in Frizz and Sizz spells became a focus of the career on top of cutting a rug.

Dragon Quest VI: Realms of Revelation[edit]

Dancer is one of the basic classes available. It is one of the prerequisites for the Luminary vocation (along with Gadabout).

Rank Avoidance Rate
1 1/256
2 1/256
3 1/64
4 1/32
5 1/16
6 1/16
7 1/16
8 1/8

Stat Changes[edit]

Statistics Change
Battles to Master 120
Strength -30%
Agility +30%
Resilience -40%
Style +10%
Max HP -30%
Max MP -20%
Trait Increased evasion rate

Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Aspiring Dancer Sultry Dance 1 One group An infectious step that woos the enemy into tripping the light fantastic too. 0
2 Understudy Dodgy Dance 5 Self Fancy footwork that prepares the performer to take evasive maneuvers. 0
3 Opening Act Weird Dance 18 One Enemy Lowers the enemy's MP. 0
4 Back-up Dancer Fuddle Dance 38 One group A befuddling boogie that confuses enemies. 0
5 Rising Star Cop Out 53 Self Palms off an enemy attack on a random friend or foe. 0
6 Crowd Pleaser Ban Dance 82 One Group A preventative jig that prohibits the enemy from dancing. 0
7 Prime Performer Tap Dance 97 One Enemy A rhythmic wiggle that steals MP from a single enemy. 0
8 Divine Dancer Death Dance 120 All enemies A macabre dance that sends enemies to the hereafter. 0

Dragon Quest VII: Fragments of the Forgotten Past[edit]

DQVII Dancer male.png
DQVII Dancer female.png

Dancers are once again necessary to unlock the Luminary vocation, and subsequently play a part in making a character a Druid.

Rank Avoidance Rate
1 1/64
2 1/64
3 1/16
4 1/16
5 1/8
6 1/8
7 1/8
8 5/32

Stat Changes[edit]

Statistics Change
Battles to Master 120
71
Strength -30%
Agility +30%
Resilience -40%
Wisdom Null
Style +10%
Max HP -30%
Max MP -20%

PS1 Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Novice Nothing
2 Apprentice LureDance 5 One Enemy May cause one enemy to dance, preventing them from acting on their turn 0
3 ToeTapper ParryPass 18 Self Prevents any physical attack to another party member 0
4 Dervish OddDance 38 One Enemy Reduces the MP of a single enemy 0
5 Amateur SideStep 53 Self Increases the user chance of dodging an attack 0
6 Prancer DanceShut 82 One Group Prevents a group of enemies from dancing 0
7 Bounder PaniDance 97 One Group May cause confusion to one group of enemies 0
8 TruTalent K.O.Dance 120 All Enemies Has a chance of killing all enemies 0

3DS Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Aspiring Talent Sultry Dance 1 One enemy Attempts to get the target into the groove. 0
2 Understudy 5
3 Opening Act Weird Dance 10 One enemy Reduces the MP of the target. 0
4 Back-Up Dancer Dodgy Dance 18 Self Increases evasion. 0
5 Rising Star Ban Dance 26 One group Prevents a group of enemies from performing dance abilities. 0
6 Crowd Pleaser Fuddle Dance 36 One Group Attempts to confuse an enemy group. 0
7 Prime Performer Muscle Dance 48 One Group Damages a group of enemies from left to right, with diminishing returns. 0
8 Divine Dancer Death Dance 71 All Enemies Has a chance of killing all enemies. 0

Hybrid Abilities[edit]

Hybrid Learns Target Info MP
Martial Artist JockDance One Group Attacks one group of enemies with decreasing damage 0
Gadabout BoxerDanc One Group Causes one group of enemies to laugh, preventing them from attacking 0
Mage TakeMagic Self Absorbs the MP from one magic spell 0
Mariner ShipDance One Enemy If successful, prevents one enemy from acting the next turn 0
Shepherd RamDance Does nothing 0
Thief RobDance One Enemy Steals MP from one enemy 0
Warrior SwordDanc All Enemies Four attacks to random enemies at 75 percent power 0

Usefulness[edit]

Although the Dancer takes 120 battles to master and it has some good skills, when Aishe joins the party, she has already mastered the dancer class. Aishe should be given the time to learn the Sword Dance skill as it is one of the best battle skills in Dragon Quest VII. It is also the most cost effective skill in terms of overall power.

The Hero and Ruff should also learn the Sword Dance skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn Sword Dance.

Dragon Quest X[edit]

Dancers were introduced as a vocation starting with Version 3.0, alongside the Fortune Teller. They are modeled after the abilities of Maya Mahabala. Dancers can support their allies by using songs and dances, can cast the Frizz and Sizz series of spells, and are capable of dual wielding one-handed weapons. Their weapons of choice are Knives, Fans, and Wands. Although they have low HP and defence, they have a high evasion rate. As of yet, they are currently the only vocation that has access to two vocation-specific commands, taking over singing duties since Troubadours do not exist in the game.

NOTE:The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms

うた (Song)[edit]

Japanese name English name Description MP Required
points
全職業できようさ+10 Natural deftness +10 Permanently increases deftness by 10 in all vocations N/A 8
もうどくブルース
(Venom blues)
N/A Allies within range are now toxic for 30 seconds, physical attacks will poison targets
Posining success rate is 33.5% per strike
Being poisoned deals 50 damage every 5 seconds
8 16
全職業で最大MP+10 Natural MP +10 Permanently increases max MP by 10 in all vocations N/A 28
会心まいしんラップ
(Critical rap)
N/A Increases self and allies' critical & spell critical rate by 15% for 45 seconds 8 40
全職業こうげき魔力+5 Natural magical might +5 Permanently increases magical might by 5 in all vocations N/A 48
祈りのゴスペル
(Gospel prayer)
N/A Increases self & allies' magical mending by 100% for 120 seconds 8 56
全職業でちから+5 Natural strength +5 Permanently increases strength by 5 in all vocations N/A 70
覚醒のアリア
(Aria of awakening)
N/A Increases self & allies' magical might by 100% for 120 seconds 8 80
全職業でみりょく+10 Natural charm +10 Permanently increases magical might by 10 in all vocations N/A 90
よみがえり節
(Resurrection melody)
N/A Heals/revives nearby allies by 20%~40% max HP 10 100
会心率と暴走率アップ
(Critical rate up)
N/A Increases the critical rate of character's attacks & spells by 2% when character is a dancer N/A 110
身かわし率+2%
(Evasion +2%)
N/A Increases evasion by 2% when character is a dancer N/A 120
魔力のバラード
(Ballad of magic)
N/A Nearby allies recover their MP whenever they deal damage for 60 seconds
Recovery is 1/16th of damage dealt, max is 10 MP per hit
10 130
ターン消費しない+1% (Turn usage voided by 1%) N/A Character has a 1% chance to act twice in a single turn when they are a dancer N/A 150
回復のララバイ
(Recovery lullaby)
N/A Nearby allies are healed by 25% of damage dealt to enemies for 1 minute 4 150
神速シャンソン
(Godspeed chanson)
N/A Reduces dancer's action interval by 50%, and increases skill execution/spellcasting speed by 50% for 120 seconds. 10 180

おどり (Dance)[edit]

Japanese name English name Description MP Required
points
ふういんのダンス
(Dance of sealing)
N/A Seals the spells, skills, & breath of enemies in close proximity to dancer for 20 seconds 8 16
全職業こうげき魔力+5 Natural magical might +5 Permanently increases magical might by 5 in all vocations N/A 28
こんらんのダンス
(Dance of confusion)
N/A Attempts to confuse nearby enemies for 40 seconds 8 40
全職業でちから+5 Natural strength +5 Permanently increases strength by 5 in all vocations N/A 48
ねむりのダンス
(Dance of drowsiness)
N/A Attempts to snooze nearby enemies for 40 seconds N/A 56
全職業で最大MP+10 Natural MP+10 Permanently increases max MP by 10 in all vocations N/A 70
ドラゴンステップ
(Dragon step)
N/A Reduces target's Light & Fire resistance by 50% for 30 seconds 8 80
ビーナスステップ
(Venus step)
N/A Reduces target's Wind & Lightning resistance by 50% for 30 seconds 8 90
ロイヤルステップ
(Royal step)
N/A Reduces target's Ice, Darkness, & Earth resistance by 50% for 30 seconds 8 100
会心率と暴走率アップ
(Critical rate up)
N/A Increases the critical rate of character's attacks & spells by 2% when character is a dancer N/A 110
身かわし率+2%
(Evasion +2%)
N/A Increases evasion by 2% when character is a dancer N/A 120
つるぎの舞 Sword Dance Strikes one enemy 4 times for 120% damage 4 130
ターン消費しない+1% (Turn usage voided by 1%) N/A Character has a 1% chance to act twice in a single turn when they are a dancer N/A 140
戦鬼の乱れ舞
(Warrior's march)
N/A Increases attack of self & allies by 30 points for 60 seconds
Can be used twice for +60 attack
4 150
ギラグレイド Kasizzle Deals fire damage to all enemies in a 12 meter line, max damage is 1027~1067 24 180

Spells[edit]

Name MP Level Target Description
Frizz 3 3 One enemy Lobs one fireball at an enemy, range is 15 meters and max damage is 74~78
Evac 8 Party Teleports out of dungeons
Sizz 3 14 6 meter line Deals fire damage to all enemies that enter the line, max damage is 86~90
Sizzle 8 27 8 meter line Deals fire damage to all enemies that enter the line, max damage is 162~170
Frizzle 6 32 One enemy Deals fire damage to one enemy at a range of 15 meters, max damage is 180~188
Kasizz 21 45 10 meter line Deals fire damage to all enemies that enter the line, max damage is 420~432
Drain magic N/A 32 One enemy Drains up to 100 MP from target, based on caster's magical might
Kafrizz 12 56 One enemy Deals fire damage to one enemy at 15 meters, max damage is 599~611


Dragon Quest Walk[edit]

Dancers and Gadabouts as they appear in Walk.

Dancers, along with Gadabouts, were added to the game in a September 2020 update. It is available as a basic vocation to players and their weapons of choice are Swords, Knives, and Whips. In order to unlock the Luminary vocation, a character must have reached level 50 in the dancer and gadabout vocations.

Notable Dancers[edit]

  • Maya (though her abilities are based on the Mage)
  • Milly resembles a dancer, and is immune to Ban Dance in the original version of VI
  • Lala is a ceremonial dancer of the Roamers.
  • Aishe is the newest ceremonial dancer of the Roamer tribe and joins the party with the vocation already mastered.

Gallery[edit]