Knightmare Towers: Difference between revisions

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|title = Knightmare Towers
|title = Knightmare Towers
|type= Tower
|type= Tower
|image = [[File:DQ V Android Knightmare Towers Outside.jpg|center|250px]]  
|image = [[File:DQ V Android Knightmare Towers Outside.jpg|250px]]  
|caption =  
|caption =  
|japanese=デモンズタワー
|japanese=デモンズタワー
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'''Knightmare Towers''' is a tower in {{DQ5}}.
'''Knightmare Towers''' is a tower in {{DQ5}}.


It is the stronghold of [[Kon the Knight]], a member of the [[Order of Zugzwang]], who has kidnapped the {{Hero 5}}'s {{Wife 5}}.  
It is the stronghold of [[Kon the Knight]], a member of the [[Order of Zugzwang]], who has kidnapped the {{Hero 5}}'s {{Wife 5}}.
 
==Detail==
==Detail==
To access Knightmare Towers, players must first receive the [[Talaria]] from Chancellor Jeeve's drawer in [[Gotha]]. Once used, it will take players to a neighboring continent, next to a [[church]] called [[Northminster]] which is just south of this dungeon. This [[church]] has both an [[inn]] to heal and a priest who will save your game. Players can use the [[Zoom]] spell to revisit this [[church]] at any time once it has been entered.
To access Knightmare Towers, players must first receive the [[Talaria]] from Chancellor Jeeve's drawer in [[Gotha]]. Once used, it will take players to a neighboring continent, next to a [[church]] called [[Northminster]] which is just south of this dungeon. This [[church]] has both an [[inn]] to heal and a priest who will save your game. Players can use the [[Zoom]] spell to revisit this [[church]] at any time once it has been entered.


The dungeon is notable for having two kinds of traps. The first one is a single room filled with spikes hidden underneath the floor that pop out of the ground once players approach them. Fortunately, they don't actually do any harm to the player, they simply block the path and are easily circumvented. This room contains a single chest with a [[Kamikazee bracer]].
The dungeon is notable for having two kinds of traps. The first one is a single room filled with spikes hidden underneath the floor that pop out of the ground once players approach them. Fortunately, they don't actually do any harm to the player, they simply block the path and are easily circumvented. This room contains a single {{Chest}} with a [[Kamikazee bracer]].


The other kind of trap are a corridor containing flame emitting statues towards the end of the dungeon, which, unlike the spikes, are extremely dangerous and will do large amounts of damage to {{HP}}. To get past them safely, players will need to push rocks in front of them, which can be located on a floor just above this corridor. However, some of these rocks are actually [[Rockbomb]]s, so be wary. Note that if you are killed by these flame throwing statues, then you will be sent back to a man near the beginning of the dungeon who is looking for his brother, and you won't lose half your [[gold]].
The other kind of trap are a corridor containing flame emitting statues towards the end of the dungeon, which, unlike the spikes, are extremely dangerous and will do large amounts of damage to {{HP}}. To get past them safely, players will need to push rocks in front of them, which can be located on a floor just above this corridor. However, some of these rocks are actually [[Rockbomb]]s, so be wary. Note that if you are killed by these flame throwing statues, then you will be sent back to a man near the beginning of the dungeon who is looking for his brother, and you won't lose half your [[gold]].


{{spoiler|start}}
{{spoiler|start}}
After the defeat of Kon the Knight, both the hero and his wife are petrified by [[Ladja]] after he reveals the wife's Zenithian heritage. (Kon does so before he dies in the original Super Famicom version)
After the defeat of Kon the Knight, both the {{Hero 5}} and his {{Wife 5}} are petrified by [[Ladja]] after he reveals the {{Wife 5}}'s Zenithian heritage. (Kon does so before he dies in the original {{Super Famicom}} version)
{{spoiler|end}}
{{spoiler|end}}


==Treasures==
==Treasures==
*880 [[gold]] coins
*880 {{Gold}}
*[[Chimaera wing]]
*[[Chimaera wing]]
*[[Kamikazee bracer]]
*[[Kamikazee bracer]]
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{{LocationAttr|text=This area contains a [[Healing Spring]].}}
{{LocationAttr|text=This area contains a [[Healing Spring]].}}


==Monsters==
=={{Monster}}s==
*[[Air duckt]]
*[[Air duckt]]
*[[Hawk man]] [[Hawk man (Recruit)|*]]
*[[Hawk man]] [[Hawk man (Recruit)|*]]
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*'''[[Kon the Knight]]'''
*'''[[Kon the Knight]]'''


==Map==
==Map & Gallery==
<center><gallery>
<center><gallery>
DQ V SFC Demon's Tower.png|
DQ V SFC Demon's Tower.png|Map. ({{SFC}})
DQ V Android Knightmare Towers.jpg|
DQ V Android Knightmare Towers.jpg|
DQ V Android First Knightmare Towers Ambush 1.jpg|First {{MFamilies}} ambush. ([[Cell phone]])
DQ V Android First Knightmare Towers Ambush 2.jpg|
DQ V Android Second Knightmare Towers Ambush 1.jpg|Second {{MFamilies}} ambush. ([[Cell phone]])
DQ V Android Second Knightmare Towers Ambush 2.jpg|
DQ V Android Third Knightmare Towers Ambush 1.jpg|Third {{MFamilies}} ambush. ([[Cell phone]])
DQ V Android Third Knightmare Towers Ambush 2.jpg|
DQ V Android Orc Pawn 1.jpg|
DQ V Android Orc Pawn 1.jpg|
DQ V Android Orc Pawn 2.jpg|
DQ V Android Orc Pawn 2.jpg|

Revision as of 00:32, 23 February 2023

Knightmare Towers is a tower in Dragon Quest V: Hand of the Heavenly Bride.

It is the stronghold of Kon the Knight, a member of the Order of Zugzwang, who has kidnapped the Hero's wife.

Detail

To access Knightmare Towers, players must first receive the Talaria from Chancellor Jeeve's drawer in Gotha. Once used, it will take players to a neighboring continent, next to a church called Northminster which is just south of this dungeon. This church has both an inn to heal and a priest who will save your game. Players can use the Zoom spell to revisit this church at any time once it has been entered.

The dungeon is notable for having two kinds of traps. The first one is a single room filled with spikes hidden underneath the floor that pop out of the ground once players approach them. Fortunately, they don't actually do any harm to the player, they simply block the path and are easily circumvented. This room contains a single chest with a Kamikazee bracer.

The other kind of trap are a corridor containing flame emitting statues towards the end of the dungeon, which, unlike the spikes, are extremely dangerous and will do large amounts of damage to HP. To get past them safely, players will need to push rocks in front of them, which can be located on a floor just above this corridor. However, some of these rocks are actually Rockbombs, so be wary. Note that if you are killed by these flame throwing statues, then you will be sent back to a man near the beginning of the dungeon who is looking for his brother, and you won't lose half your gold.


Warning: Spoilers!
Click expand to view content

After the defeat of Kon the Knight, both the Hero and his wife are petrified by Ladja after he reveals the wife's Zenithian heritage. (Kon does so before he dies in the original Super Famicom version)

Treasures

Notable attribute

   Location Attributes Icon.png    This area contains a Healing Spring.

Monsters

Map & Gallery