Cantlin: Difference between revisions
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Changes to the original game's non-linear nature now prevent players from walking to the walled city whenever they wish. Instead, the player must wait until [[Princess Gwaelin]] has been rescued from the [[Quagmire Cave]] so that she can dispel the supernatural fog that shrouds the [[Weirdwood]]. This odd and foreboding [[Weirdwood|forest]] stretches all across the formerly barren stretch of land east of the mountain chain far to the east of the [[Damdara]] ruins, and cannot be walked around. | Changes to the original game's non-linear nature now prevent players from walking to the walled city whenever they wish. Instead, the player must wait until [[Princess Gwaelin]] has been rescued from the [[Quagmire Cave]] so that she can dispel the supernatural fog that shrouds the [[Weirdwood]]. This odd and foreboding [[Weirdwood|forest]] stretches all across the formerly barren stretch of land east of the mountain chain far to the east of the [[Damdara]] ruins, and cannot be walked around. | ||
Once the [[Weirdwood]] has been cleared, the trek to Cantlin is much the same as it was in past versions of the game and terminates in a battle with the [[Golem]]. After it is defeated the {{Hero 1}} is hailed by the grateful residents, who reveal that the [[Golem|material monster]] was indeed malfunctioning due to tampering by the wicked [[Spiketail]], distorting it's original purpose to defend the city by attacking anyone who attempted to enter or leave. This is shown in a flashback cutscene where [[Spiketail]] corrupts the [[Golem]] on [[Dragonlord|his master's orders]] while also ransacking Cantlin of [[Erdrick's sword]] as well as [[Erdrick's shield|his shield]], revealing the legendary heraldry were stored here due to the [[Golem]]'s protection. The [[Protector of Cantlin]] lies defeated at [[Spiketail]]'s feet and curses the fiend while it boasts that the citizens will all be killed as those of [[Damdara]] were: the [[Priest of Cantlin]] thinks quickly and tricks the insectoid by claiming that yet greater treasures are hidden and lay in wait for the {{Hero 1}} to claim them. [[Spiketail]] panics and abducts the [[Priest of Cantlin|Priest]]to it's lair on the [[Weeping Isle]], abandoning the slaughter of Cantlin to press the old man for information. | Once the [[Weirdwood]] has been cleared, the trek to Cantlin is much the same as it was in past versions of the game and terminates in a battle with the [[Golem]]. After it is defeated the {{Hero 1}} is hailed by the grateful residents, who reveal that the [[Golem|material monster]] was indeed malfunctioning due to tampering by the wicked [[Spiketail]], distorting it's original purpose to defend the city by attacking anyone who attempted to enter or leave. This is shown in a flashback cutscene where [[Spiketail]] corrupts the [[Golem]] on [[Dragonlord|his master's orders]] while also ransacking Cantlin of [[Erdrick's sword]] as well as [[Erdrick's shield|his shield]], revealing the legendary heraldry were stored here due to the [[Golem]]'s protection. The [[Protector of Cantlin]] lies defeated at [[Spiketail]]'s feet and curses the fiend while it boasts that the citizens will all be killed as those of [[Damdara]] were: the [[Priest of Cantlin]] thinks quickly and tricks the insectoid by claiming that yet greater treasures are hidden and lay in wait for the {{Hero 1}} to claim them. [[Spiketail]] panics and abducts the [[Priest of Cantlin|Priest]] to it's lair on the [[Weeping Isle]], abandoning the slaughter of Cantlin to press the old man for information. | ||
The [[Weeping Isle|Isle]] is not far from Cantlin, but the bridge leading to it is out and the town's craftsmen cannot work fast enough to repair it without being attacked by monsters. Fortunately, the {{Hero 1}} is owed a favour by the {{Dwarves}} living [[Cave of the Dwarves|far to the northeast]], and the little folk are happy to assist. Several {{Dwarves}} depart for Cantlin and repair the bridge in a single night, allowing the {{Hero 1}} to raid the [[Weeping Isle]]. The [[Priest of Cantlin|Priest]]'s gambit worked and [[Spiketail]] is lead on long enough to prevent it from making an attack on Cantlin before the {{Hero 1}} arrives, but his life is taken before the battle begins and [[Spiketail]] flees the [[Weeping Isle|isle]] for [[Kol]]. A funeral is held for the [[Priest of Cantlin|Priest]], with the {{Dwarves}} also attending, the Cantlin's role in the game's story is concluded. | The [[Weeping Isle|Isle]] is not far from Cantlin, but the bridge leading to it is out and the town's craftsmen cannot work fast enough to repair it without being attacked by monsters. Fortunately, the {{Hero 1}} is owed a favour by the {{Dwarves}} living [[Cave of the Dwarves|far to the northeast]], and the little folk are happy to assist. Several {{Dwarves}} depart for Cantlin and repair the bridge in a single night, allowing the {{Hero 1}} to raid the [[Weeping Isle]]. The [[Priest of Cantlin|Priest]]'s gambit worked and [[Spiketail]] is lead on long enough to prevent it from making an attack on Cantlin before the {{Hero 1}} arrives, but his life is taken before the battle begins and [[Spiketail]] flees the [[Weeping Isle|isle]] for [[Kol]]. A funeral is held for the [[Priest of Cantlin|Priest]], with the {{Dwarves}} also attending, the Cantlin's role in the game's story is concluded. | ||
Latest revision as of 04:44, 25 September 2026
| City | |
|---|---|
| Cantlin | |
| Japanese | メルキド |
| Romaji | Merukido |
| Game | Dragon Quest Dragon Quest I HD-2D Remake Dragon Quest II HD-2D Remake'Dragon Quest III Dragon Quest III HD-2D Remake Dragon Quest Builders |
| Old localization | Mercado (GBC) |
Cantlin is a walled city located in the south central region of Alefgard in Dragon Quest, Dragon Quest I & II HD-2D Remake, Dragon Quest III, and Dragon Quest Builders.
Cantlin is most famous for it's heavy fortifications and for being guarded by a Golem in the original game. It was featured in Dragon Quest Builders as the starting city, followed by Rimuldar.
Appearances[edit]
Dragon Quest[edit]
The city of Cantlin is typically the last city the player visits due to its distance from Tantegel and the strength of the surrounding monsters. When first approached, the city is guarded by a Golem whose battle is triggered when the Hero first attempts to enter the ramparts surrounding the city. This battle is a one time event, and is the only place where a Golem can be encountered. The weapons and armour shop in Cantlin sells the best equipment the Hero can purchase in the game.
Despite all of this, Cantlin is a not a required location to visit in order to complete the game.
Locked doors[edit]
The first game has two doors in southwestern part of town, the first of which leads to man with clues to find Erdrick's Armour, and the second to the hidden shops.
Shops & Services[edit]
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