Walking corpse: Difference between revisions
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<small><center>''For the monster vocation in | <small><center>''For the monster vocation in'' '{{Dragon Quest VII}}', ''see [[Walking corpse (vocation)]].''</center></small> | ||
{{Monster Infobox | {{Monster Infobox | ||
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| image=[[File:DQVIII Walking Corpse.png|250px|center]] | | image=[[File:DQVIII Walking Corpse.png|250px|center]] | ||
| caption=Art by [[Akira Toriyama]] | | caption=Art by [[Akira Toriyama]] | ||
| firstappear= | | firstappear={{Dragon Quest II}} | ||
| kanji=腐った死体 ( | | kanji=腐った死体 ({{II}} and {{III}} Famicom only)<br>くさったしたい ({{V}} onwards)<br>くさった死体 | ||
| romanji={{tt|Kusatta shitai|'Rotted corpse'}} | | romanji={{tt|Kusatta shitai|'Rotted corpse'}} | ||
|old=Hork | |old=Hork | ||
}} | }} | ||
The '''Walking corpse''' is a recurring | The '''Walking corpse''' is a recurring {{MFamilies}} in the {{DQSeries}}, introduced in {{DQ2}}. | ||
==Description== | ==Description== | ||
The ''' | The '''Walking corpse''' is a reanimated corpse, part of the [[Undead family]]. They have wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The Walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, the Walking corpse has a [[Poison Attack]], {{Poison}}ing one {{Party 2}} member when it hits. | ||
Typically, the | Typically, the Walking corpse will high much higher {{HP}} than the other {{MFamilies}}s in it's area but also paltry defence. This is a reference to how difficult it is to incapacitate a zombie in horror fiction, despite the body being as soft and vulnerable as rotting flesh can be. | ||
Walking corpses have a ghastly speech quirk wherein they wail, elongating certain vowel sounds as they maintain an inconsistent pitch and tone, represented by randomly mixed majuscule and minuscule letters in dialogue. They also have genders despite appearing as male, as each member of the Delmorgue family demonstrates in | Walking corpses have a ghastly speech quirk wherein they wail, elongating certain vowel sounds as they maintain an inconsistent pitch and tone, represented by randomly mixed majuscule and minuscule letters in dialogue. They also have genders despite appearing as male, as each member of the Delmorgue family demonstrates in {{Dragon Quest XI}} with one of the female members even lampshading it by saying that she is obviously a girl despite it clearly being not obvious. | ||
==Appearances== | ==Appearances== | ||
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|nes-defense=10 | |nes-defense=10 | ||
|nes-agility=34 | |nes-agility=34 | ||
|nes-spells= | |nes-spells={{Brutal Hit}}<br>[[Poison Attack]]<br>[[Sweet Breath]] | ||
|nes-locations=[[Dirkandor]] region<br>[[Cave to Rendarak]] | |nes-locations=[[Dirkandor]] region<br>[[Cave to Rendarak]] | ||
|nes-item=[[Prayer Ring]] {{fraction|1|128}} | |nes-item=[[Prayer Ring]] {{fraction|1|128}} | ||
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|remake-defense=2 | |remake-defense=2 | ||
|remake-agility=20 | |remake-agility=20 | ||
|remake-spells= | |remake-spells={{Desperate attack}}<br>[[Poison Attack]]<br>[[Sweet Breath]] | ||
|remake-locations=[[Dirkandor]] region | |remake-locations=[[Dirkandor]] region | ||
|remake-item= [[Prayer Ring]] {{fraction|1|128}} | |remake-item= [[Prayer Ring]] {{fraction|1|128}} | ||
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|agility=20 | |agility=20 | ||
|spells=None | |spells=None | ||
|skills=Defend<br>Waste turn | |skills=[[Defend]]<br>Waste turn. | ||
|item=[[Wayfarer's clothes]]{{fraction|1|64}} | |item=[[Wayfarer's clothes]]{{fraction|1|64}} | ||
|locations=[[Baharata]] region (night only) | |locations=[[Baharata]] region (night only) | ||
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|switch-sprites=[[File:Walking corpse erdrick trilogy switch.png|100px]] | |switch-sprites=[[File:Walking corpse erdrick trilogy switch.png|100px]] | ||
}} | }} | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
{{DQ5Enemy | {{DQ5Enemy | ||
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|tameRate=[[Walking corpse (Recruit)|1/32]] | |tameRate=[[Walking corpse (Recruit)|1/32]] | ||
|spells=None | |spells=None | ||
|skills=Call for backup ([[Lesionnaire]])<br>[[Tongue Lashing]]<br>Watches and waits ( | |skills=Call for backup. ([[Lesionnaire]])<br>[[Tongue Lashing]]<br>Watches and waits. (Wastes turn) | ||
|item=[[Rags]]{{fraction|1|8}} | |item=[[Rags]]{{fraction|1|8}} | ||
|locations=[[Whealbrook Adit]] (G2)<br>[[Coburg]] castle dungeon | |locations=[[Whealbrook Adit]] (G2)<br>[[Coburg]] castle dungeon | ||
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|bestiaryNumber=#051 | |bestiaryNumber=#051 | ||
|spells=None | |spells=None | ||
|skills=Call for back up (Walking corpse)<br>[[Poison Attack]]<br>[[Tongue Lashing]]<br>[[Venom Mist]] | |skills=Call for back up. (Walking corpse)<br>[[Poison Attack]]<br>[[Tongue Lashing]]<br>[[Venom Mist]] | ||
|locations=[[Underkeep]]<br>[[Desert Underpass]]<br>[[Isle of Murdaw]]<br>[[Scrimsley]] region<br>[[Despairia]] region | |locations=[[Underkeep]]<br>[[Desert Underpass]]<br>[[Isle of Murdaw]]<br>[[Scrimsley]] region<br>[[Despairia]] region | ||
|items=[[Rags]]{{fraction|1|32}} | |items=[[Rags]]{{fraction|1|32}} | ||
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|remake-sprites=[[File:Walking corpse VI ds.png]] | |remake-sprites=[[File:Walking corpse VI ds.png]] | ||
}} | }} | ||
The Walking corpse in Dragon Quest VI and its remakes has a slightly different visual design and pose than their appearances in other | The Walking corpse in {{Dragon Quest VI}} and its remakes has a slightly different visual design and pose than their appearances in other {{Main Series}} games, despite sharing the same name, which is actually a rather uncommon occurrence for a recurring monster in the ''DQ'' series. | ||
It's speculated this was done to facilitate creating animations for him, as | It's speculated this was done to facilitate creating animations for him, as {{Dragon Quest VI}} was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the {{MFamilies}} attacking than it would have been with the more eccentrically posed classic design. | ||
However, starting with the | However, starting with the {{Super Famicom}} remake of {{Dragon Quest III}} and all later games, he returned to his original pose from {{Dragon Quest II}}. Animations became much more detailed starting with the remake of {{III}}, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each {{MFamilies}}, shedding the need to recklessly modify classic {{MFamilies}} designs, which could disappoint their loyal fans. However, the remakes of {{VI}} kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the [[DS]] remake of {{V}}, probably out of faithfulness and respect to the original version of {{VI}} and its fans. | ||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
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|hp=65 | |hp=65 | ||
|mp=0 | |mp=0 | ||
|exp=18 (PS1)<br>27 (3DS) | |exp=18 ({{PS1}})<br>27 ({{3DS}}) | ||
|gold=5 (PS1)<br>8 (3DS) | |gold=5 ({{PS1}})<br>8 ({{3DS}}) | ||
|attack=37 | |attack=37 | ||
|defense=18 | |defense=18 | ||
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|agility=10 | |agility=10 | ||
|bestiaryNumber=#052 | |bestiaryNumber=#052 | ||
|family= | |family={{Undead}} | ||
|description=As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease. | |description=As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease. | ||
|spells=None | |spells=None | ||
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|image=[[Image:DQIX Walking Corpse.png]] | |image=[[Image:DQIX Walking Corpse.png]] | ||
|name=Walking corpse | |name=Walking corpse | ||
|game= | |game={{Dragon Quest IX}} | ||
|console=DS | |console={{DS}} | ||
|kanji=くさったしたい | |kanji=くさったしたい | ||
|romanji=Kusatta shitai | |romanji=Kusatta shitai | ||
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|gold=66 | |gold=66 | ||
|droppedItem=[[Manky mud]]{{fraction|1|8}}<br>[[Strength ring]]{{fraction|1|128}} | |droppedItem=[[Manky mud]]{{fraction|1|8}}<br>[[Strength ring]]{{fraction|1|128}} | ||
|skills=[[Poison Attack]]<br>Tension-reducing strike | |skills=[[Poison Attack]]<br>[[Tension]]-reducing strike | ||
|spells=None | |spells=None | ||
|family=Zombie | |family={{Zombie}} | ||
|bestiaryNumber=#055 | |bestiaryNumber=#055 | ||
|description=These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too.<br><br>They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul. | |description=These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too.<br><br>They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul. | ||
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|skills=Spits out a gunk of poison<br>Lays a calamitous [[Curses|curse]] | |skills=Spits out a gunk of poison<br>Lays a calamitous [[Curses|curse]] | ||
|items=[[Antidotal herb]]{{fraction|1|32}}<br>[[Chain mail]]{{fraction|1|256}} | |items=[[Antidotal herb]]{{fraction|1|32}}<br>[[Chain mail]]{{fraction|1|256}} | ||
|locations=[[The Hotto Steppe]] (first act, night only)<br>[[The Cryptic Crypt]] (first and third acts)<br>[[Gallopolis Region]] (3DS version, night only)<br>[[Laguna di Gondolia]] (third act) | |locations=[[The Hotto Steppe]] (first act, night only)<br>[[The Cryptic Crypt]] (first and third acts)<br>[[Gallopolis Region]] ({{3DS}} version, night only)<br>[[Laguna di Gondolia]] (third act) | ||
|evasion=N/a | |evasion=N/a | ||
|fire-resist=-110% | |fire-resist=-110% | ||
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}} | }} | ||
=== | ==={{DQM}}=== | ||
{{DQMEnemy | {{DQMEnemy | ||
|name=Hork | |name=Hork | ||
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|wisdom=5/5 | |wisdom=5/5 | ||
|agility=5/5 | |agility=5/5 | ||
|family= | |family= {{Zombie}} | ||
|in-game-description=Its acidic saliva will dissolve anything | |in-game-description=Its acidic saliva will dissolve anything | ||
|abilities=[[Tongue Lashing | Lush Licks]], [[Poison Breath | PoisonGas]], [[Spooky Aura | EerieLite]] | |abilities=[[Tongue Lashing|Lush Licks]], [[Poison Breath|PoisonGas]], [[Spooky Aura|EerieLite]] | ||
|habitat=[[List of teleportals in Dragon Quest Monsters | Gate of Peace]] | |habitat=[[List of teleportals in Dragon Quest Monsters|Gate of Peace]] | ||
|breeding=[[Spooky]] x [[Beast family]] | |breeding=[[Ghost|Spooky]] x [[Beast family]] | ||
|frizz-resist=None | |frizz-resist=None | ||
|sizz-resist=None | |sizz-resist=None | ||
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}} | }} | ||
=== | ==={{DQM2}}=== | ||
{{DQM2Enemy | {{DQM2Enemy | ||
|name=Hork | |name=Hork | ||
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|wisdom=6/10 | |wisdom=6/10 | ||
|agility=6/10 | |agility=6/10 | ||
|family= | |family= {{Zombie}} | ||
|in-game-description= | |in-game-description= | ||
|abilities=[[EerieLite]], [[Tongue Lashing | LushLicks]], [[PoisonGas]] | |abilities=[[Spooky Aura|EerieLite]], [[Tongue Lashing|LushLicks]], [[Poison Breath|PoisonGas]] | ||
|habitat=[[Pirate Ship]] (Cobi's Journey) | |habitat=[[Pirate Ship]] (Cobi's Journey) | ||
|breeding=[[Spooky]] x [[Beast family]] | |breeding=[[Ghost|Spooky]] x [[Beast family]] | ||
|frizz-resist=None | |frizz-resist=None | ||
|sizz-resist=None | |sizz-resist=None | ||
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}} | }} | ||
=== | ==={{DQMCH}}=== | ||
{{Stub}} | {{Stub}} | ||
==={{DQMJ}}=== | |||
{{DQMJmonster | {{DQMJmonster | ||
|name = Walking corpse | |name = Walking corpse | ||
|image = | |image = | ||
|family = | |family = {{Undead}} | ||
|rank = C | |rank = C | ||
|description = ''These zombies serve as a warning to all would-be grave robbers.'' | |description = ''These zombies serve as a warning to all would-be grave robbers.'' | ||
|weapons = | |weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}} | ||
|traits = - | |traits = - | ||
|resistances = Vulnerable to Zap, | |resistances = Vulnerable to [[Zap]], [[Whack]]proof, {{Poison}}proof | ||
|skill = [[Bad Breath]], [[Attack Boost]] | |skill = [[Bad Breath]], [[Attack Boost]] | ||
|location = [[Infern Isle]] | |location = [[Infern Isle]] | ||
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{{clear}} | {{clear}} | ||
=== | ==={{DQMJ2}}=== | ||
{{DQMJ2monster | {{DQMJ2monster | ||
|name = Walking corpse | |name = Walking corpse | ||
|image = | |image = | ||
|family = | |family = {{Undead}} | ||
|rank = C | |rank = C | ||
|size = S | |size = S | ||
|weapons = | |weapons = {{Sword}}s, {{Spear}}s, {{Hammer}}s, {{Staves}} | ||
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Poisonous]] | |traits = [[List of Traits in Dragon Quest Monsters: Joker|Poisonous]] | ||
|resistances = Vulnerable to [[Zap]], Immune to [[Whack]] and Poison | |resistances = Vulnerable to [[Zap]], Immune to [[Whack]] and {{Poison}} | ||
|skill = [[Bad Breath]] | |skill = [[Bad Breath]] | ||
|location = [[Bemusoleum]] (night) | |location = [[Bemusoleum]] (night) | ||
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{{Stub}} | {{Stub}} | ||
=== | ==={{DQSwords}}=== | ||
{{Stub}} | {{Stub}} | ||
==={{DQH}}=== | ==={{DQH}}=== | ||
{{DQHEnemy | {{DQHEnemy | ||
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|locations=[[Colissea]] (Recruit, Captain), [[Colissean Desert]] (Recruit, Captain), [[Guardian's Grove]] (In Search of Elevation) | |locations=[[Colissea]] (Recruit, Captain), [[Colissean Desert]] (Recruit, Captain), [[Guardian's Grove]] (In Search of Elevation) | ||
}} | }} | ||
==={{DQH2}}=== | ==={{DQH2}}=== | ||
{{DQH2Enemy | {{DQH2Enemy | ||
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}} | }} | ||
=== | ==={{DQStars}}=== | ||
{{Stub}} | {{Stub}} | ||
=== | ==={{DQB}}=== | ||
{{DQBEnemy | {{DQBEnemy | ||
|name=Walking corpse | |name=Walking corpse | ||
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|chapter-2-locations=[[Swamps of Sickness]] | |chapter-2-locations=[[Swamps of Sickness]] | ||
}} | }} | ||
=== | |||
==={{DQB2}}=== | |||
{{Stub}} | {{Stub}} | ||
=== | ==={{DQRivals}}=== | ||
{{Stub}} | {{Stub}} | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Walking corpse appears as a D-rank | Walking corpse appears as a D-rank {{MFamilies}} of the [[Undead family]]. It can be recruited from Chapters 7-1, 9-1, 13-4, and 14-2 of the main storyline and can participate in the Battle Roads of [[Majellan]] and [[Slon the Rook]] as a party member. It also stars in its own Battle Road. | ||
{{DQTactEnemy | {{DQTactEnemy | ||
|name=Walking corpse | |name=Walking corpse | ||
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|romanji=Kusatta shitai | |romanji=Kusatta shitai | ||
|sprite=[[Image:DQT Walking Corpse.png|225px]] | |sprite=[[Image:DQT Walking Corpse.png|225px]] | ||
|family=[[Image:Tact Icon Zombie.png|48px]]<br>Undead | |family=[[Image:Tact Icon Zombie.png|48px]]<br>{{Undead}} | ||
|rank=[[Image:DQTact Rank Icon D.png|48px]] | |rank=[[Image:DQTact Rank Icon D.png|48px]] | ||
|role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff | |role=[[Image:DQTact DebuffType.png|48px]]<br>[[Debuff]] | ||
|lvl=100 | |lvl=100 | ||
|hp=603 | |hp=603 | ||
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|bskill3=N/a | |bskill3=N/a | ||
|askill1=ATK +5 / Stats Up | |askill1=ATK +5 / Stats Up | ||
|askill2=Zam Res +25 / Stats Up | |askill2=[[Zam]] Res +25 / Stats Up | ||
|askill3=Dark Claws Potency +5% / Stats Up | |askill3=[[Dark Claws]] Potency +5% / Stats Up | ||
|askill4=Crack Res +25 / Stats Up | |askill4=[[Crack]] Res +25 / Stats Up | ||
|askill5=Dark Claws Potency +5% / Stats Up | |askill5=[[Dark Claws]] Potency +5% / Stats Up | ||
|lperk1=N/a | |lperk1=N/a | ||
|bperk1=Dark Claws Potency +2% | |bperk1=[[Dark Claws]] Potency +2% | ||
|bperk2=N/a | |bperk2=N/a | ||
|bperk3=N/a | |bperk3=N/a | ||
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}} | }} | ||
==Related | ==Gallery== | ||
<center><gallery> | |||
DQII Walking corpse art.jpg|{{Famicom}} art. | |||
DQVI DS Walking Corpse.png|' | |||
{{VI}} {{DS}} art. | |||
DQX Kusatta Shitai.jpg|A walking corpse in {{X}}. | |||
DQXI Walking corpse.jpg|{{XI}} polygon model. | |||
DQXI Vicious walking corpse.jpg|A Vicious walking corpse. | |||
Walking corpse dqm pzx.gif|{{1·2}} sprite | |||
Walking corpse caravan.png|{{Caravan Heart}} sprite. | |||
DQBRV Walking Corpse.png|''Battle Road Victory'' cut-in. | |||
DQMBRV Walking Corpse1.png| | |||
DQMBRV Walking Corpse2.png| | |||
DQMBRV Walking Corpse3.png| | |||
Walkingcorpse DQMJ DS.png|{{Joker}} polygon model. | |||
Walking corpse joker 2.png|{{Joker 2}} polygon model. | |||
DQotS Walking Corpse.jpg|{{Stars}} model. | |||
DQR Kusatta Shitai.png|{{Rivals}} card. | |||
DQT WalkingCorpseModel.png|{{Tact}} polygon model. | |||
Eraser 0139 Walking Corpse.jpg|A walking corpse in {{Keshi Keshi}}. | |||
DQTCG Walking Corpse.jpg|''DQ'' Trading Card. | |||
Walkingcorpsesofubi.jpg|{{Sofubi Monster}}. | |||
</gallery></center> | |||
==Related {{MFamilies}}s== | |||
===Similar Species=== | ===Similar Species=== | ||
*[[Ghoul]] | *[[Ghoul]] | ||
Line 660: | Line 688: | ||
*[[Lumberin' Jack]] | *[[Lumberin' Jack]] | ||
*[[Putric Stinkenheimer]] | *[[Putric Stinkenheimer]] | ||
[[Category:Zombie family]] | [[Category:Zombie family]] |
Revision as of 13:14, 30 March 2023
Dragon Quest monster | |
---|---|
Walking corpse | |
Art by Akira Toriyama | |
Japanese | 腐った死体 (II and III Famicom only) くさったしたい (V onwards) くさった死体 |
Romaji | Kusatta shitai |
First appearance | Dragon Quest II |
Old localization | Hork |
The Walking corpse is a recurring monster in the Dragon Quest series, introduced in Dragon Quest II: Luminaries of the Legendary Line.
Description
The Walking corpse is a reanimated corpse, part of the Undead family. They have wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The Walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, the Walking corpse has a Poison Attack, Poisoning one party member when it hits.
Typically, the Walking corpse will high much higher HP than the other monsters in it's area but also paltry defence. This is a reference to how difficult it is to incapacitate a zombie in horror fiction, despite the body being as soft and vulnerable as rotting flesh can be.
Walking corpses have a ghastly speech quirk wherein they wail, elongating certain vowel sounds as they maintain an inconsistent pitch and tone, represented by randomly mixed majuscule and minuscule letters in dialogue. They also have genders despite appearing as male, as each member of the Delmorgue family demonstrates in Dragon Quest XI with one of the female members even lampshading it by saying that she is obviously a girl despite it clearly being not obvious.
Appearances
Dragon Quest II: Luminaries of the Legendary Line
Sprite | HP | MP | Attack |
95 | 0 | 59 | |
Defense | Agility | Experience | Gold |
10 | 34 | 61 | 51 |
Abilities | Brutal Hit Poison Attack Sweet Breath |
Location(s) | Dirkandor region Cave to Rendarak |
Item Dropped | Prayer Ring 1⁄128 |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
0⁄64 | 2⁄7 | 2⁄7 | 5⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
7⁄7 | 7⁄7 | 1⁄7 |
Sprites | HP | MP | Attack |
90 | 0 | 51 | |
Defense | Agility | Experience | Gold |
2 | 20 | 61 | 51 |
Abilities | Desperate attack Poison Attack Sweet Breath |
Location(s) | Dirkandor region |
Item Dropped | Prayer Ring 1⁄128 |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
0⁄64 | 0⁄7 | 2⁄7 | 2⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
7⁄7 | 7⁄7 | 7⁄7 |
Dragon Quest III: The Seeds of Salvation
Sprite | Level | HP | MP | |
16 | 98 | 0 | ||
Attack | Defense | Agility | Experience | Gold |
67 | 16 | 20 | 120 | 15 |
Bestiary No. | #072 |
Spell(s) | None |
Skill(s) | Defend Waste turn. |
Location(s) | Baharata region (night only) |
Item Dropped | Wayfarer's clothes1⁄64 |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0/64 | 0% | 0% | 0% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 100% | 25% | 0% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
25% | 100% | 100% | 100% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
100% | 25% | 0% |
Dragon Quest V: Hand of the Heavenly Bride
Sprite | HP | MP | Attack | Defense |
70 | 0 | 48 | 2 | |
Agility | Experience | Gold | Tame Rate | |
10 | 57 | 12 | 1/32 |
Bestiary No. | #047 |
Spell(s) | None |
Skill(s) | Call for backup. (Lesionnaire) Tongue Lashing Watches and waits. (Wastes turn) |
Location(s) | Whealbrook Adit (G2) Coburg castle dungeon |
Item dropped | Rags1⁄8 |
Evasion | Frizz resistance * | Sizz resistance * | Fire Breath resistance * | |
0/64 | 0% | 0% | 0% | |
Bang resistance * | Crack resistance * | Ice Breath resistance * | Woosh resistance * | |
0% | 0% | 0% | 0% | |
Zap resistance * | Drain Magic resistance * | Whack resistance * | Kamikazee resistance * | |
0% | ? | 100% | 0% | |
Poof resistance | Poison resistance * | Fuddle resistance | Snooze resistance * | |
0% | 100% | 100% | 0% | |
Dazzle resistance * | Sap resistance * | Fizzle resistance | Stun resistance * | |
0% | 100% | 100% | 0% | |
PS2 model | DS & Mobile sprite |
Dragon Quest VI: Realms of Revelation
Sprite | HP * | MP | Attack | Defense |
72 | 0 | 59 | 2 | |
Agility | Experience * | Gold | Tame Rate | |
2 | 80 | 18 | 1⁄32 |
Bestiary No. | #051 |
Spell(s) | None |
Skill(s) | Call for back up. (Walking corpse) Poison Attack Tongue Lashing Venom Mist |
Location(s) | Underkeep Desert Underpass Isle of Murdaw Scrimsley region Despairia region |
Item(s) Dropped | Rags1⁄32 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0/64 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
50% | 100% | 80% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance | Ban Dance Resistance |
100% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
15% | 15% | 0% |
The Walking corpse in Dragon Quest VI and its remakes has a slightly different visual design and pose than their appearances in other Dragon Quest games, despite sharing the same name, which is actually a rather uncommon occurrence for a recurring monster in the DQ series.
It's speculated this was done to facilitate creating animations for him, as Dragon Quest VI was the first game in the series to give monsters animations. With the new pose appearing somewhat more aggressive it was probably easier to display the monster attacking than it would have been with the more eccentrically posed classic design.
However, starting with the Super Famicom remake of Dragon Quest III and all later games, he returned to his original pose from Dragon Quest II. Animations became much more detailed starting with the remake of III, so its likely the developers became more comfortable and proficient at the task of developing unique animations for each monster, shedding the need to recklessly modify classic monster designs, which could disappoint their loyal fans. However, the remakes of VI kept his unique pose, going so far as to give it brand new animations and official artwork, even though they could have simply reused his appearance and animations from the DS remake of V, probably out of faithfulness and respect to the original version of VI and its fans.
Dragon Quest VII: Fragments of the Forgotten Past
Sprite | HP | MP | Attack | Defense |
65 | 0 | 37 | 18 | |
Agility | Experience | Gold | Tame Rate | |
13 | 18 (PS1) 27 (3DS) |
5 (PS1) 8 (3DS) |
1⁄8 |
Bestiary No. | #026 |
Spell(s) | None |
Skill(s) | Poison Attack |
Location(s) | Automaton Stronghold (past) Greenthumb Gardens Grody Grotto Mountain Pass (past) Poolside Cave (past) |
Item(s) Dropped | Antidotal herb1⁄64 Walking corpse heart1⁄16 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0⁄64 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 0% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
50% | 0% | 50% | 0% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
0% | 0% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
15% | 0% | 0% |
3DS version changes |
None |
Dragon Quest VIII: Journey of the Cursed King
Sprite | HP | MP | Attack |
94 | 0 | 39 | |
Defense | Agility | Experience | Gold |
9 | 10 | 59 | 11 |
Bestiary no. | #052 |
Family | Undead |
In-game description | As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease. |
Spell(s) | None |
Skill(s) | Poison Attack Tension-reducing strike |
Location(s) | Pickham Region |
Item(s) dropped | Antidotal herb1⁄16 Chain mail1⁄256 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0/64 | 30% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 25% | 25% | 50% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
50% | 25% | 25% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
50% | 15% | 15% | 50% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
15% | 15% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 15% | 25% |
Dragon Quest IX: Sentinels of the Starry Skies
##055 - Walking corpse | |||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||||||
Dropped Item | Manky mud1⁄8 Strength ring1⁄128 | ||||||||||||||||||||||||||||||||||||||||||
Locations | Newid Isle Tower of Trades | ||||||||||||||||||||||||||||||||||||||||||
Skills | Poison Attack Tension-reducing strike | ||||||||||||||||||||||||||||||||||||||||||
Spells | None | ||||||||||||||||||||||||||||||||||||||||||
Family | Zombie | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | #055 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Japanese Name | くさったしたい | ||||||||||||||||||||||||||||||||||||||||||
Romanized Jap. | Kusatta shitai | ||||||||||||||||||||||||||||||||||||||||||
Description | These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too. They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul. |
Dragon Quest X
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Dragon Quest XI: Echoes of an Elusive Age
Sprite | HP | MP | Attack |
58 | 9 | 43 | |
Defense | Agility | Experience | Gold |
49 | 26 | 37 | 23 |
Bestiary no. | #041 |
Family | Undead |
In-game description | Bodies brought back from the beyond to shuffle aimlessly about the place. They're dumb enough that most don't even realize they're dead. |
Spell(s) | None |
Skill(s) | Spits out a gunk of poison Lays a calamitous curse |
Location(s) | The Hotto Steppe (first act, night only) The Cryptic Crypt (first and third acts) Gallopolis Region (3DS version, night only) Laguna di Gondolia (third act) |
Item(s) dropped | Antidotal herb1⁄32 Chain mail1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | -110% | 25% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | -150% | 25% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 0% | 100% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 0% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 25% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Sprite | HP | MP | Attack |
474 | 27 | 186 | |
Defense | Agility | Experience | Gold |
208 | 96 | 1,189 | 306 |
Bestiary no. | #329 |
Family | Undead |
In-game description | Walking corpses driven to dangerous extremes by the dark power of the Lord of Shadows. |
Spell(s) | None |
Skill(s) | Spits out a gunk of poison Lays a calamitous curse |
Location(s) | The Hotto Steppe (second act, night only) The Manglegrove - Whale Way Station (second act) The Disciple's Trial - The Cruel Crypt (third act, day only) |
Item(s) dropped | Antidotal herb1⁄16 Chain mail1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | -110% | 25% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | -150% | 25% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 25% | 100% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 0% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 50% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Dragon Quest Monsters
Sprite | Level cap * | HP growth | MP growth |
40 | 3/5 | 2/5 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
2/5 | 3/5 | 5/5 | 5/5 |
Family | Zombie |
In-game description | Its acidic saliva will dissolve anything |
Abilities | Lush Licks, PoisonGas, EerieLite |
Habitat | Gate of Peace |
Breeding chart | Spooky x Beast family |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | None | None | None |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
None | None | None | None |
Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
None | None | None | None |
Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
Strong | Strong | Strong | Strong |
Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
Strong | Strong | Strong | None |
Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
None | None | None | None |
Decelerate Resistance * | Curse Resistance | ||
None | Strong |
Dragon Quest Monsters 2
Sprite | Level cap * | HP growth | MP growth |
40 | 6/10 | 4/10 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
6/10 | 4/10 | 6/10 | 6/10 |
Family | Zombie |
In-game description | |
Abilities | EerieLite, LushLicks, PoisonGas |
Habitat | Pirate Ship (Cobi's Journey) |
Breeding chart | Spooky x Beast family |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | None | None | None |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
None | None | None | None |
Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
None | None | None | None |
Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
None | Strong | Strong | Strong |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
Strong | Strong | Strong | Strong |
Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
None | None | None | None |
Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
None | None | Strong |
Dragon Quest Monsters: Caravan Heart
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker
Walking corpse | |
---|---|
Family | Undead |
Rank | C |
Description | These zombies serve as a warning to all would-be grave robbers. |
Weapons | Swords, Spears, Hammers, Staves |
Traits | - |
Resistances | Vulnerable to Zap, Whackproof, Poisonproof |
Skill | Bad Breath, Attack Boost |
Location | Infern Isle |
Breeding chart | Skeleton x Dancing devil |
Dragon Quest Monsters: Joker 2
Walking corpse | |
---|---|
Family | Undead |
Rank | C |
Size | S |
Weapons | Swords, Spears, Hammers, Staves |
Traits | Poisonous |
Resistances | Vulnerable to Zap, Immune to Whack and Poison |
Skill | Bad Breath |
Location | Bemusoleum (night) |
Breeding chart | Bona constrictor x Dangler fish or Dancing flame |
Dragon Quest Monsters: Joker 3
This article is a stub. You can help by expanding it. |
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model | Experience | Gold |
29 | 7g |
List No. | #011 |
Field Notes | Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces. |
Location(s) | Colissea (Recruit, Captain), Colissean Desert (Recruit, Captain), Guardian's Grove (In Search of Elevation) |
Item(s) Dropped | Giant tortoise shell, Grubby bandage |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model | Experience | Gold | Marked Version? |
63 | 7g | Yes |
List No. | #028 |
Field Notes | Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces. |
Location(s) | The Lumberlands |
Item(s) Dropped | Twisted talons, Grubby bandage |
Dragon Quest of the Stars
This article is a stub. You can help by expanding it. |
Dragon Quest Builders
HP | Attack | Defense | Item(s) Dropped |
100~120 | 22~32 | 0~14 | Gravestone (★☆☆), Lemongrass (★☆☆) |
Location(s) | |||
Swamps of Sickness |
Sprite |
Dragon Quest Builders 2
This article is a stub. You can help by expanding it. |
Dragon Quest Rivals
This article is a stub. You can help by expanding it. |
Dragon Quest Tact
Walking corpse appears as a D-rank monster of the Undead family. It can be recruited from Chapters 7-1, 9-1, 13-4, and 14-2 of the main storyline and can participate in the Battle Roads of Majellan and Slon the Rook as a party member. It also stars in its own Battle Road.
Family | Rank | Role | ||
Undead |
Debuff |
|||
Max Level | HP | MP | Move | |
100 | 603 | 185 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
321 | 278 | 120 | 110 | 15 |
First | Second | Third | ||
Poison Attack | Dark Claws* | N/a | ||
First | Second | Third |
ATK +5 / Stats Up | Zam Res +25 / Stats Up | Dark Claws Potency +5% / Stats Up |
Fourth | Fifth | |
Crack Res +25 / Stats Up | Dark Claws Potency +5% / Stats Up | |
First | |
N/a | |
First | Second | Third |
Dark Claws Potency +2% | N/a | N/a |
First | |
ATK +5: Raises ATK by 5. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Normal | Very Weak | Half Res | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Normal | Half Res | Half Res | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Half Res | Normal | Normal | Super Weak | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Normal | Super Weak | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Immune | Normal | Normal |