Cock-a-doodle-doo: Difference between revisions

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{{Spell Infobox
|title = Cock-a-doodle-doo
|image =
|japanese = ザメハ
|romaji = Zameha
|old =
|type = Restorative
}}
'''Cock-a-doodle-doo''' is a spell in the [[Dragon Quest (series)|Dragon Quest Series]]. It wakes up sleeping party members
'''Cock-a-doodle-doo''' is a spell in the [[Dragon Quest (series)|Dragon Quest Series]]. It wakes up sleeping party members


==Appearances==
==Appearances==
===[[Dragon Quest III]]===
===[[Dragon Quest IV]]===
===[[Dragon Quest IV]]===
Cock-a-doodle-doo is learned by [[Hero (Dragon Quest IV)|the hero]] at level 17. It costs 2 MP to cast.
Cock-a-doodle-doo is learned by [[Hero (Dragon Quest IV)|the hero]] at level 17. It costs 2 MP to cast.
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Cock-a-doodle-doo is learned by [[priest]]s at level 11 and [[ranger]]s at level 18. It costs 2 MP to cast.
Cock-a-doodle-doo is learned by [[priest]]s at level 11 and [[ranger]]s at level 18. It costs 2 MP to cast.


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{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]{{Wikia}}
{{Wikia}}
[[Category:Spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest IX spells]]

Revision as of 16:20, 30 October 2010

Cock-a-doodle-doo is a spell in the Dragon Quest Series. It wakes up sleeping party members

Appearances

Dragon Quest III

Dragon Quest IV

Cock-a-doodle-doo is learned by the hero at level 17. It costs 2 MP to cast.

Dragon Quest IX

Cock-a-doodle-doo is learned by priests at level 11 and rangers at level 18. It costs 2 MP to cast.

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