Wartime Midheal: Difference between revisions
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==Appearances== | ==Appearances== | ||
===''[[Dragon Quest Tact]]''=== | ===''[[Dragon Quest Tact]]''=== | ||
Wartime Midheal can be learned by [[Wulfspade]] through its Character Builder and costs 38 MP to cast. It has a range of 1-2 squares away from it, can be cast on itself, and heals a moderate amount of HP to a single ally and raises their ATK for 3 turns. Upgrading the spell increases its healing effect. | Wartime Midheal can be learned by [[Wulfspade]] through its Character Builder if selected, and costs 38 MP to cast. It has a range of 1-2 squares away from it, can be cast on itself, and heals a moderate amount of HP to a single ally and raises their ATK for 3 turns. Upgrading the spell increases its healing effect. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Wartime Midheal | |name=Wartime Midheal |
Latest revision as of 04:00, 10 February 2023
Wartime Midheal | |
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Japanese | たたかいのベホイミ |
Rōmaji | Tatakai no behoimi |
Type | Restorative |
Wartime Midheal is a spell that appears exclusively in Dragon Quest Tact. It is one of Wulfspade's signature spells, restoring a moderate amount of HP to a single ally while raising their attack as well, essentially combining the effects of Midheal and Oomph.
Appearances[edit]
Dragon Quest Tact[edit]
Wartime Midheal can be learned by Wulfspade through its Character Builder if selected, and costs 38 MP to cast. It has a range of 1-2 squares away from it, can be cast on itself, and heals a moderate amount of HP to a single ally and raises their ATK for 3 turns. Upgrading the spell increases its healing effect.
Ability information
Wartime Midheal | |||
Role * | Type * | Element | MP cost |
Support | Spell | 38 | |
Range | Additional effects | ||
1-2 (+self) |
ATK Up |
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Description | |||
Heals a moderate amount of HP and raises 1 ally's ATK for 3 turns | |||
Naturally learnt by | |||
Wulfspade |
Related spells[edit]