Divine Intervention
Divine Intervention | |
---|---|
Japanese | ディバインスペル |
Rōmaji | Dibain superu |
Type | Debilitating |
Older names | None |
Divine Intervention is a spell in the Dragon Quest series. It attempts to reduce enemies' resistance to magic.
Appearances[edit]
Dragon Quest VIII: Journey of the Cursed King[edit]
Angelo learns this spell after investing 27 points into his "Charisma" skill, and will increase damage by 25% for 4 MP. The spell has a 50% chance to succeed, and not a single enemy has a resistance to it. That being said, the spell is still not advised for metal slime hunting.
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Divine Intervention is learned by sages at level 13. It costs 4 MP to cast, and as the spell equivalent of Spooky Aura it uses the same resistance check when success probability is calculated. If the caster's magical might is lower of equal to 50 the spell has a 50% accuracy, and one the threshold is breached the spell will reach 75% accuracy at 799 magical might.
Dragon Quest XI: Echoes of an Elusive Age[edit]
Serena will learn divine intervention for 25 skill points in her Wands path. It costs 12 MP to cast and guarantees that a character will survive a fatal attack if their HP is above 1, lasting four turns.
The reason why the ability is different from previous titles is that the localization name was applied to Goddess' Blessings (女神の祝福), an ability entirely new to the series. Dibain superu (ディバインスペル) was localized as Anathematise, and functions exactly as it did in the ninth game.