Magical Heal: Difference between revisions

From Dragon Quest Wiki
(Created page with "{{Spell Infobox |title = Magical Heal |image = |japanese = マジカルヒール |romaji = Majikaruhīru |old = |type = Restorative }} '''Magical Heal''' is a recurring spell...")
 
No edit summary
 
Line 12: Line 12:
==Appearances==
==Appearances==
===''[[Dragon Quest X]]''===
===''[[Dragon Quest X]]''===
Magical Heal can be learned by [[Ham hatwitch]] as a monster companion for 40 skill points. It costs 12 MP to cast and heals nearby allies and slowly recovers some HP over time for 60 seconds, making it similar to [[Right as Rain]] and [[Reheal]].
Magical Heal can be learned by [[Hat hamwitch]] as a monster companion for 40 skill points. It costs 12 MP to cast and heals nearby allies and slowly recovers some HP over time for 60 seconds, making it similar to [[Right as Rain]] and [[Reheal]].


===''[[Dragon Quest Tact]]''===
===''[[Dragon Quest Tact]]''===

Latest revision as of 23:17, 11 July 2023

Magical Heal is a recurring spell in the Dragon Quest series. It summons mysterious rain that restores the HP of allies.

Appearances[edit]

Dragon Quest X[edit]

Magical Heal can be learned by Hat hamwitch as a monster companion for 40 skill points. It costs 12 MP to cast and heals nearby allies and slowly recovers some HP over time for 60 seconds, making it similar to Right as Rain and Reheal.

Dragon Quest Tact[edit]

Magical Heal can be learned by Splutterfly at level 24 and costs 22 MP to cast. It has a range of 1-2 squares away from the caster and can be self-cast, restores a small amount of HP to a single character and greatly raises their Spell Res for 3 turns.

Magical Heal (マジカルヒール Majikaruhīru)Tactlogo.png
Ability information
Magical Heal
Role * Type * Element MP cost
Support Spell DQTact Non-elemental.png 28
Range Additional effects
DQTact Range1.png
1-2 (+self)
DQTact SpellRESUp.png
Spell Res UP
Description
Heals a minor amount of HP for 1 ally and greatly raises Spell Res for 3 turns
Naturally learnt by
Splutterfly