Kazapstrophe: Difference between revisions

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==={{DQ11}}===
==={{DQ11}}===
Kazapstrophe is a three-person [[Pep|pep power]] that is available to players when the [[Hero (Dragon Quest XI)|Luminary]] learns [[Zapple]] and [[Jade]] masters [[Lightning Storm]]. When used, Jade and [[Rab]] will channel magical energy to the Luminary who sends it crashing down on all enemies. The damage calculation is based on the sum of The Hero and his grandfather's magical might, capping for 594~654 at 975 magical might. Furthermore, the spell has a 25% chance to paralyze foes and a 25% chance to lower their resistance to Lighting by one stage.
Kazapple returns to the series after a 17 year absence, and is learned by the [[Hero (Dragon Quest XI)|Hero]] as per tradition. Rather than requiring MP as before, the spell needs all four casters to be [[Pep|pepped up]], and the Hero must already know [[Kazap]]. The power is dependent on the sum of the party's [[magical might]]. The spell starts out dealing 690~750 lightning damage to all foes, and starts increasing in power once the sum of the participants magical might reaches 527, peaking at dealing 1410~1470 damage when the total magical might of the users reaches 1986.
* The numbers 527 and 1986 are a clever reference to the publishing date of the [[Dragon Quest|quest that started it all]]: May twenty-seventh, 1986.


An evil version of the spell is used by [[Calasmos]] during the final battle, known as [[Chaotic Kazapstrophe]].
An evil version of the spell is used by [[Calasmos]] during the final battle, known as [[Chaotic Kazapstrophe]].

Revision as of 17:57, 22 July 2023

Kazapstrophe is a fourth tier of Lightning spells in the series, introduced in the Joker subseries of the monsters series. Kazapstrophe replaces Kazapple as the ultimate Lightning spell and boasts more utility, requiring a single character to use in most appearances. True to the spell's name, it rains the fury of the gods on to the caster's enemies in the form of colossal thunderbolts several meters wide.

Appearances

Dragon Quest X

Kazapstrophe was used by a variety of monsters and was added to Anlucia's spell repertoire for the version 5.3 update onwards, thus making it available to players. It costs 27 MP to cast and the damage range will depend on the user, with the lowest end for monsters being 250~350 and the high end being approximately 600.

Dragon Quest XI: Echoes of an Elusive Age

Kazapple returns to the series after a 17 year absence, and is learned by the Hero as per tradition. Rather than requiring MP as before, the spell needs all four casters to be pepped up, and the Hero must already know Kazap. The power is dependent on the sum of the party's magical might. The spell starts out dealing 690~750 lightning damage to all foes, and starts increasing in power once the sum of the participants magical might reaches 527, peaking at dealing 1410~1470 damage when the total magical might of the users reaches 1986.

  • The numbers 527 and 1986 are a clever reference to the publishing date of the quest that started it all: May twenty-seventh, 1986.

An evil version of the spell is used by Calasmos during the final battle, known as Chaotic Kazapstrophe.

Joker games

Kazapstrophe has a base damage of 230~290 and will increase in power once a monster's wisdom surpasses 524, capping out at 422~482 damage. It costs 30 MP to cast, and features the same parameters in all three titles.

Dragon Quest Monsters: Terry's Wonderland 3D

Kazapstrophe has the same MP cost and power as seen in the Joker trio.

Dragon Quest Heroes II: Twin Kings and the Prophecy's End

Loss leaders are able to cast the spell, and if it is reflected back at them it will deal approximately 1,200 damage.

Dragon Quest Rivals

Kazapstrophe appears as a card.

Gallery