Ban Dance: Difference between revisions
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|title = Ban Dance | |title = Ban Dance | ||
|image = | |image = | ||
|japanese = ペスカトレ | |japanese = おどりふうじ (DQVI, VII) | ||
|romaji = Pesukatore | ペスカトレ (VIII) | ||
|romaji = odori fūji (DQVI, VII), | |||
Pesukatore (VIII) | |||
|old=Stillness<br>DanceShut | |old=Stillness<br>DanceShut | ||
|type = Debilitating | |type = Debilitating |
Revision as of 21:23, 9 May 2020
Ban Dance | |
---|---|
Japanese | おどりふうじ (DQVI, VII)
ペスカトレ (VIII) |
Rōmaji | odori fūji (DQVI, VII),
Pesukatore (VIII) |
Type | Debilitating |
Older names | Stillness DanceShut |
Ban Dance is a recurring spell in the Dragon Quest Series. Introduced in Dragon Quest VI, it prevents a group of enemies from performing dance abilities.
Appearances
Dragon Quest VI
Ban Dance is learned by advancing to rank 6 of the Dancer vocation, and halts a hustle for one turn.
Dragon Quest VII
The spell is learned on the sixth rank of the Dancer vocation in both the psx original and 3DS remake, and lasts for one turn.
Dragon Quest VIII
Angelo learns this spell after investing 39 points into his "Charisma" skill, and lasts for 6~9 turns.
Enemy versions
Ban dance is a very rare ability for monsters to have, with only two appearing in mainline games thus far. As such, this means that dances are some of the safest non-magical abilities to rely on as the performance cannot be shut down for several turns on end as Fizzle does for spells.
In VI, only the Jugular joker will ever cast ban dance. In either version of VII no enemy learns ban dance at all. The Hell hopper is the only enemy to cast the spell in VIII, and this makes it particularly annoying in the 3DS version as all but one of Red's fan skills are considered dances in the game's programming.