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'''Donk''' is a spell introduced in ''[[Dragon Quest Monsters: Joker 2]]''. When cast, it reduces an enemy's HP by a fixed amount. Resistance to this spell is based on accuracy, rather than damage mitigation. It's successor, [[Kadonk]], affects a wider range of enemies. | '''Donk''' is a spell introduced in ''[[Dragon Quest Monsters: Joker 2]]''. When cast, it reduces an enemy's HP by a fixed amount. Resistance to this spell is based on accuracy, rather than damage mitigation. It's successor, [[Kadonk]], affects a wider range of enemies. | ||
The spell itself first appeared in ''[[Dragon Quest: Dai | The spell itself first appeared in ''[[Dragon Quest: The Adventure of Dai]]'', however, in the manga, the spell itself was gravity-based and creates a high-pressure gravity field to attack the opponent. | ||
==Appearances== | ==Appearances== | ||
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==={{DQTact}}=== | ==={{DQTact}}=== | ||
Donk appears as [[Popp]]'s Coup de Grâce. It can be learned at level 74 and costs 139 MP to use. This spell is based on its appearance in ''[[Dragon Quest: Dai | Donk appears as [[Popp]]'s Coup de Grâce. It can be learned at level 74 and costs 139 MP to use. This spell is based on its appearance in ''[[Dragon Quest: The Adventure of Dai]]''. It has a range of three squares in front of him and inflicts major spell damage to all enemies in a range of a 3x3 square with a high chance of binding them, too. Since it is a Coup de Grâce, it takes 3 turns to charge and can only be cast once per battle. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Donk | |name=Donk | ||
Line 39: | Line 39: | ||
|mp=139<br>Times usable: 1 | |mp=139<br>Times usable: 1 | ||
|range=[[Image:DQTact RangeFront2Square.png|48px]]<br>Front | |range=[[Image:DQTact RangeFront2Square.png|48px]]<br>Front | ||
|status=[[Image:DQTact_Hobble.png]]<br> | |status=[[Image:DQTact_Hobble.png]]<br>Bind | ||
|description= | |description=Deals major spell damage to all enemies in area of effect, often binds<br>Turns needed: 3 | ||
|monsters=Popp | |monsters=Popp | ||
}} | }} | ||
{{clear}} | |||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Dragon Quest: The Adventure of Dai spells]] | |||
[[Category:Dragon Quest X spells]] | [[Category:Dragon Quest X spells]] | ||
[[Category:Dragon Quest Tact spells]] | |||
[[Category:Dragon Quest Tact Coups de Grâce]] | |||
[[Category:Dragon Quest Treasures spells]] |
Revision as of 18:20, 13 December 2022
Donk | |
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Japanese | ベタン |
Rōmaji | Betan |
Type | Debilitating |
Donk is a spell introduced in Dragon Quest Monsters: Joker 2. When cast, it reduces an enemy's HP by a fixed amount. Resistance to this spell is based on accuracy, rather than damage mitigation. It's successor, Kadonk, affects a wider range of enemies.
The spell itself first appeared in Dragon Quest: The Adventure of Dai, however, in the manga, the spell itself was gravity-based and creates a high-pressure gravity field to attack the opponent.
Appearances
Dragon Quest X
Donk makes its main series debut as an enemy exclusive spell. It costs 18 MP to cast, and will deal 75% of a character's maximum HP as damage.
Dragon Quest Monsters: Joker 2
Donk is learned through the skill sets and costs 12 MP to cast. It affects one group of enemies, and deals 25% of the target's current HP. As such, the spell will deal immense damage if a target is at full health, and inflict paltry wounds if they are already weakened. It can be learned from:
- Bjorn (35 points)
- Cursader (10 points)
- Diabolist (10 points)
- Muspell (16 points)
- Rigor Mortex (25 points)
- Ruin (78 points)
Dragon Quest Monsters: Joker 3
Donk requires 2 MP to cast, but now only reduces the target's HP by 1/8th.
Dragon Quest Tact
Donk appears as Popp's Coup de Grâce. It can be learned at level 74 and costs 139 MP to use. This spell is based on its appearance in Dragon Quest: The Adventure of Dai. It has a range of three squares in front of him and inflicts major spell damage to all enemies in a range of a 3x3 square with a high chance of binding them, too. Since it is a Coup de Grâce, it takes 3 turns to charge and can only be cast once per battle. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast.
Donk | |||
Role * | Type * | Element | MP cost |
Debuff | Spell | ![]() |
139 Times usable: 1 |
Range | Additional effects | ||
![]() Front |
![]() Bind |
||
Description | |||
Deals major spell damage to all enemies in area of effect, often binds Turns needed: 3 |
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Naturally learnt by | |||
Popp |