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'''Fosse''' is a character that the party encounters in the [[Dharma|Dharma region]] in the game ''[[Dragon Quest VII]]''.
'''High Priestess Jacqueline''', also known as '''Fosse''', is a character that the party encounters in the [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey region]] in ''[[Dragon Quest VII]]''.


==History==
==History==
Fosse is a young girl with exceptional talent. Her abilities allowed her to become the High Priest of [[Dharma Temple]]. The [[Orgodemir|Demon Lord]] understood the importance of the temple because of its potential to create a Hero. The Demon Lord sent [[Antoria]] to take over Dharma. He commanded monsters and overtook Dharma. Many of the Dharma Guardsman were killed. Fosse was captured by the monsters and imprisoned in the Dharma prison, encased in a pyramidal energy field, powered by two magical conductors.
Jacqueline is a young girl with exceptional talent. Her abilities allowed her to become the High Priestess of [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. The [[Orgodemir|Demon Lord]] understood the importance of the temple because of its potential to create a Hero. The Demon Lord sent [[Cardinal Sin]] to take over the Abbey. He commanded monsters and overtook Alltrades Abbey. Many of the Alltrades Abbey Guardsman were killed. Jacqueline was captured by the monsters and imprisoned in the Alltrades Abbey prison, encased in a pyramidal energy field, powered by two magical conductors.


==Synopsis==
==Synopsis==
The party, with Kasim and Flower, enter and go left into the Dharma prisons. They find High Priest Fosse encased in a pyramidal energy field, powered by two magical conductors. Physical strength isn't enough to break the barrier. However, the party disables it by destroying the conductors. It is at this time that Inopp and Gonz enter the room. Noticing that Fosse is free, the monsters start to attack the party. Flower remarks that it would be impossible to defeat the duo with the stolen power they had. Fosse uses her power to take away the stolen powers of Inopp and Gonz, making them weaker. The party is finally able to defeat the duo.
The party, with Eustace and Fingers, enter and go left into the prison. They find High Priestess Jacqueline encased in a pyramidal energy field, powered by two magical conductors. Physical strength isn't enough to break the barrier. However, the party disables it by destroying the conductors. It is at this time that Rasher and Stripes enter the room. Noticing that Jacqueline is free, the monsters start to attack the party. Fingers remarks that it would be impossible to defeat the duo with the stolen power they had. Jacqueline uses her power to take away the stolen powers of Rasher and Stripes, making them weaker. The party is finally able to defeat the duo.


The party takes Fosse out of the cave while Kasim and Flower go on ahead to tell everyone about Fosse's rescue. When they do, all of the priests in the mountain settlement crowd her, amazed that she is alive. Fosse gives the party the Dharma Key in order to progress further into Dharma's underground.
The party takes Jacqueline out of the cave while Eustace and Fingers go on ahead to tell everyone about Jacqueline's rescue. When they do, all of the priests in the mountain settlement crowd her, amazed that she is alive. Jacqueline gives the party the Alltrades key in order to progress further into Abbey's underground.


The party continues to fight the High Priest who stole their powers in the beginning. Before they reach the actual Temple, Fosse arrives, escorted by two Temple Guards. She tells the party that she has to defeat the impostor High Priest. Otherwise, it would impugn her honor. Fosse joins the party and the four of them go to challenge the impostor.
The party goes on to fight the High Priest who stole their powers in the beginning. Before they reach the actual Temple, Jacqueline arrives, escorted by two Abbey Guards. She tells the party that she has to defeat the impostor High Priest. Otherwise, it would impugn her honor. Jacqueline joins the party and the four of them go to challenge the impostor.


They arrive to see another warrior talking with Antoria. The warrior demands his freedom, stating that he had won the tournament. Antoria agrees that he had won the tournament but reveals that it was all of the sake of strengthening the Demon Lord and himself. He burns that warrior until there is nothing left. The party goes up to challenge Antoria. With Fosse's help, the party finally defeat Antoria and liberate Dharma.
They arrive to see another warrior talking with Cardinal Sin. The warrior demands his freedom, stating that he had won the tournament. Cardinal Sin agrees that he had won the tournament but reveals that it was all of the sake of strengthening the Demon Lord and himself. He burns the warrior to a crisp until there is nothing left. The party goes up to challenge Cardinal Sin. With Jacqueline's help, the party finally defeat him and liberate Alltrades Abbey.


The party speak to Fosse and she thanks them for helping free Dharma. She realizes that she must help bolster the defense of Dharma so that another incident like this doesn't happen. She allows the party to change classes should they choose to do so. With that, the quest in Dharma is completed.
The party speak to Jacqueline and she thanks them for helping free Alltrades Abbey. She realizes that she must help bolster the defense of Alltrades so that another incident like this doesn't happen. She allows the party to change classes should they choose to do so. With that, the quest in Alltrades Abbey is completed.


==Powers==
==Powers==
Fosse's talents as a young girl allowed her to become the High Priest at her age. She has the ability to change the class of whomever asks her for a new class. She asks that person to hold the image of their desired class in their hearts and pray. She prays, ''Oh God, let this person walk the path of the class.''
Jacqueline's talents as a young girl allowed her to become the High Priestess at her age. She has the ability to change the class of whomever asks her for a new class. She asks that person to hold the image of their desired class in their hearts and pray. She prays, ''Oh God, let this person walk the path of the class.''


She is a powerful mage, able to cast spells of great intensity. She is also able to transfer powers from one object to another.
She is a powerful sage, able to cast spells of great intensity. She is also able to transfer powers from one object to another.


==As a Temporary Party Member==
==As a Temporary Party Member==
Fosse participates in the batter against Antoria. Fosse's power allows her to cast the powerful Snowstorm spell. Her physical attack is decent as well, doing ~30 HP damage.
Jacqueline participates in the batter against Cardinal Sin. Jacqueline is capable of casting the powerful [[Crackle]] spell, as well as healing any allies with [[Midheal]]. Her physical attack is decent as well, doing ~30 HP damage.


{{DQVII}}
{{DQVII}}
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII temporary party members]]{{Wikia}}
[[Category:Dragon Quest VII temporary party members]]{{Wikia}}

Revision as of 23:57, 21 September 2016

High Priestess Jacqueline, also known as Fosse, is a character that the party encounters in the Alltrades Abbey region in Dragon Quest VII.

History

Jacqueline is a young girl with exceptional talent. Her abilities allowed her to become the High Priestess of Alltrades Abbey. The Demon Lord understood the importance of the temple because of its potential to create a Hero. The Demon Lord sent Cardinal Sin to take over the Abbey. He commanded monsters and overtook Alltrades Abbey. Many of the Alltrades Abbey Guardsman were killed. Jacqueline was captured by the monsters and imprisoned in the Alltrades Abbey prison, encased in a pyramidal energy field, powered by two magical conductors.

Synopsis

The party, with Eustace and Fingers, enter and go left into the prison. They find High Priestess Jacqueline encased in a pyramidal energy field, powered by two magical conductors. Physical strength isn't enough to break the barrier. However, the party disables it by destroying the conductors. It is at this time that Rasher and Stripes enter the room. Noticing that Jacqueline is free, the monsters start to attack the party. Fingers remarks that it would be impossible to defeat the duo with the stolen power they had. Jacqueline uses her power to take away the stolen powers of Rasher and Stripes, making them weaker. The party is finally able to defeat the duo.

The party takes Jacqueline out of the cave while Eustace and Fingers go on ahead to tell everyone about Jacqueline's rescue. When they do, all of the priests in the mountain settlement crowd her, amazed that she is alive. Jacqueline gives the party the Alltrades key in order to progress further into Abbey's underground.

The party goes on to fight the High Priest who stole their powers in the beginning. Before they reach the actual Temple, Jacqueline arrives, escorted by two Abbey Guards. She tells the party that she has to defeat the impostor High Priest. Otherwise, it would impugn her honor. Jacqueline joins the party and the four of them go to challenge the impostor.

They arrive to see another warrior talking with Cardinal Sin. The warrior demands his freedom, stating that he had won the tournament. Cardinal Sin agrees that he had won the tournament but reveals that it was all of the sake of strengthening the Demon Lord and himself. He burns the warrior to a crisp until there is nothing left. The party goes up to challenge Cardinal Sin. With Jacqueline's help, the party finally defeat him and liberate Alltrades Abbey.

The party speak to Jacqueline and she thanks them for helping free Alltrades Abbey. She realizes that she must help bolster the defense of Alltrades so that another incident like this doesn't happen. She allows the party to change classes should they choose to do so. With that, the quest in Alltrades Abbey is completed.

Powers

Jacqueline's talents as a young girl allowed her to become the High Priestess at her age. She has the ability to change the class of whomever asks her for a new class. She asks that person to hold the image of their desired class in their hearts and pray. She prays, Oh God, let this person walk the path of the class.

She is a powerful sage, able to cast spells of great intensity. She is also able to transfer powers from one object to another.

As a Temporary Party Member

Jacqueline participates in the batter against Cardinal Sin. Jacqueline is capable of casting the powerful Crackle spell, as well as healing any allies with Midheal. Her physical attack is decent as well, doing ~30 HP damage.

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