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{{LocationInfobox
{{LocationInfobox
|type = Temple
|type = Temple
|game = ''[[Dragon Quest VII]]''
|game = {{Dragon Quest VII}}
|image = [[File:Shard_For_A_Pedestal.png|200px]]
|image = [[File:Shrine of Mysteries entrance.jpg|200px]]
|caption = The hero and Maribel exploring the Shrine
|caption = The Hero, Kiefer, and Maribel exploring the Shrine
|title = Shrine of Mysteries
|title = Shrine of Mysteries
|japanese=謎の遺跡
|japanese=謎の遺跡 <br> 謎の神殿
|romanji=Mysterious ruins
|romaji=nazo no iseki (Mysterious ruins) <br> nazo no shinden (Mysterious temple)
|old=Ancient Ruins/Ancient Fane ({{PS1}})
}}
}}


The '''Shrine of Mysteries''' (formerly ''Ancient Fane'') is a temple in ''[[Dragon Quest VII]]''. It is located on the island of [[Estard]] and it holds the key to the truth as to why it is the only island in the world.
The '''Shrine of Mysteries''' is a temple in {{DQ7}} and the most important location within the game due to its function as the gateway to the past.
 
It is located on the island of [[Estard]] and it holds the key to the truth as to why it is the only island in the world.


==Story==
==Story==
The prologue takes place after the [[Hero (Dragon Quest VII)|the Hero]] and his best friend, Prince [[Kiefer]], have spent all day exploring the shrine exterior, trying to unlock its secrets. According to Kiefer, it is forbidden for anyone to go exploring in the ruins, which just makes him want to figure out the truth behind them.
The prologue takes place after the {{Hero 7}} and his best friend, Prince [[Kiefer]], have spent all day exploring the shrine exterior, trying to unlock its secrets. According to [[Kiefer]], it is forbidden for anyone to go exploring in the ruins, which just makes him want to figure out the truth behind them.


After a lengthy introduction to the setting of Estard, the duo of explorers enlist the aid of Dermot the hermit to decipher the castle tomes concerning the crypt. By following the sage's lead, the two pray before the statue in the courtyard of the fane and the massive gate gives way in response.
After a lengthy introduction to the setting of [[Estard]], the duo of explorers enlist the aid of Dermot the hermit to decipher the castle tomes concerning the crypt. By following the sage's lead, the two pray before the statue in the courtyard of the fane and the massive gate gives way in response.


==Purpose==
==Purpose==
The shrine was created by [[The Almighty]] as His fail safe against the [[Orgodemir|Demonlord]]'s assault on the world in wake of His own weakening powers. The pedestals housed within activate portals through time that send the chosen one to islands beset by the monsters serving the demonlord's will at the ''precise'' moment of their darkest hour to bring them to salvation.
The shrine was created by [[Numen|The Almighty]] as His fail safe against the [[Orgodemir|Demonlord]]'s assault on the world in wake of his own weakening powers. The pedestals housed within activate portals through time that send the chosen one to islands beset by the monsters serving the demonlord's will at the ''precise'' moment of their darkest hour to bring them to salvation.


Through the will of The Almighty the shrine does not create parallel universes through it's functions--each island restored immediately appears in the present alongside Estard as if the rout had never taken place. NPCs in each area will reference other villages, castles, and regions as if they were present as well, even if they have not been restored by the party yet.
Through the will of [[Numen|The Almighty]] the shrine does not create parallel universes through it's functions--each island restored immediately appears in the present alongside [[Estard]] as if the rout had never taken place. {{NPC}}s in each area will reference other villages, castles, and regions as if they were present as well, even if they have not been restored by the {{Party 7}} yet.
 
Once all eighteen regions have been saved, the [[Roamers]] can begin their ceremony to restore [[Numen|The Almighty]] Himself and bring lasting peace to the world.


Once all eighteen regions have been saved, the [[Roamers]] can begin their ceremony to restore The Almighty Himself and bring lasting peace to the world.
===Pedestals===
===Pedestals===
With the correct [[Fragment]]s on their corresponding pedestal, a person or more are capable of traveling to the past, protected from logical paradoxes by divine guidance.
With the correct [[Fragment]]s on their corresponding pedestal, a person or more are capable of [[Time travel|traveling to the past]], protected from logical paradoxes by divine guidance.


The following areas include:
The following areas include:
{| border="0" cellpadding="5" cellspacing="0" width="100%"
{| cellpadding="0" cellspacing="0" class="listTable"
| valign="top" width="20%" |
|- style="text-align:center; background:#B1ED00;"
====Yellow====
! Pedestal Color
*[[Ballymolloy]]
! Region
*[[Al-Balad]]
|-
*[[Gröndal]]
|Yellow
*[[Wetlock]]
|[[Ballymolloy]], [[Al-Balad]], [[Gröndal]],<br>[[Gröndal]], [[Wetlock]], [[Vogograd]]
*[[Vogograd]]
|-
| valign="top" width="20%" |
|Red
====Red====
|[[Emberdale]], [[Greenthumb Gardens]],<br>[[El Ciclo]], [[Nottagen]], [[Hubble]]
*[[Emberdale]]
|-
*[[Greenthumb Gardens]]
|Blue
*[[El Ciclo]]
|[[Regenstein]], [[Faraday]],<br>{{Alltrades Abbey 7}},[[Buccanham]]
*[[Nottagen]]
|-
*[[Hubble]]
|Green
| valign="top" width="20%" |
|[[L'Arca]], [[Roamer Encampment|Encampment]] of The [[Roamers]],<br>[[Providence]], [[Aeolus Vale]]
====Blue====
|-
*[[Regenstein]]
|Grey
*[[Faraday]]
|[[Cave to Another World]]<br>[[Cave to Yet Another World]]
*[[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]
*[[Buccanham]]
| valign="top" width="20%" |
====Green====
*[[L'Arca]]
*[[Roamer Encampment|Encampment]] of The [[Roamers]]
*[[Providence]]
*[[Aeolus Vale]]
| valign="top" width="20%" |
====Grey====
*[[Cave to Another World]]
*[[Cave to Yet Another World]]
|}
|}


===[[Teleportal]]s===
===[[Teleportal]]s===
As certain regions are saved in the past, a Teleportal relating to that Region will activate and allow for shortcuts to an area of a region.  The following are:
As certain regions are saved in the past, a [[Teleportal]] relating to that Region will activate and allow for shortcuts to an area of a region.  The following are:
*Blue Teleportal - Rainbow Cove of [[Estard]]
*Blue [[Teleportal]] - Rainbow Cove of [[Estard]]
*Red Teleportal - [[Burnmont]] of [[Emberdale]]
*Red [[Teleportal]] - [[Burnmont]] of [[Emberdale]]
*Yellow Teleportal - [[Al-Balad#Landmarks|The Oasis]] of [[Al-Balad]]
*Yellow [[Teleportal]] - [[Al-Balad#Landmarks|The Oasis]] of [[Al-Balad]]
*Green Teleportal - [[Sanctum of the Cirrus]] of [[Aeolus Vale]]
*Green [[Teleportal]] - [[Sanctum of the Cirrus]] of [[Aeolus Vale]]


These teleportals correspond to the locations that most strongly resonate with one of the four cardinal elements, and lead the way to the resurrection of the spirit who dwells there.
These [[teleportal]]s correspond to the locations that most strongly resonate with one of the four cardinal elements, and lead the way to the resurrection of the spirit who dwells there.


==Notable attribute==
==Notable attribute==
Line 74: Line 66:


==Treasures==
==Treasures==
*10 [[Gold]] Coins ([[Sony PlayStation]] Version only)
*10 [[gold]] coins ([[Sony PlayStation]] version only)
*Ancient tome (See more details below)
*Ancient tome (See more details below)
*[[Chimaera wing]] (Up a hill east of the Shrine)
*[[Chimaera wing]] (Up a hill east of the Shrine)
*[[Seed of life]] ([[Sony PlayStation]] Version only)
*[[Seed of life]] ([[Sony PlayStation]] version only)
*Saint's armour ([[Sony PlayStation]] Version only, see equipment below for more detail)
*Saint's armour ([[Sony PlayStation]] version only, see equipment below for more detail)
*Saint's helm ([[Sony PlayStation]] Version only, see equipment below for more detail)
*Saint's helm ([[Sony PlayStation]] version only, see equipment below for more detail)
*Saint's shield ([[Sony PlayStation]] Version only, see equipment below for more detail)
*Saint's shield ([[Sony PlayStation]] version only, see equipment below for more detail)
*Saint's sword ([[Sony PlayStation]] Version only, see equipment below for more detail)
*Saint's sword ([[Sony PlayStation]] version only, see equipment below for more detail)


==Nearby monsters==
==Nearby {{MFamilies}}s==
<small>(After the [[Orgodemir|Demon King]]'s resurrection)</small>
<small>(After the [[Orgodemir|Demon King]]'s resurrection)</small>
*[[Horn moa]]
*[[Horn moa]]
Line 92: Line 84:


==Locations related to the Shrine of Mysteries==
==Locations related to the Shrine of Mysteries==
*'''Grave of Earth and Fire''' - Opened after speaking to the guide in the Shrine of Mysteries.  East of [[Estard]] Castle and has the Saint's helm & armour.  Made for the [[Nintendo 3DS]] Version.
*'''Grave of Earth and Fire''' - Opened after speaking to the guide in the Shrine of Mysteries.  East of [[Estard]] Castle and has the Saint's helm & armour.  Made for the [[Nintendo 3DS]] version.
*'''Grave of Wind and Water''' - Along the beach path behind the Grave of Earth and Fire.  Has the Saint's shield and sword.  Made for the [[Nintendo 3DS]] Version.
*'''Grave of Wind and Water''' - Along the beach path behind the Grave of Earth and Fire.  Has the Saint's shield and sword.  Made for the [[Nintendo 3DS]] version.
*'''Rainbow Cove''' - Accessed through the Blue Teleportal, Rainbow Cove is near the ocean area where a [[Water Spirit|particular spirit]] resides.  Aside from that the cave is filled with nothing but sandy grounds and water.
*'''Rainbow Cove''' - Accessed through the Blue [[Teleportal]], Rainbow Cove is near the ocean area where a [[Water Spirit|particular spirit]] resides.  Aside from that the cave is filled with nothing but sandy grounds and water.


==Equipment related to the Shrine of Mysteries==
==Equipment related to the Shrine of Mysteries==
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|- style="text-align:center; background:#B1ED00;"
|- style="text-align:center; background:#B1ED00;"
! Image
! Image
! Original English Name
! Name
! Current English Name
! Location
! Location
! Effect
! Effect
Line 107: Line 98:
|-
|-
|
|
|Ancient Scroll
|Ancient tome
|Ancient tome
|From [[Kiefer]] upon entering the Shrine of Mysteries the first time.
|From [[Kiefer]] upon entering the Shrine of Mysteries the first time.
|Take to Dermot the Hermit at [[Estard]].
|Take to Dermot the Hermit at [[Estard]].
|A dusty old book filled with odd illustrations and strange scrawlings.
|Book of an odd writing.<ref name="auto">[[Sony PlayStation]] version.</ref><br>A dusty old book filled with odd illustrations and strange scrawlings.<ref name="auto1">[[Nintendo 3DS]] version.</ref>
|-
|-
|
|
|[[Saint's Equipment|Saint's Armor]]
|Ancient Key ([[Sony PlayStation]] version only.)
|Saint's armour
|Chest in Shrine of Mysteries.
|Under the right tomb in the Grave of Earth and Fire.
|Take to Dermot the Hermit at [[Estard]].
|Open certain doors.<ref name="auto"/>
|-
|[[File:Derelict saint's armour.jpg|75px]]
|[[Saint's Equipment|Saint's Armour]]
|Chest in Shrine of Mysteries. ({{PS1}} version)<br>Under the right tomb in the Grave of Earth and Fire. ({{3DS}} version)
|Place on the second statue to the left in the Shrine of Mysteries.
|Place on the second statue to the left in the Shrine of Mysteries.
|A carving in the shape of a suit of armour set on a plinth.
|Molded Armor.<ref name="auto"/><br>A carving in the shape of a suit of armour set on a plinth.<ref name="auto1"/>
|-
|-
|
|[[File:Derelict saint's shield.jpg|75px]]
|[[Saint's Equipment|Saint's Shield]]
|[[Saint's Equipment|Saint's Shield]]
|Saint's shield
|Chest in Shrine of Mysteries. ({{PS1}} version)<br>Under the left tomb in the Grave of Wind and Water. ({{3DS}} version)
|Under the left tomb in the Grave of Wind and Water.
|Place on the first statue to the left in the Shrine of Mysteries.
|Place on the first statue to the left in the Shrine of Mysteries.
|A carving in the shape of a shield set on a plinth.
|Molded shield.<ref name="auto"/><br>A carving in the shape of a shield set on a plinth.<ref name="auto1"/>
|-
|-
|
|[[File:Derelict saint's helm.jpg|75px]]
|[[Saint's Equipment|Saint's Helm]]
|[[Saint's Equipment|Saint's Helm]]
|Saint's helm
|Chest in Shrine of Mysteries. ({{PS1}} version)<br>Under the left tomb in the Grave of Earth and Fire. ({{3DS}} version)
|Under the left tomb in the Grave of Earth and Fire.
|Place on the first statue to the right in the Shrine of Mysteries.
|Place on the first statue to the right in the Shrine of Mysteries.
|A carving in the shape of a helmet set on a plinth.
|Molded helmet.<ref name="auto"/><br>A carving in the shape of a helmet set on a plinth.<ref name="auto1"/>
|-
|-
|
|[[File:Derelict saint's sword.jpg|75px]]
|[[Saint's Equipment|Saint's Sword]]
|[[Saint's Equipment|Saint's Sword]]
|Saint's sword
|Chest in Shrine of Mysteries. ({{PS1}} version)<br>Under the right tomb in the Grave of Wind and Water. ({{3DS}} version)
|Under the right tomb in the Grave of Wind and Water.
|Place on the second statue to the right in the Shrine of Mysteries.
|Place on the second statue to the right in the Shrine of Mysteries.
|A carving in the shape of a sword set on a plinth.
|Molded sword.<ref name="auto"/><br>A carving in the shape of a sword set on a plinth.<ref name="auto1"/>
|}
|}


==Remake changes==
==Remake changes==
The shrine of mysteries was greatly simplified for the 3DS remake, limited to a pair of chambers and two basement levels. Rather than forcing the player to walk between four rooms to each individual plinth to set fragments, a ghostly faerie hovers above a balcony that stretches over the large central area and allows the player to access all plinths at once from a menu. As a further convenience, the faerie will also give hints as to where missing fragments may be found.
The Shrine of Mysteries was greatly simplified for the {{3DS}} remake, limited to a pair of chambers and two basement levels. Rather than forcing the player to walk between four rooms to each individual plinth to set [[Fragment]]s, a ghostly faerie hovers above a balcony that stretches over the large central area and allows the player to access all plinths at once from a menu. As a further convenience, the {{Faerie}} will also give hints as to where missing [[fragment]]s may be found. In the English version of ''[[Dragon Quest Illustrations: 30th Anniversary Edition]]'', the {{Faerie}} is known as "The Host".


==Trivia==
==Trivia==
*In the 3DS version the citizens of Estard and Pilchard Bay will state that man-eating bears are known to roam the forest surrounding the shrine, yet no bears are ever encountered on the island. Whether this is merely [[Arte-Piazza]] being conscious of the data limits of the 3DS cartridge or a rumor spread by the original settlers of Estard to keep potential ne'er-do-wells from the fane is unknown.
*In the {{3DS}} version the citizens of [[Estard]] and [[Pilchard Bay]] will state that man-eating bears are known to roam the forest surrounding the shrine, yet no bears are ever encountered on the island. Whether this is merely [[ArtePiazza]] being conscious of the data limits of the {{3DS}} cartridge or a rumor spread by the original settlers of [[Estard]] to keep potential ne'er-do-wells from the fane is unknown.


==Maps==
==Other languages==
{{OtherLanguages
|fr=Sanctuaire des Mystères|fr-meaning=
|de=Tempel der Mysterien|de-meaning=
|it=Tempio dei Misteri|it-meaning=
|es=Santuario Místico|es-meaning=
|zh-tw=|zh-tw-meaning=
}}
 
==Map & Gallery==
<center><gallery>
<center><gallery>
Image:DQ VII PS1 Ruins.jpg|Map of the Ruins (Sony PlayStation)
DQ VII PS1 Ruins.jpg|Map of the Ruins. ([[Sony PlayStation]])
Image:DQ VII PS1 Tablet Room.jpg|Map of the Fragment Rooms (Sony PlayStation)
DQ VII PS1 Tablet Room.jpg|Map of the [[Fragment]] Rooms. ([[Sony PlayStation]])
DW VII PS Pedestal Guide.jpg|Pedestal guide. ({{PS1}})
Shard_For_A_Pedestal.png|Maribel and the Hero inspecting a fragment
Hero Ruff pedastle activation.jpg|Ruff and the Hero activating a pedestal
DQVII_All_Aglow.png|The party using a pedestal
DQVII 3DS Purple Fairy.png|The [[Fragment]] {{Faerie}} tasked by [[Numen|The Almighty]] to service the shrine.
</gallery></center>
</gallery></center>


==Gallery==
==References==
<center><gallery>
<references/>
Image:DQVII_All_Aglow.png|The party using a pedestal
Image:DQVII 3DS Purple Fairy.png|The fragment faerie tasked by The Almighty to service the shrine
</gallery></center>


{{DQVII}}
{{DQVII}}
[[Category:Dragon Quest VII locations]]
[[Category:Dragon Quest VII locations]]

Latest revision as of 16:41, 7 January 2024

The Shrine of Mysteries is a temple in Dragon Quest VII: Fragments of the Forgotten Past and the most important location within the game due to its function as the gateway to the past.

It is located on the island of Estard and it holds the key to the truth as to why it is the only island in the world.

Story[edit]

The prologue takes place after the Hero and his best friend, Prince Kiefer, have spent all day exploring the shrine exterior, trying to unlock its secrets. According to Kiefer, it is forbidden for anyone to go exploring in the ruins, which just makes him want to figure out the truth behind them.

After a lengthy introduction to the setting of Estard, the duo of explorers enlist the aid of Dermot the hermit to decipher the castle tomes concerning the crypt. By following the sage's lead, the two pray before the statue in the courtyard of the fane and the massive gate gives way in response.

Purpose[edit]

The shrine was created by The Almighty as His fail safe against the Demonlord's assault on the world in wake of his own weakening powers. The pedestals housed within activate portals through time that send the chosen one to islands beset by the monsters serving the demonlord's will at the precise moment of their darkest hour to bring them to salvation.

Through the will of The Almighty the shrine does not create parallel universes through it's functions--each island restored immediately appears in the present alongside Estard as if the rout had never taken place. NPCs in each area will reference other villages, castles, and regions as if they were present as well, even if they have not been restored by the party yet.

Once all eighteen regions have been saved, the Roamers can begin their ceremony to restore The Almighty Himself and bring lasting peace to the world.

Pedestals[edit]

With the correct Fragments on their corresponding pedestal, a person or more are capable of traveling to the past, protected from logical paradoxes by divine guidance.

The following areas include:

Pedestal Color Region
Yellow Ballymolloy, Al-Balad, Gröndal,
Gröndal, Wetlock, Vogograd
Red Emberdale, Greenthumb Gardens,
El Ciclo, Nottagen, Hubble
Blue Regenstein, Faraday,
Alltrades Abbey,Buccanham
Green L'Arca, Encampment of The Roamers,
Providence, Aeolus Vale
Grey Cave to Another World
Cave to Yet Another World

Teleportals[edit]

As certain regions are saved in the past, a Teleportal relating to that Region will activate and allow for shortcuts to an area of a region. The following are:

These teleportals correspond to the locations that most strongly resonate with one of the four cardinal elements, and lead the way to the resurrection of the spirit who dwells there.

Notable attribute[edit]

   Save icon.png    This is a location where the game can be saved.

   Zoom icon.png    This location can be reached using the Zoom spell.

Treasures[edit]

Nearby monsters[edit]

(After the Demon King's resurrection)

Locations related to the Shrine of Mysteries[edit]

  • Grave of Earth and Fire - Opened after speaking to the guide in the Shrine of Mysteries. East of Estard Castle and has the Saint's helm & armour. Made for the Nintendo 3DS version.
  • Grave of Wind and Water - Along the beach path behind the Grave of Earth and Fire. Has the Saint's shield and sword. Made for the Nintendo 3DS version.
  • Rainbow Cove - Accessed through the Blue Teleportal, Rainbow Cove is near the ocean area where a particular spirit resides. Aside from that the cave is filled with nothing but sandy grounds and water.

Equipment related to the Shrine of Mysteries[edit]

Image Name Location Effect Description
Ancient tome From Kiefer upon entering the Shrine of Mysteries the first time. Take to Dermot the Hermit at Estard. Book of an odd writing.[1]
A dusty old book filled with odd illustrations and strange scrawlings.[2]
Ancient Key (Sony PlayStation version only.) Chest in Shrine of Mysteries. Take to Dermot the Hermit at Estard. Open certain doors.[1]
Derelict saint's armour.jpg Saint's Armour Chest in Shrine of Mysteries. (PS1 version)
Under the right tomb in the Grave of Earth and Fire. (3DS version)
Place on the second statue to the left in the Shrine of Mysteries. Molded Armor.[1]
A carving in the shape of a suit of armour set on a plinth.[2]
Derelict saint's shield.jpg Saint's Shield Chest in Shrine of Mysteries. (PS1 version)
Under the left tomb in the Grave of Wind and Water. (3DS version)
Place on the first statue to the left in the Shrine of Mysteries. Molded shield.[1]
A carving in the shape of a shield set on a plinth.[2]
Derelict saint's helm.jpg Saint's Helm Chest in Shrine of Mysteries. (PS1 version)
Under the left tomb in the Grave of Earth and Fire. (3DS version)
Place on the first statue to the right in the Shrine of Mysteries. Molded helmet.[1]
A carving in the shape of a helmet set on a plinth.[2]
Derelict saint's sword.jpg Saint's Sword Chest in Shrine of Mysteries. (PS1 version)
Under the right tomb in the Grave of Wind and Water. (3DS version)
Place on the second statue to the right in the Shrine of Mysteries. Molded sword.[1]
A carving in the shape of a sword set on a plinth.[2]

Remake changes[edit]

The Shrine of Mysteries was greatly simplified for the 3DS remake, limited to a pair of chambers and two basement levels. Rather than forcing the player to walk between four rooms to each individual plinth to set Fragments, a ghostly faerie hovers above a balcony that stretches over the large central area and allows the player to access all plinths at once from a menu. As a further convenience, the Faerie will also give hints as to where missing fragments may be found. In the English version of Dragon Quest Illustrations: 30th Anniversary Edition, the Faerie is known as "The Host".

Trivia[edit]

  • In the 3DS version the citizens of Estard and Pilchard Bay will state that man-eating bears are known to roam the forest surrounding the shrine, yet no bears are ever encountered on the island. Whether this is merely ArtePiazza being conscious of the data limits of the 3DS cartridge or a rumor spread by the original settlers of Estard to keep potential ne'er-do-wells from the fane is unknown.

Other languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolSantuario Místico
ICON-FLAG-FR.png FrançaisSanctuaire des Mystères
ICON-FLAG-DE.png DeutschTempel der Mysterien
ICON-FLAG-IT.png ItalianoTempio dei Misteri

Map & Gallery[edit]

References[edit]