Donk: Difference between revisions
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===''[[Dragon Quest Monsters: Joker 2]]''=== | ===''[[Dragon Quest Monsters: Joker 2]]''=== | ||
Donk is learned through the | Donk is learned through the skill sets and costs 12 MP to cast. It affects one group of enemies, and deals 25% of the target's current HP. As such, the spell will deal immense damage if a target is at full health, and inflict paltry wounds if they are already weakened. It can be learned from: | ||
* [[Bjorn (skill) | Bjorn]] (35 points) | |||
* [[Cursader]] (10 points) | |||
* [[Diabolist]] (10 points) | |||
* [[Muspell]] (16 points) | |||
* [[Rigor Mortex (skill) | Rigor Mortex]] (25 points) | |||
* [[Ruin (skill) | Ruin]] (78 points) | |||
===''[[Dragon Quest Monsters: Joker 3]]''=== | ===''[[Dragon Quest Monsters: Joker 3]]''=== |
Revision as of 15:20, 14 November 2020
Donk | |
---|---|
Japanese | ベタン |
Rōmaji | Betan |
Type | Debilitating |
Donk is a spell introduced in Dragon Quest Monsters: Joker 2. When cast, it reduces an enemy's HP by a fixed amount. Resistance to this spell is based on accuracy, rather than damage mitigation. It's successor, Kadonk, affects a wider range of enemies.
The spell itself first appeared in Dragon Quest: Dai no Daibouken, however, in the manga, the spell itself was gravity-based and creates a high-pressure gravity field to attack the opponent.
Appearances
Dragon Quest X
Donk makes its main series debut as an enemy exclusive spell. It costs 18 MP to cast, and will deal 75% of a character's maximum HP as damage.
Dragon Quest Monsters: Joker 2
Donk is learned through the skill sets and costs 12 MP to cast. It affects one group of enemies, and deals 25% of the target's current HP. As such, the spell will deal immense damage if a target is at full health, and inflict paltry wounds if they are already weakened. It can be learned from:
- Bjorn (35 points)
- Cursader (10 points)
- Diabolist (10 points)
- Muspell (16 points)
- Rigor Mortex (25 points)
- Ruin (78 points)
Dragon Quest Monsters: Joker 3
Donk requires 2 MP to cast, but now only reduces the target's HP by 1/8th.