Kazammle: Difference between revisions

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* [[Frizz & Zam | Frizz & Zam III]] (90 points)
* [[Frizz & Zam | Frizz & Zam III]] (90 points)
* [[Rhapthorne (skill) | Rhapthorne II]] (73 points)
* [[Rhapthorne (skill) | Rhapthorne II]] (73 points)
* [[Über Dark Dynamiter]] (80 points)
* [[Woosh & Zam | Woosh & Zam III]] (90 points)
* [[Woosh & Zam | Woosh & Zam III]] (90 points)



Revision as of 15:35, 6 November 2020

Kazammle is a spell in the Dragon Quest series. It crushes its target with a soul-smothering sphere of ethereal energy.

Appearances

Dragon Quest IX

Kazammle is available only to Sages at level 61. The spell's base power is 255~315, the cap is 585~645, and the MP cost is 45.

Dragon Quest X

Kazammle can be cast by a sage who has put 130 points into their enlightenment skill. It costs 18 MP to cast, has a base range of 330~390, and the maximum range is currently unknown.

Dragon Quest XI: Echoes of an Elusive Age

Rab will learn Kazammle as he advances through the Enlightenment skill tree. It costs 42 MP to cast, with a base range of 303~316 and a maximum range of 525~585.

Dragon Quest Monsters: Joker

Kazammle can be learned from various skill trees.

Enemy versions

When cast by a Legacy Boss in IX, damage is (7*lvl*(0.9~1.1)). This means the base range is 234~286 and the maximum range is 628~762.

Battle Visuals

Etymology

Don is a Spanish derivative of the Latin word Dominus, meaning lord or master. Fitting, considering that the spell is the strongest of its family.