Reheal
Reheal | |
---|---|
Japanese | リホイミ |
Rōmaji | Rihoimi |
Type | Restorative |
Older names | None |
Reheal is a recurring spell in the Dragon Quest series. It is a beneficial status effect that recovers a small amount of Hit Points each turn to a single character for a few turns. The spell made its debut in Dragon Quest Monsters: Joker, eventually making an appearance in the main series in X. The spells Remidheal and Remoreheal increase the amount of HP recovered per turn.
Appearances
Dragon Quest X
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Dragon Quest XI
Sylvando learns Reheal at level 15 and casts it for 4 MP. The spell restores a small amount of HP at the beginning of the target's turn, starting at 9 HP and ending at 12 HP when the jester's Magical mending hits 97.
Dragon Quest Monsters: Joker
Reheal makes its first appearance in the series. It restores 10% of the target's max HP at the end of each action and costs 2 MP to cast. It can be learned from:
Dragon Quest Monsters: Joker 2
Reheal can be learned from all the skills it could be previously, though Crusader now requires 36 points. It can also be learned from 12 points in Aquarion.
Dragon Quest Tact
Reheal is known naturally by Gremlin at level 1, can be learned by Lunatick at level 16, and costs 12 MP to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and grants a single ally HP regeneration for 3 turns.
Reheal | |||
Role * | Type * | Element | MP cost |
Support | Spell | 12 | |
Range | Additional effects | ||
1-2 (+self) |
Regeneration |
||
Description | |||
Grants 1 ally Regeneration for 3 turns | |||
Naturally learnt by | |||
Gremlin, Lunatick |
In other languages
Language | Name | Meaning |
---|---|---|
Japanese | リホイミ | |
S. Chinese | 里霍伊米 | Transliteration of the Japanese name Rihoimi. |