Ashlynn: Difference between revisions

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She is from the magical city, [[Sorceria]],  which had been sealed away by [[Gracos]]. The player will first encounter her in the [[Moonmirror Tower]] as a spirit, similar to what the hero and [[Carver]] were, and she joins the party after they retrieve [[Ra's Mirror]].
She is from the magical city, [[Sorceria]],  which had been sealed away by [[Gracos]]. The player will first encounter her in the [[Moonmirror Tower]] as a spirit, similar to what the hero and [[Carver]] were, and she joins the party after they retrieve [[Ra's Mirror]].
After journeying into the Archfiend's realm and defeating [[Mortamor]], the group returns to a world at peace and the party returns to their homes except for Ashlynn who only briefly returns to her home to tell everyone what has happened and she is then informed that she should study at [[Zenithia]] and learn from King Zenith. She chooses however to stay with the [[Hero (Dragon Quest VI)|hero]]. Upon arriving at the hero's palace, both are greeted by the King and Queen who compliment the young "couple" much to their shyness and invite them to the royal celebration. However when the hero begins searching for Ashlynn he finds her in the throne room and sees her beginning to fade away with the Dream World which is now separating from reality. The Hero and Ashlynn tearfully say their farewells as she disappears along with the Dream World. All that then remains of the Dream World is [[Zenithia]].
After the end credits, the reunited party gathers at [[Madame Luca]]'s house upon [[Milly]]'s request who shows them something through her crystal ball. They then see Ashlynn alive and well and residing in Zenithia where she is witnessing the hatching of an egg that holds a new future. Upon hatching the egg releases a stunning light which amazes Ashlynn and the onlookers.
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Revision as of 02:38, 8 December 2012

"Barbara"
Dragon Quest VI
File:Ashlynn DQVI DS artwork.png
Sprite(s) Dq6 barbara-sprite.gif
Japanese name バーバラ
Romaji Baabara
Title Runaway Teen
Race Human

Ashlynn (バーバラ Barbara) is a playable character in Dragon Quest VI. She starts as a mage-type character and learns the powerful spell, Magic Burst, without use of the vocation system.

Story

Warning: Spoilers!
Click expand to view content

She is from the magical city, Sorceria, which had been sealed away by Gracos. The player will first encounter her in the Moonmirror Tower as a spirit, similar to what the hero and Carver were, and she joins the party after they retrieve Ra's Mirror.

After journeying into the Archfiend's realm and defeating Mortamor, the group returns to a world at peace and the party returns to their homes except for Ashlynn who only briefly returns to her home to tell everyone what has happened and she is then informed that she should study at Zenithia and learn from King Zenith. She chooses however to stay with the hero. Upon arriving at the hero's palace, both are greeted by the King and Queen who compliment the young "couple" much to their shyness and invite them to the royal celebration. However when the hero begins searching for Ashlynn he finds her in the throne room and sees her beginning to fade away with the Dream World which is now separating from reality. The Hero and Ashlynn tearfully say their farewells as she disappears along with the Dream World. All that then remains of the Dream World is Zenithia.

After the end credits, the reunited party gathers at Madame Luca's house upon Milly's request who shows them something through her crystal ball. They then see Ashlynn alive and well and residing in Zenithia where she is witnessing the hatching of an egg that holds a new future. Upon hatching the egg releases a stunning light which amazes Ashlynn and the onlookers.

Base Stats

Attribute Starting Stats Maximum Stats
Level 2 99
HP 60 650
MP 65 990
Strength 13 280
Agility 35 400
Resilience 15 170
Wisdom 33 420
Style 20 160
Initial gear Thorn whip, Leather dress, Hairband

Skills

Aside from class abilities, Ashlynn learns a few skills on her own:

Name MP Level Target Description
Frizz 2 2 One enemy Singes a single enemy with a small fireball.
Sap 3 2 One enemy Reduces the defence of a single enemy.
Snooze 3 2 Enemy group Puts a group of enemies to sleep.
Dazzle 5 2 Enemy group Envelops a group of enemies in illusions.
Sizz 4 6 Enemy group Singes a group of enemies with a blazing fire.
Zoom 1 8 Party Return instantly to various previously-visited locations.
Evac 8 10 Party Exit instantly from dungeons, caves, and towers.
Kasap 4 12 Enemy group Reduces the defence of a group of enemies.
Drain Magic 0 14 One enemy Steals MP from a single enemy.
Sizzle 6 16 Enemy group Burns a group of enemies enemies with a blazing wall of fire.
Fuddle 5 18 Enemy group Sends a group of enemies into a state of confusion.
Magic Burst All * All enemies Unleashes all remaining magic power in a fearsome explosion.
  • Notes: Magic Burst is learned through an event in the game.

Gallery

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