Coup de Grâce: Difference between revisions

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'''Coup de Grâce''' is a special battle ability in ''[[Dragon Quest IX]]''. Each vocation has a different Coup de Grâce with different effects. The ability becomes available during battle randomly when certain conditions are met. When a character is able to use a Coup de Grâce, a notification is given saying:
'''Coups de Grâce''' (必殺技, ''Hissatsuwaza'' lit. "Deathmove"), also known as '''deathmoves''', are special battle abilities in the {{DQSeries}}.


''[party member] is primed to perform a coup de grâce!''
==Appearances==
==={{DQ8}}===
Deathmoves can be performed by two or three monsters when certain special [[Call Team|teams]] are formed. They have various effects, ranging from group attacks, to party buffs, and even combining together to form an even more powerful monster. Since monster teams cannot be controlled by the player, it is random if a monster team will perform their deathmove. One drawback is that when a deathmove is performed, that monster will only act once even if they are capable of performing two actions.


The effects of Coup de Grâce last for only a short period of time.  They do not carry over after the battle ends, or if the character diesIf all four party members are primed for a Coup de Grâce, they can together perform a '''Co-op de Grâce'''.
==={{DQ9}}===
Each vocation has a different Coup de Grâce with different effects that can be used at will once the character enters the activation state. The ability becomes available for characters that are at least level 10 and can be triggered under a variety of conditions; the higher that character's level then the longer the player will have the option to activate a Coup de GrâceWhen a character is able to use a Coup de Grâce, a notification is given saying:


==Triggers==
''[Party member] is primed to perform a coup de grâce!''
The frequency of a Coup de Grâce occurring is amplified by the following conditions:
 
The effects of Coup de Grâce do not cost any MP but will only last for only a short period of time.  They do not carry over after the battle ends, or if the character dies.  If all four party members are primed for a Coup de Grâce, they can together perform a '''Co-op de Grâce'''.
 
====Priming persistence====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#A152B4; color: white;"|Level range
!style="background:#A152B4; color: white;"|Turn amount
|-
|10~24 ||6
|-
|25~49 ||7
|-
|50~74 ||8
|-
|75~99 ||9
|}
 
====Triggers====
The frequency of a Coup de Grâce occurring per turn is amplified by the following conditions:


{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
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|[[Critical fan]] equipped||+6%
|[[Critical fan]] equipped||+6%
|-
|-
|[[Overcritical fan]] equipped||+7%
|[[Critical fan|Overcritical fan]] equipped||+7%
|-
|-
|[[Hypercritical fan]] equipped|| +8%
|[[Critical fan|Hypercritical fan]] equipped|| +8%
|-
|-
|[[Dire critical fan]] equipped|| +10%
|[[Critical fan|Dire critical fan]] equipped|| +10%
|-
|-
|[[Combat action medal]]||+3%
|[[Revocation Medals|Combat action medal]]||+3%
|-
|-
|Martial artist, Ranger, or Luminary|| +3%
|Martial artist, Ranger, or Luminary|| +3%
Line 47: Line 68:
|}
|}


==List of Coup de Grâce by vocation==
====List of Coup de Grâce by vocation====
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#A152B4; color: white;"|Name
!style="background:#A152B4; color: white;"|Name
Line 53: Line 74:
!style="background:#A152B4; color: white;"|Effects
!style="background:#A152B4; color: white;"|Effects
|-
|-
|Critical Claim||[[Warrior]]||This coup de grâce unleashes an attack that always inflicts a [[Critical Hit]].
|[[Critical Claim]]||[[Warrior]]||This coup de grâce unleashes an attack that always inflicts a [[Critical Hit]].
|-
|-
|Roaring Tirade||[[Martial Artist]]||Similar to [[War Cry]], except it cannot be resisted. Further, it also increases [[tension]] by one level.
|[[Roaring Tirade]]||[[Martial Artist]]||Similar to [[War Cry]], except it cannot be resisted. Further, it also increases [[tension]] by one level.
|-
|-
|Choir of Angels||[[Priest]]||Restores 30%~40% of Max HP to allies and cures status effects at once
|[[Choir of Angels]]||[[Priest]]||Restores 30%~40% of Max HP to allies and cures status effects at once
|-
|-
|Rough 'n Tumble||[[Minstrel]]||Evasion increases to 50% and the ability to counterattack goes to 25%.
|[[Rough 'n Tumble]]||[[Minstrel]]||Evasion increases to 50% and the ability to counterattack goes to 25%.
|-
|-
|0 Zone||[[Mage]]||Reduces MP cost to zero for a short while.
|[[0 Zone]]||[[Mage]]||Reduces MP cost to zero for a short while.
|-
|-
|Itemized Kill||[[Thief]]||Guaranteed item drop from the enemy it is used on.
|[[Itemized Kill]]||[[Thief]]||Guaranteed item drop from the enemy it is used on.
|-
|-
|Knight Watch||[[Paladin]]||Attacks will do nothing for a few turns on the person who used it (not even [[Disruptive Wave]] can get through). All of the opponents are enraged to the person who used it.
|[[Knight Watch]]||[[Paladin]]||Attacks will do nothing for a few turns on the person who used it (not even [[Disruptive Wave]] can get through). All of the opponents are enraged to the person who used it.
|-
|-
|Brownie Boost||[[Ranger]]||Boosts the user's attack, defense, and breath resistance by one level.
|[[Brownie Boost]]||[[Ranger]]||Boosts the user's attack, defense, and [[Breath]] resistance by 25%.
|-
|-
|Tension Boost||[[Gladiator]]||Boosts tension up to 50 or 100 (maximum).
|[[Tension Boost]]||[[Gladiator]]||Boosts tension up to 50 or 100 (maximum).
|-
|-
|Voice Of Experience||[[Armamentalist]]||Increases the amount of EXP you get from the battle if you win by a variable amount (1.1 through 1.6 multiplier)
|[[Voice Of Experience]]||[[Armamentalist]]||Increases the amount of EXP you get from the battle if you win by a variable amount (1.1~2.0 multiplier)
|-
|-
|Spelly Breath||[[Sage]]||Recovers 20% of Max MP to the caster.
|[[Spelly Breath]]||[[Sage]]||Recovers 20%~50% of Max MP to the caster.
|-
|-
|Disco Tech||[[Luminary]]||Causes all enemies to boogie and raises tension by one level. This is functionally identical to Roaring Tirade.
|[[Disco Tech]]||[[Luminary]]||Causes all enemies to boogie and raises tension by one level. This is functionally identical to Roaring Tirade.
|}
|}


==List of Co-op de Grâces==
====Co-op de Grâces====
If all four party members are primed for a Coup de Grâce, then upon using them they will perform a Co-op de Grâce, selected from a menu. The available choices for Co-op de Grace are based on the party's  current vocations.  For example, if the party is made up of only warriors and rangers, only the Quadraslash option is available.
If all four party members are primed for a Coup de Grâce, then upon using them they will perform a Co-op de Grâce, selected from a menu. The available choices for Co-op de Grace are based on the party's  current vocations.  For example, if the party is made up of only warriors and rangers, only the Quadraslash option is available.


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!style="background:#A152B4; color: white;"|Effects
!style="background:#A152B4; color: white;"|Effects
|-
|-
|Quadraslash||[[Warrior]]<br>[[Ranger]]||All four party members attack at once. Damage is sum of allies attack minus enemy defence.
|[[Quadraslash]]||[[Warrior]]<br>[[Ranger]]||All four party members attack at once. Damage is sum of allies attack minus enemy defence.
|-
|[[Omnipotense]]||[[Martial Artist]]<br>[[Gladiator]]||Increases all party members' tension by 3 levels.
|-
|[[Soul Asylum]]||[[Priest]]<br>[[Paladin]]||Renders the entire party invincible for a few turns (similar to Knight's Watch).
|-
|[[Cast Away]]||[[Mage]]<br>[[Sage]]||Reduces the party's MP cost to zero for a few turns.
|-
|[[Haulellujah]]||[[Armamentalist]]<br>[[Thief]]||Chance to earn extra exp., gold, and items. Exp and gold multiplier is 1.5~3.0
|-
|[[Electro Light]]||[[Minstrel]]<br>[[Luminary]]||Turns all enemies into [[Metal slime family|metal slimes]].
|}
 
==={{DQH}}===
Each playable character has their own Coup de Grâce, which can be performed when they enter High Tension mode. It will be performed automatically once their tension meter has run out or it can be activated early by pressing the Tension button, which will end High Tension mode early.
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#A152B4; color: white;"|Character
!style="background:#A152B4; color: white;"|Coup de Grâce
|-
|[[Luceus]]||[[Gigagash]]
|-
|[[Aurora]]||[[Gigaslash]]
|-
|[[Doric]]||[[Royal Rumble]]
|-
|[[Isla]]||[[Love Gun]]
|-
|[[Alena]]||[[Great Ball of Fire]]
|-
|[[Kiryl]]||[[Kathwack]]
|-
|[[Terry]]||[[Lightning Storm]]
|-
|[[Jessica]]||[[Magic Burst]]
|-
|[[Yangus]]||[[Axes of Evil]]
|-
|[[Bianca]]||[[Ribbon Let Die]]
|-
|[[Nera]]||[[Big Banga]]
|-
|[[Maya]]||[[Puff!]]
|-
|[[Psaro (Character)|Psaro]]||[[Secret of Evolution]]
|-
|}
 
==={{DQH2}}===
Each character activates their Coup de Grâce via the same method as in the previous game. Returning characters have access to the same abilities as before as well.
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#A152B4; color: white;"|Character
!style="background:#A152B4; color: white;"|Coup de Grâce
|-
|[[Lazarel]]||[[Gigagash]]
|-
|[[Teresa]]||[[Gigagash]]
|-
|[[Desdemona]]||[[Whopper Chop]]
|-
|[[Cesar]]||[[Blade of Ultimate Power]]
|-
|[[Angelo]]||[[Pearly Gates]]
|-
|[[Carver]]||[[Boulder Toss]]
|-
|[[Maribel Mayde|Maribel]]||[[Hellfire]]
|-
|[[Meena Mahabala|Meena]]||[[Starfall]]
|-
|[[Ruff]]||[[Lambpede]]
|-
|[[Torneko]]||[[Golden Oldies]]
|-
|[[Ragnar McRyan|Ragnar]]*||Summons [[Healie]]
|-
|}
*Ragnar is only available in the [[Nintendo Switch]] port of the two games.
 
===''[[Dragon Quest Tact]]''===
Coups de Grâce are exclusive to characters belonging to the Hero family. They cannot be used right away in battle, requiring a few turns to charge, and most can only be used once per battle.
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#A152B4; color: white;"|Character
!style="background:#A152B4; color: white;"|Coup de Grâce
|-
|[[Ragnar]]||[[Phoenix Dance]]
|-
|[[Alena]]||[[Great Ball of Fire]]
|-
|[[Kiryl]]||[[Über Maulstrom]]
|-
|[[Bianca]]||[[Zenithian Strike]]
|-
|[[Nera]]||[[Big Banga]]
|-
|[[Debora]]||[[Livid Mode]]
|-
|[[Prince of Cannock|Rickerd]]||[[Cannock Clash]]
|-
|[[Princess of Moonbrooke|Peronel]]||[[Moonbrooke Prayer]]
|-
|[[Kiefer]]||[[Searing Sunder]]
|-
|[[Maribel Mayde|Maribel]]||[[Infernal Flames]]
|-
|[[Ruff]]||[[Ruff Rider]]
|-
|[[Carver]]||[[Über Knuckle Sandwich]]
|-
|[[Terry]]||[[Secret Lightning Storm]]
|-
|[[Ashlynn]]||[[Magic Burst]]
|-
|[[Yangus]]||[[Über Parallax]]
|-
|[[Jessica]]||[[Multi Masher]]
|-
|[[Angelo]]||[[Heaven's Rain]]
|-
|[[Maam]]||[[Magic Bullet Gun Hellburst]]
|-
|[[Popp]]||[[Donk]]
|-
|[[Dai]]||[[Avan Strash]]
|-
|[[Hyunckel]]||[[Farewell Bloody Scryde]]
|-
|[[Alena|Santa Alena]]||[[Über Extra-Large Holiday Present]]
|-
|[[Jade]]||[[Pink Tornado]]
|-
|[[Veronica (Dragon Quest XI)|Veronica]]||[[Awakening Magic Seal]]
|-
|[[Erik]]||[[Criminal Genius]]
|-
|[[Young Terry]]||[[Great Trelixir]]
|-
|[[Mjoll]]||[[Heavenly Flurry]]
|-
|[[Hussar]]||[[Battle-Hardened Slash]]
|-
|[[Anlucia|Anlucia the Luminary]]||[[Twin Lightning Edge]]
|-
|[[Hero Erdrick]]||[[Giga Crosscut]]
|-
|[[Beach Goddess Jessica]]||[[Super Sexy Beam]]
|-
|[[Mont (King of Leonis)]]||[[King of Leonis]]
|-
|[[Halloween Veronica]]||[[Trick and Treat!]]
|-
|[[Ashlynn|Starry Knight Ashlynn]]||[[Shooting Star]]
|-
|[[Maya]]||[[Puff!]]
|-
|[[Meena]]||[[Wheel of Fortune]]
|-
|[[Hero Solo]]||[[Big Banga Slash]]
|-
|[[Hyunckel|Dark Armour Spear Hyunckel]]||[[Grand Cross]]
|-
|[[Maam|Martial Artist Maam]]||[[Refractor Fist]]
|-
|[[Popp|Mage Popp]]||[[Frizz Cracker|Medroa]]
|-
|[[Dai|Dragon Knight Dai]]||[[Avan Strash Cross]]
|-
|[[Illusia]]||[[Shining Shroud]]
|-
|[[Anlucia the Lightning Luminary]]||[[Sunderbolt Flash]]
|-
|[[Pankraz Gotha]]||[[Immutable Stance]]
|-
|-
|Omnipotense||[[Martial Artist]]<br>[[Gladiator]]||Increases all party members' tension by 3 levels.
|[[Legendary Monster Wrangler]]||[[Extreme Exhalation]]
|-
|-
|Soul Asylum||[[Priest]]<br>[[Paladin]]||Renders the entire party invincible for a few turns (similar to Knight's Watch).
|[[Hero's Son (Dragon Quest V)|Parry]]||[[Zenithian Kazap]]
|-
|-
|Cast Away||[[Mage]]<br>[[Sage]]||Reduces the party's MP cost to zero for a few turns.
|[[Madchen]]||[[Madchen Cannon]]
|-
|-
|Haulellujah||[[Armamentalist]]<br>[[Thief]]||Chance to earn extra exp., gold, and items. Exp and gold multiplier is 1.5~3.0
|[[Scion of Erdrick]]||[[Light of Alefgard]]
|-
|-
|Electro Light||[[Minstrel]]<br>[[Luminary]]||Turns all enemies into metal monsters.
|[[Princess Gwaelin]]||[[Princess Pledge|Princess's Pledge]]
|}
|}


==References==
{{Wikia}}


{{clear}}
{{Series_mechanics}}
[[Category:Recurring elements]]
[[Category:Game mechanics]]
[[Category:Dragon Quest IX]]
[[Category:Dragon Quest IX]]
[[Category:Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]
[[Category:Dragon Quest Heroes II: Twin Kings and the Prophecy's End]]
[[fr:Coup de grâce]]

Latest revision as of 16:31, 19 February 2024

Coups de Grâce (必殺技, Hissatsuwaza lit. "Deathmove"), also known as deathmoves, are special battle abilities in the Dragon Quest series.

Appearances[edit]

Dragon Quest VIII: Journey of the Cursed King[edit]

Deathmoves can be performed by two or three monsters when certain special teams are formed. They have various effects, ranging from group attacks, to party buffs, and even combining together to form an even more powerful monster. Since monster teams cannot be controlled by the player, it is random if a monster team will perform their deathmove. One drawback is that when a deathmove is performed, that monster will only act once even if they are capable of performing two actions.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Each vocation has a different Coup de Grâce with different effects that can be used at will once the character enters the activation state. The ability becomes available for characters that are at least level 10 and can be triggered under a variety of conditions; the higher that character's level then the longer the player will have the option to activate a Coup de Grâce. When a character is able to use a Coup de Grâce, a notification is given saying:

[Party member] is primed to perform a coup de grâce!

The effects of Coup de Grâce do not cost any MP but will only last for only a short period of time. They do not carry over after the battle ends, or if the character dies. If all four party members are primed for a Coup de Grâce, they can together perform a Co-op de Grâce.

Priming persistence[edit]

Level range Turn amount
10~24 6
25~49 7
50~74 8
75~99 9

Triggers[edit]

The frequency of a Coup de Grâce occurring per turn is amplified by the following conditions:

Condition Boost
Critical fan equipped +6%
Overcritical fan equipped +7%
Hypercritical fan equipped +8%
Dire critical fan equipped +10%
Combat action medal +3%
Martial artist, Ranger, or Luminary +3%
1 other party member primed +0.8%
2 other party members primed +10%
3 other party members primed +36%
10% damage taken +0.75%
20% damage taken +1.5%
30% damage taken +3%
40% damage taken +6%
50% damage taken +12%
60% damage taken +24%
70% damage taken +48%
80% damage taken +95%

List of Coup de Grâce by vocation[edit]

Name Vocation Effects
Critical Claim Warrior This coup de grâce unleashes an attack that always inflicts a Critical Hit.
Roaring Tirade Martial Artist Similar to War Cry, except it cannot be resisted. Further, it also increases tension by one level.
Choir of Angels Priest Restores 30%~40% of Max HP to allies and cures status effects at once
Rough 'n Tumble Minstrel Evasion increases to 50% and the ability to counterattack goes to 25%.
0 Zone Mage Reduces MP cost to zero for a short while.
Itemized Kill Thief Guaranteed item drop from the enemy it is used on.
Knight Watch Paladin Attacks will do nothing for a few turns on the person who used it (not even Disruptive Wave can get through). All of the opponents are enraged to the person who used it.
Brownie Boost Ranger Boosts the user's attack, defense, and Breath resistance by 25%.
Tension Boost Gladiator Boosts tension up to 50 or 100 (maximum).
Voice Of Experience Armamentalist Increases the amount of EXP you get from the battle if you win by a variable amount (1.1~2.0 multiplier)
Spelly Breath Sage Recovers 20%~50% of Max MP to the caster.
Disco Tech Luminary Causes all enemies to boogie and raises tension by one level. This is functionally identical to Roaring Tirade.

Co-op de Grâces[edit]

If all four party members are primed for a Coup de Grâce, then upon using them they will perform a Co-op de Grâce, selected from a menu. The available choices for Co-op de Grace are based on the party's current vocations. For example, if the party is made up of only warriors and rangers, only the Quadraslash option is available.

Name Vocations Effects
Quadraslash Warrior
Ranger
All four party members attack at once. Damage is sum of allies attack minus enemy defence.
Omnipotense Martial Artist
Gladiator
Increases all party members' tension by 3 levels.
Soul Asylum Priest
Paladin
Renders the entire party invincible for a few turns (similar to Knight's Watch).
Cast Away Mage
Sage
Reduces the party's MP cost to zero for a few turns.
Haulellujah Armamentalist
Thief
Chance to earn extra exp., gold, and items. Exp and gold multiplier is 1.5~3.0
Electro Light Minstrel
Luminary
Turns all enemies into metal slimes.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Each playable character has their own Coup de Grâce, which can be performed when they enter High Tension mode. It will be performed automatically once their tension meter has run out or it can be activated early by pressing the Tension button, which will end High Tension mode early.

Character Coup de Grâce
Luceus Gigagash
Aurora Gigaslash
Doric Royal Rumble
Isla Love Gun
Alena Great Ball of Fire
Kiryl Kathwack
Terry Lightning Storm
Jessica Magic Burst
Yangus Axes of Evil
Bianca Ribbon Let Die
Nera Big Banga
Maya Puff!
Psaro Secret of Evolution

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Each character activates their Coup de Grâce via the same method as in the previous game. Returning characters have access to the same abilities as before as well.

Character Coup de Grâce
Lazarel Gigagash
Teresa Gigagash
Desdemona Whopper Chop
Cesar Blade of Ultimate Power
Angelo Pearly Gates
Carver Boulder Toss
Maribel Hellfire
Meena Starfall
Ruff Lambpede
Torneko Golden Oldies
Ragnar* Summons Healie

Dragon Quest Tact[edit]

Coups de Grâce are exclusive to characters belonging to the Hero family. They cannot be used right away in battle, requiring a few turns to charge, and most can only be used once per battle.

Character Coup de Grâce
Ragnar Phoenix Dance
Alena Great Ball of Fire
Kiryl Über Maulstrom
Bianca Zenithian Strike
Nera Big Banga
Debora Livid Mode
Rickerd Cannock Clash
Peronel Moonbrooke Prayer
Kiefer Searing Sunder
Maribel Infernal Flames
Ruff Ruff Rider
Carver Über Knuckle Sandwich
Terry Secret Lightning Storm
Ashlynn Magic Burst
Yangus Über Parallax
Jessica Multi Masher
Angelo Heaven's Rain
Maam Magic Bullet Gun Hellburst
Popp Donk
Dai Avan Strash
Hyunckel Farewell Bloody Scryde
Santa Alena Über Extra-Large Holiday Present
Jade Pink Tornado
Veronica Awakening Magic Seal
Erik Criminal Genius
Young Terry Great Trelixir
Mjoll Heavenly Flurry
Hussar Battle-Hardened Slash
Anlucia the Luminary Twin Lightning Edge
Hero Erdrick Giga Crosscut
Beach Goddess Jessica Super Sexy Beam
Mont (King of Leonis) King of Leonis
Halloween Veronica Trick and Treat!
Starry Knight Ashlynn Shooting Star
Maya Puff!
Meena Wheel of Fortune
Hero Solo Big Banga Slash
Dark Armour Spear Hyunckel Grand Cross
Martial Artist Maam Refractor Fist
Mage Popp Medroa
Dragon Knight Dai Avan Strash Cross
Illusia Shining Shroud
Anlucia the Lightning Luminary Sunderbolt Flash
Pankraz Gotha Immutable Stance
Legendary Monster Wrangler Extreme Exhalation
Parry Zenithian Kazap
Madchen Madchen Cannon
Scion of Erdrick Light of Alefgard
Princess Gwaelin Princess's Pledge