| Dragon Quest VI (SNES) | |
|---|---|
| Weapon | Modifier(s) |
| Poison needle | Attack +1 |
| Bamboo spear | Attack +5 |
| Oaken club | Attack +9 |
| Copper sword | Attack +12 |
| Boomerang | Attack +15 |
| Edged boomerang | Attack +25 |
| Chain sickle | Attack +27 |
| Steel broadsword | Attack +33 |
| Cautery sword | Attack+42 |
| Battleaxe | Attack+49 |
| Saw blade | Attack+54 |
| Gracos' trident | Attack+58 |
| Platinum sword | Attack+60 |
| War hammer | Attack +64 |
| Flametang boomerang | Attack +65 |
| Dream blade | Attack +65 |
| Falcon blade | Attack +67 |
| Siren sword | Attack +70 |
| Watermaul wand | Attack +74 |
| Zombiesbane | Attack +80 |
| Fire blade | Attack +87 |
| Massacre sword | Attack +95 |
| Dragonsbane | Attack +95 |
| Sunderbolt blade | Attack +95 |
| Demon spear | Attack +99 |
| Miracle sword | Attack +100 |
| Blizzard blade | Attack +105 |
| Great bow | Attack +110 |
| Hela's hammer | Attack +115 |
| Flail of destruction | Attack +125 |
| Metal king sword | Attack +130 |
| Orichalcum fangs | Attack +135 |
Terry
| Terry | |
| Dragon Quest VI Dragon Quest Monsters Dragon Quest Heroes | |
| Sprite(s) | |
| Japanese name | テリー |
| Romaji | Terī |
| Title | Swordsman in Blue Monster Scout |
| Class | Gladiator Warrior (Rivals) |
| Race | Human |
| Age | 17 (VI), 5 (Monsters) |
| Family | |
| Voice actor | Hikaru Midorikawa (Japanese, CD Theater) Hiroshi Kamiya (Japanese, Heroes and Heroes II) Kyle Soller (English, Heroes and Heroes II) |
"Whatever you do in life, make sure you're winning."
—Terry, in Haggleton (DS, Cell phone)
Terry is a character in the Dragon Quest series that appears as a playable party member and boss in Dragon Quest VI.
He is a brash, arrogant swordsman who is encountered several times throughout the story, beating the party to various goals and reaping the rewards for himself before joining the Hero's party later in the game. As a child, Terry was the main character of Dragon Quest Monsters.
Appearance and personality[edit]
Terry wears a blue cap to cover his white hair, a blue tunic with matching gloves over a black undershirt, and white pants capped with black boots. The tunic is partially covered with a section of Leather armour, and he carries a satchel at his side.
Terry is the archetypal "lone wolf" in that he prefers to work alone and hates to depend on others. While he is not strictly anti-social, Terry is very condescending towards others and speaks in a terse manner. This bellicose attitude stems from his profound (and well hidden) loneliness, as shown in his Lucky Dip antics. That being said, he is still a good person at heart and is strongly implied to have saved several people from the jaws of monsters during his travels, most notably Donna the barmaid from Port Haven.
As a child, Terry is much more kind and social. Throughout his journey in the Kingdom of GreatTree, Terry is always willing to help those in need. Unlike his older counterpart, Terry is eager to and willing to make friends with his companions and rivals. In addition, Terry helps others out of kindness and compassion, rather than any thoughts of rewards and making a name for himself like his adult self would do.
Appearances[edit]
Dragon Quest VI: Realms of Revelation[edit]
Base stats[edit]
| Attribute | Starting Stats | Maximum Stats |
| Level | 23/28/33* | 99 |
| HP | 216/226/246 | 750 |
| MP | 76/86/94 | 600 |
| Strength | 76/88/103 | 330/335* |
| Agility | 110/115/156 | 250/375* |
| Resilience | 56/59/60 | 190 |
| Wisdom | 80/83/86 | 300 |
| Style | 38/40/41 | 120 |
| Initial gear | Sunderbolt blade, Dragon shield, Dragon mail, Platinum headgear | |
Vocation and skills[edit]
In the Super Famicom version, Terry joins at level 23 as a Gladiator with only the abilities of a Warrior, and not a single rank of Martial Artist. In the DS remake, he joins at level 28 as a Gladiator with both Warrior and Martial Artist mastered.
In the Cell phone version, Terry joins at level 33 having mastered the Priest and Mage Vocation in addition to those listed above.
Lucky Dip antics[edit]
Terry notably has some of the most useful Lucky Dip actions in the game, potentially using Lightning Storm once he reaches rank 8.
| Rank | Antic |
|---|---|
| 1 | Terry puts his hair back in order! |
| 2 | Terry smiles suggestively! |
| 3 | Terry throws a coin into the air!
The coin lands right in Terry's palm! Terry cracks a smile! |
| 4 | Terry begins singing to himself!
"Laaa la laaa..." The enemy listens intensely to the song! The enemy is lost in Terry's sweet voice. |
| 5 | Terry stares into the distance, a conceited smile on his face. But it's just an act to cover his profound loneliness!
"Ugh!" |
| 6 | Terry taps his feet to the rhythm of the battle! What a tap dancer! Now he's harder to hit! |
| 7 | Terry performs a sword dance, a rose clasped in his teeth! His blade grazes the enemy! |
| 8 | Terry tries to remember some of the games that Dhuran taught him long ago.
"You must become stronger. Understand?" Dhuran's words echo in his mind! Terry lets out a primal roar! Lightning courses through Terry's body! |
Equipment[edit]
| Dragon Quest VI (SNES) | |
|---|---|
| Helmet | Modifier(s) |
| Leather hat | Defense +2 |
| Hardwood headwear | Defense +6 |
| Iron helmet | Defense +16 |
| Iron mask | Defense +25 |
| Platinum headgear | Defense +38 |
| Thinking cap | Defense +40 |
| Great helm | Defense +50 |
| Helmet of Max Wynne | Defense +55 |
| Metal king helm | Defense +70 |
| Dragon Quest VI (SNES) | |
|---|---|
| Armor | Modifier(s) |
| Plain clothes | Defense+4 |
| Wayfarer's clothes | Defense+7 |
| Silk tuxedo | Defense+10 |
| Scale armour | Defense+15 |
| Chain mail | Defense+19 |
| Bronze armour | Defense+21 |
| Iron cuirass | Defense+23 |
| Noble garb | Defense+23 |
| Iron armour | Defense+25 |
| Full plate armour | Defense+30 |
| Silver cuirass | Defense+36 |
| Silver mail | Defense+43 |
| Heavy armour | Defense+50 |
| Magic armour | Defense+50 |
| Spiked armour | Defense+55 |
| Enchanted armour | Defense+55 |
| Dragon mail | Defense+60 |
| Platinum mail | Defense+66 |
| Flame armour | Defense+70 |
| Sacred armour | Defense+75 |
| Hela's armour | Defense+85 |
| Armour of Max Wynne | Defense+90 |
| Gigant armour | Defense+92 |
| Mirror armour | Defense+95 |
| Metal king armour | Defense+115 |
| Dragon Quest VI (SNES) | |
|---|---|
| Shields | Modifier(s) |
| Leather shield | Defense+4 |
| Scale shield | Defense+7 |
| Bronze shield | Defense+11 |
| Iron shield | Defense+16 |
| Magic shield | Defense+20 |
| Platinum shield | Defense+25 |
| Dragon shield | Defense+30 |
| Tempest shield | Defense+35 |
| Flame shield | Defense+40 |
| Power shield | Defense+45 |
| Ogre shield | Defense+48 |
| Silver shield | Defense+55 |
| Shield of Max Wynne | Defense+60 |
| Ruinous shield | Defense+62 |
| Metal king shield | Defense+70 |
| Dragon Quest VI (SNES) | |
|---|---|
| Accessories | Modifier(s) |
| Slime earrings | Strength+5 |
| Raging ruby | Strength+20 |
| Antique ring | Defense+2 |
| Bow tie | Defense+2 |
| Gold ring | Defense+5 |
| Prayer ring | Defense+5 |
| Trailblazing bandana | Defense+5 |
| Kerplunk bracer | Defense+10 |
| Orb of truth | Defense+10 |
| Restless heart | Defense+15 |
| Gold bracer | Defense+15 |
| Agility ring | Agility+30 |
| Meteorite bracer | Agilityx2 |
| Kamikazee bracer | Style+10 |
| Old pipe | Style+15 |
| Turnscote pendant | Style+45 |
Remake changes[edit]
- In the Super Famicom Version, Terry had a base 1⁄16 (6.25%) chance to dodge physical strikes before his Agility was factored in. This would stack with whatever evasive equipment or vocation benefits he possessed.
- In the cell phone version, Terry received +5 to his Strength and +38 to his Agility at level 33. This raises his Level 99 Strength and Agility to 335 and 288, respectively.
Selected quotes[edit]
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Dragon Quest Monsters[edit]
Dragon Quest Monsters 2[edit]
Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]
"I’m the world’s great swordsmen, pal. Underestimate me again and I’ll ‘try’ you clean in two."
—Terry, when dueling Velasco
Terry appears in Dragon Quest Heroes: The World Tree's Woe and the Blight Below as one of the 9 otherworldly characters, and the sole representative of VI. His appearance in this game takes place during his search for the world's strongest sword, sometime before he joins the Hero of his own title. The blue swordsman is first introduced in the city of Colissea, engaging in a duel against the main antagonist of the game, Velasco, until the fight gets interrupted by the protagonists, which prompts the villain to retreat mid-battle. Generally rude and standoffish, Terry does not attempt to get along with the other characters, and merely tags along due Velasco’s parting words of the main heroes being ‘destined to save the world’ piquing his curiosity.
In game Terry is given the title of Solitary Swordsman, befitting his lone wolf status and gameplay design, allowing him to fight relatively well without needing support of other party members. While he shares the same weapon and some standard attacks as Luceus and Aurora, Terry distinguishes himself from both by prioritizing high speed and powerful electric attacks, letting him exploit one of the few weaknesses machine monsters have without expending MP.
Action List[edit]
| Command | Skill | Description |
| ▢ > ▢ > ▢ > ▢ | Slash Combo | A simple sequence of slashes. |
| △ | Charging Slash | A shield-first charge, followed by a sweeping slash. |
| △ (Hold) | Flip Chop | A swift somersault slice that can be repeated by holding △. |
| ▢ > △ | Rising Slice | A swift, sweeping, upward slash. Hold △ to follow your foe into the air with a Skyward Slice. |
| ▢ > ▢ > △ | Cross Current | Two quick-crossing cuts with an electrically charged blade. |
| ▢ > ▢ > ▢ > △ | Storm Slash | A shocking circular slash with an electrically charged blade. |
| In Mid-Air: ▢ > ▢ | Mid-Air Combo | Swings the sword from side to side while airborne, scattering enemies to the winds. |
| In Mid-Air: △ (hold) | Air Raid | Descends from above with a spinning downward slice. |
| R1 as Attack Hits | Rebuttal | Block a blow at the right moment to send the attack back where it came from. |
Abilities[edit]
| Ability | MP | Description |
| Gust Slash | 8 | A storming sword swing that whips up a whirlwind. |
| Lightning Strike | 5 | A swift sword swing that summons a thunderbolt. |
| Falcon Slash | 14 | A slash so fast it splits even the user in two. |
| Miracle Slash | 11 | An intriguing attack that heals the user's own wounds when it hits. |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]
"Running around with slimes, huh? Makes me feel like a kid again..."
—Terry reminiscing in the quest Building Bridges 2
Terry appears in Dragon Quest Heroes II as the first returning character from the previous game; and the third set of otherworldly characters the party encounters, alongside Carver. The Dynamic Duo is first encountered in the Wildwood, called upon by the king of the forest after the party knocked it unconscious in a confrontation. Believing the intrepid travelers to be mysterious humans that have been kidnapping the Wildwood monsters, the duo engage in battle with the protagonists, until Carver realized their mistake and calls off the fight. After learning they got transported to another world much like a few others, the two decide to join the party, believing that the journey the heroes on will lead to them discovering where the missing monsters disappeared to.
In game Terry is given the title of “The Storming Swordsman” and retains his fighting style from the previous game, albeit with a new combo move Brain Drain, and few new abilities to use like Double-Edged Slash and Mercurial Thrust.
Stats[edit]
| Attribute | Starting Stats | Maximum Stats |
| Level | 15 | 99 |
| HP | 101 | 390 |
| MP | 30 | 105 |
| Strength | 41 | 265 |
| Resilience | 36 | 170 |
| Wisdom | 16 | 150 |
| Deftness | 20 | 95 |
Skills[edit]
Terry can learn the following spells and abilities through skill points.
| Name | Points Required | MP | Details | Requirements |
| Miracle Slash | 15 | 16 | An intriguing enchantment that heals the user’s own wounds with each strike. | None |
| Falcon Slash | 15 | 16 | A slash so fast it even splits the user in two. | None |
| Kaclang | 3 | 14 | Temporarily turns the user’s body to iron, making them impervious to all attacks. | None |
Terry can obtain the following attributes through skill points.
| Name | Points Required | Details | Requirements |
| Maximum HP + 10 (x5) | 3 / 3 / 6 / 7 / 8 | Increases maximum HP by ten. | None / Reach Lv. 12 / 20 / 28 / 36 |
| Maximum MP +3 (x5) | 3 / 3 / 6 / 7 / 8 | Increases maximum MP by three. | None / Reach Lv. 12 / 20 / 28 / 36 |
| Strength +5 (x5) | 3 / 3 / 6 / 7 / 8 | Increases strength by five points. | None / Reach Lv. 12 / 20 / 28 / 36 |
| Resilience +5 (x5) | 3 / 3 / 6 / 7 / 8 | Increases resilience by five points. | None / Reach Lv. 12 / 20 / 28 / 36 |
| Deftness +10 (x5) | 3 / 3 / 6 / 7 / 8 | Increases deftness by ten points. | None / Reach Lv. 12 / 20 / 28 / 36 |
| Falcon Slash Strengthener | 25 | Increases the number of doubles created by Falcon Slash. | Falcon Slash |
| Skyward Slice | 6 | Hold △ during Rising Slice to unleash a jumping attack. | None |
| Somersault Slice | 5 | Hold ▢ in mid-air to bounce off enemies in a spinning flip. | None |
| Cross Current Overload | 20 | Hold △ after unleashing Cross Current to attack multiple times. | Reach Lv. 20 |
| Storm Slash Strengthener | 8 | Hold △ during Storm Slash to increase damage. | None |
| Rebuttal | 5 | Block a blow at the right moment to send the attack back where it came from. | None |
| Ace Evader | 15 | Greatly increases the period of invincibility after a successful evasion. | Reach Lv. 20 |
| Tension Extension Turbo | 7 | Extends high tension by four seconds. | Reach Lv. 20 |
| Feel the Burn | 5 | Turns up the tension when you take damage. | Reach Lv. 24 |
| Coup de Grace Damage +7% | 25 | Increases coup de grace damage by 7%. | Reach Lv. 28 |
| Artful Dodger | 5 | Slightly increases the period of invincibility after a successful evasion. | None |
| Best In Tension | 5 | Significantly increases the rate of tension gain. | Reach Lv. 20 |
| Tension Extension | 3 | Extends high tension by two seconds. | None |
| Gain More Tension When Fired Up | 5 | Increases the rate at which tension is gained while fired up. | None |
| Longer Attack and Defense Boosts | 10 | Increases the duration of effects that increase defence or attack power. | None |
Proficiency[edit]
| Rank | Name | MP | Description |
| 1 | Vacuum Slash | 8 | A storming sword swing that whips up a whirlwind. |
| 2 | Double-Edged Slash | 8 | Sacrifices some of the user’s health to unleash an insanely intense attack. |
| 3 | Attack +5 with Swords | – | Increases attack power by five points when wielding swords. |
| 4 | Deftness +10 | – | Increases deftness by ten points when wielding swords. |
| 5 | Lightning Strike | 10 | A swift sword swing that summons a thunderbolt. |
| 6 | Cutting Edge | 11 | Increases the size of the sword, then swings down with serious force. |
| 7 | Attack +5 with Swords | – | Increases attack power by five points when wielding swords. |
| 8 | Super Cutting Edge | 15 | Greatly increases the size of the sword, then swings down with stunning force. |
| 9 | Deftness +10 | – | Increases deftness by ten points when wielding swords. |
| 10 | Mercurial Thrust | 4 | A swift, stabbing strike. |
| 11 | Vacuum Slash Extender | – | Extends the area of effect of Vacuum Slash. |
| 12 | Attack +5 with Swords | – | Increases attack power by five points when wielding swords. |
| 13 | Über Cutting Edge | 19 | Enormously increases the size of the sword, then swings down with stupendous force. |
| 14 | Deftness +10 | – | Increases deftness by ten points when wielding swords. |
| 15 | Attack +20 with Swords | – | Increases attack power by twenty points when wielding swords. |
| 16 | Increased Evasion with Swords | – | Slightly increases evasion when wielding swords. |
| 17 | Attack +5 with Swords | – | Increases attack power by five points when wielding swords. |
| 18 | Increased Evasion with Swords | – | Slightly increases evasion when wielding swords. |
| 19 | Deftness +10 | – | Increases deftness by ten points when wielding swords. |
| 20 | Attack +20 with Swords | – | Increases attack power by twenty points when wielding swords. |
Dragon Quest Tact[edit]
He appears as an S-rank member of the Hero family as part of the Dragon Quest VI event on his own banner alongside Harmour. He can be faced as a boss in the DQVI Special Battle alongside both Carver and Ashlynn.
| Family | Rank | Role | ||
Hero |
Attack |
|||
| Max Level | HP | MP | Move | |
| 130 | 1,111 | 346 | 2-3 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 561 | 418 | 480 | 227 | 60 |
| First | Second | Third | ||
| Thunder Strike | Miracle Moon* Lightning Strike* |
Talent Blossoming: Sunderbolt Blade Coup de Grâce: Secret Lightning Storm* |
||
| First | Second | Third |
| Move +1 / Stats Up | Crack Res +25 / Stats Up | Zap-type Potency +5% / Stats Up Instant Dodgy Dance: Raises evasion rate for 3 turns at battle start. |
| Fourth | Fifth | |
| Bang Res +25 / Stats Up | Zap-type Potency +5% / Stats Up Dodge Step: Raises evasion rate for 1 turn when attacking. |
|
| First | |
| Raises Hero family physical potency by 20% in a 5x5 square around him. | |
| First | Second | Third |
| Max HP +30 ATK +15 |
Wandering Swordsman: Raises physical potency/recovery by 15%. | Lightning Strike Potency +2% Secret Lightning Storm Potency +2% |
| First | |
| Move +1: Raises Move by 1. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Very Weak | Normal | Half Res | Normal | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Half Res | Normal | Very Weak | Normal | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Normal | Normal | Normal | Normal | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Normal | Super Weak | Half Res | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Super Weak | Immune | Half Res | Normal |
His younger self appears as a S-rank member of the Hero family as part of the limited Dragon Quest Monsters: Terry's Wonderland event on his own banner alongside Gripevine. He can participate in Great muddy hand's Battle Road as a party member.
| Family | Rank | Role | ||
Hero |
Support |
|||
| Max Level | HP | MP | Move | |
| 130 | 1,290 | 546 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 295 | 392 | 541 | 291 | 60 |
| First | Second | Third | ||
| Forge Ahead! | Defend Judiciously!* | Show No Mercy!* Coup de Grâce: Great Trelixir* |
||
| First | Second | Third |
| Party Booster Response / Stats Up | Frizz Res +25 / Stats Up | Healing Martial Recovery +5% / Stats Up Kapingster Response: Triggers Kapingster when any other ally within range makes a spell attack. |
| Fourth | Fifth | |
| Crack Res +25 / Stats Up | Healing Martial Recovery +5% / Stats Up Auto MP Regen (S): Restores MP at action start. |
|
| First | |
| Raises DEF of allies, including himself, by 20% in a 5x5 square around him. | |
| First | Second | Third |
| Max HP +30 AGL +20 |
Starting Boost: Raises AGL and Move for 3 turns at battle start. | Show No Mercy! MP Cost -5% Great Recovery Effect +2% |
| First | |
| Party Booster Response: Triggers Party Booster when any other ally within range makes a physical attack. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Half Res | Very Weak | Half Res | Normal | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Normal | Normal | Very Weak | Super Weak | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Super Weak | Normal | Normal | Half Res | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Normal | Immune | Normal | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Normal | Normal | Half Res |
Etymology[edit]
Terry is a name of Germanic origin, and means people's ruler. It is derived from the older name Theodoric.
Trivia[edit]
- Terry's design is based on the concept art for the Hero, who was initially designed to be shadier and more arrogant-looking than his predecessors. Terry's smug attitude is reflective of this initial design intent.
- Terry is the only character to speak with an American accent in Dragon Quest Heroes. This is owing to his voice actor being a native of Virginia before moving to the UK.
- Terry gets a color palette reference for one of the 8 costumes for the Hero in Super Smash Bros. Ultimate. Said palette is given to the base of Hero.
Gallery[edit]
The early concept art of the Hero, which was re-purposed for Terry.
Super Famicom artwork.
More Super Famicom artwork.
Wearing the Metal king armour.
Wearing the Metal king helm.
Wearing the Flame armour, Magic armour, and Gigant armour
Dispatching a Slugger.
Comparison between VI and Dragon Ball Z.
DS artwork for the remake, Realms of Reverie.
Heroes portrait.
Terry, as he appears in Rivals.
Halloween outfit in Rivals.
Academy outfit in Rivals.
Christmas outfit in Rivals.
Immortal Swordsman costume in Tact.
Terry as drawn by Mutsumi Inomata.
Terry alongside Milly.
Licked by a Komodo.
With Fluffy.
Rivals artwork of Young Terry.
Tact portrait art.
Terry with the Legendary Equipment in Maboroshi no Daichi.
Appearance in Stars.
Terry in Tact.
Lizzie and Terry in Tact.
Young Terry in Tact.
- Pages using Tabber parser tag
- Protagonists
- Party members
- Dragon Quest VI characters
- Dragon Quest Monsters characters
- Dragon Quest Heroes: The World Tree's Woe and the Blight Below characters
- Dragon Quest Heroes II: Twin Kings and the Prophecy's End characters
- Dragon Quest Rivals characters
- Dragon Quest Tact characters