Zam: Difference between revisions
No edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
==Appearances== | ==Appearances== | ||
===[[Dragon Quest IX]]=== | ===''[[Dragon Quest IX]]''=== | ||
Zam is available only to [[Sage]]s at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147. | Zam is available only to [[Sage]]s at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147. | ||
===[[Dragon Quest Monsters: Joker]]=== | ===''[[Dragon Quest X]]''=== | ||
Sages start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being ''Magical Might x 0.155 + 2'' for a maximum range of 77~83. Maximum range for the spell is 15 meters. | |||
===''[[Dragon Quest Monsters: Joker]]''=== | |||
Zam makes its first appearance in the series. It costs 4 MP to cast and can be learned from the Bang & Zam, Crack & Zam, Dark Knight, Diabolist, Frizz & Zam, Muspell, Niflheim, Reaper, Woosh & Zam skillsets. | Zam makes its first appearance in the series. It costs 4 MP to cast and can be learned from the Bang & Zam, Crack & Zam, Dark Knight, Diabolist, Frizz & Zam, Muspell, Niflheim, Reaper, Woosh & Zam skillsets. | ||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Dragon Quest IX spells]] | [[Category:Dragon Quest IX spells]] | ||
[[Category:Dragon Quest X spells]] |
Revision as of 15:11, 5 December 2016
Zam | |
---|---|
Japanese | ドルマ |
Rōmaji | Doruma |
Type | Offensive |
Zam is a spell in the Dragon Quest series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since Dragon Quest III. It appears to be a dark counterpart to the Zap family of spells. It made its first appearance in Dragon Quest Monsters: Joker.
Appearances
Dragon Quest IX
Zam is available only to Sages at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147.
Dragon Quest X
Sages start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being Magical Might x 0.155 + 2 for a maximum range of 77~83. Maximum range for the spell is 15 meters.
Dragon Quest Monsters: Joker
Zam makes its first appearance in the series. It costs 4 MP to cast and can be learned from the Bang & Zam, Crack & Zam, Dark Knight, Diabolist, Frizz & Zam, Muspell, Niflheim, Reaper, Woosh & Zam skillsets.