Zapple: Difference between revisions

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'''Zapple''' is a lightning spell introduced in ''Dragon Quest Monsters: Joker''. It is a mid-tier spell comparable to [[Sizzle]] and [[Zammle]], and has thus far only appeared in spin-off titles.
'''Zapple''' is a lightning spell introduced in ''Dragon Quest Monsters: Joker''. It is a mid-tier spell comparable to [[Sizzle]] and [[Zammle]], and had only appeared in spin-off titles prior to  the release of ''XI'' in 2017.


==Appearances==
==Appearances==
==={{DQ11}}===
The [[Hero (Dragon Quest XI)|Hero]] will learn zapple by steeling himself with the ''Courage'' skill tree. It costs 22 MP to cast and will deal 146~166 to a group of enemies, with the maximum damage hitting for 314~344.
===''[[Dragon Quest Monsters: Joker]]''===
===''[[Dragon Quest Monsters: Joker]]''===
Zapple's base damage is 85~95, and will reach its limit of 209~231 once the caster's [[wisdom]] hits 699. It costs 6 MP to cast, and is learned via the following skill sets: ''Bang & Zap, Bang & Zap II, Cleric, Crack & Zap, Crack & Zap II, Crusader, Dragovian Lord, Frizz & Zap, Frizz & Zap II, Sage, White Knight, Woosh & Zap, Woosh & Zap II, Wulfspade, Wulfspade II''.
Zapple's base damage is 85~95, and will reach its limit of 209~231 once the caster's [[wisdom]] hits 699. It costs 6 MP to cast, and is learned via the following skill sets: ''Bang & Zap, Bang & Zap II, Cleric, Crack & Zap, Crack & Zap II, Crusader, Dragovian Lord, Frizz & Zap, Frizz & Zap II, Sage, White Knight, Woosh & Zap, Woosh & Zap II, Wulfspade, Wulfspade II''.

Revision as of 09:54, 16 November 2017

Zapple is a lightning spell introduced in Dragon Quest Monsters: Joker. It is a mid-tier spell comparable to Sizzle and Zammle, and had only appeared in spin-off titles prior to the release of XI in 2017.

Appearances

Dragon Quest XI: Echoes of an Elusive Age

The Hero will learn zapple by steeling himself with the Courage skill tree. It costs 22 MP to cast and will deal 146~166 to a group of enemies, with the maximum damage hitting for 314~344.

Dragon Quest Monsters: Joker

Zapple's base damage is 85~95, and will reach its limit of 209~231 once the caster's wisdom hits 699. It costs 6 MP to cast, and is learned via the following skill sets: Bang & Zap, Bang & Zap II, Cleric, Crack & Zap, Crack & Zap II, Crusader, Dragovian Lord, Frizz & Zap, Frizz & Zap II, Sage, White Knight, Woosh & Zap, Woosh & Zap II, Wulfspade, Wulfspade II.

Dragon Quest Monsters: Joker 2

Zapple has the same aspects as in the previous game, and can be taught through the following sets: Frizz & Zap, Frizz & Zap 2, Bang & Zap, Bang & Zap 2, Woosh & Zap, Woosh & Zap 2, Crack & Zap, Crack & Zap 2, White Knight, Crusader, Cleric, Wulfspade, Wulfspade 2, Dragovian Lord, Sizz & Zap, Sizz & Zap 2.

Dragon Quest Monsters: Joker 3

Dragon Quest Heroes: The World Tree's Woe and the Blight Below