Zammle: Difference between revisions
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* [[Crack & Zam | Crack & Zam II]] (21 points) | * [[Crack & Zam | Crack & Zam II]] (21 points) | ||
* [[Crack & Zap | Crack & Zap II]] (21 points) | * [[Crack & Zap | Crack & Zap II]] (21 points) | ||
* [[Cursader]] (5 points) | * [[Cursader]] (5 points) | ||
* [[Dark Knight]] (45 points) | * [[Dark Knight]] (45 points) | ||
Revision as of 00:41, 6 November 2020
| Zammle | |
|---|---|
| Japanese | ドルモーア |
| Rōmaji | dorumo-a |
| Type | Offensive |
Zammle is a spell in the Dragon Quest series. It damages a target with dark lightning.
Appearances
Dragon Quest IX
Zammle is available only to Sages at level 8. It costs 7 MP to cast, deals 50~80 base damage, and caps at 213~243.
Dragon Quest X
Sages will learn Zammle at level 18, and it costs 7 MP to cast. Damage is calculated as Magical Might x 0.25 + 30 for a minimum range of 63~73 and a maximum range of 201~211. The firing range of the spell is 15 meters.
Dragon Quest XI: Echoes of an Elusive Age
Rab will learn Zammle at level 33, not too long after he joins the heroes. It costs 9 MP to cast and it's base damage is 82~94. It's growth potential is rather low, capping out at only 105~11--likely due to it's base being slightly higher than Frizzle's.
Dragon Quest Monsters: Joker
Zammle is learned from several skill trees.
- Bang & Zam (36 points)
- Bang & Zam II (16 points)
- Crack & Zam (37 points)
- Crack & Zam II (21 points)
- Crack & Zap II (21 points)
- Cursader (5 points)
- Dark Knight (45 points)
- Frizz & Zam (36 points)
- Frizz & Zam II (20 points)
- Muspell (32 points)
- Niflheim (44 points)
- Reaper (53 points)
- Woosh & Zam (50 points)
- Woosh & Zam II (32 points)
Enemy versions
Zammle will deal 25~54 damage when cast by an enemy.

