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'''Goodwinding and Autonymus''' (formerly '''Trad and Zebbot''') are two characters that [[Hero (Dragon Quest VII)|the Hero]] and his party encounter on the [[Faraday]] continent in ''[[Dragon Quest VII]]''.
'''Thaddeus and Autonymus Goodwinding''' (katakana: トラッド and ゼボット, formerly '''Trad and Zebbot''') are two brothers that the {{Hero 7}} and his party encounter on the [[Faraday]] continent in {{DQ7}}.


==History==
==History==
Thaddeus Goodwinding is the captain of Faraday's army, while Autonymus is a scientist who lives a secluded life west of Faraday. The game infers that they are brother-in-laws as Autonymus was romantically entangled to a woman named Ellie. However, sometime before the party arrives, she dies. This has profound effect on Autonymus and he secludes himself away from everyone, working on robots in his seclusion. From this point on, Goodwinding finds it difficult to talk to Autonymus as he becomes despondent and abrasive to everyone. Goodwinding's relationship with Autonymus disintegrates from there.
The two brothers are polar opposites: Thaddeus Goodwinding is the captain of Faraday's army, while Autonymus Goodwinding is a scientist who lives a secluded life west of Faraday. Autonymus was romantically entangled to a woman named Ellie. However, sometime before the party arrives, she dies. This has a profound effect on Autonymus and he secludes himself away from everyone, working on robots in his seclusion. From this point on, Captain Goodwinding finds it difficult to talk to Autonymus as he becomes despondent and abrasive to everyone. Goodwinding's relationship with Autonymus only further disintegrates from there.


Somtime before the party's arrival, the country is being attacked by [[Automaton|automatons]], mechanical androids from the Dark World with orders to kill the populace of Faraday. The citizens of Faraday and Frobisher are demoralized at the length of the war and the casualties. Because the soldiers of Faraday are unable to withstand the massive attack of the automatons, the king has enlisted the help of mercenaries.
Sometime before the party's arrival, the country is being attacked by [[Automaton]]s, mechanical androids from the Dark World with orders to kill the populace of Faraday. The citizens of Faraday and Frobisher are demoralized at the length of the war and the casualties. Because the soldiers of Faraday are unable to withstand the massive attack of the automatons, the king has enlisted the help of mercenaries.


==Synopsis==
===Past===
The party arrives to see Captain Goodwinding hold a strategy meeting with his troops. After it is done, he leaves to go to Faraday Castle.
The party arrives to see Captain Goodwinding hold a strategy meeting with his troops. After it is done, he leaves to go to Faraday Castle.


After the party signs up to be mercenaries, Goodwinding holds a meeting with all of the other soldiers and mercenaries. He asks them if anyone has any ideas on how to defeat the automatons. One of the soldiers suggest that they talk to Autonymus because he is a mechanical genius. Goodwinding informs them that Autonymus wouldn't be interested in helping them. However, one of the soldiers conscripts the party to talk to Autonymus anyways. The party travel west to Autonymus's cabin. Inside, he is working on a mechanical being which is named E.L.L.I.E. When the party tries to talk to him, he ignores them at first. When they persist, Autonymus becomes abrasive, telling them that he has no concern with the populace of Faraday and that he has more concern with the automatons than the people.
After the party signs up to be mercenaries, Goodwinding holds a meeting with all of the other soldiers and mercenaries. He asks them if anyone has any ideas on how to defeat the automatons. One of the soldiers suggest that they talk to Autonymus because he is a mechanical genius. Goodwinding informs them that Autonymus wouldn't be interested in helping them. However, one of the soldiers, Promptly-Wallop, conscripts the party to talk to Autonymus anyway. The party travel west to Autonymus's cabin. Inside, he is working on a mechanical being. When the party tries to talk to him, he ignores them at first. When they persist, Autonymus becomes abrasive, telling them that he has no concern with the populace of Faraday and that he has more concern with the automatons than the people.


The party returns to Faraday and inform Goodwinding that Autonymus has refused to help. Goodwinding chooses to accompany the party to speak with Autonymus. When they reach Autonymus's cabin. Autonymus rebuffs them again. Goodwinding comments that it was a waste of time coming. As the party and Goodwinding exit the cabin, a lone automaton appears. It breaks down in front of the party. Autonymus, hearing the noise, comes outside his cabin to investigate. There he sees the automaton. He and Goodwinding take it inside where Autonymus tinkers with it. Goodwinding orders the party to return to the castle because he fears that the automatons are invading the castle at the moment.
The party returns to Faraday and inform Goodwinding that Autonymus has refused to help. Goodwinding chooses to accompany the party to speak with Autonymus. When they reach Autonymus's cabin. Autonymus rebuffs them again. Goodwinding comments that it was a waste of time coming. As the party and Goodwinding exit the cabin, a lone automaton appears. It breaks down in front of the party. Autonymus, hearing the noise, comes outside his cabin to investigate. There he sees the automaton. He and Goodwinding take it inside where Autonymus tinkers with it. Goodwinding orders the party to return to the castle because he fears that the automatons are invading the castle at the moment.
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The party, Goodwinding, and Autonymus appear before the king who thanks them for defeating the automatons. He tries to give them a reward but Goodwinding refuses, saying that it was his duty to protect the country. Likewise, Autonymus is not interested in a reward, leaving with E.L.L.I.E.
The party, Goodwinding, and Autonymus appear before the king who thanks them for defeating the automatons. He tries to give them a reward but Goodwinding refuses, saying that it was his duty to protect the country. Likewise, Autonymus is not interested in a reward, leaving with E.L.L.I.E.


==Present==
===Present===
In the present, Autonymus's Cabin is named a forbidden zone. Autonymus has been dead for a long time. His bones lay moldering on the bed while E.L.L.I.E is making soup. E.L.L.I.E's logic is that the soup will make him better, not realizing that Autonymus has passed away long ago.
In the present, Autonymus's Cabin is named a forbidden zone. Autonymus has been dead for a long time. His bones lay moldering on the bed while E.L.L.I.E is making soup. E.L.L.I.E's logic is that the soup will make him better, not realizing that Autonymus has passed away long ago.
==Other creations of Autonymus==
*'''Mechanised Ablutionary Apparatus Model MAA001''' (originally '''Zebbot I- Mechanical Washing Machine''') - Washes clothing.
*'''Consolidated Combinatory Comestible Combustor Model CCCC002''' (originally '''Zebbot II- Mechanical Cooking Machine''') - Cooks and prepares food.


{{DQVII}}
{{DQVII}}
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII characters]]
[[Category:Dragon Quest VII temporary party members]]{{Wikia}}
[[Category:Dragon Quest VII temporary party members]]
 
{{Wikia}}

Latest revision as of 23:20, 10 December 2020

Thaddeus and Autonymus Goodwinding (katakana: トラッド and ゼボット, formerly Trad and Zebbot) are two brothers that the Hero and his party encounter on the Faraday continent in Dragon Quest VII: Fragments of the Forgotten Past.

History[edit]

The two brothers are polar opposites: Thaddeus Goodwinding is the captain of Faraday's army, while Autonymus Goodwinding is a scientist who lives a secluded life west of Faraday. Autonymus was romantically entangled to a woman named Ellie. However, sometime before the party arrives, she dies. This has a profound effect on Autonymus and he secludes himself away from everyone, working on robots in his seclusion. From this point on, Captain Goodwinding finds it difficult to talk to Autonymus as he becomes despondent and abrasive to everyone. Goodwinding's relationship with Autonymus only further disintegrates from there.

Sometime before the party's arrival, the country is being attacked by Automatons, mechanical androids from the Dark World with orders to kill the populace of Faraday. The citizens of Faraday and Frobisher are demoralized at the length of the war and the casualties. Because the soldiers of Faraday are unable to withstand the massive attack of the automatons, the king has enlisted the help of mercenaries.

Past[edit]

The party arrives to see Captain Goodwinding hold a strategy meeting with his troops. After it is done, he leaves to go to Faraday Castle.

After the party signs up to be mercenaries, Goodwinding holds a meeting with all of the other soldiers and mercenaries. He asks them if anyone has any ideas on how to defeat the automatons. One of the soldiers suggest that they talk to Autonymus because he is a mechanical genius. Goodwinding informs them that Autonymus wouldn't be interested in helping them. However, one of the soldiers, Promptly-Wallop, conscripts the party to talk to Autonymus anyway. The party travel west to Autonymus's cabin. Inside, he is working on a mechanical being. When the party tries to talk to him, he ignores them at first. When they persist, Autonymus becomes abrasive, telling them that he has no concern with the populace of Faraday and that he has more concern with the automatons than the people.

The party returns to Faraday and inform Goodwinding that Autonymus has refused to help. Goodwinding chooses to accompany the party to speak with Autonymus. When they reach Autonymus's cabin. Autonymus rebuffs them again. Goodwinding comments that it was a waste of time coming. As the party and Goodwinding exit the cabin, a lone automaton appears. It breaks down in front of the party. Autonymus, hearing the noise, comes outside his cabin to investigate. There he sees the automaton. He and Goodwinding take it inside where Autonymus tinkers with it. Goodwinding orders the party to return to the castle because he fears that the automatons are invading the castle at the moment.

As the party is fighting wave after wave of enemies, something happens to the automatons. They start to attack each other. The party realized that there is a signal being broadcast from the automaton that Autonymus fixed that is causing the robots to malfunction. With this new weapon, Goodwinding feels confident enough to invade the automatons' base.

The party heads east to the automatons' base. Autonymus and Goodwinding arrive shortly after with the restored automaton, now known as E.L.L.I.E. E.L.L.I.E broadcasts a signal that causes the automatons guarding the base to be unable to receive orders while there. They malfunction and go berserk, allowing the party to continue. Thanks to E.L.L.I.E, the party is able to stop the menace caused by the automatons.

The party, Goodwinding, and Autonymus appear before the king who thanks them for defeating the automatons. He tries to give them a reward but Goodwinding refuses, saying that it was his duty to protect the country. Likewise, Autonymus is not interested in a reward, leaving with E.L.L.I.E.

Present[edit]

In the present, Autonymus's Cabin is named a forbidden zone. Autonymus has been dead for a long time. His bones lay moldering on the bed while E.L.L.I.E is making soup. E.L.L.I.E's logic is that the soup will make him better, not realizing that Autonymus has passed away long ago.

Other creations of Autonymus[edit]

  • Mechanised Ablutionary Apparatus Model MAA001 (originally Zebbot I- Mechanical Washing Machine) - Washes clothing.
  • Consolidated Combinatory Comestible Combustor Model CCCC002 (originally Zebbot II- Mechanical Cooking Machine) - Cooks and prepares food.
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