Absorb Magic: Difference between revisions

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[[Urnexpected]], [[Frighturn]], [[Snake Handler]], and [[Silvapithecus]] use it only as enemies.
[[Urnexpected]], [[Frighturn]], [[Snake handler]], and [[Silvapithecus]] use it only as enemies.


==={{DQ6}}===
==={{DQ6}}===

Revision as of 19:48, 4 November 2023

Absorb Magic is a spell in the Dragon Quest Series. It enables a party member to recover MP each time they are targeted by an enemy spell, with the recovery amount being said incantation's MP cost.

The recurring armour piece Glombolero has a chance duplicate this effect when worn, albeit rarely.

Appearances

Dragon Quest V: Hand of the Heavenly Bride

Name Level
Goodybag 4
King cureslime 5
Mudraker 10
Hero 18
Magic marionette 18
Prestidigitator 24
Pip fighter 25

Urnexpected, Frighturn, Snake handler, and Silvapithecus use it only as enemies.

Dragon Quest VI: Realms of Revelation

Absorb Magic is granted by the first rank of the Sage vocation.

Dragon Quest VII: Fragments of the Forgotten Past

Any character can learn Absorb Magic after reaching rank 3 of the Djinn genie vocation.

Dragon Quest X

Dragon Quest Monsters

Called TakeMagic in this game, it is an upgraded form of RobMagic. RobMagic will grow into TakeMagic when a monster reaches at least level 13 with at least 58 MP and 52 intelligence.

Dragon Quest Monsters 2

TakeMagic now requires 94 intelligence to learn. It is naturally learned by the Lazamanus.