Divine Intervention: Difference between revisions

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===[[Dragon Quest IX]]===
===[[Dragon Quest IX]]===
Divine Intervention is learned by [[sage]]s at level 13. It costs 4 MP to cast, and as the spell equivalent of Spooky Aura it uses the same resistance check when success probability is calculated.
Divine Intervention is learned by [[sage]]s at level 13. It costs 4 MP to cast, and as the spell equivalent of Spooky Aura it uses the same resistance check when success probability is calculated. If the caster's magical might is lower of equal to 50 the spell has a 50% accuracy, and one the threshold is breached the spell will reach 75% accuracy at 799 magical might.


==See also==
==See also==

Revision as of 15:06, 8 January 2016

Divine Intervention is a spell in the Dragon Quest Series. It attempts to reduce enemies' resistance to harmful magic.

Appearances

Dragon Quest VIII

Angelo learns this spell after investing 27 points into his "Charisma" skill. The spell has a 50% chance to succeed, and non-boss enemies have no inherent resistance to it.

Dragon Quest IX

Divine Intervention is learned by sages at level 13. It costs 4 MP to cast, and as the spell equivalent of Spooky Aura it uses the same resistance check when success probability is calculated. If the caster's magical might is lower of equal to 50 the spell has a 50% accuracy, and one the threshold is breached the spell will reach 75% accuracy at 799 magical might.

See also