Undead family
The Undead family (Japanese Katakana: ゾンビ Romanji: Zonbi) refers to certain types of monsters in the Dragon Quest series. A staple of role playing games the world over, the Undead family includes animated corpses, skeletons, angry spirits, and even fallen priests.
Starting with Dragon Quest III, the undead have been assigned extra damage tags that activate when the appropriate weapon strikes them.
Appearances
Dragon Quest
Being the first entry in the series, classification of monsters is rudimentary and based on physical appearance rather than statistical classification. As such, the Undead are not uniquely affected by any spells or items.
Dragon Quest II: Luminaries of the Legendary Line
Monster classification is still not a part of the game's coding, but this entry is notable for introducing players to the staple monsters Walking Corpse and Spirit, as well as their many pallet swaps.
- Spirit
- Sekerleton
- Walking corpse
- Corpse corporal
- Ghoul
- Mummy boy
- Mummy
- Deadnaut
- Chasmonaut
- Hargonaut
Dragon Quest III: The Seeds of Salvation
Zombies are now recognized by the game's coding, much like Dragons. They will receive 16~32 more damage when struck with the Zombiesbane in the original version, and 50% more damage in the remake and subsequent ports.
- Putrefido
- Rottenweiler
- Bullmustiff
- One-man army
- Armful
- Toxic zombie
- Vladdy
- Drac the Vlad
- Silhouette
- Vladiator
- Grievous bodily arm
- Skeleton swordsman
- Dragon zombie (receives bonus damage from Dragon slayer as well)
- Skelegon (receives bonus damage from Dragon slayer as well)
Dragon Quest IV: Chapters of the Chosen
Dragon Quest V: Hand of the Heavenly Bride
- Bona constrictor
- Brrrattling snake
- Ghost
- Deadcurion
- Lesionnaire
- Stenchurion
- Dragon zombie
- Drakenstein
- Wight prince
- Wight king
- Corpse corporal
- Walking corpse
Dragon Quest VI: Realms of Revelation
The Pearly Gates deals 30% more damage to the Undead, and Undead Undoer will deal an extra 50%. The latter skill can also stack with the bonus damage of the Zombiesbane.
- Dead resident
- Gustodian
- Undentured servant
- Gustbluster
- Marrow escapee
- Wraithwand
- Disgustling
- Hell gladiator
- Dreadstaff
- Zombie gladiator
- Marine spirit
- Demon-at-arms
- Water wraith
- Corpsickle
- Grim keeper
- Mortamor's head
Dragon Quest VII: Fragments of the Forgotten Past
- Bloody hand
- Bone baron
- Carbuncle
- Cerberuff
- Cerberwretch
- Corpse corporal
- Deadcurion
- Decayurion
- Frightbait
- Fright knight
- Gobbler
- Grotwyrm (Also vulnerable to Dragon slash)
- Major headache
- Mild headache
- Muddy hand
- Night knight
- Orgodemir
- Pustule
- Putric Stinkenheimer
- Rotwyrm (Also vulnerable to Dragon slash)
- Skeleton squire
- Ulcer
- Walking corpse
Dragon Quest VIII: Journey of the Cursed King
The Undead are considerably more durable to physical attacks in the eighth entry of the series, taking only 70% damage from even fully tensioned characters. This is thanks to an effect tag worked into the game's programming, and cannot be negated. The Zombiesbane deals only 30% more damage this time around. However, it can be improved through alchemy to become the Zombie Slayer, which deals 60% more damage. The effects of Pearly Gates remain the same.
- Phantom fencer
- Mummy boy
- Mummy
- Blood mummy
- Phantom swordsman
- Skeleton
- Skeleton soldier
- Dark skeleton
- Walking corpse
- Toxic zombie
- Ghoul
- Corpse corporal
- Grim rider
- Bone baron
- Night rider
- Dullahan
- Dark dullahan
- Wight priest
- Wight king
- Invisible swordsman
- Hell's gatekeeper
- Tortured soul
- Hell gladiator
- Zombie gladiator
Dragon Quest IX: Sentinels of the Starry Skies
Zombies will receive an additional 10% damage when struck by staves. Furthermore, they will take 20% more damage when attacked with the Holy Lance, Battle Fork, Celestial Spear, and Divine Dagger. The skill Deliverance effectively replaces Undead Undoer.
- Blight knight
- Blood mummy
- Dark skeleton
- Deadcurion
- Fright knight
- Ghoul
- Lesionnaire
- Mean spirit
- Mummy
- Mummy boy
- Night knight
- Sir Sanguinus
- Skeleton
- Skeleton soldier
- Spirit
- Stenchurion
- Toxic zombie
- Walking corpse
- Wight emperor
- Wight king
- Wight Knight
- Wight priest
Dragon Quest XI: Echoes of an Elusive Age
- Armful
- Bloody hand
- Calasmonaut
- Chasmonaut
- Corpse corporal
- Dark dullahan
- Deadnaut
- Demonrider
- Drohl diabolist
- Drohl drone
- Dullahan
- Ghoul
- Gold drohl
- Hardy hand
- Headless horseman
- Headless Honcho
- Headless hunter
- Headless norseman
- Hell's gatekeeper
- Hellrider
- Muddy hand
- One-man army
- Shadow minister
- Skeleton swordsman
- Skullrider
- Toxic zombie
- Walking corpse
- Wight king
- Wight prince
Dragon Quest Monsters
- BoneSlave
- Copycat
- DarkCrab
- DeadNite
- DeadNoble
- Hork
- MadSpirit
- Mudron
- Mummy
- NiteWhip
- PutrePup
- Reaper
- RotRaven
- Servant
- Shadow
- Skeletor
- Skullgon
- Spooky
- WhiteKing
- WindMerge
Dragon Quest Monsters 2
- BoneSlave
- CaptDead
- Copycat
- DarkCrab
- DeadNite
- DeadNoble
- FoxFire
- Hork
- Inverzon
- Lazamanus
- MadSpirit
- Mudron
- Mummy
- Niterich
- NiteWhip
- PomPomBom
- PutrePup
- Reaper
- RotRaven
- Servant
- Shadow
- Skeletor
- Skullgon
- Skulpent
- Spooky
- WhiteKing
- WindMerge
Dragon Quest Monsters: Joker
- Bone baron
- Captain Crow
- Demonrider
- Dr. Snapped
- Dullahan
- Firespirit
- Flyguy
- Funghoul
- Ghost
- Grim rider
- Hellhound
- Muddy hand
- Mummy boy
- Orgodemir
- Phantom fencer
- Phantom swordsman
- Restless armour
- Roseguardin
- Skeleton
- Skeleton soldier
- Skipper
- Soulspawn
- Stark raven
- Stump chump
- Tortured soul
- Wailin' weed
- Walking corpse
- Wight king
Dragon Quest Monsters: Joker 2
- Bona constrictor
- Bone baron
- Captain Crow
- Cross bones
- Demonrider
- Dierantula
- Dullahan
- Dr. Snapped
- Drohl drone
- Exorsus
- Firespirit
- Flyguy
- Fright knight
- Funghoul
- Ghost
- Grim rider
- Hellhound
- Heyedra
- Hyper heyedra
- Muddy hand
- Mummy boy
- Night knight
- Phantom fencer
- Phantom swordsman
- Restless armour
- Roseguardin
- Skeleton
- Skeleton X
- Skeleton XY
- Skeleton soldier
- Skipper
- Soulspawn
- Stump chump
- Tortured soul
- Wailin' weed
- Walking corpse
- Wight king
Dragon Quest Monsters: The Dark Prince
- Bloody hand
- Bone baron
- Bone idol
- Cetacean sorcerer
- Chocolate whisp
- Corpsickle
- Cursed crooner
- Dead resident
- Demon-at-arms
- Discombombulator
- Dora-in-Grey
- Drohl drone
- Drooling ghoul
- Dullahan
- Fightgeist
- Firespirit
- Float-o-Copier
- Frightful conductor
- Frolicker
- Funghoul
- Ghost
- Green bogey
- Grim rider
- Grincinerator
- Grotwyrm
- Headless horseman
- Hellbound horror
- Hell gladiator
- Hellspawn
- Iron maiden
- King kelp
- Marrow escapee
- Monolog
- Morphean mushroom
- Muddy hand
- Mummy boy
- Night knight
- Night sneaker
- One-man army
- Phantom fencer
- Phantom swordsman
- Putrefido
- Restless armour
- Scarfish
- Sekerleton
- Shadow
- Skelegon
- Skeleton
- Skeleton soldier
- Skeleton swordsman
- Skipper
- Skullrider
- Soft serve spook
- Soulspawn
- Soy soldier
- Stump chump
- Tortured soul
- Treeface
- Treevil
- Umbra
- Walking corpse
- Wax murderer
- Wight king
- Zamtasm
Dragon Quest Tact
- Armful
- Blood mummy
- Bone baron
- Bones of Baramos
- Corpse corporal
- Dark skeleton
- Demon-at-arms
- Dragon zombie
- Drohl drone
- Drooling ghoul
- Fightgeist
- Firespirit
- Frolicker
- Ghost
- Ghoul
- Grim rider
- Hell gladiator
- King Godwyn's True Form
- King kelp
- Lickspittle
- Lost soul
- Mummy
- Mummy boy
- Phantom fencer
- Phantom swordsman
- Silver cape
- Skelegon
- Skeleton
- Skeleton soldier
- Skeleton swordsman
- Spitegeist
- Tortured soul
- Vendor ghost
- Walking corpse
- Wight king
- Wight priest
Dragon Quest Builders 2
- Muddy hand
- Bloody hand
- Walking corpse
- Corpse corporal
- Ghoul
- Deadnaut
- Chasmonaut
- Hargonaut
- Drohl drone
- Drohl diabolist
- Skeleton
- Skeleton scrapper
- Skeleton soldier
- Dark skeleton
- Ghost
- Fightgeist
- Spitegeist
- Sekerleton
- Spirit
Dragon Quest Treasures
DQM Strengths and Weakness
Strength
- The Corpse Corporal family tends to poison and envenom (e.g. Toxic zombie).
- Some of the Undead might give deadly hits (e.g. Wight priest).
Weakness
- Low resistance to Fire and Zap-type attacks.