Divine Intervention
From Dragon Quest Wiki
Divine Intervention | |
---|---|
Japanese | ディバインスペル |
Rōmaji | Dibainsuperu |
Type | Debilitating |
Older names | N/A |
Divine Intervention is a spell in the Dragon Quest Series. It attempts to reduce enemies' resistance to harmful magic.
Appearances
Dragon Quest VIII
Angelo learns this spell after investing 27 points into his "Charisma" skill. The spell has a 50% chance to succeed, and non-boss enemies have no inherent resistance to it.
Dragon Quest IX
Divine Intervention is learned by sages at level 13. It costs 4 MP to cast, and as the spell equivalent of Spooky Aura it uses the same resistance check when success probability is calculated. If the caster's magical might is lower of equal to 50 the spell has a 50% accuracy, and one the threshold is breached the spell will reach 75% accuracy at 799 magical might.