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{{Spell Infobox
{{Spell Infobox
|title = Kazapstrophe
|title = Kazapstrophe
|image = [[file:nopic.png|100px]]
|image = [[File:Kazapstrophe (DQXI).jpg|200px]]
|japanese = ジゴデイン
|japanese = ミナデイン
|romaji = Jigodein
|romaji = Minadein
|type = Offensive
|type = Offensive
}}
}}
'''Kazapstrophe''' is a fourth tier of Lightning spells in the series, introduced in the ''Joker'' subseries of the ''[[Dragon Quest Monsters (series)|monsters series]]''. Kazapstrophe replaces [[Kazapple]] as the ultimate Lightning spell and boasts more utility, requiring a single character to use in most appearances. True to the spell's name, it rains the fury of the gods on to the caster's enemies in the form of colossal thunderbolts several meters wide.
'''Kazapstrophe''' is a Lightning-element spell that requires the cooperation of the whole party to cast.
==Localization history==
Kazapstrophe is the current English name of the Japanese ミナデイン, which had previously been localized as [[Kazapple]] in the fourth through seventh mainline games. The Kazapple name would simultaneously be used in the ''Joker'' and ''Joker 2'' entries of the ''[[Dragon Quest Monsters (series)|Dragon Quest Monsters spin-offs]]'' to refer to ジゴデイン, the highest-ranking Lightning spell in those titles, of which ミナデイン did not appear.
 
The Kazapple name would be applied once more to ミナデイン in the second ''Heroes'' game, thereafter it would be reserved for ジゴデイン to match the ka- and -le naming convention used by the other spell families. With both ミナデイン and ジゴデイン appearing in the eleventh mainline game, the localized name of Kazapstrophe was invented to separate the two spells in English.
==Appearances==
==Appearances==
==={{DQ10}}===
==={{DQ10}}===
Kazapstrophe was used by a variety of monsters and was added to [[Anlucia]]'s spell repertoire for the version 5.3 update onwards, thus making it available to players. It costs 27 MP to cast and the damage range will depend on the user, with the lowest end for monsters being 250~350 and the high end being approximately 600.
ミナデイン appears in a cutscene for the 5.5 version of the game, in which [[Anlucia]] receives the power of all living beings on the planet is gathered to obliterate the final boss, killing him in one shot.
 
==={{DQ11}}===
==={{DQ11}}===
Kazapple returns to the series after a 17 year absence, and is learned by the [[Hero (Dragon Quest XI)|Hero]] as per tradition. Rather than requiring MP as before, the spell needs all four casters to be [[Pep|pepped up]], and the Hero must already know [[Kazap]]. The power is dependent on the sum of the party's [[magical might]]. The spell starts out dealing 690~750 lightning damage to all foes, and starts increasing in power once the sum of the participants magical might reaches 527, peaking at dealing 1410~1470 damage when the total magical might of the users reaches 1986.
Kazapstrophe marks the first appearance of the ミナデイン spell after a 17 year absence, and is learned by the [[Hero (Dragon Quest XI)|Hero]] as per tradition. Rather than requiring MP as before, the spell needs all four casters to be [[Pep|pepped up]], and the Hero must already know [[Kazap]]. The power is dependent on the sum of the party's [[magical might]]. The spell starts out dealing 690~750 lightning damage to all foes, and starts increasing in power once the sum of the participants magical might reaches 527, peaking at dealing 1410~1470 damage when the total magical might of the users reaches 1986.
* The numbers 527 and 1986 are a clever reference to the publishing date of the [[Dragon Quest|quest that started it all]]: May twenty-seventh, 1986.
* The numbers 527 and 1986 are a clever reference to the publishing date of the [[Dragon Quest|quest that started it all]]: May twenty-seventh, 1986.


An evil version of the spell is used by [[Calasmos]] during the final battle, known as [[Chaotic Kazapstrophe]].
An evil version of the spell is used by [[Calasmos]] during the final battle, known as [[Chaotic Kazapstrophe]].


===''Joker'' games===
==={{DQMJ2P}}===
Kazapstrophe has a base damage of 230~290 and will increase in power once a monster's wisdom surpasses 524, capping out at 422~482 damage. It costs 30 MP to cast, and features the same parameters in all three titles.
ミナデイン was added in the Professional version of the game. It drains the entire party's MP and is only marginally stronger than ジゴデイン, but the allies of the caster can act while the spell is used and thus has much greater utility than in previous games.
 
===''[[Dragon Quest Monsters: Terry's Wonderland 3D]]''===
Kazapstrophe has the same MP cost and power as seen in the ''Joker'' trio.


==={{DQH2}}===
===''[[Dragon Quest Monsters: Terry's Wonderland 3D|Terry's Wonderland 3D]]'' & ''[[Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key|Iru and Luca's Marvelous Mysterious Key]]''===
[[Loss leader]]s are able to cast the spell, and if it is reflected back at them it will deal approximately 1,200 damage.
The spell has been tweaked so that [[Monster sizes|Large-sized monsters]] can cast it by themselves.  


==={{DQR}}===
==={{DQMSL}}===
Kazapstrophe appears as a card.
{{Stub}}


==Gallery==
===''[[Dragon Quest: Monster Battle Road]]''===
<gallery>
ミナデイン has two versions, one for the Luminaries of the Legendary line seen in {{DQ2}} and another for the Chosen of {{DQ4}}. In first version the three cousins are shown entering the scene by riding upon [[Empyrea]]'s back, with the [[Prince of Midenhall]] channeling the power of the [[thunderbolt blade]] to contribute. There are two versions of the latter for the male and female {{Hero 4}}, with [[Healie]] aiding [[Ragnar]] by donating his MP. {{Psaro C}} is also present in the group, but refuses to assist and merely observes.  
File:Kazapstrophe Rivals card.jpeg|Rivals card
</gallery>


{{DQSpells}}
{{DQSpells}}
[[Category:Pep powers]]
[[Category:Spells]]
[[Category:Spells]]
[[Category:Lightning spells]]
[[Category:Lightning spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest X spells]]
[[Category:Dragon Quest XI pep powers]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Heroes II spells]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]]
[[Category:Dragon Quest Rivals spells]]
[[Category:Dragon Quest Monsters: Super Light spells]]

Latest revision as of 21:32, 7 April 2024

Kazapstrophe is a Lightning-element spell that requires the cooperation of the whole party to cast.

Localization history[edit]

Kazapstrophe is the current English name of the Japanese ミナデイン, which had previously been localized as Kazapple in the fourth through seventh mainline games. The Kazapple name would simultaneously be used in the Joker and Joker 2 entries of the Dragon Quest Monsters spin-offs to refer to ジゴデイン, the highest-ranking Lightning spell in those titles, of which ミナデイン did not appear.

The Kazapple name would be applied once more to ミナデイン in the second Heroes game, thereafter it would be reserved for ジゴデイン to match the ka- and -le naming convention used by the other spell families. With both ミナデイン and ジゴデイン appearing in the eleventh mainline game, the localized name of Kazapstrophe was invented to separate the two spells in English.

Appearances[edit]

Dragon Quest X[edit]

ミナデイン appears in a cutscene for the 5.5 version of the game, in which Anlucia receives the power of all living beings on the planet is gathered to obliterate the final boss, killing him in one shot.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Kazapstrophe marks the first appearance of the ミナデイン spell after a 17 year absence, and is learned by the Hero as per tradition. Rather than requiring MP as before, the spell needs all four casters to be pepped up, and the Hero must already know Kazap. The power is dependent on the sum of the party's magical might. The spell starts out dealing 690~750 lightning damage to all foes, and starts increasing in power once the sum of the participants magical might reaches 527, peaking at dealing 1410~1470 damage when the total magical might of the users reaches 1986.

  • The numbers 527 and 1986 are a clever reference to the publishing date of the quest that started it all: May twenty-seventh, 1986.

An evil version of the spell is used by Calasmos during the final battle, known as Chaotic Kazapstrophe.

Dragon Quest Monsters: Joker 2 Professional[edit]

ミナデイン was added in the Professional version of the game. It drains the entire party's MP and is only marginally stronger than ジゴデイン, but the allies of the caster can act while the spell is used and thus has much greater utility than in previous games.

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key[edit]

The spell has been tweaked so that Large-sized monsters can cast it by themselves.

Dragon Quest Monsters: Super Light[edit]

Dragon Quest: Monster Battle Road[edit]

ミナデイン has two versions, one for the Luminaries of the Legendary line seen in Dragon Quest II: Luminaries of the Legendary Line and another for the Chosen of Dragon Quest IV: Chapters of the Chosen. In first version the three cousins are shown entering the scene by riding upon Empyrea's back, with the Prince of Midenhall channeling the power of the thunderbolt blade to contribute. There are two versions of the latter for the male and female Hero, with Healie aiding Ragnar by donating his MP. Psaro is also present in the group, but refuses to assist and merely observes.