Tick-tock: Difference between revisions
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{{Spell Infobox | {{Spell Infobox | ||
|title = Tick-Tock | |title = Tick-Tock | ||
|image = [[170px]] | |image = [[File:Borya_Tick-tock.png|170px]] | ||
|japanese = ラナルータ | |japanese = ラナルータ | ||
|romaji = Ranaruuta | |romaji = Ranaruuta | ||
Line 7: | Line 7: | ||
|old=Day-Night | |old=Day-Night | ||
}} | }} | ||
'''Tick-Tock''' is a recurring spell in the | '''Tick-Tock''' is a recurring spell in the {{DQSeries}}. It instantly switches the time between [[Day-night cycle|day and night]]. | ||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ3}}=== | ||
=== | [[Mage|Magi]] and [[Sage]]s will learn Tick-tock at Level 25, and it costs a hefty 12 {{MP}} to cast in all versions. Using the [[Night light]] will have the same effect, though from day to night only. | ||
Tick-Tock is learned by [[Borya]] at | |||
=== | ==={{DQ4}}=== | ||
Tick-Tock is learned by [[Borya]] at Level 17 and costs 12 {{MP}} to cast ins the {{NES}} version, 2 in the {{PSX}}, and 4 in the [[Nintendo DS]] and [[Cell phone]] versions. The effect can also be generated by using the [[Night light]] as before. | |||
==={{DQ5}}=== | |||
Tick-tock is learned by a variety of characters, and costs 4 {{MP}} in all versions. | |||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
!style="background:#77479B; color: white;"|Level | !style="background:#77479B; color: white;"|Level | ||
|- | |- | ||
|[[Dracky | |[[Dracky (Recruit)|Dracky]]||15 | ||
|- | |- | ||
|[[Wax murderer | |[[Wax murderer (Recruit)|Wax murderer]]||15 | ||
|- | |- | ||
|[[Nera Briscoletti | |[[Nera Briscoletti]]||17 | ||
|- | |- | ||
| | |{{Madchen}}||18 | ||
|- | |- | ||
|[[Minidemon | |[[Minidemon (Recruit)|Minidemon]]||20 | ||
|- | |- | ||
|[[Rebjørn]]||30 | |[[Rebjørn]]||30 | ||
|} | |} | ||
==={{DQ10}}=== | |||
Tick-tock returns after a long absence as part of a special gimmick dungeon themed around shrines dedicated to dawn and dusk, with players of any {{Vocation}} being granted access to the spell to complete the puzzles therein. | |||
By nature of being an MMORPG, {{X}} must have all players experiencing the flow of time at the same rate, and thus Tick-tock is limited in use. The distinction of the dungeon on a programming level is that it is loaded separately from the rest of the game world and users once the player(s) elect to complete the quest related to it, allowing for time manipulation as the area necessitates. | |||
==={{DQ11}}=== | |||
Tick-tock is an enemy exclusive spell that appears in the {{3DS}} version of {{XI}}. It is cast by a pallet swap of the [[Prestidigitator (Dragon Quest XI)|Prestidigitator]] found in [[Trodain]] Castle, and has no effect in battle other than wasting the monster's turn. | |||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
DQ3 Spell Tick-tock.png|{{Dragon Quest III}}. | |||
</gallery></center> | </gallery></center> | ||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | |||
[[Category:Spells]] | |||
[[Category:Dragon Quest III spells]] | [[Category:Dragon Quest III spells]] | ||
[[Category:Dragon Quest IV spells]] | [[Category:Dragon Quest IV spells]] | ||
[[Category:Dragon Quest V spells]] | [[Category:Dragon Quest V spells]] |
Latest revision as of 17:27, 30 January 2022
Tick-Tock | |
---|---|
Japanese | ラナルータ |
Rōmaji | Ranaruuta |
Type | Exploration |
Older names | Day-Night |
Tick-Tock is a recurring spell in the Dragon Quest series. It instantly switches the time between day and night.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
Magi and Sages will learn Tick-tock at Level 25, and it costs a hefty 12 MP to cast in all versions. Using the Night light will have the same effect, though from day to night only.
Dragon Quest IV: Chapters of the Chosen[edit]
Tick-Tock is learned by Borya at Level 17 and costs 12 MP to cast ins the NES version, 2 in the PSX, and 4 in the Nintendo DS and Cell phone versions. The effect can also be generated by using the Night light as before.
Dragon Quest V: Hand of the Heavenly Bride[edit]
Tick-tock is learned by a variety of characters, and costs 4 MP in all versions.
Name | Level |
---|---|
Dracky | 15 |
Wax murderer | 15 |
Nera Briscoletti | 17 |
Madchen | 18 |
Minidemon | 20 |
Rebjørn | 30 |
Dragon Quest X[edit]
Tick-tock returns after a long absence as part of a special gimmick dungeon themed around shrines dedicated to dawn and dusk, with players of any Vocation being granted access to the spell to complete the puzzles therein.
By nature of being an MMORPG, X must have all players experiencing the flow of time at the same rate, and thus Tick-tock is limited in use. The distinction of the dungeon on a programming level is that it is loaded separately from the rest of the game world and users once the player(s) elect to complete the quest related to it, allowing for time manipulation as the area necessitates.
Dragon Quest XI: Echoes of an Elusive Age[edit]
Tick-tock is an enemy exclusive spell that appears in the 3DS version of XI. It is cast by a pallet swap of the Prestidigitator found in Trodain Castle, and has no effect in battle other than wasting the monster's turn.