Merchant: Difference between revisions

From Dragon Quest Wiki
No edit summary
No edit summary
Line 13: Line 13:
''NES version''
''NES version''
{| style="width:65%; height:100px; text-align:center" border="1"  
{| style="width:65%; height:100px; text-align:center" border="1"  
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47"
|-<---!Headings are up first.!---> style="font-weight:bold; background:#439CD0"
| Attribute || Starting Stats || Maximum Stats
| Attribute || Starting Stats || Maximum Stats
|- style="font-weight:normal"
|- style="font-weight:normal"

Revision as of 21:49, 11 December 2024

Merchant3male.png
Merchant3female.png

The Merchant (商人, Shounin) is an infrequently occurring vocation in the early games in the Dragon Quest series. Merchants have the ability to pick up additional gold after a battle, as well as appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a Priest. In Dragon Quest III, this is the only vocation required to advance the plot.

Characteristics

Merchants are average to poor in all attributes, with an occasionally high wisdom stat to reflect their shrewd business sense. A Merchant will not win the day for any party and only contribute minor damage in battle, but their real contribution is how quickly the group can amass money with one around.

Appearances

Dragon Quest III: The Seeds of Salvation

In addition to being able to find extra gold after battles, a Merchant is also needed to progress through the story. An old man in a field on the North America-esque continent requires one to help him build a town, and will take a Merchant regardless of their level. The Merchant you leave will drop his/her items off at the vault (bag in the Super Famicom and Game Boy Color Version).

While the town develops well, the Merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, they obtain a Yellow Orb which he/she will inform The Hero is in his/her house. The Merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the Merchant will be freed from prison after Ramia is hatched. Said Merchant will be playable again if approached, and will wait for the player in Aliahan.

Stats

NES version

Attribute Starting Stats Maximum Stats
Level 1 99
HP 11 286
MP 0 0
Strength 4 126
Agility 3 147
Resilience 4 160
Wisdom 6 138
Luck 4 134

Equipment

  • ♥ denotes female only equipment.

Starting equipment

Skills

Dragon Quest III (GBC) 
Spell Level Learned
Dig 12
Service Call 17

Dragon Quest III HD-2D Remake

Merchants enjoy a substantially improved equipment pool and more robust stats in this iteration of the game, allowing them to contribute more in battle.

Stats

Calculated using the everyman personality.

Female Male
Stats Level 1 Level 99 Level 1 Level 99
Strength 8 318 8 318
Resilience 10 244 10 244
Agility 3 181 3 181
Stamina 10 321 12 323
Wisdom 13 187 11 185
Luck 6 250 6 250

Abilities

Level Learned Original Japanese English MP Description
5 石つぶて
Ishitsubute
Stone's Throw 3 Deals 14~20 Earth damage to all foes
9 ちからため
Chikaraname
Muster Strength 3 Next attack is powered up by 200~250%
12 あなほり
Anahari
Dig 0 Excavate up to 50% of the party's gold
17 おおごえ
Oogoe
Service Call 15 Summon the last shop the party visited
24 ぶんまわし
Bunmawashi
Helichopter 8 Deals 90~95% damage to one group
36 ぐんたいよび
Guntaiyobi
Call to Arms 1 Pay 50G per user's level to summon an army

Equipment

Dragon Quest III HD-2D Remake  
Weapon Modifier(s)
Cypress stick Attack +2
Oaken club Attack +5
Copper sword Attack +10
Boomerang Attack +11
Divine dagger Attack +12
Chain sickle Attack +16
Edged boomerang Attack +24
Iron lance Attack +24
Chain whip Attack +27
Slapstick Attack +31
Iron axe Attack +37
Falcon blade Attack +55
Battle fork Attack +56
Flametang boomerang Attack +65
Zombiesbane Attack +68
Sandstorm spear Attack +76
Siren sword Attack +79
Abracadabracus Attack +82
Empress's whip Attack +94
Dragon claws Attack +95
Demon spear Attack +96
Astraea's abacus Attack +122
Hunter's moon Attack +131
Poker Attack +139
Rubiss's sword Attack +206

  • ♥ denotes female-only equipment.

Dragon Quest VI: Realms of Revelation

The Merchant is one of the prerequisites for the Ranger vocation (along with Monster Master and Thief). Though the vocation reduces most of a character's stats, a Merchant will gain additional gold at the end of battle as their rank increases.

Rank Bonus Gold
1 1/15
2 1/14
3 1/13
4 1/12
5 1/11
6 1/10
7 1/9
8 1/4

Stat Changes

Statistics Change
Battles to Master 130
Strength -5%
Agility -40%
Resilience -20%
Wisdom +20%
Style -20%
Max MP -50%
Trait Extra gold per battle

Abilities

Level Title Learns Battles Needed Target Info MP
1 Huckster Peep 1 One item Reveals the nature of the treasure in a chest.
Also enables item appraisal.
1
2 Peddler Muster Strength 7 Self Save up energy to bolster the next attack. 0
3 Salesclerk Dig 15 Self Dig in the dirt to unearth hidden treasure. 0
4 Pitchman Weird Dance 24 One Enemy Lowers the enemy's MP. 0
5 Trader War Cry 40 All enemies A booming yell to make the enemy recoil in fear. 0
6 Broker Body Slam 65 One enemy Sacrifice the self to slam the enemy senseless. 0
7 Magnate Service Call 95 Self Summons on-the-spot aid with a sonorous shout. 15
8 Tycoon Call to Arms 130 Special Enlist the aid of an army of mercenaries...for a price. Level x50g

Dragon Quest Monsters: Caravan Heart


Dragon Quest Treasures

The hawkers were immortalized as statues with base values of 120,000, and thankfully that immigrant town incident was left out of their descriptions.

Notable Merchants

Gallery