The Haven: Difference between revisions
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==Treasures== | ==Treasures== | ||
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===After [[Regenstein]] is saved.=== | |||
*[[Fragment#Green Fragment|Green Fragment]] | *[[Fragment#Green Fragment|Green Fragment]] | ||
*[[Mini medal]] (Can be found when the town has 3-6 residents). | |||
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===After [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]] is saved=== | |||
*[[Garish garb]] | |||
*[[Leather dress]] | |||
*[[Mini medal]] (2) | |||
*[[Shellmet]] | |||
==Recruiting Immigrants== | ==Recruiting Immigrants== |
Revision as of 04:33, 27 April 2017
The Haven is a town that can be created by the player in Dragon Quest VII in the present day field once occupied by a town.
Synopsis
After the player clears Regenstein, the party visits it in the present. It is now an open field. There is an old man there who wishes that this place to become a bustling town. He asks the player if he will help with that. If the player says yes, then the player can recruit immigrants.
Treasures
After Regenstein is saved.
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After Alltrades Abbey is savedRecruiting ImmigrantsThroughout the game, the party can tell people about the town. Usually these people can be found in an inn. When the party talks to them, the immigrant will express displeasure in living in their current town. That person will then ask the player if they know of another town in which they can live. The player is given the choice in whether or not to tell them about the Immigrant Town. If the player says yes, then that person will move into the Immigrant Town. If the player says no, then they will not. However, the more immigrants the player has in their town, the harder it becomes to find more immigrants. Depending on who they tell, the town will evolve and become one of five towns. The player will be able to meet immigrants to which they can tell about Sim's town. These immigrants appear randomly. To force them to appear simply keep entering/exiting the room. Once the player 'see' an immigrant at a spot, no matter what they do (e.g. even if you recruit him or don't talk to him/her at all), no more immigrants will spawn at this specific spot until you save/reset the game. Immigrant Types
In addition to these immigrants, the player will encounter five permanent immigrants. These immigrants are specifically designed to stay in the town throughout the game. They cannot be removed by Town Management.
EvolutionThe Haven will go through several stages, depending on the number of people who are in the town. After five immigrants enter move in, Sim will allow the player to name the town. First he will try to name the town after the Hero, going through Heroville, Heroburg, or Herogard. Should the player refuse these names, Sim will allow the player to name the town. This will be the town's name from hereon. After twenty or more immigrants move in, Sim will give the player the option of Town Management. The player can see who is in the Immigrant town, trade immigrants using two memory cards and another Dragon Quest save file, and remove immigrants from the town. (see below) After 35 immigrants move in, the town turns into one of five towns, depending on the type of immigrants. Town ManagementWhen the player has 20 or more immigrants in the immigrant town, Sim will allow the player to manage the town. He gives the player three options. ResidentsChoosing residents will show a list of immigrants currently living in the player's town with their name, origin and type. This is useful for tracking how many people have entered the town and their profession to shape the town however the player wants ExchangeExchange allows the player to trade immigrants with another Dragon Quest VII save. There are several notes that should be taken into account. The player cannot trade immigrants with your own saves (e.g. putting your own save file onto another Memory Card.) The player cannot trade back immigrants received by trading until the game is saved and resetted. The player cannot trade permanent immigrants Ask to moveThis option will allow to kick an immigrant out of town. When selected, the player will be given a list of three people to kick out. Should the player not want any of these immigrants to leave the town, the player should hit the cancel button. There are several notes that the player should take into account. Sim will warn the player that if an immigrant is asked to move, that immigrant will never come back. However, there is a chance the player will see that same immigrant in another town. The player cannot ask immigrants received from trading to leave until the game is saved and resetted. The player cannot ask permanent immigrants to move. Finally, the player cannot ask anyone to move if the player has 24 immigrants or less. They will receive notice that no one wishes to leave. Town Types
See Also
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