Cock-a-doodle-doo: Difference between revisions
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|type = Restorative | |type = Restorative | ||
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'''Cock-a-doodle-doo''' is a curative spell in the | '''Cock-a-doodle-doo''' is a curative spell in the {{DQSeries}}. | ||
It wakes up sleeping [[party]] members. | |||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ3}}=== | ||
Cock-a-doodle-doo is learned by [[Priest]]s and [[Sage]]s at level 16. It costs 3 MP and targets the entire party. | Cock-a-doodle-doo is learned by [[Priest]]s and [[Sage]]s at level 16. It costs 3 {{MP}} and targets the entire party. | ||
=== | ==={{DQ4}}=== | ||
Cock-a-doodle-doo is learned by | Cock-a-doodle-doo is learned by the {{Hero 4}} at level 17. It costs 2 {{MP}} to cast. | ||
=== | ==={{DQ7}}=== | ||
A skill similar to the spell can be learned by the [[Troubadour]]. [[Dawn Chorus]] is learned at the sixth rank in the original PSX version and fifth rank in the 3DS remake. | A skill similar to the spell can be learned by the [[Troubadour]]. [[Dawn Chorus]] is learned at the sixth rank in the original {{PSX}} version and fifth rank in the {{3DS}} remake. | ||
=== | ==={{DQ9}}=== | ||
Cock-a-doodle-doo is learned by [[ | Cock-a-doodle-doo is learned by [[Priest]]s at level 11 and [[Ranger]]s at level 18. It costs 2 {{MP}} to cast. | ||
=== | ==={{DQ10}}=== | ||
[[Priest]]s learn the spell at level 7, and [[Ranger]]s at level 10. It costs two {{MP}} to cast as usual. | |||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
[[Erik]] learns the spell at level 15, and [[Sylvando]] joins having already learned it. It costs 2 MP to cast. | [[Erik]] learns the spell at level 15, and [[Sylvando]] joins having already learned it. It costs 2 {{MP}} to cast. | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Cock-a-doodle-doo cannot be learned naturally by any | Cock-a-doodle-doo cannot be learned naturally by any {{MFamilies}}, but it can be taught to any by using an ability scroll. It costs 12 {{MP}} to cast, has a range of up to two squares away from the caster in any direction, and wakes up a single [[party]] member from sleep. The scroll can be received as a reward by defeating [[Dragon zombie]]s in the Trick or Treat with Valencia: Advanced level during the limited "Halloween Treat Tussle" event. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Cock-a-doodle-doo | |name=Cock-a-doodle-doo | ||
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{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Restorative spells]] | [[Category:Restorative spells]] |
Revision as of 00:49, 11 January 2024
Cock-a-doodle-doo | |
---|---|
Japanese | ザメハ |
Rōmaji | Zameha |
Type | Restorative |
Older names | Awaken |
Cock-a-doodle-doo is a curative spell in the Dragon Quest series.
It wakes up sleeping party members.
Appearances
Dragon Quest III: The Seeds of Salvation
Cock-a-doodle-doo is learned by Priests and Sages at level 16. It costs 3 MP and targets the entire party.
Dragon Quest IV: Chapters of the Chosen
Cock-a-doodle-doo is learned by the Hero at level 17. It costs 2 MP to cast.
Dragon Quest VII: Fragments of the Forgotten Past
A skill similar to the spell can be learned by the Troubadour. Dawn Chorus is learned at the sixth rank in the original PSX version and fifth rank in the 3DS remake.
Dragon Quest IX: Sentinels of the Starry Skies
Cock-a-doodle-doo is learned by Priests at level 11 and Rangers at level 18. It costs 2 MP to cast.
Dragon Quest X
Priests learn the spell at level 7, and Rangers at level 10. It costs two MP to cast as usual.
Dragon Quest XI: Echoes of an Elusive Age
Erik learns the spell at level 15, and Sylvando joins having already learned it. It costs 2 MP to cast.
Dragon Quest Tact
Cock-a-doodle-doo cannot be learned naturally by any monster, but it can be taught to any by using an ability scroll. It costs 12 MP to cast, has a range of up to two squares away from the caster in any direction, and wakes up a single party member from sleep. The scroll can be received as a reward by defeating Dragon zombies in the Trick or Treat with Valencia: Advanced level during the limited "Halloween Treat Tussle" event.
Cock-a-doodle-doo | |||
Role * | Type * | Element | MP cost |
Support | Spell | 12 | |
Range | Additional effects | ||
1-2 (+self) |
None | ||
Description | |||
Wakes 1 ally up | |||
Naturally learnt by | |||
N/a |