Divine Intervention: Difference between revisions
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'''Divine Intervention''' is a spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. It attempts to reduce enemies' resistance to | '''Divine Intervention''' is a spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. It attempts to reduce enemies' resistance to magic. | ||
==Appearances== | ==Appearances== | ||
===''[[Dragon Quest VIII]]''=== | ===''[[Dragon Quest VIII]]''=== | ||
[[Angelo]] learns this spell after investing 27 points into his "Charisma" skill. The spell has a 50% chance to succeed, and not a single enemy has a resistance to it. That being said, the spell is still not advised for metal slime hunting. | [[Angelo]] learns this spell after investing 27 points into his "Charisma" skill, and will increase damage by 20%. The spell has a 50% chance to succeed, and not a single enemy has a resistance to it. That being said, the spell is still not advised for metal slime hunting. | ||
===''[[Dragon Quest IX]]''=== | ===''[[Dragon Quest IX]]''=== |
Revision as of 18:12, 3 March 2017
Divine Intervention | |
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Japanese | ディバインスペル |
Rōmaji | Dibainsuperu |
Type | Debilitating |
Older names | N/A |
Divine Intervention is a spell in the Dragon Quest series. It attempts to reduce enemies' resistance to magic.
Appearances
Dragon Quest VIII
Angelo learns this spell after investing 27 points into his "Charisma" skill, and will increase damage by 20%. The spell has a 50% chance to succeed, and not a single enemy has a resistance to it. That being said, the spell is still not advised for metal slime hunting.
Dragon Quest IX
Divine Intervention is learned by sages at level 13. It costs 4 MP to cast, and as the spell equivalent of Spooky Aura it uses the same resistance check when success probability is calculated. If the caster's magical might is lower of equal to 50 the spell has a 50% accuracy, and one the threshold is breached the spell will reach 75% accuracy at 799 magical might.